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	<title>Comments on: How To Raise A Dragon</title>
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	<link>http://www.rockpapershotgun.com/2009/06/26/how-to-raise-a-dragon/</link>
	<description></description>
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		<title>By: Thorkarvald</title>
		<link>http://www.rockpapershotgun.com/2009/06/26/how-to-raise-a-dragon/comment-page-1/#comment-311902</link>
		<dc:creator>Thorkarvald</dc:creator>
		<pubDate>Wed, 07 Oct 2009 01:51:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=13718#comment-311902</guid>
		<description>I have been playing for days and can&#039;t find out the 5th behavior...if anyone can help out.</description>
		<content:encoded><![CDATA[<p>I have been playing for days and can&#8217;t find out the 5th behavior&#8230;if anyone can help out.</p>
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	<item>
		<title>By: Jayteh</title>
		<link>http://www.rockpapershotgun.com/2009/06/26/how-to-raise-a-dragon/comment-page-1/#comment-217878</link>
		<dc:creator>Jayteh</dc:creator>
		<pubDate>Tue, 07 Jul 2009 14:02:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=13718#comment-217878</guid>
		<description>Played it a few days ago when it came out.  I was disappointed that collecting all of the elements(?) didn&#039;t produce a special breath.</description>
		<content:encoded><![CDATA[<p>Played it a few days ago when it came out.  I was disappointed that collecting all of the elements(?) didn&#8217;t produce a special breath.</p>
]]></content:encoded>
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	<item>
		<title>By: Nick</title>
		<link>http://www.rockpapershotgun.com/2009/06/26/how-to-raise-a-dragon/comment-page-1/#comment-217744</link>
		<dc:creator>Nick</dc:creator>
		<pubDate>Tue, 07 Jul 2009 10:07:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=13718#comment-217744</guid>
		<description>yeah how do you get the 4th fire!?</description>
		<content:encoded><![CDATA[<p>yeah how do you get the 4th fire!?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: hi</title>
		<link>http://www.rockpapershotgun.com/2009/06/26/how-to-raise-a-dragon/comment-page-1/#comment-216467</link>
		<dc:creator>hi</dc:creator>
		<pubDate>Sun, 05 Jul 2009 11:33:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=13718#comment-216467</guid>
		<description>how the hell i get 4th fire?!?!?@@@?!?!?!?@@?!?!;&#039;

=]</description>
		<content:encoded><![CDATA[<p>how the hell i get 4th fire?!?!?@@@?!?!?!?@@?!?!;&#8217;</p>
<p>=]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Sky Jack</title>
		<link>http://www.rockpapershotgun.com/2009/06/26/how-to-raise-a-dragon/comment-page-1/#comment-213225</link>
		<dc:creator>Sky Jack</dc:creator>
		<pubDate>Tue, 30 Jun 2009 04:03:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=13718#comment-213225</guid>
		<description>The music is oddly reminiscent of Brokeback Mountain.</description>
		<content:encoded><![CDATA[<p>The music is oddly reminiscent of Brokeback Mountain.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: kevin</title>
		<link>http://www.rockpapershotgun.com/2009/06/26/how-to-raise-a-dragon/comment-page-1/#comment-212824</link>
		<dc:creator>kevin</dc:creator>
		<pubDate>Mon, 29 Jun 2009 14:39:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=13718#comment-212824</guid>
		<description>Can you link us to his personal website? Armorgames blocked at many workplaces and I imagine it would draw attention to his other good work more efficiently than linking to works you&#039;ve reported on previously.
Really, I just want to play it on lunch break.</description>
		<content:encoded><![CDATA[<p>Can you link us to his personal website? Armorgames blocked at many workplaces and I imagine it would draw attention to his other good work more efficiently than linking to works you&#8217;ve reported on previously.<br />
Really, I just want to play it on lunch break.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jim Rossignol</title>
		<link>http://www.rockpapershotgun.com/2009/06/26/how-to-raise-a-dragon/comment-page-1/#comment-212450</link>
		<dc:creator>Jim Rossignol</dc:creator>
		<pubDate>Sun, 28 Jun 2009 15:57:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=13718#comment-212450</guid>
		<description>And in the game?</description>
		<content:encoded><![CDATA[<p>And in the game?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: KafkaTamura</title>
		<link>http://www.rockpapershotgun.com/2009/06/26/how-to-raise-a-dragon/comment-page-1/#comment-212444</link>
		<dc:creator>KafkaTamura</dc:creator>
		<pubDate>Sun, 28 Jun 2009 15:35:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=13718#comment-212444</guid>
		<description>Jumping on commoners makes a &lt;i&gt;really&lt;/i&gt; satisfying sound.</description>
		<content:encoded><![CDATA[<p>Jumping on commoners makes a <i>really</i> satisfying sound.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Saeder</title>
		<link>http://www.rockpapershotgun.com/2009/06/26/how-to-raise-a-dragon/comment-page-1/#comment-212298</link>
		<dc:creator>Saeder</dc:creator>
		<pubDate>Sat, 27 Jun 2009 22:53:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=13718#comment-212298</guid>
		<description>All of the behaviors and titles (SPOILERS, duh):

