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	<title>Comments on: A Fool In Morrowind, Day 9 &#8211; The Last Dwarf</title>
	<atom:link href="http://www.rockpapershotgun.com/2009/07/13/a-fool-in-morrowind-day-9-the-last-dwarf/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rockpapershotgun.com/2009/07/13/a-fool-in-morrowind-day-9-the-last-dwarf/</link>
	<description></description>
	<lastBuildDate>Sun, 22 Nov 2009 08:33:20 +0000</lastBuildDate>
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		<title>By: Stefan</title>
		<link>http://www.rockpapershotgun.com/2009/07/13/a-fool-in-morrowind-day-9-the-last-dwarf/comment-page-2/#comment-242105</link>
		<dc:creator>Stefan</dc:creator>
		<pubDate>Thu, 13 Aug 2009 10:54:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=14645#comment-242105</guid>
		<description>I NEED more!

You inspired me to install Morrowind again, and boy, i have so much fun playing it again. Thanks.

So. MORE!</description>
		<content:encoded><![CDATA[<p>I NEED more!</p>
<p>You inspired me to install Morrowind again, and boy, i have so much fun playing it again. Thanks.</p>
<p>So. MORE!</p>
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		<title>By: Tevin</title>
		<link>http://www.rockpapershotgun.com/2009/07/13/a-fool-in-morrowind-day-9-the-last-dwarf/comment-page-2/#comment-233944</link>
		<dc:creator>Tevin</dc:creator>
		<pubDate>Wed, 05 Aug 2009 17:18:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=14645#comment-233944</guid>
		<description>I want more, dammit! 

Where&#039;s Day 10?! I&#039;ve been waiting with baited breath!!

BAITED!</description>
		<content:encoded><![CDATA[<p>I want more, dammit! </p>
<p>Where&#8217;s Day 10?! I&#8217;ve been waiting with baited breath!!</p>
<p>BAITED!</p>
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		<title>By: Turjan</title>
		<link>http://www.rockpapershotgun.com/2009/07/13/a-fool-in-morrowind-day-9-the-last-dwarf/comment-page-2/#comment-230248</link>
		<dc:creator>Turjan</dc:creator>
		<pubDate>Thu, 30 Jul 2009 23:49:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=14645#comment-230248</guid>
		<description>That&#039;s a cool blog series you write there.

Regarding the books, I loved quite a few of them. Reading those books about Almsivi with their differing stories resembled unraveling a murder mystery. It also managed to make the final monster strangely human.

That said, my favorite books don&#039;t have anything to do with the game at all. I think the most fascinating is the &quot;A Dance in Fire&quot; series. Who would have thought that those ridiculous Bosmer are murderous cannibals with a hivemind and the capability of starting the Wild Hunt? This is actually an example where the game itself somewhat fails: in its agenda to make everyone and everything more equal, it polishes off the rough edges. The conflicts that are clearly set up in the books are often not recognizable enough within the game itself.

