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	<title>Comments on: Tales Of Monkey Island Demo, Pricing Difference</title>
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	<link>http://www.rockpapershotgun.com/2009/07/08/tales-of-monkey-island-demo-pricing-difference/</link>
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	<lastBuildDate>Sun, 22 Nov 2009 17:56:43 +0000</lastBuildDate>
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		<title>By: Dean</title>
		<link>http://www.rockpapershotgun.com/2009/07/08/tales-of-monkey-island-demo-pricing-difference/comment-page-4/#comment-236912</link>
		<dc:creator>Dean</dc:creator>
		<pubDate>Sat, 08 Aug 2009 17:31:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=14346#comment-236912</guid>
		<description>I don&#039;t see the point of a limited demo here. That&#039;s the only issue I have with the pricing. If you can only buy the entire season or nothing, then give away the entire first episode. It&#039;d be a hell of a marketing move, and since it ends on a TBC it&#039;d pull more people in to ordering the whole thing.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t see the point of a limited demo here. That&#8217;s the only issue I have with the pricing. If you can only buy the entire season or nothing, then give away the entire first episode. It&#8217;d be a hell of a marketing move, and since it ends on a TBC it&#8217;d pull more people in to ordering the whole thing.</p>
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		<title>By: xaroc</title>
		<link>http://www.rockpapershotgun.com/2009/07/08/tales-of-monkey-island-demo-pricing-difference/comment-page-4/#comment-219933</link>
		<dc:creator>xaroc</dc:creator>
		<pubDate>Fri, 10 Jul 2009 11:47:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=14346#comment-219933</guid>
		<description>I remember in 2005, a lot of people complaining that ANKH was a too-short adventure for the price ($20.)   What is funny to me is, if you play that game, bare-bones and no frills, it&#039;s slightly longer than SAM@MAx season 2&#039;s 5 episodes put together and THAt costs $35.

I wonder what has happened in the last 4 years that has turned adventurers into the beaten and sycophantic lot they&#039;ve become?   As for the above quotes of $50-70 for a 20 hour game ... where are you spending those inflated prices?  I&#039;ve never spent more than $25 for any adventure and for that I expect a return of about $1/hour of gameplay.

Whether their prices are fair to you is all anyone must answer for themselves but don&#039;t piss down my back, saying that Telltale is fairly priced.   The fact is, they are overpriced.</description>
		<content:encoded><![CDATA[<p>I remember in 2005, a lot of people complaining that ANKH was a too-short adventure for the price ($20.)   What is funny to me is, if you play that game, bare-bones and no frills, it&#8217;s slightly longer than SAM@MAx season 2&#8217;s 5 episodes put together and THAt costs $35.</p>
<p>I wonder what has happened in the last 4 years that has turned adventurers into the beaten and sycophantic lot they&#8217;ve become?   As for the above quotes of $50-70 for a 20 hour game &#8230; where are you spending those inflated prices?  I&#8217;ve never spent more than $25 for any adventure and for that I expect a return of about $1/hour of gameplay.</p>
<p>Whether their prices are fair to you is all anyone must answer for themselves but don&#8217;t piss down my back, saying that Telltale is fairly priced.   The fact is, they are overpriced.</p>
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		<title>By: GekkoX</title>
		<link>http://www.rockpapershotgun.com/2009/07/08/tales-of-monkey-island-demo-pricing-difference/comment-page-3/#comment-219799</link>
		<dc:creator>GekkoX</dc:creator>
		<pubDate>Fri, 10 Jul 2009 05:16:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=14346#comment-219799</guid>
		<description>@Skittles:

