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	<title>Comments on: Global Agenda Gets Trailer Happy</title>
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	<link>http://www.rockpapershotgun.com/2009/07/02/global-agenda-gets-trailer-happy/</link>
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		<title>By: MD</title>
		<link>http://www.rockpapershotgun.com/2009/07/02/global-agenda-gets-trailer-happy/comment-page-1/#comment-215544</link>
		<dc:creator>MD</dc:creator>
		<pubDate>Fri, 03 Jul 2009 02:14:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=14034#comment-215544</guid>
		<description>And yes, sorry for the triple-post but having followed one of Walker&#039;s links, it is indeed third-person only.</description>
		<content:encoded><![CDATA[<p>And yes, sorry for the triple-post but having followed one of Walker&#8217;s links, it is indeed third-person only.</p>
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		<title>By: MD</title>
		<link>http://www.rockpapershotgun.com/2009/07/02/global-agenda-gets-trailer-happy/comment-page-1/#comment-215541</link>
		<dc:creator>MD</dc:creator>
		<pubDate>Fri, 03 Jul 2009 02:08:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=14034#comment-215541</guid>
		<description>MD also look suspiciosly like an illiterate chump, but there you go. *Shakes fist at the disappearing edit function*</description>
		<content:encoded><![CDATA[<p>MD also look suspiciosly like an illiterate chump, but there you go. *Shakes fist at the disappearing edit function*</p>
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		<title>By: MD</title>
		<link>http://www.rockpapershotgun.com/2009/07/02/global-agenda-gets-trailer-happy/comment-page-1/#comment-215540</link>
		<dc:creator>MD</dc:creator>
		<pubDate>Fri, 03 Jul 2009 02:06:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=14034#comment-215540</guid>
		<description>&lt;i&gt;Tei says:

&quot;I think this one will be fun for all the Unreal and Quake players out here.&quot;&lt;/i&gt;

I don&#039;t think so, from what I saw in those videos. It looks a bit slow and spammy for my tastes, more like a less-rubbish version of Battlefield Heroes than anything in the spirit of Quake. It also look suspiciosly like a third-person shooter, but maybe that part is optional? For some reason I had been expecting an FPS, but maybe I&#039;m getting it mixed up with some of the other PWNSes that have been announced.</description>
		<content:encoded><![CDATA[<p><i>Tei says:</p>
<p>&#8220;I think this one will be fun for all the Unreal and Quake players out here.&#8221;</i></p>
<p>I don&#8217;t think so, from what I saw in those videos. It looks a bit slow and spammy for my tastes, more like a less-rubbish version of Battlefield Heroes than anything in the spirit of Quake. It also look suspiciosly like a third-person shooter, but maybe that part is optional? For some reason I had been expecting an FPS, but maybe I&#8217;m getting it mixed up with some of the other PWNSes that have been announced.</p>
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		<title>By: Nox</title>
		<link>http://www.rockpapershotgun.com/2009/07/02/global-agenda-gets-trailer-happy/comment-page-1/#comment-215538</link>
		<dc:creator>Nox</dc:creator>
		<pubDate>Fri, 03 Jul 2009 01:55:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=14034#comment-215538</guid>
		<description>(What, no edit button?  I basically used that as a preview feature.)

Brackets?

Oh, dear.

Someone&#039;s swapped my keyboard layout.  Again.</description>
		<content:encoded><![CDATA[<p>(What, no edit button?  I basically used that as a preview feature.)</p>
<p>Brackets?</p>
<p>Oh, dear.</p>
<p>Someone&#8217;s swapped my keyboard layout.  Again.</p>
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		<title>By: Nox</title>
		<link>http://www.rockpapershotgun.com/2009/07/02/global-agenda-gets-trailer-happy/comment-page-1/#comment-215533</link>
		<dc:creator>Nox</dc:creator>
		<pubDate>Fri, 03 Jul 2009 01:47:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=14034#comment-215533</guid>
		<description>@ Lafinass

That &#039;No Elves&#039; video (not linked in this article) was brilliant.  I was nearly sold on its quality and sentiment alone; I&#039;d practically committed to buying the game without knowing anything more than what that obviously tongue-in-cheek video conveyed.  That&#039;s some pretty impressive advertising.

Now that I&#039;ve seen it in action, I can honestly say that it looks 1) chaotic, 2) different and 3) [i]possibly fun[/i]. Along with many others here, though, I will confess that I found most of the sounds effects underwhelming.

