<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Mass Effect 2: E3 Dev Diary</title>
	<atom:link href="http://www.rockpapershotgun.com/2009/07/10/mass-effect-2-e3-dev-diary/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rockpapershotgun.com/2009/07/10/mass-effect-2-e3-dev-diary/</link>
	<description></description>
	<lastBuildDate>Sun, 22 Nov 2009 06:52:32 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8.6</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: Momo the Cow</title>
		<link>http://www.rockpapershotgun.com/2009/07/10/mass-effect-2-e3-dev-diary/comment-page-2/#comment-220538</link>
		<dc:creator>Momo the Cow</dc:creator>
		<pubDate>Sat, 11 Jul 2009 22:04:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=14478#comment-220538</guid>
		<description>re: Jim

Yeah, me too. The exploration in Mass Effect (the most disappointing element of the game, given its emphasis) was bland, the combat detached, the &#039;choices&#039; merely the same path in different colours... but the graphics were actually pretty (Fallout 3 looked good until you witnessed the doll people move like lego puppets), the actors were engagingly distinctive, and it didn&#039;t sound like it was written by basement-dwelling man-children.

ps: I discovered this site following the crumbs left by your Escapist articles way back when, which I in turn found while trying to find a reviewer who shared my impressions of S.T.A.L.K.E.R. 
Jim, I&#039;d follow your opinion into bankruptsy.</description>
		<content:encoded><![CDATA[<p>re: Jim</p>
<p>Yeah, me too. The exploration in Mass Effect (the most disappointing element of the game, given its emphasis) was bland, the combat detached, the &#8216;choices&#8217; merely the same path in different colours&#8230; but the graphics were actually pretty (Fallout 3 looked good until you witnessed the doll people move like lego puppets), the actors were engagingly distinctive, and it didn&#8217;t sound like it was written by basement-dwelling man-children.</p>
<p>ps: I discovered this site following the crumbs left by your Escapist articles way back when, which I in turn found while trying to find a reviewer who shared my impressions of S.T.A.L.K.E.R.<br />
Jim, I&#8217;d follow your opinion into bankruptsy.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Rinox</title>
		<link>http://www.rockpapershotgun.com/2009/07/10/mass-effect-2-e3-dev-diary/comment-page-2/#comment-220451</link>
		<dc:creator>Rinox</dc:creator>
		<pubDate>Sat, 11 Jul 2009 16:14:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=14478#comment-220451</guid>
		<description>Well, to be fair, he also gets command of the Normady, one of the finest ships in the fleet (with one of the finest crews). That&#039;s gotta be worth a few simeoleons. But yeah, the merchants &lt;i&gt;on&lt;/i&gt; the ship don&#039;t make sense.</description>
		<content:encoded><![CDATA[<p>Well, to be fair, he also gets command of the Normady, one of the finest ships in the fleet (with one of the finest crews). That&#8217;s gotta be worth a few simeoleons. But yeah, the merchants <i>on</i> the ship don&#8217;t make sense.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: JKjoker</title>
		<link>http://www.rockpapershotgun.com/2009/07/10/mass-effect-2-e3-dev-diary/comment-page-2/#comment-220421</link>
		<dc:creator>JKjoker</dc:creator>
		<pubDate>Sat, 11 Jul 2009 15:05:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=14478#comment-220421</guid>
		<description>&lt;i&gt;Bhazor says:
Here I am! Paying for my own equipment, forming a crack team out of an unbalanced insubordinate merc a cop fired from his own department and two jar heads who were easily defeated by the weakest enemies in the game.&lt;/i&gt;

