<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: The Sunday Papers</title>
	<atom:link href="http://www.rockpapershotgun.com/2009/06/28/the-sunday-papers-74/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rockpapershotgun.com/2009/06/28/the-sunday-papers-74/</link>
	<description></description>
	<lastBuildDate>Sun, 22 Nov 2009 13:44:39 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8.6</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: kr8</title>
		<link>http://www.rockpapershotgun.com/2009/06/28/the-sunday-papers-74/comment-page-2/#comment-227941</link>
		<dc:creator>kr8</dc:creator>
		<pubDate>Mon, 27 Jul 2009 13:17:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=13799#comment-227941</guid>
		<description>&quot;This video is no longer available due to a copyright claim by the IFPI&quot;

Now that&#039;s cold.</description>
		<content:encoded><![CDATA[<p>&#8220;This video is no longer available due to a copyright claim by the IFPI&#8221;</p>
<p>Now that&#8217;s cold.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: vagabond</title>
		<link>http://www.rockpapershotgun.com/2009/06/28/the-sunday-papers-74/comment-page-2/#comment-213243</link>
		<dc:creator>vagabond</dc:creator>
		<pubDate>Tue, 30 Jun 2009 05:41:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=13799#comment-213243</guid>
		<description>Given the rough description of the Nintendo patent in the article, I&#039;d&#039;ve thought that the large number of YouTube video walkthroughs, and previous in game hint systems, would demonstrate enough prior art to make it invalid.
I guess it doesn&#039;t help that Nintendo has a large amount of money and lawyers, which really seems to be all that counts for anything when it comes to patent law...</description>
		<content:encoded><![CDATA[<p>Given the rough description of the Nintendo patent in the article, I&#8217;d've thought that the large number of YouTube video walkthroughs, and previous in game hint systems, would demonstrate enough prior art to make it invalid.<br />
I guess it doesn&#8217;t help that Nintendo has a large amount of money and lawyers, which really seems to be all that counts for anything when it comes to patent law&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Kieron Gillen</title>
		<link>http://www.rockpapershotgun.com/2009/06/28/the-sunday-papers-74/comment-page-2/#comment-213018</link>
		<dc:creator>Kieron Gillen</dc:creator>
		<pubDate>Mon, 29 Jun 2009 21:00:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=13799#comment-213018</guid>
		<description>The internet will only hurt us.

KG</description>
		<content:encoded><![CDATA[<p>The internet will only hurt us.</p>
<p>KG</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Gassalasca</title>
		<link>http://www.rockpapershotgun.com/2009/06/28/the-sunday-papers-74/comment-page-2/#comment-212971</link>
		<dc:creator>Gassalasca</dc:creator>
		<pubDate>Mon, 29 Jun 2009 19:01:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=13799#comment-212971</guid>
		<description>Drat, that was not meant to be in italics, and Kieron&#039;s quote was supposed to be just above it. I&#039;ll never learn to use this infernal contraption.</description>
		<content:encoded><![CDATA[<p>Drat, that was not meant to be in italics, and Kieron&#8217;s quote was supposed to be just above it. I&#8217;ll never learn to use this infernal contraption.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Gassalasca</title>
		<link>http://www.rockpapershotgun.com/2009/06/28/the-sunday-papers-74/comment-page-2/#comment-212970</link>
		<dc:creator>Gassalasca</dc:creator>
		<pubDate>Mon, 29 Jun 2009 18:59:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=13799#comment-212970</guid>
		<description>&lt;blockquote cite=&quot;Less a writer, more the proverbial force of nature, he’s taught me that agreeing with the writer is never the point &quot;&gt;

Incidentally, just before hearaing about Wells for the first time here, I had been reading Chesterton, the writer wh taught me the same thing.&lt;/blockquote&gt;</description>
		<content:encoded><![CDATA[<blockquote cite="Less a writer, more the proverbial force of nature, he’s taught me that agreeing with the writer is never the point ">
<p>Incidentally, just before hearaing about Wells for the first time here, I had been reading Chesterton, the writer wh taught me the same thing.</p></blockquote>
]]></content:encoded>
	</item>
	<item>
		<title>By: Gap Gen</title>
		<link>http://www.rockpapershotgun.com/2009/06/28/the-sunday-papers-74/comment-page-2/#comment-212917</link>
		<dc:creator>Gap Gen</dc:creator>
		<pubDate>Mon, 29 Jun 2009 17:40:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=13799#comment-212917</guid>
		<description>Actually, one side-effect of Nintendo patenting the in-game walkthrough is that it drastically reduces its chances of becoming popular, if indeed no other company can emulate it.

Games already have hints for people getting stuck. But these are mostly subtle and only occur if the user obviously isn&#039;t getting it - and this is a completely valid and good thing to do, since it provides a good balance between reducing frustration and giving people a challenge.</description>
		<content:encoded><![CDATA[<p>Actually, one side-effect of Nintendo patenting the in-game walkthrough is that it drastically reduces its chances of becoming popular, if indeed no other company can emulate it.</p>
<p>Games already have hints for people getting stuck. But these are mostly subtle and only occur if the user obviously isn&#8217;t getting it &#8211; and this is a completely valid and good thing to do, since it provides a good balance between reducing frustration and giving people a challenge.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Kieron Gillen</title>
		<link>http://www.rockpapershotgun.com/2009/06/28/the-sunday-papers-74/comment-page-2/#comment-212817</link>
		<dc:creator>Kieron Gillen</dc:creator>
		<pubDate>Mon, 29 Jun 2009 14:16:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=13799#comment-212817</guid>
		<description>&quot;Less a writer, more the proverbial force of nature, he’s taught me that agreeing with the writer is never the point &quot;

KG</description>
		<content:encoded><![CDATA[<p>&#8220;Less a writer, more the proverbial force of nature, he’s taught me that agreeing with the writer is never the point &#8221;</p>
<p>KG</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Lilliput King</title>
		<link>http://www.rockpapershotgun.com/2009/06/28/the-sunday-papers-74/comment-page-2/#comment-212798</link>
		<dc:creator>Lilliput King</dc:creator>
		<pubDate>Mon, 29 Jun 2009 13:28:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=13799#comment-212798</guid>
		<description>Hmm. Solipsist, im not suggesting being having an opinion is particularly bad journalism. He is, after all, not reporting. 