Behavior
Fertile - Leaf - Grow fields, trees
Fiery - Fire - Burn everything
Necromantic - Heal - Raise the dead
Rampaging - Any - Jump on people
Reclusive - Any - Do nothing
Wild - Leaf - Grow everywhere (buildings)

Title
Guardian - Town - Fertile, Necromantic, Reclusive
Tyrant - Town - Fiery, Rampaging, Wild
Watcher - Cliffs - Fertile, Necromantic, Reclusive
Scourge - Cliffs - Fiery, Rampaging, Wild</description>
		<content:encoded><![CDATA[<p>All of the behaviors and titles (SPOILERS, duh):</p>
<p>Behavior<br />
Fertile &#8211; Leaf &#8211; Grow fields, trees<br />
Fiery &#8211; Fire &#8211; Burn everything<br />
Necromantic &#8211; Heal &#8211; Raise the dead<br />
Rampaging &#8211; Any &#8211; Jump on people<br />
Reclusive &#8211; Any &#8211; Do nothing<br />
Wild &#8211; Leaf &#8211; Grow everywhere (buildings)</p>
<p>Title<br />
Guardian &#8211; Town &#8211; Fertile, Necromantic, Reclusive<br />
Tyrant &#8211; Town &#8211; Fiery, Rampaging, Wild<br />
Watcher &#8211; Cliffs &#8211; Fertile, Necromantic, Reclusive<br />
Scourge &#8211; Cliffs &#8211; Fiery, Rampaging, Wild</p>
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	</item>
	<item>
		<title>By: Lucky Main Street</title>
		<link>http://www.rockpapershotgun.com/2009/06/26/how-to-raise-a-dragon/comment-page-1/#comment-212284</link>
		<dc:creator>Lucky Main Street</dc:creator>
		<pubDate>Sat, 27 Jun 2009 22:09:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=13718#comment-212284</guid>
		<description>Shit, that XX should&#039;ve said &quot;Weir&quot;. Bad editing on my part.</description>
		<content:encoded><![CDATA[<p>Shit, that XX should&#8217;ve said &#8220;Weir&#8221;. Bad editing on my part.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Lucky Main Street</title>
		<link>http://www.rockpapershotgun.com/2009/06/26/how-to-raise-a-dragon/comment-page-1/#comment-212283</link>
		<dc:creator>Lucky Main Street</dc:creator>
		<pubDate>Sat, 27 Jun 2009 22:09:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=13718#comment-212283</guid>
		<description>I guess I was also hoping for the different permutations of stages (colour, power, interacting with village, hero) to have more of an outcome on each other and on the final ending.  Both Colours and Dragon, in their simplicity, really lend well to exploring permutations. I was never bored or uninterested in finding the different abilities or colours here, but it did seem like the previous stages should&#039;ve had more of an effect on the hero stage, which they don&#039;t seem to.  Which is too bad, because XX does a great job of allowing influencing you to explore and create your own narrative. The little things like armour in the basement, the noose, the bloodied villagers, really allow you to think that there&#039;s more going on than is explicit, but the surface narrative and limited interactions leave me feeling a little unsatisfied.

I&#039;m really looking forward to seeing what Weir does next.</description>
		<content:encoded><![CDATA[<p>I guess I was also hoping for the different permutations of stages (colour, power, interacting with village, hero) to have more of an outcome on each other and on the final ending.  Both Colours and Dragon, in their simplicity, really lend well to exploring permutations. I was never bored or uninterested in finding the different abilities or colours here, but it did seem like the previous stages should&#8217;ve had more of an effect on the hero stage, which they don&#8217;t seem to.  Which is too bad, because XX does a great job of allowing influencing you to explore and create your own narrative. The little things like armour in the basement, the noose, the bloodied villagers, really allow you to think that there&#8217;s more going on than is explicit, but the surface narrative and limited interactions leave me feeling a little unsatisfied.</p>
<p>I&#8217;m really looking forward to seeing what Weir does next.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: LionsPhil</title>
		<link>http://www.rockpapershotgun.com/2009/06/26/how-to-raise-a-dragon/comment-page-1/#comment-212229</link>
		<dc:creator>LionsPhil</dc:creator>
		<pubDate>Sat, 27 Jun 2009 19:02:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=13718#comment-212229</guid>
		<description>*ahem* &lt;em&gt;Flower&lt;/em&gt;, even.

Completionists: don&#039;t forget that you can be a completely ineffectual dragon who never eats, heals, burns, grows, or stomps on anyone or anything.

(This is about as interesting as it sounds, though.)</description>
		<content:encoded><![CDATA[<p>*ahem* <em>Flower</em>, even.</p>
<p>Completionists: don&#8217;t forget that you can be a completely ineffectual dragon who never eats, heals, burns, grows, or stomps on anyone or anything.</p>
<p>(This is about as interesting as it sounds, though.)</p>
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