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	<title>Comments on: Why Can&#8217;t I&#8230; Teleport In MMOs?</title>
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	<link>http://www.rockpapershotgun.com/2009/06/26/why-cant-i-teleport-in-mmos/</link>
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		<title>By: chimpynipples</title>
		<link>http://www.rockpapershotgun.com/2009/06/26/why-cant-i-teleport-in-mmos/comment-page-4/#comment-216554</link>
		<dc:creator>chimpynipples</dc:creator>
		<pubDate>Sun, 05 Jul 2009 16:21:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=13770#comment-216554</guid>
		<description>Perhaps the best MMO travel system I have encountered is in a F2P MMO called Shaiya by SonoV.  In this game there a number of &quot;free&quot; fast-travel options:

Every major town will have a Gate Keeper that lets you teleport instantly to another town.  Not all Gate Keepers will let you go to every other Gate Keeper, but the vast majority of the time you do not need this.  These Gate Keepers do cost a small amount of in-game Gold, but it not exactly hard to get.  

In later episodes of the game there is a Guild House, which has several Gate Keepers to many strategic locations [Dungeons, PvP zones etc] and these are free.  Although it does require maintenance on the guilds behalf.

/return and /town commands.  When typed into the chat window a 10 second countdown begins, when the time is up you are teleported back to the nearest major town on the map.   Brilliant.  Whats more, if you move or are attacked in the 10 second countdown period it will be aborted - so you can&#039;t abuse it to escape from a fight.

Movement and Party Member Summon runes.  The Movements let you teleport [after a short &quot;casting&quot; period] to a member of your party.  The Summon runes have the opposite effect, when used they [again after a short &quot;casting&quot; period] teleport your entire party to your current location.  The cast time prevents you instantly moving/teleporting people to you [it can be interrupted by moving/being attacked] and the runes themselves have a cooldown period, meaning you can&#039;t spam them.

Teleportation Stones.  These stones allow you to set up to 4 locations as bookmarks.  Think of it as a portable Gate Keeper with destinations of your choosing.  There are some limitations on the bookmarks - for instance you cannot save locations in most dungeons so you cannot use them to instantly warp to a boss spawn etc.

Mounts, as with any MMO, are available and these do a good job of getting you places a Gate Keeper can&#039;t take you in a short amount of time.

There are a lot of options there for getting to places quickly, and in some versions of the game a lot of those items are available only from the Item Mall.  So their &quot;abuse&quot; is somewhat limited.

But as people have said so many times, once you have seen a place, there is no point trudging there each and every time thereafter.</description>
		<content:encoded><![CDATA[<p>Perhaps the best MMO travel system I have encountered is in a F2P MMO called Shaiya by SonoV.  In this game there a number of &#8220;free&#8221; fast-travel options:</p>
<p>Every major town will have a Gate Keeper that lets you teleport instantly to another town.  Not all Gate Keepers will let you go to every other Gate Keeper, but the vast majority of the time you do not need this.  These Gate Keepers do cost a small amount of in-game Gold, but it not exactly hard to get.  </p>
<p>In later episodes of the game there is a Guild House, which has several Gate Keepers to many strategic locations [Dungeons, PvP zones etc] and these are free.  Although it does require maintenance on the guilds behalf.</p>
<p>/return and /town commands.  When typed into the chat window a 10 second countdown begins, when the time is up you are teleported back to the nearest major town on the map.   Brilliant.  Whats more, if you move or are attacked in the 10 second countdown period it will be aborted &#8211; so you can&#8217;t abuse it to escape from a fight.</p>
<p>Movement and Party Member Summon runes.  The Movements let you teleport [after a short "casting" period] to a member of your party.  The Summon runes have the opposite effect, when used they [again after a short "casting" period] teleport your entire party to your current location.  The cast time prevents you instantly moving/teleporting people to you [it can be interrupted by moving/being attacked] and the runes themselves have a cooldown period, meaning you can&#8217;t spam them.</p>
<p>Teleportation Stones.  These stones allow you to set up to 4 locations as bookmarks.  Think of it as a portable Gate Keeper with destinations of your choosing.  There are some limitations on the bookmarks &#8211; for instance you cannot save locations in most dungeons so you cannot use them to instantly warp to a boss spawn etc.</p>
<p>Mounts, as with any MMO, are available and these do a good job of getting you places a Gate Keeper can&#8217;t take you in a short amount of time.</p>
<p>There are a lot of options there for getting to places quickly, and in some versions of the game a lot of those items are available only from the Item Mall.  So their &#8220;abuse&#8221; is somewhat limited.</p>
<p>But as people have said so many times, once you have seen a place, there is no point trudging there each and every time thereafter.</p>
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		<title>By: Irthen</title>
		<link>http://www.rockpapershotgun.com/2009/06/26/why-cant-i-teleport-in-mmos/comment-page-4/#comment-216168</link>
		<dc:creator>Irthen</dc:creator>
		<pubDate>Sat, 04 Jul 2009 10:12:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=13770#comment-216168</guid>
		<description>You wonder why developers don&#039;t put a useful teleport mechanism into their game.
&lt;cite&gt;
1) They want to slow you down so you spend longer in the game and thus spend more money on it.
2) They’re just being dicks.&lt;/cite&gt;
Might I add:
3. They don&#039;t get to decide that

