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	<title>Comments on: A Fool In Morrowind, Day 2 &#8211; Granny</title>
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	<link>http://www.rockpapershotgun.com/2009/06/24/a-fool-in-morrowind-day-2-granny/</link>
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		<title>By: Seth Creiyd</title>
		<link>http://www.rockpapershotgun.com/2009/06/24/a-fool-in-morrowind-day-2-granny/#comment-372088</link>
		<dc:creator>Seth Creiyd</dc:creator>
		<pubDate>Mon, 07 Dec 2009 06:26:42 +0000</pubDate>
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		<description>This made me laugh more than anything in the past year.  Thank you.</description>
		<content:encoded><![CDATA[<p>This made me laugh more than anything in the past year.  Thank you.
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		<title>By: Dane</title>
		<link>http://www.rockpapershotgun.com/2009/06/24/a-fool-in-morrowind-day-2-granny/#comment-361946</link>
		<dc:creator>Dane</dc:creator>
		<pubDate>Sun, 22 Nov 2009 18:50:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=13520#comment-361946</guid>
		<description>I had that bat incident happen to me on another quest. I escorted the guy past the nix-hounds to his wife, but got sick in the process. The wife gave me some grief about being a diseased fool, and then a bat flew up behind me and killed her husband. She was grief-stricken, and I walked off unsure whether to laugh or to cry (he had taken FOREVER to cross that hill).</description>
		<content:encoded><![CDATA[<p>I had that bat incident happen to me on another quest. I escorted the guy past the nix-hounds to his wife, but got sick in the process. The wife gave me some grief about being a diseased fool, and then a bat flew up behind me and killed her husband. She was grief-stricken, and I walked off unsure whether to laugh or to cry (he had taken FOREVER to cross that hill).
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		<title>By: bill</title>
		<link>http://www.rockpapershotgun.com/2009/06/24/a-fool-in-morrowind-day-2-granny/#comment-216260</link>
		<dc:creator>bill</dc:creator>
		<pubDate>Sat, 04 Jul 2009 15:27:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=13520#comment-216260</guid>
		<description>God i hated those assassins. 

Like a lot of people I bought the GOTY edition... so i also died every time i slept, making me reload and reload and reload. 
And then i ended up with armour that made the beginning really easy and boring, or which could be sold for a fortune...  which meant that for the entire rest of the time i played it i NEVER found light armour as good... which also took out the &quot;getting cool things&quot; element of the game. 
Then a bit later they gave me a daedric katana and made most of the short blades bad by comparison. 

I don&#039;t know if it was due to a mod, but they always appeared behind me and instantly fired a one shot kill magic blast, that was almost undodgeable...</description>
		<content:encoded><![CDATA[<p>God i hated those assassins. </p>
<p>Like a lot of people I bought the GOTY edition&#8230; so i also died every time i slept, making me reload and reload and reload.<br />
And then i ended up with armour that made the beginning really easy and boring, or which could be sold for a fortune&#8230;  which meant that for the entire rest of the time i played it i NEVER found light armour as good&#8230; which also took out the &#8220;getting cool things&#8221; element of the game.<br />
Then a bit later they gave me a daedric katana and made most of the short blades bad by comparison. </p>
<p>I don&#8217;t know if it was due to a mod, but they always appeared behind me and instantly fired a one shot kill magic blast, that was almost undodgeable&#8230;
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		<title>By: Sic</title>
		<link>http://www.rockpapershotgun.com/2009/06/24/a-fool-in-morrowind-day-2-granny/#comment-211703</link>
		<dc:creator>Sic</dc:creator>
		<pubDate>Fri, 26 Jun 2009 17:26:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=13520#comment-211703</guid>
		<description>This makes me wanna play Morrowind again, until I remember the horrid game mechanics that made both TES3 and TES4 only fun if you disregarded the game and (in character) went around picking flowers. To be fair, Morrowind had a main quest worth doing, it does deserve honorable mention. Oblivion was a bucket of shite in that department though.

Good thing that asshat Rolston isn&#039;t designing the next one. Good riddance. There is such potential in vast beautiful outdoor RPG&#039;s. They have the basics down, the engine, the forest and the cities, all they need is to make a proper game on top of it. With Rolston gone, this might happen. Could be one of the all time great games we have ahead of us here.

[Then came the announcement that TES5 is an MMO]

Fuuuuuuuu</description>
		<content:encoded><![CDATA[<p>This makes me wanna play Morrowind again, until I remember the horrid game mechanics that made both TES3 and TES4 only fun if you disregarded the game and (in character) went around picking flowers. To be fair, Morrowind had a main quest worth doing, it does deserve honorable mention. Oblivion was a bucket of shite in that department though.</p>
<p>Good thing that asshat Rolston isn&#8217;t designing the next one. Good riddance. There is such potential in vast beautiful outdoor RPG&#8217;s. They have the basics down, the engine, the forest and the cities, all they need is to make a proper game on top of it. With Rolston gone, this might happen. Could be one of the all time great games we have ahead of us here.</p>
<p>[Then came the announcement that TES5 is an MMO]</p>
<p>Fuuuuuuuu
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		<title>By: Monele</title>
		<link>http://www.rockpapershotgun.com/2009/06/24/a-fool-in-morrowind-day-2-granny/#comment-211516</link>
		<dc:creator>Monele</dc:creator>
		<pubDate>Fri, 26 Jun 2009 10:43:59 +0000</pubDate>
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		<description>Getting much better :)

