By Alec Meer on July 2nd, 2009 at 9:30 pm.

Fancy ten-minutes of uber-difficult indie platformer about domestic violence? ‘Course you do. Because you’re sick in the head.
Although domestic violence was the theme of a recent LudumDare competition (the rules of which were to solo-develop a game in less than 72 hours), this particular entry is less “I walked into a door handle, officer” and more Henry VIII meets Tom’n'Jerry. The game kicks off with the ‘orrible king pushing his latest bride down a pit. At the bottom are a sequence of traditional platformer obstacles – leaps of faith, falling stalactites, shooty turrets…
If the Queen dies, as she almost inevitably will, we cut right back to the start of the game – but with a different queen booted into the dungeon. Yep, that bastardly old king’s already found and discarded another wife. Boo, kingy, boo! Worse still, he has an infinite supply of new brides. Money may not be able to buy love, but it can buy a hell of a lot of wives.
The game’s cutest/most distressing feature is that each Queen is given a name. You may become fond of one of these names, determined that this is the one you’ll finally save. Queen Rametta, you shall be the one! Then she’ll fall to her death and you’ll never see her again. Oh. Queen Jessamine, you shall be the one! Oh. It’s very funny, and it’s very cruel.
It’s also a brutally hard game, requiring precise timing and jump-steering. You’ll die repeatedly, and you’ll get frustrated that there’s no checkpointing – but suffering is kinda the point. Just remember that it’s only four screens long, so it’s worth persevering. Play it here.
It’s all the work of one Noonat, who has other, similarly speed-developed lo-fi treats here.
Found via the sterling Indiegames.


Almost as fun as punching a woman in the face!
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@LewieP – almost , almost.
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Fair Queen Souplice, your may not have the fairest name in all the kingdom but you only had the strength to survive the evil king’s dungeon.
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This game is brutally hard, havent made it past the 1st screen, ah well, we soldier on!
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it’s really not all that hard. Although I played Megaman 9 not all that long ago…
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Oh holy god, that is sickly, brutally hard.
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If he wanted to make it brutally hard, he should have made sure the hit detection is spot on as well. It’s not. This game = fail.
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ok, i have to admit, only the 1st 2 screens are hard, after those i did it in 1
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Queen Wimarca, a scrappy, short-haired brunette tomboy sort of girl finally managed to escape the king’s clutches.
Is it weird that I made up a personality for every queen I got killed? >:
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Also, that I have the urge to repeatedly play this game until I can save every queen on every try.
I am a strange person.
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hmm, that reminds me … What happened with king’s bounty: sideboob princess anyway ? how long does it take to translate a game ?
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I thought sideboob princess was already out ?
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in russian
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So many queens.
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I’ve seen King’s Bounty listed for sale as an RPG annd an RTS, I thought it was a turn based war game akin to Might and Magic Heros ?
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Actually, the competition is normally to finish a game in 48 hours, but the rules are less strict on the Mini-LDs.
Great to see an LD game up on RPS, congrats to noonat!
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I can’t beat the 4th screen and I refuse to try any more lol. I can’t even get past the first smasher. Am I missing a run key here?
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It’s nay hard! Try I Wanna Be The Guy or A Crow in Hell to see games that genuinely hate you.
http://www.newgrounds.com/portal/view/465949
http://kayin.pyoko.org/iwbtg/
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Heh, oh yes, the old Rick Dangerous “just keep on trying and memorize the oblique traps” school of design
I made the mistake of running through into screen 4, but if you don’t it’s obviously not hard. Ending is satisfying, too
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It does have a sort of “I wanna be the guy” difficulty level going on but it isn’t as relentless or illogical.
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Still can’t get past the first smasher in screen 4.
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@Serondal: Try exploring screen 3 some more.
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@Sinnerman Oh, I beat it now. I didn’t see those little mini-platforms on the 3rd screen ( should mention it took me 2 minutes to beat the 3rd screen because I was so afraid of traps I walked through it extremly slowly and STILL missed that lol)
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Wow, I don’t see how anyone could consider this hard at all.
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Dracko:
You truly are the most macho gamer around.
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Lovejoy, there’s all of half a dozen obstacles and they’re not randomised. Hell, the game is only four screens long.
It just strikes me as ridiculous that people seem to consider this exacerbatingly difficult, especially here on a blog where the general stance seems to be “consolification is bad”.
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omfg I want to be the guy is horrible! you’re right this is easy compared
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I’m slightly annoyed that whilst you can make it past the first two bashers you can’t make it past the third, it just goes too fast.
I wanted an alternate ending dammit!
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And yet if I pushed a woman into a trap-laden dungeon I’d be some sort of monster.
This world we live in…
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Not -that- hard, really. At least compared to some other games I’ve tried.
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Hmm not too impressed that you can get by first two smashers. I couldnt even see the ledges on screen three until turn my contrast up a little. Bastard :|
good tho!
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I would have liked the kings way to be possible, or is it? Yunno, some people survive domestic abuse without killing their spouse, just saying.
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compared to meat circus this was a breeze
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Using a game pad made meat circus pleasant, it was a chore on a keyboard though, what with the fixed rotation camera meaning what you are pressing not meaning what it would mean if you let go and pressed it again because the camera was moved on you.
And in the game?
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Hooray for Queen Helsin! 5th wife to be pushed into the pit, she came out alive!
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It didn’t take too many tries, and I don’t think you can possibly die in the 3rd and 4th screens, unless you just rush into the 4th one without thinking.
So yeah, it was easy. But then again, I did finish I Wanna Be The Guy on Very Hard, so… :P
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Maybe you guys don’t get that the smashers are supposed to be designed as impossible to get past and are only there to give false hope.
Which makes sense to me, considering you’re dealing with a sadistic member of royalty who tosses women into death traps.
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Good challenge for the first two screens, and I lucked into figuring out the last two on the first go. I was disappointed at a lack of an ending. It would’ve been nice if, after saving a Queen, the game became “Kings” and started all over again.
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Just finished. Kinda liked the ‘secret’ path to the point I totally forgot the name of the Queen I saved.
Maybe that’s a social commentary on how when it all comes down to it, one woman saved from domestic violence comes down to being just a number, just a statistic. The importance we place on name neglecting the story.
Ha ha, I crack myself up.
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It’s not really that hard, unless I wasn’t supposed to use the secret way on the 3rd screen to make the 4th screen a non-issue. What threw me off at the beginning was the total lack of jump momentum that I’ve become used to in platformers. I kept pushing back to shorten my landing and falling in pits.
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I like how the little skull moves around the first level every time you restart.
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my review.
fuck you for making this game and fuck you for linking it.
the end.
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on the second screen, if you wait for the king to cross, he’ll be on the same level as the queen on the third screen.
what is the hidden meaning behind this?
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