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	<title>Comments on: My Uzi Weighs A (Skele)ton (Boy): Friendly Fire</title>
	<atom:link href="http://www.rockpapershotgun.com/2009/06/29/skeleton-boy-friendly-fire/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rockpapershotgun.com/2009/06/29/skeleton-boy-friendly-fire/</link>
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		<item>
		<title>By: ChainSOV</title>
		<link>http://www.rockpapershotgun.com/2009/06/29/skeleton-boy-friendly-fire/comment-page-1/#comment-214669</link>
		<dc:creator>ChainSOV</dc:creator>
		<pubDate>Wed, 01 Jul 2009 20:39:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=13828#comment-214669</guid>
		<description>I really liked the snobby monocled voice announcing &quot;trrrriple kill&quot; :D</description>
		<content:encoded><![CDATA[<p>I really liked the snobby monocled voice announcing &#8220;trrrriple kill&#8221; :D</p>
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	<item>
		<title>By: Duncan</title>
		<link>http://www.rockpapershotgun.com/2009/06/29/skeleton-boy-friendly-fire/comment-page-1/#comment-213891</link>
		<dc:creator>Duncan</dc:creator>
		<pubDate>Tue, 30 Jun 2009 21:35:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=13828#comment-213891</guid>
		<description>That&#039;s not fair. Friendly Fires have a lot more in common with the Rapture, LCD Soundsystem et all than they do with the Klaxons.</description>
		<content:encoded><![CDATA[<p>That&#8217;s not fair. Friendly Fires have a lot more in common with the Rapture, LCD Soundsystem et all than they do with the Klaxons.</p>
]]></content:encoded>
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	<item>
		<title>By: rhalle</title>
		<link>http://www.rockpapershotgun.com/2009/06/29/skeleton-boy-friendly-fire/comment-page-1/#comment-213466</link>
		<dc:creator>rhalle</dc:creator>
		<pubDate>Tue, 30 Jun 2009 12:51:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=13828#comment-213466</guid>
		<description>Wow, a really old-school Public Enemy reference.

I knew there was a reason I came around here.</description>
		<content:encoded><![CDATA[<p>Wow, a really old-school Public Enemy reference.</p>
<p>I knew there was a reason I came around here.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Chutn3y</title>
		<link>http://www.rockpapershotgun.com/2009/06/29/skeleton-boy-friendly-fire/comment-page-1/#comment-213385</link>
		<dc:creator>Chutn3y</dc:creator>
		<pubDate>Tue, 30 Jun 2009 10:23:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=13828#comment-213385</guid>
		<description>Mr. monocle-and-top-hat looks like Jim!</description>
		<content:encoded><![CDATA[<p>Mr. monocle-and-top-hat looks like Jim!</p>
]]></content:encoded>
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	<item>
		<title>By: Bret</title>
		<link>http://www.rockpapershotgun.com/2009/06/29/skeleton-boy-friendly-fire/comment-page-1/#comment-213179</link>
		<dc:creator>Bret</dc:creator>
		<pubDate>Tue, 30 Jun 2009 01:34:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=13828#comment-213179</guid>
		<description>Although I do, in general, approve of Monocles and top hats.</description>
		<content:encoded><![CDATA[<p>Although I do, in general, approve of Monocles and top hats.</p>
]]></content:encoded>
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	<item>
		<title>By: Bret</title>
		<link>http://www.rockpapershotgun.com/2009/06/29/skeleton-boy-friendly-fire/comment-page-1/#comment-213167</link>
		<dc:creator>Bret</dc:creator>
		<pubDate>Tue, 30 Jun 2009 01:02:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=13828#comment-213167</guid>
		<description>Man. The nuke in that game...

If I may bring up another fairly poor shooter&#039;s weapon systems:

X-Com Enforcer, well, no-one would call it a good game. Still, it managed to give the player weapons that were satisfying. The Shotgun, the first unlockable weapon, still packed just enough of a kick to satisfy the primal urge to kill a large amount of enemies easily. The final gun there, the nuke, even when it didn&#039;t one shot an enemy felt insanely overpowered. In other words, for all its faults, the game knew how to make you feel like an angel of death. 

This game&#039;s nuke, however, is crap. It&#039;s less satisfying than any explosive weapon I&#039;ve tried in my gaming career. Combine that with a sadly limited tree of tech options, and an incredibly irritating set of sound bytes, and we have a game not worth the price. Of free.

