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	<title>Comments on: Gaming Made Me #3, Kieron Gillengthily Played</title>
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	<link>http://www.rockpapershotgun.com/2009/07/08/gaming-made-me-3-kieron-gillengthily-played/</link>
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		<title>By: PF</title>
		<link>http://www.rockpapershotgun.com/2009/07/08/gaming-made-me-3-kieron-gillengthily-played/comment-page-3/#comment-225798</link>
		<dc:creator>PF</dc:creator>
		<pubDate>Wed, 22 Jul 2009 21:28:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=14348#comment-225798</guid>
		<description>I loved me some MUSHes, but thankfully they never did anything worth mentioning to my life.  (Outside of giving me an excuse to write, anyway.)  I could never stay interested in one more than a month or so.

And there were always crazy people.  Never bothered me much, but still.  Ewww.</description>
		<content:encoded><![CDATA[<p>I loved me some MUSHes, but thankfully they never did anything worth mentioning to my life.  (Outside of giving me an excuse to write, anyway.)  I could never stay interested in one more than a month or so.</p>
<p>And there were always crazy people.  Never bothered me much, but still.  Ewww.</p>
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		<title>By: Wisq</title>
		<link>http://www.rockpapershotgun.com/2009/07/08/gaming-made-me-3-kieron-gillengthily-played/comment-page-3/#comment-220521</link>
		<dc:creator>Wisq</dc:creator>
		<pubDate>Sat, 11 Jul 2009 20:46:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=14348#comment-220521</guid>
		<description>My time with MUSHes (mainly of the comic book superhero/villain roleplay variety) ended mainly when it became clear that most of the current places were (a) running out of players, and (b) all turned to crap by their administrators.

On many places, the application requirements were getting excessive, requiring you to write a whole massive document (upwards of 100k!) on everything your character can ever do, get it approved by staff, then be held precisely to that document for your entire playing time (unless you submit any equally detailed amendments to it).

The stated goals here were to let other people know what you can do, to ensure you&#039;re serious about playing the character, and most importantly, to weed out the &quot;twinks&quot;, or &quot;powergamers&quot;.  These were players who messed up the otherwise harmonious consent-based roleplay (you tell me what you&#039;re trying to do to my character, I decide whether it succeeds or not) by always having to get their way -- perhaps by overstating their powers, or by always being insanely lucky, or by even just pulling new powers out their arse.

The trouble was the sinister agenda behind these applications.  The real goal, &lt;i&gt;even if staff didn&#039;t consciously realise it,&lt;/i&gt; was to have a document that they could beat players over the head with should they stray (purely in the eyes of staff, of course), and even more importantly, to force players to invest heavily in their characters, so that staff have leverage over them right from the start.

(Nor did the applications weed out twinks.  Ironically, it actually made them worse, because now they had more ammunition with which to achieve their power fantasies or whatever goes on in their heads.)

Worse, I was part of staff on several occasions, and even found myself slipping into the same mindset as all my fellow clique-y staffers, believing that our job was to be bouncers and police rather than administrators and facilitators.  Thankfully, my specialty was code and my position always either codewiz or hosting provider, so I don&#039;t have any real instances of player abuse to look back upon in shame -- though I did partake in some of the behind-the-scenes grumbling about players the staff didn&#039;t want around any more, and were looking for reasons to get rid of.

