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	<title>Comments on: How To Raise A Dragon</title>
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	<link>http://www.rockpapershotgun.com/2009/06/26/how-to-raise-a-dragon/</link>
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		<title>By: mwahahahaha</title>
		<link>http://www.rockpapershotgun.com/2009/06/26/how-to-raise-a-dragon/#comment-370721</link>
		<dc:creator>mwahahahaha</dc:creator>
		<pubDate>Fri, 04 Dec 2009 17:06:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=13718#comment-370721</guid>
		<description>the game is fun i think the graphics are a great tribute to what gaming was. I liked the colors just as much. I made a pretty pink dragon, got the fiery breath killed, the evil wizard that captured me and became a fiery watcher ( burn the forest but not the city then head to the mountain). A lot of people are struggling with the titles and behavior so ill make a list of all SEVEN behaviors, how to get them and the titles. WARNING CONTAINS SPOILERS   

behaviors 
fiery: get the fire breath and burn everything in your path 
healer: get the healer breath heal the people of the city. DO NOT heal the people in the war there can be no zombies 
necromantic: get the healer breath head to the war zone and make a bunch of zombies 
wild: get the leaf breath grow the city, the crops, and the forest 
fertile: get the leaf breath grow the forest and the crops but not the town 
reclusive: get any breath type and do nothing 
rampaging: get any breath type and jump/eat people 
titles 
guardian: do no harm to the people and make your home the castle . if you want a fiery guardian burn the forest wild guardian grow the forest and houses. necromantic guardian heal everyone but do not hurt the people . so there are some slight variations on the behaviors to get the title you want 
tyrant: kill everyone and everything then land on the castle 
watcher: same thing as the guardian except you land on the mountain
scourge: kill everyone and everything in your path then land on the mountain</description>
		<content:encoded><![CDATA[<p>the game is fun i think the graphics are a great tribute to what gaming was. I liked the colors just as much. I made a pretty pink dragon, got the fiery breath killed, the evil wizard that captured me and became a fiery watcher ( burn the forest but not the city then head to the mountain). A lot of people are struggling with the titles and behavior so ill make a list of all SEVEN behaviors, how to get them and the titles. WARNING CONTAINS SPOILERS   </p>
<p>behaviors<br />
fiery: get the fire breath and burn everything in your path<br />
healer: get the healer breath heal the people of the city. DO NOT heal the people in the war there can be no zombies<br />
necromantic: get the healer breath head to the war zone and make a bunch of zombies<br />
wild: get the leaf breath grow the city, the crops, and the forest<br />
fertile: get the leaf breath grow the forest and the crops but not the town<br />
reclusive: get any breath type and do nothing<br />
rampaging: get any breath type and jump/eat people<br />
titles<br />
guardian: do no harm to the people and make your home the castle . if you want a fiery guardian burn the forest wild guardian grow the forest and houses. necromantic guardian heal everyone but do not hurt the people . so there are some slight variations on the behaviors to get the title you want<br />
tyrant: kill everyone and everything then land on the castle<br />
watcher: same thing as the guardian except you land on the mountain<br />
scourge: kill everyone and everything in your path then land on the mountain
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		<title>By: Thorkarvald</title>
		<link>http://www.rockpapershotgun.com/2009/06/26/how-to-raise-a-dragon/#comment-311902</link>
		<dc:creator>Thorkarvald</dc:creator>
		<pubDate>Wed, 07 Oct 2009 01:51:32 +0000</pubDate>
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		<description>I have been playing for days and can&#039;t find out the 5th behavior...if anyone can help out.</description>
		<content:encoded><![CDATA[<p>I have been playing for days and can&#8217;t find out the 5th behavior&#8230;if anyone can help out.
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		<title>By: Jayteh</title>
		<link>http://www.rockpapershotgun.com/2009/06/26/how-to-raise-a-dragon/#comment-217878</link>
		<dc:creator>Jayteh</dc:creator>
		<pubDate>Tue, 07 Jul 2009 14:02:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=13718#comment-217878</guid>
		<description>Played it a few days ago when it came out.  I was disappointed that collecting all of the elements(?) didn&#039;t produce a special breath.</description>
		<content:encoded><![CDATA[<p>Played it a few days ago when it came out.  I was disappointed that collecting all of the elements(?) didn&#8217;t produce a special breath.
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		<title>By: Nick</title>
		<link>http://www.rockpapershotgun.com/2009/06/26/how-to-raise-a-dragon/#comment-217744</link>
		<dc:creator>Nick</dc:creator>
		<pubDate>Tue, 07 Jul 2009 10:07:58 +0000</pubDate>
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		<description>yeah how do you get the 4th fire!?</description>
		<content:encoded><![CDATA[<p>yeah how do you get the 4th fire!?
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		<title>By: hi</title>
		<link>http://www.rockpapershotgun.com/2009/06/26/how-to-raise-a-dragon/#comment-216467</link>
		<dc:creator>hi</dc:creator>
		<pubDate>Sun, 05 Jul 2009 11:33:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=13718#comment-216467</guid>
		<description>how the hell i get 4th fire?!?!?@@@?!?!?!?@@?!?!;&#039;

