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	<title>Comments on: The Sunday Papers</title>
	<atom:link href="http://www.rockpapershotgun.com/2009/07/05/the-sunday-papers-75/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rockpapershotgun.com/2009/07/05/the-sunday-papers-75/</link>
	<description></description>
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		<title>By: Kieron Gillen</title>
		<link>http://www.rockpapershotgun.com/2009/07/05/the-sunday-papers-75/comment-page-2/#comment-217647</link>
		<dc:creator>Kieron Gillen</dc:creator>
		<pubDate>Tue, 07 Jul 2009 08:16:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=14168#comment-217647</guid>
		<description>Manchester wasn&#039;t planned, basically. It grew in a space of about 80 years as the first industrialised city in the world. Despite the lack of planning, the interactions of people lead to a classic city model - enormous poor ghettos, middle-class shop-lined streets and making it entirely possible for the two to never cross. 

KG</description>
		<content:encoded><![CDATA[<p>Manchester wasn&#8217;t planned, basically. It grew in a space of about 80 years as the first industrialised city in the world. Despite the lack of planning, the interactions of people lead to a classic city model &#8211; enormous poor ghettos, middle-class shop-lined streets and making it entirely possible for the two to never cross. </p>
<p>KG</p>
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		<title>By: PJ</title>
		<link>http://www.rockpapershotgun.com/2009/07/05/the-sunday-papers-75/comment-page-2/#comment-217163</link>
		<dc:creator>PJ</dc:creator>
		<pubDate>Mon, 06 Jul 2009 19:32:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=14168#comment-217163</guid>
		<description>@ Kieron: Well, I&#039;d say its actually only a &lt;i&gt;real&lt;/i&gt; problem if you&#039;re a technology-will-cure-all-right-this-second-like-magic-sort.  Can you expand on your point about Manchester? I&#039;m not sure I follow.</description>
		<content:encoded><![CDATA[<p>@ Kieron: Well, I&#8217;d say its actually only a <i>real</i> problem if you&#8217;re a technology-will-cure-all-right-this-second-like-magic-sort.  Can you expand on your point about Manchester? I&#8217;m not sure I follow.</p>
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	<item>
		<title>By: TRS-80</title>
		<link>http://www.rockpapershotgun.com/2009/07/05/the-sunday-papers-75/comment-page-2/#comment-217137</link>
		<dc:creator>TRS-80</dc:creator>
		<pubDate>Mon, 06 Jul 2009 19:03:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=14168#comment-217137</guid>
		<description>Valve blocked a bunch of serials sourced from Thailand two years ago, and I found a thread about &lt;a href=&quot;http://steamunpowered.eu/forums.php?m=posts&amp;q=79&quot; rel=&quot;nofollow&quot;&gt;g2play and Steam&lt;/a&gt; from January this year.</description>
		<content:encoded><![CDATA[<p>Valve blocked a bunch of serials sourced from Thailand two years ago, and I found a thread about <a href="http://steamunpowered.eu/forums.php?m=posts&amp;q=79" rel="nofollow">g2play and Steam</a> from January this year.</p>
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	<item>
		<title>By: Telemikus</title>
		<link>http://www.rockpapershotgun.com/2009/07/05/the-sunday-papers-75/comment-page-2/#comment-217077</link>
		<dc:creator>Telemikus</dc:creator>
		<pubDate>Mon, 06 Jul 2009 18:22:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=14168#comment-217077</guid>
		<description>I find when in the openworld mode of GTA IV, that you can never play for long before someone tries to gatecrash your party.

This could make an peculiar iron man article, How about a Wall-e type study in isolation in GTA IV, playing in the openworld mode. Taking in the sights and sounds of New York, uncomfortable in the knowledge that sooner or later, some frag fried stranger is going to start getting curious about you, and decide to hunt you down. The rule is you can&#039;t communicate with any fellow playing NY city dwellers, so that you remain a mystery to them, and must survive for twelve hours. 