So yeah, I pretty much have to agree with HopperUK that I stopped roleplaying on MUSHes around when I discovered that &quot;everyone on the internet is completely insane&quot;.  I do still hang out on a few, but only for chatting with old friends.  I don&#039;t really see myself getting into that scene again, especially since the superhero MUSHes don&#039;t seem to have retained their player counts to anywhere near the degree of e.g. the aforementioned Transformers MUSH.</description>
		<content:encoded><![CDATA[<p>My time with MUSHes (mainly of the comic book superhero/villain roleplay variety) ended mainly when it became clear that most of the current places were (a) running out of players, and (b) all turned to crap by their administrators.</p>
<p>On many places, the application requirements were getting excessive, requiring you to write a whole massive document (upwards of 100k!) on everything your character can ever do, get it approved by staff, then be held precisely to that document for your entire playing time (unless you submit any equally detailed amendments to it).</p>
<p>The stated goals here were to let other people know what you can do, to ensure you&#8217;re serious about playing the character, and most importantly, to weed out the &#8220;twinks&#8221;, or &#8220;powergamers&#8221;.  These were players who messed up the otherwise harmonious consent-based roleplay (you tell me what you&#8217;re trying to do to my character, I decide whether it succeeds or not) by always having to get their way &#8212; perhaps by overstating their powers, or by always being insanely lucky, or by even just pulling new powers out their arse.</p>
<p>The trouble was the sinister agenda behind these applications.  The real goal, <i>even if staff didn&#8217;t consciously realise it,</i> was to have a document that they could beat players over the head with should they stray (purely in the eyes of staff, of course), and even more importantly, to force players to invest heavily in their characters, so that staff have leverage over them right from the start.</p>
<p>(Nor did the applications weed out twinks.  Ironically, it actually made them worse, because now they had more ammunition with which to achieve their power fantasies or whatever goes on in their heads.)</p>
<p>Worse, I was part of staff on several occasions, and even found myself slipping into the same mindset as all my fellow clique-y staffers, believing that our job was to be bouncers and police rather than administrators and facilitators.  Thankfully, my specialty was code and my position always either codewiz or hosting provider, so I don&#8217;t have any real instances of player abuse to look back upon in shame &#8212; though I did partake in some of the behind-the-scenes grumbling about players the staff didn&#8217;t want around any more, and were looking for reasons to get rid of.</p>
<p>So yeah, I pretty much have to agree with HopperUK that I stopped roleplaying on MUSHes around when I discovered that &#8220;everyone on the internet is completely insane&#8221;.  I do still hang out on a few, but only for chatting with old friends.  I don&#8217;t really see myself getting into that scene again, especially since the superhero MUSHes don&#8217;t seem to have retained their player counts to anywhere near the degree of e.g. the aforementioned Transformers MUSH.</p>
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		<title>By: Tom Camfield</title>
		<link>http://www.rockpapershotgun.com/2009/07/08/gaming-made-me-3-kieron-gillengthily-played/comment-page-3/#comment-220003</link>
		<dc:creator>Tom Camfield</dc:creator>
		<pubDate>Fri, 10 Jul 2009 14:48:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=14348#comment-220003</guid>
		<description>Re: UFO A500, I hand copied that review onto the internet years ago when I had an AP tribute site and things like scanners were a disfunctional mess. It&#039;s become a part of my history; that obsessive time in the years after APs demise when I&#039;d lost direction and argued continuously on alt.digitiser and the like.</description>
		<content:encoded><![CDATA[<p>Re: UFO A500, I hand copied that review onto the internet years ago when I had an AP tribute site and things like scanners were a disfunctional mess. It&#8217;s become a part of my history; that obsessive time in the years after APs demise when I&#8217;d lost direction and argued continuously on alt.digitiser and the like.</p>
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		<title>By: Demon Beaver</title>
		<link>http://www.rockpapershotgun.com/2009/07/08/gaming-made-me-3-kieron-gillengthily-played/comment-page-3/#comment-219914</link>
		<dc:creator>Demon Beaver</dc:creator>
		<pubDate>Fri, 10 Jul 2009 10:59:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=14348#comment-219914</guid>
		<description>For some reason all I can see on the Transformers title screenshot is &quot;TRANSFORMERS BOOB MUSH&quot;</description>
		<content:encoded><![CDATA[<p>For some reason all I can see on the Transformers title screenshot is &#8220;TRANSFORMERS BOOB MUSH&#8221;</p>
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		<title>By: Kieron Gillen</title>
		<link>http://www.rockpapershotgun.com/2009/07/08/gaming-made-me-3-kieron-gillengthily-played/comment-page-3/#comment-219857</link>
		<dc:creator>Kieron Gillen</dc:creator>
		<pubDate>Fri, 10 Jul 2009 09:22:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=14348#comment-219857</guid>
		<description>Hazard: That&#039;s a dark secret. Mail me and I&#039;ll probably say. I suspect I played longer over at Lost Years with the alt. An OC, a Decepticon. Oh - and I briefly played Sunstreaker at 2k5 too, except it never really worked that well. I played him particularly sociopathic.

Sunder2k5: I admit, when going to look at the site, I had a bit of a glow at seeing the timeline - seeing where I&#039;d play up to, and the events afterwards which I only really could guess at the full import. It&#039;s a big ol&#039; story.

Tom: Ditto. My time on the MUSHes is, I suspect, why I don&#039;t go completely into modern MMOs. I&#039;ve disappeared down that hole once before.

