Rock, Paper, Shotgun

Living With First-Person Shooter Disease

Posted by Alec Meer on July 12th, 2009 at 2:49 pm.

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On this day of rest, do spare a thought for those damaged by our hobby of choice:

(Via John Scalzi via BoingBoing)

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57 Comments »

  1. Richard Clayton says:

    After playing Jedi:Outcast a few years ago I felt frustrated that I couldn’t use Force move on things. Particularly grabbing remote controls that were just out of reach. It all seemed so plausible and natural in game.

    I never resorted to walking into walls after playing Portal so maybe I got better? Don’t let me anywhere near Mirror’s Edge!

  2. squidlarkin says:

    Yeah, and during my brief obsession with Black & White it was always infuriating that I couldn’t just grab and uproot any tree I could see.

  3. helloiamstupid says:

    What a rubbish, he has a girl at his place. Must be fake!

  4. kevin says:

    (linkback) Funny or Lame? Living With First-Person Shooter Disease [VOTE] – http://www.pikk.com/80b9b

  5. Lucas says:

    The inventory swapping bit killed me. Cereal, OJ, 9mm, butter knife.

  6. InitiaLiSeD says:

    I’m prone to this disorder, if someone farts near me I turn round and shove them away with near deadly accuracy and am vaugely dissapointed that I’m not covered in bile and having to fend of a horde of rabid half dead.

  7. Minicow says:

    @Vandelay

    Real life firefights often are now mostly between people with assault rifles, which are much easier to lead with than pistols, and strafing doesn’t match the protection cover gives, but in a limited cover environment, strafing is almost absolutely necessary to not die.”

    Yeah, it was referring to military fighting.

    In a close-range fight, of course going prone is useless. You should immediately move for cover. If there is none, just stand and shoot, it’ll be over in a matter of seconds anyway, and jittering around isn’t going to do you any good. Under no circumstances is strafing back and forth in the open a good idea in real life.

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