=]</description>
		<content:encoded><![CDATA[<p>how the hell i get 4th fire?!?!?@@@?!?!?!?@@?!?!;&#8217;</p>
<p>=]
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		<title>By: Sky Jack</title>
		<link>http://www.rockpapershotgun.com/2009/06/26/how-to-raise-a-dragon/#comment-213225</link>
		<dc:creator>Sky Jack</dc:creator>
		<pubDate>Tue, 30 Jun 2009 04:03:51 +0000</pubDate>
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		<description>The music is oddly reminiscent of Brokeback Mountain.</description>
		<content:encoded><![CDATA[<p>The music is oddly reminiscent of Brokeback Mountain.
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		<title>By: kevin</title>
		<link>http://www.rockpapershotgun.com/2009/06/26/how-to-raise-a-dragon/#comment-212824</link>
		<dc:creator>kevin</dc:creator>
		<pubDate>Mon, 29 Jun 2009 14:39:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=13718#comment-212824</guid>
		<description>Can you link us to his personal website? Armorgames blocked at many workplaces and I imagine it would draw attention to his other good work more efficiently than linking to works you&#039;ve reported on previously.
Really, I just want to play it on lunch break.</description>
		<content:encoded><![CDATA[<p>Can you link us to his personal website? Armorgames blocked at many workplaces and I imagine it would draw attention to his other good work more efficiently than linking to works you&#8217;ve reported on previously.<br />
Really, I just want to play it on lunch break.
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		<title>By: Jim Rossignol</title>
		<link>http://www.rockpapershotgun.com/2009/06/26/how-to-raise-a-dragon/#comment-212450</link>
		<dc:creator>Jim Rossignol</dc:creator>
		<pubDate>Sun, 28 Jun 2009 15:57:13 +0000</pubDate>
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		<description>And in the game?</description>
		<content:encoded><![CDATA[<p>And in the game?
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		<title>By: KafkaTamura</title>
		<link>http://www.rockpapershotgun.com/2009/06/26/how-to-raise-a-dragon/#comment-212444</link>
		<dc:creator>KafkaTamura</dc:creator>
		<pubDate>Sun, 28 Jun 2009 15:35:08 +0000</pubDate>
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		<description>Jumping on commoners makes a &lt;i&gt;really&lt;/i&gt; satisfying sound.</description>
		<content:encoded><![CDATA[<p>Jumping on commoners makes a <i>really</i> satisfying sound.
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		<title>By: Saeder</title>
		<link>http://www.rockpapershotgun.com/2009/06/26/how-to-raise-a-dragon/#comment-212298</link>
		<dc:creator>Saeder</dc:creator>
		<pubDate>Sat, 27 Jun 2009 22:53:41 +0000</pubDate>
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		<description>All of the behaviors and titles (SPOILERS, duh):