KG</description>
		<content:encoded><![CDATA[<p>Hazard: That&#8217;s a dark secret. Mail me and I&#8217;ll probably say. I suspect I played longer over at Lost Years with the alt. An OC, a Decepticon. Oh &#8211; and I briefly played Sunstreaker at 2k5 too, except it never really worked that well. I played him particularly sociopathic.</p>
<p>Sunder2k5: I admit, when going to look at the site, I had a bit of a glow at seeing the timeline &#8211; seeing where I&#8217;d play up to, and the events afterwards which I only really could guess at the full import. It&#8217;s a big ol&#8217; story.</p>
<p>Tom: Ditto. My time on the MUSHes is, I suspect, why I don&#8217;t go completely into modern MMOs. I&#8217;ve disappeared down that hole once before.</p>
<p>KG</p>
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		<title>By: ACS</title>
		<link>http://www.rockpapershotgun.com/2009/07/08/gaming-made-me-3-kieron-gillengthily-played/comment-page-3/#comment-219741</link>
		<dc:creator>ACS</dc:creator>
		<pubDate>Fri, 10 Jul 2009 00:28:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=14348#comment-219741</guid>
		<description>@Kieron 

I&#039;m interested in the Geoff Tuffli thing for several reasons. First off, he was incredibly good at setting design, and was responsible for three of the best original-themed RPG MUSHes out there: Pandemonium, HellMUSH II, and Gohs. I&#039;m pretty sure he was involved in some others, but the setting design was pretty immaculately done.

Also, unlike most gods, he did most (or all) of the code himself. I think he may actually have been the only admin on Gohs. 

Second, I&#039;m largely just interested to see how a MMORPG designed by MUSH people differs from an MMORPG designed by MUD people. Though I suspect the majority of people involved in the design of Champions are MUD people (or actually probably MMORPG people), there&#039;s a chance that story isn&#039;t going to end up an afterthought, and that systems designed to [i]support[/i] storytelling might actually exist.

I&#039;m not confident that the graphical medium is well-suited to all that, but interested to see what they come up with.</description>
		<content:encoded><![CDATA[<p>@Kieron </p>
<p>I&#8217;m interested in the Geoff Tuffli thing for several reasons. First off, he was incredibly good at setting design, and was responsible for three of the best original-themed RPG MUSHes out there: Pandemonium, HellMUSH II, and Gohs. I&#8217;m pretty sure he was involved in some others, but the setting design was pretty immaculately done.</p>
<p>Also, unlike most gods, he did most (or all) of the code himself. I think he may actually have been the only admin on Gohs. </p>
<p>Second, I&#8217;m largely just interested to see how a MMORPG designed by MUSH people differs from an MMORPG designed by MUD people. Though I suspect the majority of people involved in the design of Champions are MUD people (or actually probably MMORPG people), there&#8217;s a chance that story isn&#8217;t going to end up an afterthought, and that systems designed to [i]support[/i] storytelling might actually exist.</p>
<p>I&#8217;m not confident that the graphical medium is well-suited to all that, but interested to see what they come up with.</p>
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		<title>By: Tom Davidson</title>
		<link>http://www.rockpapershotgun.com/2009/07/08/gaming-made-me-3-kieron-gillengthily-played/comment-page-3/#comment-219739</link>
		<dc:creator>Tom Davidson</dc:creator>
		<pubDate>Fri, 10 Jul 2009 00:24:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=14348#comment-219739</guid>
		<description>I played a lot of MUSHes. Practically destroyed my college career with &#039;em, actually. When I hear about people getting addicted to WoW nowadays, I think, &quot;Sonny boy, I did that back when you were lucky to have ANSI color.&quot;

I remember my elation the first time I was given a ROYALTY flag. My introduction to procedural code through @ commands, and the creation of silly things like hand mirrors that would show you other people&#039;s @desc statements. I went to CWRU in the early &#039;90s, meaning that I was involved in TinyM* back in the day; from there, I made my way to a number of others. 

That said, the all-time time-waster for me turned out to be a MUD after all, albeit a very MUSH-like MUD: DiscworldMUD, which as I understand it is still around.</description>
		<content:encoded><![CDATA[<p>I played a lot of MUSHes. Practically destroyed my college career with &#8216;em, actually. When I hear about people getting addicted to WoW nowadays, I think, &#8220;Sonny boy, I did that back when you were lucky to have ANSI color.&#8221;</p>
<p>I remember my elation the first time I was given a ROYALTY flag. My introduction to procedural code through @ commands, and the creation of silly things like hand mirrors that would show you other people&#8217;s @desc statements. I went to CWRU in the early &#8217;90s, meaning that I was involved in TinyM* back in the day; from there, I made my way to a number of others. </p>
<p>That said, the all-time time-waster for me turned out to be a MUD after all, albeit a very MUSH-like MUD: DiscworldMUD, which as I understand it is still around.</p>
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		<title>By: Sunder2k5</title>
		<link>http://www.rockpapershotgun.com/2009/07/08/gaming-made-me-3-kieron-gillengthily-played/comment-page-3/#comment-219731</link>
		<dc:creator>Sunder2k5</dc:creator>
		<pubDate>Fri, 10 Jul 2009 00:13:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=14348#comment-219731</guid>
		<description>Yeah, the 2k5 MUSH is still going strong.  We also have a wiki page, for all your needs and instructions on how/where to log on and how to apply.  New players are always welcome!
http://transformers2005.wikia.com/wiki/Main_Page