Other stories, like &quot;Palla&quot; or &quot;Surfeit of Thieves&quot;, are outright creepy. I really like the books, and I wouldn&#039;t want to miss them. Nevertheless, it would have been nice to let the contents of the Morrowind-relevant books better shine through into actual gameplay. Anyway, I love the game despite its warts.</description>
		<content:encoded><![CDATA[<p>That&#8217;s a cool blog series you write there.</p>
<p>Regarding the books, I loved quite a few of them. Reading those books about Almsivi with their differing stories resembled unraveling a murder mystery. It also managed to make the final monster strangely human.</p>
<p>That said, my favorite books don&#8217;t have anything to do with the game at all. I think the most fascinating is the &#8220;A Dance in Fire&#8221; series. Who would have thought that those ridiculous Bosmer are murderous cannibals with a hivemind and the capability of starting the Wild Hunt? This is actually an example where the game itself somewhat fails: in its agenda to make everyone and everything more equal, it polishes off the rough edges. The conflicts that are clearly set up in the books are often not recognizable enough within the game itself.</p>
<p>Other stories, like &#8220;Palla&#8221; or &#8220;Surfeit of Thieves&#8221;, are outright creepy. I really like the books, and I wouldn&#8217;t want to miss them. Nevertheless, it would have been nice to let the contents of the Morrowind-relevant books better shine through into actual gameplay. Anyway, I love the game despite its warts.</p>
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		<title>By: Debi</title>
		<link>http://www.rockpapershotgun.com/2009/07/13/a-fool-in-morrowind-day-9-the-last-dwarf/comment-page-2/#comment-225836</link>
		<dc:creator>Debi</dc:creator>
		<pubDate>Wed, 22 Jul 2009 23:38:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=14645#comment-225836</guid>
		<description>My favorite books were The Lusty Argonian Maid and ABCs for Barbarians. :D</description>
		<content:encoded><![CDATA[<p>My favorite books were The Lusty Argonian Maid and ABCs for Barbarians. :D</p>
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		<title>By: Bassem B.</title>
		<link>http://www.rockpapershotgun.com/2009/07/13/a-fool-in-morrowind-day-9-the-last-dwarf/comment-page-2/#comment-224529</link>
		<dc:creator>Bassem B.</dc:creator>
		<pubDate>Mon, 20 Jul 2009 19:30:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=14645#comment-224529</guid>
		<description>You know, if you were to present all the lore and books of Morrowind in audio format or as quests or cutscenes or whatnot, the game would have to ship on a dozen CDs. All that extra stuff had to be presented *somehow*. All the unnecessary fluff that&#039;s not necessary to the main story - those short erotic stories, or the riddles or recipe books.

That said, I do agree that more could have been incorporated into the gameplay. When I used to play Morrowing I was a book collector. My house - well, my Khajit girlfriend&#039;s house - was strewn with high piles upon piles of books. I didn&#039;t read them all, too many. The actual game got in the way, not to mention something called Real Life. But I felt bad for leaving them unread.

I think I&#039;ll reinstall it. Those mods you mentioned sound promising. Anything that alleviates the unbearably stiff walking and jumping?</description>
		<content:encoded><![CDATA[<p>You know, if you were to present all the lore and books of Morrowind in audio format or as quests or cutscenes or whatnot, the game would have to ship on a dozen CDs. All that extra stuff had to be presented *somehow*. All the unnecessary fluff that&#8217;s not necessary to the main story &#8211; those short erotic stories, or the riddles or recipe books.</p>
<p>That said, I do agree that more could have been incorporated into the gameplay. When I used to play Morrowing I was a book collector. My house &#8211; well, my Khajit girlfriend&#8217;s house &#8211; was strewn with high piles upon piles of books. I didn&#8217;t read them all, too many. The actual game got in the way, not to mention something called Real Life. But I felt bad for leaving them unread.</p>
<p>I think I&#8217;ll reinstall it. Those mods you mentioned sound promising. Anything that alleviates the unbearably stiff walking and jumping?</p>
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		<title>By: SevenToedSquid</title>
		<link>http://www.rockpapershotgun.com/2009/07/13/a-fool-in-morrowind-day-9-the-last-dwarf/comment-page-2/#comment-224408</link>
		<dc:creator>SevenToedSquid</dc:creator>
		<pubDate>Mon, 20 Jul 2009 14:56:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=14645#comment-224408</guid>
		<description>Very good points from our host and several others about in-game lore.  Thinking on it, the only times that I&#039;ve really been interested lore have been playing the Thief series and playing Fallout/2.  This is because each of the games presents the lore in an optional but seamless way.  I didn&#039;t have to crouch outside the door for 5 minutes listening to a conversation in Thief 2, but I did because it dropped interesting hints about the world I was inhabiting.  Fallout was the same - while the main story shoved some amount of lore down your throat, most of it was optional.  In both cases, what caused me to be interested was the seamless presentation of the lore within the games.  It gave these older games a sense of character and immersion that more recent offerings along similar lines have been missing.</description>
		<content:encoded><![CDATA[<p>Very good points from our host and several others about in-game lore.  Thinking on it, the only times that I&#8217;ve really been interested lore have been playing the Thief series and playing Fallout/2.  This is because each of the games presents the lore in an optional but seamless way.  I didn&#8217;t have to crouch outside the door for 5 minutes listening to a conversation in Thief 2, but I did because it dropped interesting hints about the world I was inhabiting.  Fallout was the same &#8211; while the main story shoved some amount of lore down your throat, most of it was optional.  In both cases, what caused me to be interested was the seamless presentation of the lore within the games.  It gave these older games a sense of character and immersion that more recent offerings along similar lines have been missing.</p>
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		<title>By: ChairMaster</title>
		<link>http://www.rockpapershotgun.com/2009/07/13/a-fool-in-morrowind-day-9-the-last-dwarf/comment-page-2/#comment-224260</link>
		<dc:creator>ChairMaster</dc:creator>
		<pubDate>Mon, 20 Jul 2009 09:44:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=14645#comment-224260</guid>
		<description>Morrowind&#039;s story was pretty realistically presented you know, in real life people don&#039;t run around telling you history lessons all day, you gotta read a book. It seems stupid and unimmersive when some NPC decides to tell me something interesting but ultimately entirely useless in the middle of a conversation out of nowhere.</description>
		<content:encoded><![CDATA[<p>Morrowind&#8217;s story was pretty realistically presented you know, in real life people don&#8217;t run around telling you history lessons all day, you gotta read a book. It seems stupid and unimmersive when some NPC decides to tell me something interesting but ultimately entirely useless in the middle of a conversation out of nowhere.</p>
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		<title>By: ChairMaster</title>
		<link>http://www.rockpapershotgun.com/2009/07/13/a-fool-in-morrowind-day-9-the-last-dwarf/comment-page-2/#comment-224259</link>
		<dc:creator>ChairMaster</dc:creator>
		<pubDate>Mon, 20 Jul 2009 09:42:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=14645#comment-224259</guid>
		<description>Morrowind&#039;s story was pretty realistically presented you know. In real life people don&#039;t run around telling you history lessons whenever they meet you, you have to go read a book or something like that.</description>
		<content:encoded><![CDATA[<p>Morrowind&#8217;s story was pretty realistically presented you know. In real life people don&#8217;t run around telling you history lessons whenever they meet you, you have to go read a book or something like that.</p>
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		<title>By: jeremy</title>
		<link>http://www.rockpapershotgun.com/2009/07/13/a-fool-in-morrowind-day-9-the-last-dwarf/comment-page-2/#comment-223838</link>
		<dc:creator>jeremy</dc:creator>
		<pubDate>Sun, 19 Jul 2009 08:53:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=14645#comment-223838</guid>
		<description>&quot;what would be a good in-game presentation for the 36 Sermons of Vivec?&quot;