Naturally you&#039;ll need to stay away from them in case their intentions are hostile. Fear and panic will set in as someone picks up you scent, and they start persuing you through the convoluted metropolis... Or it could be a awkward description loneliness and solitude... actually probabaly just that, but you never know.</description>
		<content:encoded><![CDATA[<p>I find when in the openworld mode of GTA IV, that you can never play for long before someone tries to gatecrash your party.</p>
<p>This could make an peculiar iron man article, How about a Wall-e type study in isolation in GTA IV, playing in the openworld mode. Taking in the sights and sounds of New York, uncomfortable in the knowledge that sooner or later, some frag fried stranger is going to start getting curious about you, and decide to hunt you down. The rule is you can&#8217;t communicate with any fellow playing NY city dwellers, so that you remain a mystery to them, and must survive for twelve hours. </p>
<p>Naturally you&#8217;ll need to stay away from them in case their intentions are hostile. Fear and panic will set in as someone picks up you scent, and they start persuing you through the convoluted metropolis&#8230; Or it could be a awkward description loneliness and solitude&#8230; actually probabaly just that, but you never know.</p>
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		<title>By: cowthief skank</title>
		<link>http://www.rockpapershotgun.com/2009/07/05/the-sunday-papers-75/comment-page-2/#comment-217020</link>
		<dc:creator>cowthief skank</dc:creator>
		<pubDate>Mon, 06 Jul 2009 17:25:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=14168#comment-217020</guid>
		<description>Azazel: You suck.

Are you allowed to re-subscribe with a different ISP, or is that it now?

Regarding a good game to write about Iron Manning (erm?): I think Deus Ex sounds pretty good.</description>
		<content:encoded><![CDATA[<p>Azazel: You suck.</p>
<p>Are you allowed to re-subscribe with a different ISP, or is that it now?</p>
<p>Regarding a good game to write about Iron Manning (erm?): I think Deus Ex sounds pretty good.</p>
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		<title>By: Azazel</title>
		<link>http://www.rockpapershotgun.com/2009/07/05/the-sunday-papers-75/comment-page-2/#comment-216946</link>
		<dc:creator>Azazel</dc:creator>
		<pubDate>Mon, 06 Jul 2009 15:39:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=14168#comment-216946</guid>
		<description>I play Iron Man Internet. If someone leaves me a piece of negative feedback on a forum then I cancel my broadband subscription.</description>
		<content:encoded><![CDATA[<p>I play Iron Man Internet. If someone leaves me a piece of negative feedback on a forum then I cancel my broadband subscription.</p>
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	<item>
		<title>By: Duckmeister</title>
		<link>http://www.rockpapershotgun.com/2009/07/05/the-sunday-papers-75/comment-page-2/#comment-216879</link>
		<dc:creator>Duckmeister</dc:creator>
		<pubDate>Mon, 06 Jul 2009 12:41:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=14168#comment-216879</guid>
		<description>The &quot;Facebook vs. Myspace&quot; article was great until she started speculating on the data she collected in the beginning.  Talk about bias.  There were so many things wrong with her conclusions.   After a while, you could see her thought process through the writing, &quot;Hey, let&#039;s take what my fellow left-field &#039;scientists&#039; believe, call it the &#039;norm&#039;, and expect everyone to go along with it!&quot;.

And, of course, she then had to bring homosexuality into the issue, using the same tactic as described above.  Shameless.

Otherwise (okay, maybe not PJ), great sunday papers.</description>
		<content:encoded><![CDATA[<p>The &#8220;Facebook vs. Myspace&#8221; article was great until she started speculating on the data she collected in the beginning.  Talk about bias.  There were so many things wrong with her conclusions.   After a while, you could see her thought process through the writing, &#8220;Hey, let&#8217;s take what my fellow left-field &#8217;scientists&#8217; believe, call it the &#8216;norm&#8217;, and expect everyone to go along with it!&#8221;.</p>
<p>And, of course, she then had to bring homosexuality into the issue, using the same tactic as described above.  Shameless.</p>
<p>Otherwise (okay, maybe not PJ), great sunday papers.</p>
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	<item>
		<title>By: LewieP</title>
		<link>http://www.rockpapershotgun.com/2009/07/05/the-sunday-papers-75/comment-page-2/#comment-216865</link>
		<dc:creator>LewieP</dc:creator>
		<pubDate>Mon, 06 Jul 2009 11:55:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=14168#comment-216865</guid>
		<description>Update on blood bowl:

Looks like Cyanide intend to &lt;a href=&quot;http://savygamer.co.uk/2009/07/question-of-what-is-right.html&quot; rel=&quot;nofollow&quot;&gt;blacklist any serials&lt;/a&gt; bought from G2play. I&#039;ve contacted both Cyanide and G2play for responses.</description>
		<content:encoded><![CDATA[<p>Update on blood bowl:</p>
<p>Looks like Cyanide intend to <a href="http://savygamer.co.uk/2009/07/question-of-what-is-right.html" rel="nofollow">blacklist any serials</a> bought from G2play. I&#8217;ve contacted both Cyanide and G2play for responses.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: unique_identifier</title>
		<link>http://www.rockpapershotgun.com/2009/07/05/the-sunday-papers-75/comment-page-2/#comment-216862</link>
		<dc:creator>unique_identifier</dc:creator>
		<pubDate>Mon, 06 Jul 2009 11:48:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=14168#comment-216862</guid>
		<description>i can&#039;t believe i&#039;ve listened to pj for all these years and never thought to look for some live footage.</description>
		<content:encoded><![CDATA[<p>i can&#8217;t believe i&#8217;ve listened to pj for all these years and never thought to look for some live footage.</p>
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		<title>By: Requiem</title>
		<link>http://www.rockpapershotgun.com/2009/07/05/the-sunday-papers-75/comment-page-2/#comment-216846</link>
		<dc:creator>Requiem</dc:creator>
		<pubDate>Mon, 06 Jul 2009 11:20:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=14168#comment-216846</guid>
		<description>@Morph since the permadeath is self imposed there&#039;s nothing to stop people self imposing a buddy ban as well, since you have to talk to the characters to activate the buddy rescue. Though I expect since this was an experiment about writing about playing ironman, people are more interested in the experience rather than the challenge.

Even with using the buddy system Far Cry 2 seems like a perfect game for a permanent death system, since so little of it is scripted and so much is random. I couldn&#039;t imagine playing even games like Stalker, Crysis or the first Far Cry this way, since they are still far too based on a connect the dots approach and allow only slight deviances from the preset path.</description>
		<content:encoded><![CDATA[<p>@Morph since the permadeath is self imposed there&#8217;s nothing to stop people self imposing a buddy ban as well, since you have to talk to the characters to activate the buddy rescue. Though I expect since this was an experiment about writing about playing ironman, people are more interested in the experience rather than the challenge.</p>
<p>Even with using the buddy system Far Cry 2 seems like a perfect game for a permanent death system, since so little of it is scripted and so much is random. I couldn&#8217;t imagine playing even games like Stalker, Crysis or the first Far Cry this way, since they are still far too based on a connect the dots approach and allow only slight deviances from the preset path.</p>
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		<title>By: Richard Clayton</title>
		<link>http://www.rockpapershotgun.com/2009/07/05/the-sunday-papers-75/comment-page-2/#comment-216788</link>
		<dc:creator>Richard Clayton</dc:creator>
		<pubDate>Mon, 06 Jul 2009 09:10:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=14168#comment-216788</guid>
		<description>&lt;cite&gt;Sundays are for waking up and finding a Jim in my front room.&lt;/cite&gt;


Kieron, that made me think of Far Cry 2! Was Jim staring at you or doing press ups at the end of your bed?</description>
		<content:encoded><![CDATA[<p><cite>Sundays are for waking up and finding a Jim in my front room.</cite></p>
<p>Kieron, that made me think of Far Cry 2! Was Jim staring at you or doing press ups at the end of your bed?</p>
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		<title>By: Thermal Ions</title>
		<link>http://www.rockpapershotgun.com/2009/07/05/the-sunday-papers-75/comment-page-2/#comment-216787</link>
		<dc:creator>Thermal Ions</dc:creator>
		<pubDate>Mon, 06 Jul 2009 09:09:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=14168#comment-216787</guid>
		<description>There&#039;s a bunch of people who, since late 2007, have been playing Titan Quest using various self imposed challenge modes including:

- Naked Harcore (No Armour, Formulas, jewelry, scrolls, etc)
- 0 Death XmaX (one life only with XmaX difficulty mod)
- 0 Death Uber (one life only with Uber difficulty mod)

It makes for a fun way to replay a game, or in my case experience for the first time. I consequently didn&#039;t get as far due to not knowing what&#039;s &#039;around the next corner&#039;.

http://www.titanquest.net/forums/challenges/</description>
		<content:encoded><![CDATA[<p>There&#8217;s a bunch of people who, since late 2007, have been playing Titan Quest using various self imposed challenge modes including:</p>
<p>- Naked Harcore (No Armour, Formulas, jewelry, scrolls, etc)<br />
- 0 Death XmaX (one life only with XmaX difficulty mod)<br />
- 0 Death Uber (one life only with Uber difficulty mod)</p>
<p>It makes for a fun way to replay a game, or in my case experience for the first time. I consequently didn&#8217;t get as far due to not knowing what&#8217;s &#8216;around the next corner&#8217;.</p>
<p><a href="http://www.titanquest.net/forums/challenges/" rel="nofollow">http://www.titanquest.net/forums/challenges/</a></p>
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