MUSHing is like helping to write a big story.  :)</description>
		<content:encoded><![CDATA[<p>Yeah, the 2k5 MUSH is still going strong.  We also have a wiki page, for all your needs and instructions on how/where to log on and how to apply.  New players are always welcome!<br />
<a href="http://transformers2005.wikia.com/wiki/Main_Page" rel="nofollow">http://transformers2005.wikia.com/wiki/Main_Page</a></p>
<p>MUSHing is like helping to write a big story.  :)</p>
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		<title>By: Hazard</title>
		<link>http://www.rockpapershotgun.com/2009/07/08/gaming-made-me-3-kieron-gillengthily-played/comment-page-3/#comment-219724</link>
		<dc:creator>Hazard</dc:creator>
		<pubDate>Thu, 09 Jul 2009 23:51:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=14348#comment-219724</guid>
		<description>Wow... when I saw that TF2005 MUSH login screen my face just about melted off. It&#039;s like someone finally acknowledged that my secret hobby for 12 years is actually.. you know, a real thing! 

Kieron is right, 2k5 is still going strong and hell, we&#039;ve even upgraded the combat system. I&#039;ve been playing there forever, I&#039;d be curious to know who you played there Kieron. :)

As for some of the other comments; yeah it is mostly about friends and a big nerdy chatroom, but there is some amazing roleplaying that goes on. Some structured, some not. Way better than most of the messageboard junk that I have seen. I won&#039;t shamelessly plug, but you can google around for the wiki and check out any number of logs going back 12 years or so.

If anyone is curious, hit up Hazard when you get there.</description>
		<content:encoded><![CDATA[<p>Wow&#8230; when I saw that TF2005 MUSH login screen my face just about melted off. It&#8217;s like someone finally acknowledged that my secret hobby for 12 years is actually.. you know, a real thing! </p>
<p>Kieron is right, 2k5 is still going strong and hell, we&#8217;ve even upgraded the combat system. I&#8217;ve been playing there forever, I&#8217;d be curious to know who you played there Kieron. :)</p>
<p>As for some of the other comments; yeah it is mostly about friends and a big nerdy chatroom, but there is some amazing roleplaying that goes on. Some structured, some not. Way better than most of the messageboard junk that I have seen. I won&#8217;t shamelessly plug, but you can google around for the wiki and check out any number of logs going back 12 years or so.</p>
<p>If anyone is curious, hit up Hazard when you get there.</p>
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		<title>By: Alex</title>
		<link>http://www.rockpapershotgun.com/2009/07/08/gaming-made-me-3-kieron-gillengthily-played/comment-page-3/#comment-219664</link>
		<dc:creator>Alex</dc:creator>
		<pubDate>Thu, 09 Jul 2009 21:17:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=14348#comment-219664</guid>
		<description>I have stopped reading this halfway through to add: &quot;WOO! CANNOCK!&quot;

</description>
		<content:encoded><![CDATA[<p>I have stopped reading this halfway through to add: &#8220;WOO! CANNOCK!&#8221;</p>
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		<title>By: Ergates</title>
		<link>http://www.rockpapershotgun.com/2009/07/08/gaming-made-me-3-kieron-gillengthily-played/comment-page-3/#comment-219580</link>
		<dc:creator>Ergates</dc:creator>
		<pubDate>Thu, 09 Jul 2009 18:55:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=14348#comment-219580</guid>
		<description>You&#039;d have thought I&#039;d have learned to spell the name of what is probably my favourate game ever by now....

&quot;I&quot; before &quot;E&quot; except after &quot;C&quot;...</description>
		<content:encoded><![CDATA[<p>You&#8217;d have thought I&#8217;d have learned to spell the name of what is probably my favourate game ever by now&#8230;.</p>
<p>&#8220;I&#8221; before &#8220;E&#8221; except after &#8220;C&#8221;&#8230;</p>
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		<title>By: Kieron Gillen</title>
		<link>http://www.rockpapershotgun.com/2009/07/08/gaming-made-me-3-kieron-gillengthily-played/comment-page-3/#comment-219525</link>
		<dc:creator>Kieron Gillen</dc:creator>
		<pubDate>Thu, 09 Jul 2009 17:49:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=14348#comment-219525</guid>
		<description>Ergates: Yeah, absolutely. I was going to say that, but realised it opened a whole other can of worms so decided to side-step it.

KG</description>
		<content:encoded><![CDATA[<p>Ergates: Yeah, absolutely. I was going to say that, but realised it opened a whole other can of worms so decided to side-step it.</p>
<p>KG</p>
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