i have not played morrowind, where i just assume this is from, but couldn&#039;t there be a preacher or what have you in a chapel reading these 36 sermons aloud?  your character could enter from time to time and hear as much as they want.  i mean, if it&#039;s so important.

i think all people want is more of this stuff to be acted out in some way.</description>
		<content:encoded><![CDATA[<p>&#8220;what would be a good in-game presentation for the 36 Sermons of Vivec?&#8221;</p>
<p>i have not played morrowind, where i just assume this is from, but couldn&#8217;t there be a preacher or what have you in a chapel reading these 36 sermons aloud?  your character could enter from time to time and hear as much as they want.  i mean, if it&#8217;s so important.</p>
<p>i think all people want is more of this stuff to be acted out in some way.</p>
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		<title>By: Testicular Torsion</title>
		<link>http://www.rockpapershotgun.com/2009/07/13/a-fool-in-morrowind-day-9-the-last-dwarf/comment-page-2/#comment-223570</link>
		<dc:creator>Testicular Torsion</dc:creator>
		<pubDate>Sat, 18 Jul 2009 06:26:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=14645#comment-223570</guid>
		<description>Two points:

1) For those who complain about the presentation: Rumor has it there&#039;s this thing called the INTERWEBTUBES where you can find all of the Elder Scrolls books in much nicer-to-read formats.

2) If it&#039;s a sin to be mixing large blocks of text and gameplay, then we&#039;re going to have to put a bunch of old classics out of their misery. Planescape: Torment, the Marathon series, Fallout 1 &amp; 2, all interactive fiction everywhere... shoot &#039;em in the head and sell the corpses to the knackers.