Also, you&#039;ve killed a duck... and a bunny. Now you must kill a duckbunny.</description>
		<content:encoded><![CDATA[<p>Getting much better :)</p>
<p>Also, you&#8217;ve killed a duck&#8230; and a bunny. Now you must kill a duckbunny.
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		<title>By: Unlucky Irish</title>
		<link>http://www.rockpapershotgun.com/2009/06/24/a-fool-in-morrowind-day-2-granny/#comment-210551</link>
		<dc:creator>Unlucky Irish</dc:creator>
		<pubDate>Thu, 25 Jun 2009 05:08:51 +0000</pubDate>
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		<description>To be fair while it is annoying to have deadly assassins sent after you when you are (quite literally in this case) fresh off the boat, murders are rarely attempted at the victims convenience.</description>
		<content:encoded><![CDATA[<p>To be fair while it is annoying to have deadly assassins sent after you when you are (quite literally in this case) fresh off the boat, murders are rarely attempted at the victims convenience.
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		<title>By: Moonracer</title>
		<link>http://www.rockpapershotgun.com/2009/06/24/a-fool-in-morrowind-day-2-granny/#comment-210537</link>
		<dc:creator>Moonracer</dc:creator>
		<pubDate>Thu, 25 Jun 2009 02:30:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=13520#comment-210537</guid>
		<description>Great stuff so far. There is a part of me that wants another romp through that crazy world now.</description>
		<content:encoded><![CDATA[<p>Great stuff so far. There is a part of me that wants another romp through that crazy world now.
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		<title>By: fuggles</title>
		<link>http://www.rockpapershotgun.com/2009/06/24/a-fool-in-morrowind-day-2-granny/#comment-210531</link>
		<dc:creator>fuggles</dc:creator>
		<pubDate>Thu, 25 Jun 2009 01:54:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=13520#comment-210531</guid>
		<description>I have to agree with Malkav11, it&#039;s poor design. I bought Morrowind and Tribunal as a 2 for 1. I couldn&#039;t sleep in the game for days as every time I did, one of those dark twats would just kill me dead. I even tried running into town and the guards just ignored my plight, which sucked more. 
Ultimately I stayed awake until I got enough potions to compensate. After that I then had amazing and valuable armour and the game was really easy.

I don&#039;t care what the COMMON pattern is, have me wake up next to a note or something, just don&#039;t murder me relentlessly for having the audacity to buy two of your products at once.</description>
		<content:encoded><![CDATA[<p>I have to agree with Malkav11, it&#8217;s poor design. I bought Morrowind and Tribunal as a 2 for 1. I couldn&#8217;t sleep in the game for days as every time I did, one of those dark twats would just kill me dead. I even tried running into town and the guards just ignored my plight, which sucked more.<br />
Ultimately I stayed awake until I got enough potions to compensate. After that I then had amazing and valuable armour and the game was really easy.</p>
<p>I don&#8217;t care what the COMMON pattern is, have me wake up next to a note or something, just don&#8217;t murder me relentlessly for having the audacity to buy two of your products at once.
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		<title>By: Noc</title>
		<link>http://www.rockpapershotgun.com/2009/06/24/a-fool-in-morrowind-day-2-granny/#comment-210527</link>
		<dc:creator>Noc</dc:creator>
		<pubDate>Thu, 25 Jun 2009 01:30:53 +0000</pubDate>
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		<description>malkav11: Since the game expansions tend to come out after the base game, the assumption seems to be that people will pick up the DLC after playing through the game first - which is the most common pattern for it, honestly.

So the expansions aren&#039;t &lt;i&gt;supposed&lt;/i&gt; to be an unobtrusive modification to the game world, the way mods are.  They aren&#039;t even meant to add new facets to a subsequent run-through of the game!  Instead, they&#039;re essentially a new &quot;game&quot; tacked on to the perimeter of the existing one.  &quot;Expansions,&quot; if you will.  The reason they&#039;re telegraphed all over the game world is so people who&#039;ve just installed an expansion, and presumably want to get to playing it, can jump right in and do so with a minimum of fuss, and with in-game directions.  

While this makes things a little weird if you play through from the beginning with the expansions installed long before you want to play them it &lt;i&gt;does&lt;/i&gt; fit the pattern for how most expansion buyers presumably picked them up.  This is similar to why the equipment and enemies scale to much higher levels, and why they aren&#039;t worried at throwing the fantastic Dark Brotherhood Armor at you right off the bat; they&#039;re designed for people who&#039;ve already played quite a bit of game-in-progress.  