In the end it&#039;s the suits who get to decide.  So, it comes down to:
What&#039;s the business case - If we put this in, will people spend more of their time or money with us?

From a business perspective, either is good.  Money is obvious, time may be less so, but time spent in your game is time not spent in another&#039;s.   This is why MMOs are like softdrinks and their &#039;taste panels&#039; - the business does not care about what people &lt;em&gt;say&lt;/em&gt;, but what they do.  If people say they prefer the taste of A over B, but they actually drink more of B, which of the two versions will go on the market?</description>
		<content:encoded><![CDATA[<p>You wonder why developers don&#8217;t put a useful teleport mechanism into their game.<br />
<cite><br />
1) They want to slow you down so you spend longer in the game and thus spend more money on it.<br />
2) They’re just being dicks.</cite><br />
Might I add:<br />
3. They don&#8217;t get to decide that</p>
<p>In the end it&#8217;s the suits who get to decide.  So, it comes down to:<br />
What&#8217;s the business case &#8211; If we put this in, will people spend more of their time or money with us?</p>
<p>From a business perspective, either is good.  Money is obvious, time may be less so, but time spent in your game is time not spent in another&#8217;s.   This is why MMOs are like softdrinks and their &#8216;taste panels&#8217; &#8211; the business does not care about what people <em>say</em>, but what they do.  If people say they prefer the taste of A over B, but they actually drink more of B, which of the two versions will go on the market?</p>
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		<title>By: Malibu Stacey</title>
		<link>http://www.rockpapershotgun.com/2009/06/26/why-cant-i-teleport-in-mmos/comment-page-4/#comment-215944</link>
		<dc:creator>Malibu Stacey</dc:creator>
		<pubDate>Fri, 03 Jul 2009 19:44:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=13770#comment-215944</guid>
		<description>Sigh.

Why do about 90% of the comments read the title not as it is actually writte &quot;Why Can’t I… Teleport In MMOs?&quot; but as &quot;Why Can’t I… Teleport In World of Warcraft?&quot;

Go play something else less formulaic, like EVE-Online, first then come back &amp; try whining about how travelling from generic fantasy town x to high level XP/loot/quest farming area y is too boring.</description>
		<content:encoded><![CDATA[<p>Sigh.</p>
<p>Why do about 90% of the comments read the title not as it is actually writte &#8220;Why Can’t I… Teleport In MMOs?&#8221; but as &#8220;Why Can’t I… Teleport In World of Warcraft?&#8221;</p>
<p>Go play something else less formulaic, like EVE-Online, first then come back &amp; try whining about how travelling from generic fantasy town x to high level XP/loot/quest farming area y is too boring.</p>
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		<title>By: Ush</title>
		<link>http://www.rockpapershotgun.com/2009/06/26/why-cant-i-teleport-in-mmos/comment-page-4/#comment-215470</link>
		<dc:creator>Ush</dc:creator>
		<pubDate>Thu, 02 Jul 2009 23:59:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=13770#comment-215470</guid>
		<description>My favorite method of transportation in any game is the use of Levitate and Slow Fall spells in Morrowind. Why teleport when you can Levitate as high as you can and then glide into town on Slow Fall spells with a flock of Cliff Racers in hot persuit?</description>
		<content:encoded><![CDATA[<p>My favorite method of transportation in any game is the use of Levitate and Slow Fall spells in Morrowind. Why teleport when you can Levitate as high as you can and then glide into town on Slow Fall spells with a flock of Cliff Racers in hot persuit?</p>
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		<title>By: Neo</title>
		<link>http://www.rockpapershotgun.com/2009/06/26/why-cant-i-teleport-in-mmos/comment-page-4/#comment-215178</link>
		<dc:creator>Neo</dc:creator>
		<pubDate>Thu, 02 Jul 2009 17:08:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=13770#comment-215178</guid>
		<description>In the case of WoW, Blizzard needs only look at an earlier game for the solution:

Diablo 1.