I&#039;ll definitely keep this on my radar, though, despite needing another MMO like a [i]seventh[/i] hole in my head.</description>
		<content:encoded><![CDATA[<p>@ Lafinass</p>
<p>That &#8216;No Elves&#8217; video (not linked in this article) was brilliant.  I was nearly sold on its quality and sentiment alone; I&#8217;d practically committed to buying the game without knowing anything more than what that obviously tongue-in-cheek video conveyed.  That&#8217;s some pretty impressive advertising.</p>
<p>Now that I&#8217;ve seen it in action, I can honestly say that it looks 1) chaotic, 2) different and 3) [i]possibly fun[/i]. Along with many others here, though, I will confess that I found most of the sounds effects underwhelming.</p>
<p>I&#8217;ll definitely keep this on my radar, though, despite needing another MMO like a [i]seventh[/i] hole in my head.</p>
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		<title>By: Mark</title>
		<link>http://www.rockpapershotgun.com/2009/07/02/global-agenda-gets-trailer-happy/comment-page-1/#comment-215405</link>
		<dc:creator>Mark</dc:creator>
		<pubDate>Thu, 02 Jul 2009 22:22:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=14034#comment-215405</guid>
		<description>Not really much of an MMO at all, now I think of it.</description>
		<content:encoded><![CDATA[<p>Not really much of an MMO at all, now I think of it.</p>
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		<title>By: Primar</title>
		<link>http://www.rockpapershotgun.com/2009/07/02/global-agenda-gets-trailer-happy/comment-page-1/#comment-215207</link>
		<dc:creator>Primar</dc:creator>
		<pubDate>Thu, 02 Jul 2009 18:03:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=14034#comment-215207</guid>
		<description>Christ, the gun noise in the 4th video is mental irritating. Sounds more like a stapler than some future-tech pain-shooter. Hope they change that.</description>
		<content:encoded><![CDATA[<p>Christ, the gun noise in the 4th video is mental irritating. Sounds more like a stapler than some future-tech pain-shooter. Hope they change that.</p>
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		<title>By: Mike</title>
		<link>http://www.rockpapershotgun.com/2009/07/02/global-agenda-gets-trailer-happy/comment-page-1/#comment-215194</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Thu, 02 Jul 2009 17:46:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=14034#comment-215194</guid>
		<description>Wait, that&#039;s not an FPS.</description>
		<content:encoded><![CDATA[<p>Wait, that&#8217;s not an FPS.</p>
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		<title>By: Lafinass</title>
		<link>http://www.rockpapershotgun.com/2009/07/02/global-agenda-gets-trailer-happy/comment-page-1/#comment-215183</link>
		<dc:creator>Lafinass</dc:creator>
		<pubDate>Thu, 02 Jul 2009 17:26:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=14034#comment-215183</guid>
		<description>Thank god.

No elves.</description>
		<content:encoded><![CDATA[<p>Thank god.</p>
<p>No elves.</p>
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		<title>By: Marcin</title>
		<link>http://www.rockpapershotgun.com/2009/07/02/global-agenda-gets-trailer-happy/comment-page-1/#comment-215180</link>
		<dc:creator>Marcin</dc:creator>
		<pubDate>Thu, 02 Jul 2009 17:15:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=14034#comment-215180</guid>
		<description>It seems very run-around-like-a-headless-chicken-spamming-the-fire-button sort of thing. With Planetside you got the varied infantry tactics with heavies, support and stealth, then you got the MAXes into the mix and of course all-out armor support as well. 

So ... this is like the final bit of that, the spammy scrummy base capture with none of the grandeur of rolling into a base with 50 other guys, and knowing 50 opponents could come over the horizon any second. :/