Which, you know, isn&#039;t really a bad thing.</description>
		<content:encoded><![CDATA[<p>malkav11: Since the game expansions tend to come out after the base game, the assumption seems to be that people will pick up the DLC after playing through the game first &#8211; which is the most common pattern for it, honestly.</p>
<p>So the expansions aren&#8217;t <i>supposed</i> to be an unobtrusive modification to the game world, the way mods are.  They aren&#8217;t even meant to add new facets to a subsequent run-through of the game!  Instead, they&#8217;re essentially a new &#8220;game&#8221; tacked on to the perimeter of the existing one.  &#8220;Expansions,&#8221; if you will.  The reason they&#8217;re telegraphed all over the game world is so people who&#8217;ve just installed an expansion, and presumably want to get to playing it, can jump right in and do so with a minimum of fuss, and with in-game directions.  </p>
<p>While this makes things a little weird if you play through from the beginning with the expansions installed long before you want to play them it <i>does</i> fit the pattern for how most expansion buyers presumably picked them up.  This is similar to why the equipment and enemies scale to much higher levels, and why they aren&#8217;t worried at throwing the fantastic Dark Brotherhood Armor at you right off the bat; they&#8217;re designed for people who&#8217;ve already played quite a bit of game-in-progress.  </p>
<p>Which, you know, isn&#8217;t really a bad thing.
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		<title>By: malkav11</title>
		<link>http://www.rockpapershotgun.com/2009/06/24/a-fool-in-morrowind-day-2-granny/#comment-210517</link>
		<dc:creator>malkav11</dc:creator>
		<pubDate>Thu, 25 Jun 2009 01:02:16 +0000</pubDate>
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		<description>I&#039;ve always been really irritated by Bethesda&#039;s determination to make damn sure you know you have the expansion(s)/DLC installed by throwing up huge neon sign equivalents all over the place. In Morrowind, it&#039;s legions of assassins after your blood (for Tribunal - which is at least -slightly- less overt) or every single person in the entire game badgering you to go to Solstheim (for Bloodmoon). In Oblivion, it&#039;s sudden new quests and journal updates three seconds after starting a new game (or loading a game with the new DLC installed). For crying out loud, Bethesda, it would take so little to insert them unobtrusively into the game world. It&#039;s clearly possible, since people who aren&#039;t you do it all the time in mods.

I can only assume it&#039;s some misplaced desire not to break mods by modifying files. To which I say, sure, okay, don&#039;t modify huge swathes of existing landscape. But a couple of subtle tweaks to an NPC or two to point you to the new areas surely would, at most, require a couple minutes of a modder&#039;s time to restore compatibility.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve always been really irritated by Bethesda&#8217;s determination to make damn sure you know you have the expansion(s)/DLC installed by throwing up huge neon sign equivalents all over the place. In Morrowind, it&#8217;s legions of assassins after your blood (for Tribunal &#8211; which is at least -slightly- less overt) or every single person in the entire game badgering you to go to Solstheim (for Bloodmoon). In Oblivion, it&#8217;s sudden new quests and journal updates three seconds after starting a new game (or loading a game with the new DLC installed). For crying out loud, Bethesda, it would take so little to insert them unobtrusively into the game world. It&#8217;s clearly possible, since people who aren&#8217;t you do it all the time in mods.</p>
<p>I can only assume it&#8217;s some misplaced desire not to break mods by modifying files. To which I say, sure, okay, don&#8217;t modify huge swathes of existing landscape. But a couple of subtle tweaks to an NPC or two to point you to the new areas surely would, at most, require a couple minutes of a modder&#8217;s time to restore compatibility.
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		<title>By: phat_chopps</title>
		<link>http://www.rockpapershotgun.com/2009/06/24/a-fool-in-morrowind-day-2-granny/#comment-210456</link>
		<dc:creator>phat_chopps</dc:creator>
		<pubDate>Wed, 24 Jun 2009 22:13:43 +0000</pubDate>
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		<description>Damn you, Alec Meer! Two episodes in and you&#039;ve just made me spend £20 I don&#039;t have (£13 for this, plus another £7 for Evil Genuis when I saw it was on Steam).

I guess my cat&#039;s going hungry for a couple of days...</description>
		<content:encoded><![CDATA[<p>Damn you, Alec Meer! Two episodes in and you&#8217;ve just made me spend £20 I don&#8217;t have (£13 for this, plus another £7 for Evil Genuis when I saw it was on Steam).</p>
<p>I guess my cat&#8217;s going hungry for a couple of days&#8230;
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		<title>By: Serondal</title>
		<link>http://www.rockpapershotgun.com/2009/06/24/a-fool-in-morrowind-day-2-granny/#comment-210443</link>
		<dc:creator>Serondal</dc:creator>
		<pubDate>Wed, 24 Jun 2009 22:00:32 +0000</pubDate>
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		<description>Granny was probably going to try and kill you once you got where you were going any ways. Anyone that old who can climb hills like that and fist fights bunny rabbits can NOT be trusted.</description>
		<content:encoded><![CDATA[<p>Granny was probably going to try and kill you once you got where you were going any ways. Anyone that old who can climb hills like that and fist fights bunny rabbits can NOT be trusted.
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