But theres a peculiar technique you see regularly amongst opinion columnists in which a cogent opinion is never really explained, and all you are left with is a lot of vague, generic non-conformist bullshit. That article being a particularly good example. 

Sound and fury, signifying nothing, hmm?</description>
		<content:encoded><![CDATA[<p>Hmm. Solipsist, im not suggesting being having an opinion is particularly bad journalism. He is, after all, not reporting. </p>
<p>But theres a peculiar technique you see regularly amongst opinion columnists in which a cogent opinion is never really explained, and all you are left with is a lot of vague, generic non-conformist bullshit. That article being a particularly good example. </p>
<p>Sound and fury, signifying nothing, hmm?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tei</title>
		<link>http://www.rockpapershotgun.com/2009/06/28/the-sunday-papers-74/comment-page-2/#comment-212771</link>
		<dc:creator>Tei</dc:creator>
		<pubDate>Mon, 29 Jun 2009 12:18:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=13799#comment-212771</guid>
		<description>Obligatory obscure game reference:
http://www.doomworld.com/10years/doomcomic/</description>
		<content:encoded><![CDATA[<p>Obligatory obscure game reference:<br />
<a href="http://www.doomworld.com/10years/doomcomic/" rel="nofollow">http://www.doomworld.com/10years/doomcomic/</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Paul Moloney</title>
		<link>http://www.rockpapershotgun.com/2009/06/28/the-sunday-papers-74/comment-page-2/#comment-212742</link>
		<dc:creator>Paul Moloney</dc:creator>
		<pubDate>Mon, 29 Jun 2009 11:05:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=13799#comment-212742</guid>
		<description>&quot;Edge’s review of Doom hit it with a 7/10&quot;

Seriously? SERIOUSLY?

Jesus, talk about being the guy who didn&#039;t sign the Beatles.

P.</description>
		<content:encoded><![CDATA[<p>&#8220;Edge’s review of Doom hit it with a 7/10&#8243;</p>
<p>Seriously? SERIOUSLY?</p>
<p>Jesus, talk about being the guy who didn&#8217;t sign the Beatles.</p>
<p>P.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Crispy</title>
		<link>http://www.rockpapershotgun.com/2009/06/28/the-sunday-papers-74/comment-page-2/#comment-212727</link>
		<dc:creator>Crispy</dc:creator>
		<pubDate>Mon, 29 Jun 2009 10:43:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=13799#comment-212727</guid>
		<description>Those paintings... aren&#039;t very good. I guess that makes me DIM (Disappointed Internet Man)

---
The &#039;Automated Walkthrough System&#039; does, however, make me Hulk-shirt-rip into AIM. Accessibility is about making your game easier to play, not easier to &lt;i&gt;not play&lt;/i&gt;. I feel like I&#039;m getting more and more hadcore simply by standing still, even though in real terms I&#039;m getting less and less hardcore as I have less time to play games and make less purchases.</description>
		<content:encoded><![CDATA[<p>Those paintings&#8230; aren&#8217;t very good. I guess that makes me DIM (Disappointed Internet Man)</p>
<p>&#8212;<br />
The &#8216;Automated Walkthrough System&#8217; does, however, make me Hulk-shirt-rip into AIM. Accessibility is about making your game easier to play, not easier to <i>not play</i>. I feel like I&#8217;m getting more and more hadcore simply by standing still, even though in real terms I&#8217;m getting less and less hardcore as I have less time to play games and make less purchases.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Chaz</title>
		<link>http://www.rockpapershotgun.com/2009/06/28/the-sunday-papers-74/comment-page-2/#comment-212707</link>
		<dc:creator>Chaz</dc:creator>
		<pubDate>Mon, 29 Jun 2009 09:30:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=13799#comment-212707</guid>
		<description>Ah 2000AD, it used to make my Saturday mornings when that came through the door, after having impatiently waited all week for the next installment.

Shame it all started going down the pan when they brought out the Dredd Megazine and started splitting the weekly Dredd story between it. Personally I thought it was a rather cynical ploy to double their sales, and it didn&#039;t help that the quality of the other strips in 2000AD, in terms of both artwork and storyline, seemed to be getting weaker, and I haven&#039;t bought it since.</description>
		<content:encoded><![CDATA[<p>Ah 2000AD, it used to make my Saturday mornings when that came through the door, after having impatiently waited all week for the next installment.</p>
<p>Shame it all started going down the pan when they brought out the Dredd Megazine and started splitting the weekly Dredd story between it. Personally I thought it was a rather cynical ploy to double their sales, and it didn&#8217;t help that the quality of the other strips in 2000AD, in terms of both artwork and storyline, seemed to be getting weaker, and I haven&#8217;t bought it since.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

<!-- Dynamic page generated in 0.184 seconds. -->
<!-- Cached page generated by WP-Super-Cache on 2009-11-22 13:44:47 -->