I doubt the people who are buying full priced games without knowing what they go into aren&#039;t the ones complaining here.
Basically, if the other games flop or if the company goes under, you&#039;ve spent a good 34€ on a game that you only get to play about 5h.
There are also people who base their buying oppinions solely on the review of the game, but since only 1/5th of the game has been released, there isn&#039;t much to go by.</description>
		<content:encoded><![CDATA[<p>@Skittles:</p>
<p>I doubt the people who are buying full priced games without knowing what they go into aren&#8217;t the ones complaining here.<br />
Basically, if the other games flop or if the company goes under, you&#8217;ve spent a good 34€ on a game that you only get to play about 5h.<br />
There are also people who base their buying oppinions solely on the review of the game, but since only 1/5th of the game has been released, there isn&#8217;t much to go by.</p>
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		<title>By: A-Scale</title>
		<link>http://www.rockpapershotgun.com/2009/07/08/tales-of-monkey-island-demo-pricing-difference/comment-page-3/#comment-219720</link>
		<dc:creator>A-Scale</dc:creator>
		<pubDate>Thu, 09 Jul 2009 23:46:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=14346#comment-219720</guid>
		<description>&lt;blockquote cite=&quot;&quot;&gt;Anyone else see a step of illogic here?&lt;/blockquote&gt;

Yes, both of your premises are bullshit.</description>
		<content:encoded><![CDATA[<blockquote cite=""><p>Anyone else see a step of illogic here?</p></blockquote>
<p>Yes, both of your premises are bullshit.</p>
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		<title>By: Skittles</title>
		<link>http://www.rockpapershotgun.com/2009/07/08/tales-of-monkey-island-demo-pricing-difference/comment-page-3/#comment-219715</link>
		<dc:creator>Skittles</dc:creator>
		<pubDate>Thu, 09 Jul 2009 23:32:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=14346#comment-219715</guid>
		<description>I find peoples complaints about the pricing of this game somewhat strange, if not downright hypocritical.

So you are willing to go out and pay anywhere between $39 and $59.95 for a brand new game from a massive publisher, play it for 5 minutes decide its crap and never play it again.  And then say oh well it was a crap game.

Then telltale comes along asks you to pay $34 for a game, which is damn cheap compared to most publishers (and indeed cheaper then buying the episodes separately anyway).  And you cry murder because this game you won&#039;t be getting all at once, and if you decide after 5 minutes you hate it then you have apparently paid for another 4 games as well.  Anyone else see a step of illogic here?

Yes it is a marketing decision, however it is a smart marketing decision.  You pay a premium to the publishers of a &quot;AAA&quot; game for something you find you dislike and shrug.  So why should Telltale not have that same opportunity?  Not everyone is going to like their game when they buy it, but offering a large demo (The first episode of Tales can be 8+ hours) for less then $10 is not something that the big publishers do, so indeed why should you complain when Telltale doesn&#039;t either.  For $34 you are getting 5 episodes which equate to a longer game then most full-priced adventures or games of other genres.