you forgot the blue, bisexual damsel in distress and the bubble girl that has no immune system</description>
		<content:encoded><![CDATA[<p><i>Bhazor says:<br />
Here I am! Paying for my own equipment, forming a crack team out of an unbalanced insubordinate merc a cop fired from his own department and two jar heads who were easily defeated by the weakest enemies in the game.</i></p>
<p>you forgot the blue, bisexual damsel in distress and the bubble girl that has no immune system</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Bhazor</title>
		<link>http://www.rockpapershotgun.com/2009/07/10/mass-effect-2-e3-dev-diary/comment-page-2/#comment-220400</link>
		<dc:creator>Bhazor</dc:creator>
		<pubDate>Sat, 11 Jul 2009 14:24:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=14478#comment-220400</guid>
		<description>The main problem I had with the story of ME was that I&#039;m playing as a galactic secret agent. 
Here I am! Representing the might of a galactic alliance yet free from the political affiliations and niceties of my superiors. 
Here I am! On a mission of galactic importance in pursuit of a guy whose already massacred at least one colony. 
Here I am! Paying for my own equipment, forming a crack team out of an unbalanced insubordinate merc a cop fired from his own department and two jar heads who were easily defeated by the weakest enemies in the game. 
Here I am! Risking my crews life and delaying my epic mission to wander through some sewers for three hours. Here I am! Being sent out on my mission with equipment that is literally the worst in the galaxy. 
Now it looks like Shepard even has to pay for his fucking petrol. He should really join a union and learn to get some expenses. 

The party complaints are pretty standard in all RPGs. But in Kotor they could be dismissed as the force bringing you to who you need to complete your destiny. But in ME it takes it&#039;s story so seriously and tries to make a realistic setting with so much emphasis on well equipped and capable you are that this stuff is just jarring.</description>
		<content:encoded><![CDATA[<p>The main problem I had with the story of ME was that I&#8217;m playing as a galactic secret agent.<br />
Here I am! Representing the might of a galactic alliance yet free from the political affiliations and niceties of my superiors.<br />
Here I am! On a mission of galactic importance in pursuit of a guy whose already massacred at least one colony.<br />
Here I am! Paying for my own equipment, forming a crack team out of an unbalanced insubordinate merc a cop fired from his own department and two jar heads who were easily defeated by the weakest enemies in the game.<br />
Here I am! Risking my crews life and delaying my epic mission to wander through some sewers for three hours. Here I am! Being sent out on my mission with equipment that is literally the worst in the galaxy.<br />
Now it looks like Shepard even has to pay for his fucking petrol. He should really join a union and learn to get some expenses. </p>
<p>The party complaints are pretty standard in all RPGs. But in Kotor they could be dismissed as the force bringing you to who you need to complete your destiny. But in ME it takes it&#8217;s story so seriously and tries to make a realistic setting with so much emphasis on well equipped and capable you are that this stuff is just jarring.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Rinox</title>
		<link>http://www.rockpapershotgun.com/2009/07/10/mass-effect-2-e3-dev-diary/comment-page-2/#comment-220349</link>
		<dc:creator>Rinox</dc:creator>
		<pubDate>Sat, 11 Jul 2009 11:56:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=14478#comment-220349</guid>
		<description>I believe ME2 will be the equivalent of Empire Strikes Back: the best installment in the series. I think it may go above and beyond anything the original was and did. One of my few real criticisms of ME (apart from the inventory system, heh) was that you spend a good part of the game being talked to in the &#039;don&#039;t you remember the...&#039; and &#039;of course you know about the...&#039; because the devs needed to explain the intricacies of this new universe/franchise they created to set the game up against. 

I understand its necessity, don&#039;t get me wrong, and it wasn&#039;t anyway near a gamebreaker. But I get the feeling ME2 will roll with things more and will take advantage of ME&#039;s setting stage, effectively using it as a trampoline to an even better game. Or so I hope.</description>
		<content:encoded><![CDATA[<p>I believe ME2 will be the equivalent of Empire Strikes Back: the best installment in the series. I think it may go above and beyond anything the original was and did. One of my few real criticisms of ME (apart from the inventory system, heh) was that you spend a good part of the game being talked to in the &#8216;don&#8217;t you remember the&#8230;&#8217; and &#8216;of course you know about the&#8230;&#8217; because the devs needed to explain the intricacies of this new universe/franchise they created to set the game up against. </p>
<p>I understand its necessity, don&#8217;t get me wrong, and it wasn&#8217;t anyway near a gamebreaker. But I get the feeling ME2 will roll with things more and will take advantage of ME&#8217;s setting stage, effectively using it as a trampoline to an even better game. Or so I hope.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jim Rossignol</title>
		<link>http://www.rockpapershotgun.com/2009/07/10/mass-effect-2-e3-dev-diary/comment-page-2/#comment-220340</link>
		<dc:creator>Jim Rossignol</dc:creator>
		<pubDate>Sat, 11 Jul 2009 11:28:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=14478#comment-220340</guid>
		<description>I have to say I found both Mass Effect and Fallout 3 a little disappointing, but I spent much more time with Mass Effect, and I think I got a lot more out of it.</description>
		<content:encoded><![CDATA[<p>I have to say I found both Mass Effect and Fallout 3 a little disappointing, but I spent much more time with Mass Effect, and I think I got a lot more out of it.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Momo the Cow</title>
		<link>http://www.rockpapershotgun.com/2009/07/10/mass-effect-2-e3-dev-diary/comment-page-2/#comment-220337</link>
		<dc:creator>Momo the Cow</dc:creator>
		<pubDate>Sat, 11 Jul 2009 11:21:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=14478#comment-220337</guid>
		<description>re: T. Slothrop and modern gaming journalism. 