This says a good deal, as I&#039;ve actually beaten said cruddy X-Com spin off. If I tire of a game in one play...</description>
		<content:encoded><![CDATA[<p>Man. The nuke in that game&#8230;</p>
<p>If I may bring up another fairly poor shooter&#8217;s weapon systems:</p>
<p>X-Com Enforcer, well, no-one would call it a good game. Still, it managed to give the player weapons that were satisfying. The Shotgun, the first unlockable weapon, still packed just enough of a kick to satisfy the primal urge to kill a large amount of enemies easily. The final gun there, the nuke, even when it didn&#8217;t one shot an enemy felt insanely overpowered. In other words, for all its faults, the game knew how to make you feel like an angel of death. </p>
<p>This game&#8217;s nuke, however, is crap. It&#8217;s less satisfying than any explosive weapon I&#8217;ve tried in my gaming career. Combine that with a sadly limited tree of tech options, and an incredibly irritating set of sound bytes, and we have a game not worth the price. Of free.</p>
<p>This says a good deal, as I&#8217;ve actually beaten said cruddy X-Com spin off. If I tire of a game in one play&#8230;</p>
]]></content:encoded>
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	<item>
		<title>By: Wedge</title>
		<link>http://www.rockpapershotgun.com/2009/06/29/skeleton-boy-friendly-fire/comment-page-1/#comment-213125</link>
		<dc:creator>Wedge</dc:creator>
		<pubDate>Mon, 29 Jun 2009 23:40:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=13828#comment-213125</guid>
		<description>Those were quite the productions values for an incredibly poor game.  I played about 30 seconds before realizing the physics and collision mechanics were all non-existent.  Getting hit and shooting something all felt like equally nothing was actually happening.</description>
		<content:encoded><![CDATA[<p>Those were quite the productions values for an incredibly poor game.  I played about 30 seconds before realizing the physics and collision mechanics were all non-existent.  Getting hit and shooting something all felt like equally nothing was actually happening.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ACESandElGHTS</title>
		<link>http://www.rockpapershotgun.com/2009/06/29/skeleton-boy-friendly-fire/comment-page-1/#comment-212983</link>
		<dc:creator>ACESandElGHTS</dc:creator>
		<pubDate>Mon, 29 Jun 2009 19:15:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=13828#comment-212983</guid>
		<description>I don&#039;t care what Skye says about him, Gillen is keeping the spirit of Public Enemy alive and well, and Chuck D would love him for that.

Yeaaaaaaaaaaahhh, BOYeeeeee!!</description>
		<content:encoded><![CDATA[<p>I don&#8217;t care what Skye says about him, Gillen is keeping the spirit of Public Enemy alive and well, and Chuck D would love him for that.</p>
<p>Yeaaaaaaaaaaahhh, BOYeeeeee!!</p>
]]></content:encoded>
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	<item>
		<title>By: Alex</title>
		<link>http://www.rockpapershotgun.com/2009/06/29/skeleton-boy-friendly-fire/comment-page-1/#comment-212949</link>
		<dc:creator>Alex</dc:creator>
		<pubDate>Mon, 29 Jun 2009 18:23:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=13828#comment-212949</guid>
		<description>I couldn&#039;t stand the camera swivel tied to your aiming.</description>
		<content:encoded><![CDATA[<p>I couldn&#8217;t stand the camera swivel tied to your aiming.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Skye Nathaniel</title>
		<link>http://www.rockpapershotgun.com/2009/06/29/skeleton-boy-friendly-fire/comment-page-1/#comment-212883</link>
		<dc:creator>Skye Nathaniel</dc:creator>
		<pubDate>Mon, 29 Jun 2009 16:48:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=13828#comment-212883</guid>
		<description>A carefully polished, totally unplayable game obviously recommended merely for juvenile cartoon punk aesthetics.  Hooray for monocles and top hats and shooting cute things to produce gore.  Thanks for bringing this to my attention; I was looking for a thoroughly unsatisfying way to waste five minutes.  Please report on more terrible games like this until anything that doesn&#039;t outright suck becomes the most brilliant thing I see all day.  My reduced standards for all things in life will eventually enable me to feel a rush of pride every time scratching my fat, naked belly emits a belch of respectable magnitude.  Self esteem is the key to happiness, and you, Rock Paper Shotgun, are today weighing us all down as the cornerstone of dignity.  Keep up the good work, you saviors of humanity.</description>
		<content:encoded><![CDATA[<p>A carefully polished, totally unplayable game obviously recommended merely for juvenile cartoon punk aesthetics.  Hooray for monocles and top hats and shooting cute things to produce gore.  Thanks for bringing this to my attention; I was looking for a thoroughly unsatisfying way to waste five minutes.  Please report on more terrible games like this until anything that doesn&#8217;t outright suck becomes the most brilliant thing I see all day.  My reduced standards for all things in life will eventually enable me to feel a rush of pride every time scratching my fat, naked belly emits a belch of respectable magnitude.  Self esteem is the key to happiness, and you, Rock Paper Shotgun, are today weighing us all down as the cornerstone of dignity.  Keep up the good work, you saviors of humanity.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Hmm-Hmm.</title>
		<link>http://www.rockpapershotgun.com/2009/06/29/skeleton-boy-friendly-fire/comment-page-1/#comment-212845</link>
		<dc:creator>Hmm-Hmm.</dc:creator>
		<pubDate>Mon, 29 Jun 2009 15:40:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=13828#comment-212845</guid>
		<description>Not really fun to me. It kept me occupied for a bit, but I can&#039;t say I really liked it. A timewaster, that&#039;s all.</description>
		<content:encoded><![CDATA[<p>Not really fun to me. It kept me occupied for a bit, but I can&#8217;t say I really liked it. A timewaster, that&#8217;s all.</p>
]]></content:encoded>
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	<item>
		<title>By: The Innocent</title>
		<link>http://www.rockpapershotgun.com/2009/06/29/skeleton-boy-friendly-fire/comment-page-1/#comment-212819</link>
		<dc:creator>The Innocent</dc:creator>
		<pubDate>Mon, 29 Jun 2009 14:33:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=13828#comment-212819</guid>
		<description>It was fun for a little bit.  The pop-up messages announcing things like achievements kept blocking the action along the ground, however.  And achievements were unlocked fast enough that it was quite a problem.</description>
		<content:encoded><![CDATA[<p>It was fun for a little bit.  The pop-up messages announcing things like achievements kept blocking the action along the ground, however.  And achievements were unlocked fast enough that it was quite a problem.</p>
]]></content:encoded>
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