The big publishers have the money and resources to offer large demos and often don&#039;t, so shouldn&#039;t you ask of it from them first before a smaller publisher like Telltale?</description>
		<content:encoded><![CDATA[<p>I find peoples complaints about the pricing of this game somewhat strange, if not downright hypocritical.</p>
<p>So you are willing to go out and pay anywhere between $39 and $59.95 for a brand new game from a massive publisher, play it for 5 minutes decide its crap and never play it again.  And then say oh well it was a crap game.</p>
<p>Then telltale comes along asks you to pay $34 for a game, which is damn cheap compared to most publishers (and indeed cheaper then buying the episodes separately anyway).  And you cry murder because this game you won&#8217;t be getting all at once, and if you decide after 5 minutes you hate it then you have apparently paid for another 4 games as well.  Anyone else see a step of illogic here?</p>
<p>Yes it is a marketing decision, however it is a smart marketing decision.  You pay a premium to the publishers of a &#8220;AAA&#8221; game for something you find you dislike and shrug.  So why should Telltale not have that same opportunity?  Not everyone is going to like their game when they buy it, but offering a large demo (The first episode of Tales can be 8+ hours) for less then $10 is not something that the big publishers do, so indeed why should you complain when Telltale doesn&#8217;t either.  For $34 you are getting 5 episodes which equate to a longer game then most full-priced adventures or games of other genres.</p>
<p>The big publishers have the money and resources to offer large demos and often don&#8217;t, so shouldn&#8217;t you ask of it from them first before a smaller publisher like Telltale?</p>
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		<title>By: A-Scale</title>
		<link>http://www.rockpapershotgun.com/2009/07/08/tales-of-monkey-island-demo-pricing-difference/comment-page-3/#comment-219677</link>
		<dc:creator>A-Scale</dc:creator>
		<pubDate>Thu, 09 Jul 2009 21:35:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=14346#comment-219677</guid>
		<description>Thanks kindly for the knowledge, Jalf. I was hoping for just such a response. In that case my only gripes are the walking system, Elaine&#039;s voice (I&#039;m used to the EMI voice) and Guybrush&#039;s goatee.</description>
		<content:encoded><![CDATA[<p>Thanks kindly for the knowledge, Jalf. I was hoping for just such a response. In that case my only gripes are the walking system, Elaine&#8217;s voice (I&#8217;m used to the EMI voice) and Guybrush&#8217;s goatee.</p>
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		<title>By: jalf</title>
		<link>http://www.rockpapershotgun.com/2009/07/08/tales-of-monkey-island-demo-pricing-difference/comment-page-3/#comment-219657</link>
		<dc:creator>jalf</dc:creator>
		<pubDate>Thu, 09 Jul 2009 20:57:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=14346#comment-219657</guid>
		<description>@A-Scale: That only happens in a few conversations (mainly at the beginning, just when you wake up on Flotsam Island). I don&#039;t know if it&#039;s a bug, but that conversation really suffered from it. The rest of the game works as you&#039;d expect though.

The original games did the same thing once or twice, but in those cases, it was obvious that it was for comic effect only. Usually Guybrush being too scared to speak his mind or something.

I&#039;m not sure if ToMI attempted the same, if it&#039;s a bug, or if they just ran out of time when doing the voiceovers.

Don&#039;t lose heart though, it&#039;s only that conversation, basically, and maybe one or two lines elsewhere in the rest of the game.</description>
		<content:encoded><![CDATA[<p>@A-Scale: That only happens in a few conversations (mainly at the beginning, just when you wake up on Flotsam Island). I don&#8217;t know if it&#8217;s a bug, but that conversation really suffered from it. The rest of the game works as you&#8217;d expect though.</p>
<p>The original games did the same thing once or twice, but in those cases, it was obvious that it was for comic effect only. Usually Guybrush being too scared to speak his mind or something.</p>
<p>I&#8217;m not sure if ToMI attempted the same, if it&#8217;s a bug, or if they just ran out of time when doing the voiceovers.</p>
<p>Don&#8217;t lose heart though, it&#8217;s only that conversation, basically, and maybe one or two lines elsewhere in the rest of the game.</p>
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		<title>By: Serondal</title>
		<link>http://www.rockpapershotgun.com/2009/07/08/tales-of-monkey-island-demo-pricing-difference/comment-page-3/#comment-219652</link>
		<dc:creator>Serondal</dc:creator>
		<pubDate>Thu, 09 Jul 2009 20:52:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=14346#comment-219652</guid>
		<description>@A-Scale = That seriously sucks. Why give you a choice at all if it is going to ignore it ? Maybe it&#039;s a bug that will be fixed?</description>
		<content:encoded><![CDATA[<p>@A-Scale = That seriously sucks. Why give you a choice at all if it is going to ignore it ? Maybe it&#8217;s a bug that will be fixed?</p>
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		<title>By: A-Scale</title>
		<link>http://www.rockpapershotgun.com/2009/07/08/tales-of-monkey-island-demo-pricing-difference/comment-page-3/#comment-219650</link>
		<dc:creator>A-Scale</dc:creator>
		<pubDate>Thu, 09 Jul 2009 20:51:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=14346#comment-219650</guid>
		<description>Has no one noted the fact that none of your text input seems to make a difference in what Guybrush says? I choose something silly like &quot;My name is not important&quot; and he says &quot;My name is Guybrush Threepwood, might pirate!&quot;, the most generic statement possible. This wasn&#039;t an isolated incident either, it happens EVERY time I get the chance to choose my line. That takes a full half of the fun out of the interaction in the game, as I&#039;m not really interacting at all!</description>
		<content:encoded><![CDATA[<p>Has no one noted the fact that none of your text input seems to make a difference in what Guybrush says? I choose something silly like &#8220;My name is not important&#8221; and he says &#8220;My name is Guybrush Threepwood, might pirate!&#8221;, the most generic statement possible. This wasn&#8217;t an isolated incident either, it happens EVERY time I get the chance to choose my line. That takes a full half of the fun out of the interaction in the game, as I&#8217;m not really interacting at all!</p>
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		<title>By: geldonyetich</title>
		<link>http://www.rockpapershotgun.com/2009/07/08/tales-of-monkey-island-demo-pricing-difference/comment-page-3/#comment-219578</link>
		<dc:creator>geldonyetich</dc:creator>
		<pubDate>Thu, 09 Jul 2009 18:53:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=14346#comment-219578</guid>
		<description>I wonder if they&#039;re ever going to bring it back to GameTap?  I&#039;m so poor I&#039;m not sure I could even afford $35 for quality nostalgia at this point.</description>
		<content:encoded><![CDATA[<p>I wonder if they&#8217;re ever going to bring it back to GameTap?  I&#8217;m so poor I&#8217;m not sure I could even afford $35 for quality nostalgia at this point.</p>
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		<title>By: Wilson</title>
		<link>http://www.rockpapershotgun.com/2009/07/08/tales-of-monkey-island-demo-pricing-difference/comment-page-3/#comment-219195</link>
		<dc:creator>Wilson</dc:creator>
		<pubDate>Thu, 09 Jul 2009 09:53:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=14346#comment-219195</guid>
		<description>I played the demo and thought it was quite good. It made me smile or chuckle a few times, and cringe a few times. I&#039;ll probably get it when the season is done, maybe when it becomes super-cheap.