Town portal scroll. (Creating them for any town would cut down on travelling times enough to please people who don&#039;t have the alt-button and tab-button on their keyboard) ;) Similarly the time to open a portal could &#039;&#039;warn&#039;&#039; server of incoming spikes that need be loadbalanced.</description>
		<content:encoded><![CDATA[<p>In the case of WoW, Blizzard needs only look at an earlier game for the solution:</p>
<p>Diablo 1.</p>
<p>Town portal scroll. (Creating them for any town would cut down on travelling times enough to please people who don&#8217;t have the alt-button and tab-button on their keyboard) ;) Similarly the time to open a portal could &#8221;warn&#8221; server of incoming spikes that need be loadbalanced.</p>
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		<title>By: PHeMoX</title>
		<link>http://www.rockpapershotgun.com/2009/06/26/why-cant-i-teleport-in-mmos/comment-page-4/#comment-214714</link>
		<dc:creator>PHeMoX</dc:creator>
		<pubDate>Wed, 01 Jul 2009 21:57:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=13770#comment-214714</guid>
		<description>MMOs never ever were about fun!

It&#039;s the single most annoying genre of games ever created when you think hard about it.

They try to get you hooked to something you don&#039;t need. It&#039;s like fastfood. It never truly tastes good (except for people with pathetically low standards perhaps), but for some reason people keep buying it.

Just like fastfood, playing MMOs tends to be unhealthy. The whole reward thing through stat-grinding is pathetic from a game designer&#039;s point of few. ( Of course, Jon Blow argued more or less the exact same thing and to no-one&#039;s surprise I agree fully with him here. )

It&#039;s potentially a great genre, because people could do a lot of crazy stuff with open-ended worlds and lots of lots of people. But so far all MMOs have been doing the same annoying thing.

Also, to be honest, no fast-travel wouldn&#039;t be an issue if normal travel wouldn&#039;t be boring people to death.</description>
		<content:encoded><![CDATA[<p>MMOs never ever were about fun!</p>
<p>It&#8217;s the single most annoying genre of games ever created when you think hard about it.</p>
<p>They try to get you hooked to something you don&#8217;t need. It&#8217;s like fastfood. It never truly tastes good (except for people with pathetically low standards perhaps), but for some reason people keep buying it.</p>
<p>Just like fastfood, playing MMOs tends to be unhealthy. The whole reward thing through stat-grinding is pathetic from a game designer&#8217;s point of few. ( Of course, Jon Blow argued more or less the exact same thing and to no-one&#8217;s surprise I agree fully with him here. )</p>
<p>It&#8217;s potentially a great genre, because people could do a lot of crazy stuff with open-ended worlds and lots of lots of people. But so far all MMOs have been doing the same annoying thing.</p>
<p>Also, to be honest, no fast-travel wouldn&#8217;t be an issue if normal travel wouldn&#8217;t be boring people to death.</p>
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		<title>By: Ian</title>
		<link>http://www.rockpapershotgun.com/2009/06/26/why-cant-i-teleport-in-mmos/comment-page-4/#comment-214104</link>
		<dc:creator>Ian</dc:creator>
		<pubDate>Wed, 01 Jul 2009 08:03:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=13770#comment-214104</guid>
		<description>One of the Wow.com chaps has written an article after reading this.

http://www.wow.com/2009/06/30/fast-travel-and-why-its-hard-to-find-in-mmo-games/</description>
		<content:encoded><![CDATA[<p>One of the Wow.com chaps has written an article after reading this.</p>
<p><a href="http://www.wow.com/2009/06/30/fast-travel-and-why-its-hard-to-find-in-mmo-games/" rel="nofollow">http://www.wow.com/2009/06/30/fast-travel-and-why-its-hard-to-find-in-mmo-games/</a></p>
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		<title>By: David B</title>
		<link>http://www.rockpapershotgun.com/2009/06/26/why-cant-i-teleport-in-mmos/comment-page-4/#comment-214054</link>
		<dc:creator>David B</dc:creator>
		<pubDate>Wed, 01 Jul 2009 04:17:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=13770#comment-214054</guid>
		<description>Slow travel is what keeps an MMO from feeling like an FPS; especially at the beginning, when you want to keep your beginning and advanced players more seperated, and introduce them to the rules of the world.  This is more important in non-phased games.