Behavior
Fertile - Leaf - Grow fields, trees
Fiery - Fire - Burn everything
Necromantic - Heal - Raise the dead
Rampaging - Any - Jump on people
Reclusive - Any - Do nothing
Wild - Leaf - Grow everywhere (buildings)

Title
Guardian - Town - Fertile, Necromantic, Reclusive
Tyrant - Town - Fiery, Rampaging, Wild
Watcher - Cliffs - Fertile, Necromantic, Reclusive
Scourge - Cliffs - Fiery, Rampaging, Wild</description>
		<content:encoded><![CDATA[<p>All of the behaviors and titles (SPOILERS, duh):</p>
<p>Behavior<br />
Fertile &#8211; Leaf &#8211; Grow fields, trees<br />
Fiery &#8211; Fire &#8211; Burn everything<br />
Necromantic &#8211; Heal &#8211; Raise the dead<br />
Rampaging &#8211; Any &#8211; Jump on people<br />
Reclusive &#8211; Any &#8211; Do nothing<br />
Wild &#8211; Leaf &#8211; Grow everywhere (buildings)</p>
<p>Title<br />
Guardian &#8211; Town &#8211; Fertile, Necromantic, Reclusive<br />
Tyrant &#8211; Town &#8211; Fiery, Rampaging, Wild<br />
Watcher &#8211; Cliffs &#8211; Fertile, Necromantic, Reclusive<br />
Scourge &#8211; Cliffs &#8211; Fiery, Rampaging, Wild
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		<title>By: Lucky Main Street</title>
		<link>http://www.rockpapershotgun.com/2009/06/26/how-to-raise-a-dragon/#comment-212284</link>
		<dc:creator>Lucky Main Street</dc:creator>
		<pubDate>Sat, 27 Jun 2009 22:09:57 +0000</pubDate>
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		<description>Shit, that XX should&#039;ve said &quot;Weir&quot;. Bad editing on my part.</description>
		<content:encoded><![CDATA[<p>Shit, that XX should&#8217;ve said &#8220;Weir&#8221;. Bad editing on my part.
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		<title>By: Lucky Main Street</title>
		<link>http://www.rockpapershotgun.com/2009/06/26/how-to-raise-a-dragon/#comment-212283</link>
		<dc:creator>Lucky Main Street</dc:creator>
		<pubDate>Sat, 27 Jun 2009 22:09:26 +0000</pubDate>
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		<description>I guess I was also hoping for the different permutations of stages (colour, power, interacting with village, hero) to have more of an outcome on each other and on the final ending.  Both Colours and Dragon, in their simplicity, really lend well to exploring permutations. I was never bored or uninterested in finding the different abilities or colours here, but it did seem like the previous stages should&#039;ve had more of an effect on the hero stage, which they don&#039;t seem to.  Which is too bad, because XX does a great job of allowing influencing you to explore and create your own narrative. The little things like armour in the basement, the noose, the bloodied villagers, really allow you to think that there&#039;s more going on than is explicit, but the surface narrative and limited interactions leave me feeling a little unsatisfied.

I&#039;m really looking forward to seeing what Weir does next.</description>
		<content:encoded><![CDATA[<p>I guess I was also hoping for the different permutations of stages (colour, power, interacting with village, hero) to have more of an outcome on each other and on the final ending.  Both Colours and Dragon, in their simplicity, really lend well to exploring permutations. I was never bored or uninterested in finding the different abilities or colours here, but it did seem like the previous stages should&#8217;ve had more of an effect on the hero stage, which they don&#8217;t seem to.  Which is too bad, because XX does a great job of allowing influencing you to explore and create your own narrative. The little things like armour in the basement, the noose, the bloodied villagers, really allow you to think that there&#8217;s more going on than is explicit, but the surface narrative and limited interactions leave me feeling a little unsatisfied.</p>
<p>I&#8217;m really looking forward to seeing what Weir does next.
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