I don&#039;t see the pricing thing as too big an issue. If they called it something other than episodic content then a lot of people wouldn&#039;t have anything to moan about. As many wise people have said, if you think it&#039;s a con, wait until the whole thing is done.</description>
		<content:encoded><![CDATA[<p>I played the demo and thought it was quite good. It made me smile or chuckle a few times, and cringe a few times. I&#8217;ll probably get it when the season is done, maybe when it becomes super-cheap.</p>
<p>I don&#8217;t see the pricing thing as too big an issue. If they called it something other than episodic content then a lot of people wouldn&#8217;t have anything to moan about. As many wise people have said, if you think it&#8217;s a con, wait until the whole thing is done.</p>
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		<title>By: Bobby</title>
		<link>http://www.rockpapershotgun.com/2009/07/08/tales-of-monkey-island-demo-pricing-difference/comment-page-3/#comment-219181</link>
		<dc:creator>Bobby</dc:creator>
		<pubDate>Thu, 09 Jul 2009 09:19:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=14346#comment-219181</guid>
		<description>&lt;blockquote cite=&quot;&quot;&gt; Why exactly do we need to keep downloads small again? This isn’t the 90s. Most people are on broadband&lt;/blockquote&gt; 
Well, hardcore gamers may be happy with gigantogames but not all normal people are ready to spend hours downloading and installing gigabytes of game when they could really be doing the whole of it in the span of 20 minutes. I for one was happy that I could install something new without first shifting around 3 gigs of data to make room.</description>
		<content:encoded><![CDATA[<blockquote cite=""><p> Why exactly do we need to keep downloads small again? This isn’t the 90s. Most people are on broadband</p></blockquote>
<p>Well, hardcore gamers may be happy with gigantogames but not all normal people are ready to spend hours downloading and installing gigabytes of game when they could really be doing the whole of it in the span of 20 minutes. I for one was happy that I could install something new without first shifting around 3 gigs of data to make room.</p>
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