The problem is that at the higher levels, this falls down a bit, as the most advanced players just want to *get there* and aren&#039;t concerned with what&#039;s in-between.

One thing I enjoyed about Asheron&#039;s Call all those many years ago was that not only was the world truly huge, but it also *felt* huge, with the restrictions on travel.  And it also utilized a trick that WoW (and maybe others) don&#039;t seem to use - the day was not 24 hours.  If you ran from Yaraq to Rithwic directly, it&#039;s likely the sun would set at least once during the journey.  It&#039;s a trick, but it&#039;s an easy and useful one.  And it&#039;s a shame more designers don&#039;t try to make the game more &quot;epic&quot; in ways like that.</description>
		<content:encoded><![CDATA[<p>Slow travel is what keeps an MMO from feeling like an FPS; especially at the beginning, when you want to keep your beginning and advanced players more seperated, and introduce them to the rules of the world.  This is more important in non-phased games.</p>
<p>The problem is that at the higher levels, this falls down a bit, as the most advanced players just want to *get there* and aren&#8217;t concerned with what&#8217;s in-between.</p>
<p>One thing I enjoyed about Asheron&#8217;s Call all those many years ago was that not only was the world truly huge, but it also *felt* huge, with the restrictions on travel.  And it also utilized a trick that WoW (and maybe others) don&#8217;t seem to use &#8211; the day was not 24 hours.  If you ran from Yaraq to Rithwic directly, it&#8217;s likely the sun would set at least once during the journey.  It&#8217;s a trick, but it&#8217;s an easy and useful one.  And it&#8217;s a shame more designers don&#8217;t try to make the game more &#8220;epic&#8221; in ways like that.</p>
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		<title>By: skinfaxi</title>
		<link>http://www.rockpapershotgun.com/2009/06/26/why-cant-i-teleport-in-mmos/comment-page-4/#comment-213770</link>
		<dc:creator>skinfaxi</dc:creator>
		<pubDate>Tue, 30 Jun 2009 18:31:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=13770#comment-213770</guid>
		<description>WoW uses the simple ability to move fast as part of its reward system, and to add to time in-game, and to add to the grind for gold.

Who would have thought that a simple increase in movement speed would feel like such an accomplishment! It&#039;s obvious there is no technical problem with letting characters move faster - everyone gets to eventually, once you get to the proper level and shell out ever-increasing piles of gold for learning the skill and buying the steed. There&#039;s also no technical problem with teleport-on-demand - mages get to do it eventually, and warlocks can summon eventually.

It&#039;s like starting out with a 100-lb pack on your back. When you finally get to take it off you feel light as a feather! It&#039;s a cheap way to feel like you are being rewarded, when really they are just taking off the burden they started you out with.</description>
		<content:encoded><![CDATA[<p>WoW uses the simple ability to move fast as part of its reward system, and to add to time in-game, and to add to the grind for gold.</p>
<p>Who would have thought that a simple increase in movement speed would feel like such an accomplishment! It&#8217;s obvious there is no technical problem with letting characters move faster &#8211; everyone gets to eventually, once you get to the proper level and shell out ever-increasing piles of gold for learning the skill and buying the steed. There&#8217;s also no technical problem with teleport-on-demand &#8211; mages get to do it eventually, and warlocks can summon eventually.</p>
<p>It&#8217;s like starting out with a 100-lb pack on your back. When you finally get to take it off you feel light as a feather! It&#8217;s a cheap way to feel like you are being rewarded, when really they are just taking off the burden they started you out with.</p>
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		<title>By: DÀCHÉNG</title>
		<link>http://www.rockpapershotgun.com/2009/06/26/why-cant-i-teleport-in-mmos/comment-page-4/#comment-213644</link>
		<dc:creator>DÀCHÉNG</dc:creator>
		<pubDate>Tue, 30 Jun 2009 16:27:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=13770#comment-213644</guid>
		<description>John Walker, you asked &quot;Why can´t I teleport in MMOs?&quot;. Well, they aren´t just MMOs. They´re also RPGs. Teleporting is a magical power that is out of place in World of Warcraft, except in the hands of characters who have specialist magical powers, such as mages. They shouldn´t be for everybody. When they are, a little bit of the magic of the game is lost. 

Every time I teleport, I wonder why, if I can use this magical power freely, can´t I just blow up kobolds or Flame Leviathans for free. After all, the power to transport me from Thunder bluff to Stormwind is free and at my disposal. Hell, &lt;b&gt;innkeepers&lt;/b&gt; appear to have these magical hearthstones. How about taking some of that power and weaponizing it! If I can use a heathstone as a warrior, why can´t I at least use a wand?