I remember a Crispy Gamer author confessed that he and a dozen other gaming journalists (that he knew personally) felt pressured to rate Fallout 3 higher than they felt was deserved, or even vote it for Game of the Year, because of the impression that to do otherwise would be to welcome backlash from passionate fans and to zig against the perceived zagging of other critics (who might have been thinking the same thing). In many cases, the reviewers played Fallout 3 for less that 4 hours. 

I thought the same must have occurred when Mass Effect were being reviewed in such positive light.</description>
		<content:encoded><![CDATA[<p>re: T. Slothrop and modern gaming journalism. </p>
<p>I remember a Crispy Gamer author confessed that he and a dozen other gaming journalists (that he knew personally) felt pressured to rate Fallout 3 higher than they felt was deserved, or even vote it for Game of the Year, because of the impression that to do otherwise would be to welcome backlash from passionate fans and to zig against the perceived zagging of other critics (who might have been thinking the same thing). In many cases, the reviewers played Fallout 3 for less that 4 hours. </p>
<p>I thought the same must have occurred when Mass Effect were being reviewed in such positive light.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Momo the Cow</title>
		<link>http://www.rockpapershotgun.com/2009/07/10/mass-effect-2-e3-dev-diary/comment-page-2/#comment-220334</link>
		<dc:creator>Momo the Cow</dc:creator>
		<pubDate>Sat, 11 Jul 2009 11:10:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=14478#comment-220334</guid>
		<description>Jennifer Hale&#039;s female Shepard was the only element of the original that kept me interested in the main character. It&#039;s a damn shame that despite her superior performance and the stated preference of most critics, it&#039;s the male Shepard that once again gets the marketing spotlight.</description>
		<content:encoded><![CDATA[<p>Jennifer Hale&#8217;s female Shepard was the only element of the original that kept me interested in the main character. It&#8217;s a damn shame that despite her superior performance and the stated preference of most critics, it&#8217;s the male Shepard that once again gets the marketing spotlight.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: bhlaab</title>
		<link>http://www.rockpapershotgun.com/2009/07/10/mass-effect-2-e3-dev-diary/comment-page-2/#comment-220258</link>
		<dc:creator>bhlaab</dc:creator>
		<pubDate>Sat, 11 Jul 2009 03:39:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=14478#comment-220258</guid>
		<description>&lt;blockquote&gt;The thing that looks good to me about it is the enhanced physicality of it. It looks like there will be fewer instances of firing at enemies who take it without complaint until they spontaneously die. In other words, it will look more like an actual fight (in theory).&lt;/blockquote&gt;

They have to do a lot more than that. They&#039;ve got to improve squad AI &lt;i&gt;tenfolds&lt;/i&gt;. They&#039;ve got to keep the enemy AI from rushing up to your face, and the bullet sponging.