Fact is, there&#039;s only so much detail that can be conveyed through the &quot;game&quot; part of the medium -- what would be a good in-game presentation for the 36 Sermons of Vivec? Oy. And even if you&#039;re not the sort of person who enjoys mixing their gaming and reading experiences -- fair enough -- you&#039;ve got to admire the effort and craftsmanship that went into creating such a huge volume of interesting backstory to fill the bookshelves and nightstands of the world. That&#039;s some serious attention to detail.</description>
		<content:encoded><![CDATA[<p>Two points:</p>
<p>1) For those who complain about the presentation: Rumor has it there&#8217;s this thing called the INTERWEBTUBES where you can find all of the Elder Scrolls books in much nicer-to-read formats.</p>
<p>2) If it&#8217;s a sin to be mixing large blocks of text and gameplay, then we&#8217;re going to have to put a bunch of old classics out of their misery. Planescape: Torment, the Marathon series, Fallout 1 &amp; 2, all interactive fiction everywhere&#8230; shoot &#8216;em in the head and sell the corpses to the knackers.</p>
<p>Fact is, there&#8217;s only so much detail that can be conveyed through the &#8220;game&#8221; part of the medium &#8212; what would be a good in-game presentation for the 36 Sermons of Vivec? Oy. And even if you&#8217;re not the sort of person who enjoys mixing their gaming and reading experiences &#8212; fair enough &#8212; you&#8217;ve got to admire the effort and craftsmanship that went into creating such a huge volume of interesting backstory to fill the bookshelves and nightstands of the world. That&#8217;s some serious attention to detail.</p>
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		<title>By: Aharon</title>
		<link>http://www.rockpapershotgun.com/2009/07/13/a-fool-in-morrowind-day-9-the-last-dwarf/comment-page-2/#comment-222262</link>
		<dc:creator>Aharon</dc:creator>
		<pubDate>Wed, 15 Jul 2009 16:41:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=14645#comment-222262</guid>
		<description>Yes, clearly Pre-War Books are special because of their condition. That&#039;s why the Brotherhood wants them. But if they were all filled with information, then that&#039;d limit the quest to a very small number of books to turn in, making it a true, endable quest. Which, frankly, I have no problem with. But it was Bethesda&#039;s plan to have it be one of those unending quests like &quot;find this dude some scrap metal,&quot; etc. 

I agree there could have been some compelling short bits about the Fallout future, but I guess Beth figured &quot;hell, they have a pretty solid set of canon events, we better not screw with it too much.&quot; Or they just figured terminals were the best way to transfer any narrative they wanted. I had no trouble reading everything off of terminals, though to be honest, having working computer terminals for so long is as infeasible as having readable books after so long.</description>
		<content:encoded><![CDATA[<p>Yes, clearly Pre-War Books are special because of their condition. That&#8217;s why the Brotherhood wants them. But if they were all filled with information, then that&#8217;d limit the quest to a very small number of books to turn in, making it a true, endable quest. Which, frankly, I have no problem with. But it was Bethesda&#8217;s plan to have it be one of those unending quests like &#8220;find this dude some scrap metal,&#8221; etc. </p>
<p>I agree there could have been some compelling short bits about the Fallout future, but I guess Beth figured &#8220;hell, they have a pretty solid set of canon events, we better not screw with it too much.&#8221; Or they just figured terminals were the best way to transfer any narrative they wanted. I had no trouble reading everything off of terminals, though to be honest, having working computer terminals for so long is as infeasible as having readable books after so long.</p>
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		<title>By: JuJuCam</title>
		<link>http://www.rockpapershotgun.com/2009/07/13/a-fool-in-morrowind-day-9-the-last-dwarf/comment-page-2/#comment-222198</link>
		<dc:creator>JuJuCam</dc:creator>
		<pubDate>Wed, 15 Jul 2009 14:51:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=14645#comment-222198</guid>
		<description>I think books stored in a dry, cool environment untouched by much of anything would last a surprisingly long time. Surely at least a title more compelling than &quot;Pre-war book&quot; would be evident. Come on, Blamco Mac and Cheese and the Declaration of Independence survives but... nothing else?</description>
		<content:encoded><![CDATA[<p>I think books stored in a dry, cool environment untouched by much of anything would last a surprisingly long time. Surely at least a title more compelling than &#8220;Pre-war book&#8221; would be evident. Come on, Blamco Mac and Cheese and the Declaration of Independence survives but&#8230; nothing else?</p>
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