So in my ideal RPG, I´d remove hearthstones and make sure that any teleport devices cost lots of money.

It already takes very little time to run the length of Kalimdor. The World of Warcraft is a small world, indeed. Teleporting just makes it smaller, and introduces a jolt in the RPG experience. I´d rather it wasn´t made worse.</description>
		<content:encoded><![CDATA[<p>John Walker, you asked &#8220;Why can´t I teleport in MMOs?&#8221;. Well, they aren´t just MMOs. They´re also RPGs. Teleporting is a magical power that is out of place in World of Warcraft, except in the hands of characters who have specialist magical powers, such as mages. They shouldn´t be for everybody. When they are, a little bit of the magic of the game is lost. </p>
<p>Every time I teleport, I wonder why, if I can use this magical power freely, can´t I just blow up kobolds or Flame Leviathans for free. After all, the power to transport me from Thunder bluff to Stormwind is free and at my disposal. Hell, <b>innkeepers</b> appear to have these magical hearthstones. How about taking some of that power and weaponizing it! If I can use a heathstone as a warrior, why can´t I at least use a wand?</p>
<p>So in my ideal RPG, I´d remove hearthstones and make sure that any teleport devices cost lots of money.</p>
<p>It already takes very little time to run the length of Kalimdor. The World of Warcraft is a small world, indeed. Teleporting just makes it smaller, and introduces a jolt in the RPG experience. I´d rather it wasn´t made worse.</p>
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		<title>By: Skippy</title>
		<link>http://www.rockpapershotgun.com/2009/06/26/why-cant-i-teleport-in-mmos/comment-page-4/#comment-213141</link>
		<dc:creator>Skippy</dc:creator>
		<pubDate>Tue, 30 Jun 2009 00:01:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=13770#comment-213141</guid>
		<description>Wow, are we so impatient about everything in society today that even our fantasy worlds must give us immediate gratification. Why can&#039;t I become a level 300 grand master of ass kicking now! I mean really. Take the game for what it is. It&#039;s a distraction to keep you from going out and killing your neighbors dog for barking too loudly last night. Enjoy the time spent running from one point to another. 

Seriously though. If you allowed people in MMO&#039;s to jump from any point to any other point at any time in the game gameplay and balance would be thrown out the window. The main reason for travel is so that when you get to the other side of the map with your giant zerg of people and you get wiped out, you can&#039;t just pop right back in and fight again. You have to reorganize, travel back to your destination and mount another attack.</description>
		<content:encoded><![CDATA[<p>Wow, are we so impatient about everything in society today that even our fantasy worlds must give us immediate gratification. Why can&#8217;t I become a level 300 grand master of ass kicking now! I mean really. Take the game for what it is. It&#8217;s a distraction to keep you from going out and killing your neighbors dog for barking too loudly last night. Enjoy the time spent running from one point to another. </p>
<p>Seriously though. If you allowed people in MMO&#8217;s to jump from any point to any other point at any time in the game gameplay and balance would be thrown out the window. The main reason for travel is so that when you get to the other side of the map with your giant zerg of people and you get wiped out, you can&#8217;t just pop right back in and fight again. You have to reorganize, travel back to your destination and mount another attack.</p>
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		<title>By: mujadaddy</title>
		<link>http://www.rockpapershotgun.com/2009/06/26/why-cant-i-teleport-in-mmos/comment-page-4/#comment-212997</link>
		<dc:creator>mujadaddy</dc:creator>
		<pubDate>Mon, 29 Jun 2009 20:12:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=13770#comment-212997</guid>
		<description>(OK, I tried to read all the coments, but I failed and &quot;teleported&quot; to the bottom.  Take that!)

You kids and your insta-travel.  In &lt;b&gt;my&lt;/b&gt; day, we rolled 2d12 on the random encounter table &lt;i&gt;for every hex of overland travel&lt;/i&gt; before we even got to the dungeon, and we &lt;b&gt;liked&lt;/b&gt; it! We &lt;b&gt;loved&lt;/b&gt; it!</description>
		<content:encoded><![CDATA[<p>(OK, I tried to read all the coments, but I failed and &#8220;teleported&#8221; to the bottom.  Take that!)</p>
<p>You kids and your insta-travel.  In <b>my</b> day, we rolled 2d12 on the random encounter table <i>for every hex of overland travel</i> before we even got to the dungeon, and we <b>liked</b> it! We <b>loved</b> it!</p>
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