But I guess if there&#039;s room in the market for Unreal Lite With Customisation, maybe it&#039;ll open the way for things that are a bit more meaty.</description>
		<content:encoded><![CDATA[<p>It seems very run-around-like-a-headless-chicken-spamming-the-fire-button sort of thing. With Planetside you got the varied infantry tactics with heavies, support and stealth, then you got the MAXes into the mix and of course all-out armor support as well. </p>
<p>So &#8230; this is like the final bit of that, the spammy scrummy base capture with none of the grandeur of rolling into a base with 50 other guys, and knowing 50 opponents could come over the horizon any second. :/</p>
<p>But I guess if there&#8217;s room in the market for Unreal Lite With Customisation, maybe it&#8217;ll open the way for things that are a bit more meaty.</p>
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		<title>By: Timofee</title>
		<link>http://www.rockpapershotgun.com/2009/07/02/global-agenda-gets-trailer-happy/comment-page-1/#comment-215162</link>
		<dc:creator>Timofee</dc:creator>
		<pubDate>Thu, 02 Jul 2009 16:37:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=14034#comment-215162</guid>
		<description>I was really looking forward to this game, but these video&#039;s have me somewhat worried, the god awful sound for that..scout is it? gun in the 4th video is one. As has been mentioned by others this is so important for them to get right, particularly in a class based FPS where you&#039;re going to be using varients on the same style of gun all the time so you&#039;d better like or at least not hate the sound your gun makes. The BFG in Q3 was fantastic I remember being horrified when they changed it to a radid fire affair but boy was it satisfying and so lethal, which brings me a another worry: this looks like everything will take far too much killing, particularly the melee combat - they would do well to learn from valve and TF2 where when you&#039;re up close and personal it should be quick and brutal otherwise it ruins the illusion.

I&#039;m also struggling to see how it will all fit together into a coherent world, this seems like a stranging fudging of single player/co-op to &#039;level up&#039; and then straight team deathmatch on a par with Q3 or TF2, which doesnt really sound like an MMO to me?

Are the above developer sanctioned videos? Because I really have to question what made them think video #3 was in any way interesting to their target audience - which I&#039;m taking to be FPS players who want a bit more persistence and reward for their efforts. I couldn&#039;t give a toss about what fucking dance emotes they&#039;ve decided to include in their game</description>
		<content:encoded><![CDATA[<p>I was really looking forward to this game, but these video&#8217;s have me somewhat worried, the god awful sound for that..scout is it? gun in the 4th video is one. As has been mentioned by others this is so important for them to get right, particularly in a class based FPS where you&#8217;re going to be using varients on the same style of gun all the time so you&#8217;d better like or at least not hate the sound your gun makes. The BFG in Q3 was fantastic I remember being horrified when they changed it to a radid fire affair but boy was it satisfying and so lethal, which brings me a another worry: this looks like everything will take far too much killing, particularly the melee combat &#8211; they would do well to learn from valve and TF2 where when you&#8217;re up close and personal it should be quick and brutal otherwise it ruins the illusion.</p>
<p>I&#8217;m also struggling to see how it will all fit together into a coherent world, this seems like a stranging fudging of single player/co-op to &#8216;level up&#8217; and then straight team deathmatch on a par with Q3 or TF2, which doesnt really sound like an MMO to me?</p>
<p>Are the above developer sanctioned videos? Because I really have to question what made them think video #3 was in any way interesting to their target audience &#8211; which I&#8217;m taking to be FPS players who want a bit more persistence and reward for their efforts. I couldn&#8217;t give a toss about what fucking dance emotes they&#8217;ve decided to include in their game</p>
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		<title>By: Tei</title>
		<link>http://www.rockpapershotgun.com/2009/07/02/global-agenda-gets-trailer-happy/comment-page-1/#comment-215159</link>
		<dc:creator>Tei</dc:creator>
		<pubDate>Thu, 02 Jul 2009 16:26:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=14034#comment-215159</guid>
		<description>This is my mantra:

I want to be invited to the beta and roll a Constructor.   I will be the constructor on your team that never built turrets, and rush to control points, and spam remotes.  You will hate me, but we will win the set, and farm our XP to level and unlock better stuff.  The enemy will fear my shotgun-ske weapon, and hordes of recons will die tryiing to melee me, while I activate the blocking mode. 
In idle hours, waiting for the queues to fill, I will hang with the other dudes in the arena. Just chatting, or trying tecniques and ideas. 
Playing with good players, I will become a good player myself. 

And with courage, my faction shall prevail!</description>
		<content:encoded><![CDATA[<p>This is my mantra:</p>
<p>I want to be invited to the beta and roll a Constructor.   I will be the constructor on your team that never built turrets, and rush to control points, and spam remotes.  You will hate me, but we will win the set, and farm our XP to level and unlock better stuff.  The enemy will fear my shotgun-ske weapon, and hordes of recons will die tryiing to melee me, while I activate the blocking mode.<br />
In idle hours, waiting for the queues to fill, I will hang with the other dudes in the arena. Just chatting, or trying tecniques and ideas.<br />
Playing with good players, I will become a good player myself. </p>
<p>And with courage, my faction shall prevail!</p>
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