And issuing movement commands to your squad from the OTS perspective is just a bad idea all around (and not only because your HEAD tends to block the view of where you&#039;re telling them to go)</description>
		<content:encoded><![CDATA[<blockquote><p>The thing that looks good to me about it is the enhanced physicality of it. It looks like there will be fewer instances of firing at enemies who take it without complaint until they spontaneously die. In other words, it will look more like an actual fight (in theory).</p></blockquote>
<p>They have to do a lot more than that. They&#8217;ve got to improve squad AI <i>tenfolds</i>. They&#8217;ve got to keep the enemy AI from rushing up to your face, and the bullet sponging.</p>
<p>And issuing movement commands to your squad from the OTS perspective is just a bad idea all around (and not only because your HEAD tends to block the view of where you&#8217;re telling them to go)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Erlam</title>
		<link>http://www.rockpapershotgun.com/2009/07/10/mass-effect-2-e3-dev-diary/comment-page-2/#comment-220206</link>
		<dc:creator>Erlam</dc:creator>
		<pubDate>Fri, 10 Jul 2009 23:30:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=14478#comment-220206</guid>
		<description>&quot;To me, the first Mass Effect was an even more simplified version of Knights of the Old Republic ...You join an elite justice-dispensing organisation (Jedi/Spectres) in service of a pan-galactic government (Republic/Council) to stop a former member of said organisation (Malak/Saren) who plans to use old alien technology (that fish-race/Reapers) for universal domination, both utilise a ancient technology (25,000 years/50,000 years) as plot devices.&quot;

Aren&#039;t those also the stories of Starcon 3, the Crystaline Entity of Star Trek (TNG), Master of Orion, Warcraft, etc.

I&#039;m not defending it, I&#039;m just saying this isn&#039;t exactly the only time a plot similar to that has been used. Also, while the plot itself isn&#039;t [i]original[/i], that doesn&#039;t make it [i]bad[/i]. I really enjoyed the way my character interacted with the story, the way the species were all interesting, and just the way the game flowed.

I&#039;m on my 6th or so playthrough, which must mean something. I only made it through Stalker 3 times, and Clear Sky twice. Fallout is twice, but will soon be third.</description>
		<content:encoded><![CDATA[<p>&#8220;To me, the first Mass Effect was an even more simplified version of Knights of the Old Republic &#8230;You join an elite justice-dispensing organisation (Jedi/Spectres) in service of a pan-galactic government (Republic/Council) to stop a former member of said organisation (Malak/Saren) who plans to use old alien technology (that fish-race/Reapers) for universal domination, both utilise a ancient technology (25,000 years/50,000 years) as plot devices.&#8221;</p>
<p>Aren&#8217;t those also the stories of Starcon 3, the Crystaline Entity of Star Trek (TNG), Master of Orion, Warcraft, etc.</p>
<p>I&#8217;m not defending it, I&#8217;m just saying this isn&#8217;t exactly the only time a plot similar to that has been used. Also, while the plot itself isn&#8217;t [i]original[/i], that doesn&#8217;t make it [i]bad[/i]. I really enjoyed the way my character interacted with the story, the way the species were all interesting, and just the way the game flowed.</p>
<p>I&#8217;m on my 6th or so playthrough, which must mean something. I only made it through Stalker 3 times, and Clear Sky twice. Fallout is twice, but will soon be third.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: cjlr</title>
		<link>http://www.rockpapershotgun.com/2009/07/10/mass-effect-2-e3-dev-diary/comment-page-2/#comment-220200</link>
		<dc:creator>cjlr</dc:creator>
		<pubDate>Fri, 10 Jul 2009 23:20:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=14478#comment-220200</guid>
		<description>You bet. I, sir, am an historian!

But seriously, you can&#039;t truly appreciate an art form (whoops, there goes that can of worms) without knowing its history.</description>
		<content:encoded><![CDATA[<p>You bet. I, sir, am an historian!</p>
<p>But seriously, you can&#8217;t truly appreciate an art form (whoops, there goes that can of worms) without knowing its history.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Vinraith</title>
		<link>http://www.rockpapershotgun.com/2009/07/10/mass-effect-2-e3-dev-diary/comment-page-2/#comment-220198</link>
		<dc:creator>Vinraith</dc:creator>
		<pubDate>Fri, 10 Jul 2009 23:09:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=14478#comment-220198</guid>
		<description>Ah Starflight, now there&#039;s a game that ate a considerable portion of my childhood. I&#039;m pleasantly surprised to see that someone born in 1991(!) is aware of it. :)</description>
		<content:encoded><![CDATA[<p>Ah Starflight, now there&#8217;s a game that ate a considerable portion of my childhood. I&#8217;m pleasantly surprised to see that someone born in 1991(!) is aware of it. :)</p>
]]></content:encoded>
	</item>
</channel>
</rss>

<!-- Dynamic page generated in 0.276 seconds. -->
<!-- Cached page generated by WP-Super-Cache on 2009-11-22 07:30:18 -->
