<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: ASCIIpOrtal: Soooon&#8230;</title>
	<atom:link href="http://www.rockpapershotgun.com/2009/07/13/ascii-portal-soooon/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rockpapershotgun.com/2009/07/13/ascii-portal-soooon/</link>
	<description></description>
	<lastBuildDate>Sun, 22 Nov 2009 02:55:20 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8.6</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: Tei</title>
		<link>http://www.rockpapershotgun.com/2009/07/13/ascii-portal-soooon/comment-page-1/#comment-291848</link>
		<dc:creator>Tei</dc:creator>
		<pubDate>Tue, 22 Sep 2009 17:29:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=14673#comment-291848</guid>
		<description>Hello slashdot guys!.

FEAR ME, SINCE I HAVE 5 MOD POINTS! ...ahahahaha HAHAHAHA HAAA HHAAAAA HAAAAaa  /evil laught</description>
		<content:encoded><![CDATA[<p>Hello slashdot guys!.</p>
<p>FEAR ME, SINCE I HAVE 5 MOD POINTS! &#8230;ahahahaha HAHAHAHA HAAA HHAAAAA HAAAAaa  /evil laught</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Chris Ronk</title>
		<link>http://www.rockpapershotgun.com/2009/07/13/ascii-portal-soooon/comment-page-1/#comment-223101</link>
		<dc:creator>Chris Ronk</dc:creator>
		<pubDate>Fri, 17 Jul 2009 04:32:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=14673#comment-223101</guid>
		<description>seriously cool. Geeky, but cool.</description>
		<content:encoded><![CDATA[<p>seriously cool. Geeky, but cool.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Lamont Cranston</title>
		<link>http://www.rockpapershotgun.com/2009/07/13/ascii-portal-soooon/comment-page-1/#comment-222519</link>
		<dc:creator>Lamont Cranston</dc:creator>
		<pubDate>Thu, 16 Jul 2009 02:30:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=14673#comment-222519</guid>
		<description>&quot;samwyse says:Give us the options to use the Nethack characters! @ for the player, -+&#124; for the walls, etc.&quot; &lt;b&gt;That would be EPIC! I look forward to new ASCII games! Please Please Please use the &quot;vi&quot; controls like NetHack - that way I can say that it is educational......&lt;/b&gt;</description>
		<content:encoded><![CDATA[<p>&#8220;samwyse says:Give us the options to use the Nethack characters! @ for the player, -+| for the walls, etc.&#8221; <b>That would be EPIC! I look forward to new ASCII games! Please Please Please use the &#8220;vi&#8221; controls like NetHack &#8211; that way I can say that it is educational&#8230;&#8230;</b></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: samwyse</title>
		<link>http://www.rockpapershotgun.com/2009/07/13/ascii-portal-soooon/comment-page-1/#comment-222511</link>
		<dc:creator>samwyse</dc:creator>
		<pubDate>Thu, 16 Jul 2009 01:44:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=14673#comment-222511</guid>
		<description>Give us the options to use the Nethack characters!  @ for the player, -+&#124; for the walls, etc.</description>
		<content:encoded><![CDATA[<p>Give us the options to use the Nethack characters!  @ for the player, -+| for the walls, etc.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Arreis</title>
		<link>http://www.rockpapershotgun.com/2009/07/13/ascii-portal-soooon/comment-page-1/#comment-222499</link>
		<dc:creator>Arreis</dc:creator>
		<pubDate>Thu, 16 Jul 2009 01:08:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=14673#comment-222499</guid>
		<description>Two words: Epic Masterpiece.
You are a master, man. Really.</description>
		<content:encoded><![CDATA[<p>Two words: Epic Masterpiece.<br />
You are a master, man. Really.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: dicknose</title>
		<link>http://www.rockpapershotgun.com/2009/07/13/ascii-portal-soooon/comment-page-1/#comment-222361</link>
		<dc:creator>dicknose</dc:creator>
		<pubDate>Wed, 15 Jul 2009 19:10:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=14673#comment-222361</guid>
		<description>The BBC Micro could easily handle it Cymon.  Also, look up some of the recent demos by Booze Design on YouTube to see what the C64 can really do.</description>
		<content:encoded><![CDATA[<p>The BBC Micro could easily handle it Cymon.  Also, look up some of the recent demos by Booze Design on YouTube to see what the C64 can really do.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: rocky</title>
		<link>http://www.rockpapershotgun.com/2009/07/13/ascii-portal-soooon/comment-page-1/#comment-222269</link>
		<dc:creator>rocky</dc:creator>
		<pubDate>Wed, 15 Jul 2009 16:52:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=14673#comment-222269</guid>
		<description>Needs 100% more GLaDOS.</description>
		<content:encoded><![CDATA[<p>Needs 100% more GLaDOS.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Chris McCall</title>
		<link>http://www.rockpapershotgun.com/2009/07/13/ascii-portal-soooon/comment-page-1/#comment-222233</link>
		<dc:creator>Chris McCall</dc:creator>
		<pubDate>Wed, 15 Jul 2009 15:42:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=14673#comment-222233</guid>
		<description>Every single game should be prototyped in ASCII before a single byte of content is produced in DirectX.

Cymon, do you plan on releasing an ASCII sidescroller SDK, so that we can make our own ASCII games?</description>
		<content:encoded><![CDATA[<p>Every single game should be prototyped in ASCII before a single byte of content is produced in DirectX.</p>
<p>Cymon, do you plan on releasing an ASCII sidescroller SDK, so that we can make our own ASCII games?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Cymon</title>
		<link>http://www.rockpapershotgun.com/2009/07/13/ascii-portal-soooon/comment-page-1/#comment-222205</link>
		<dc:creator>Cymon</dc:creator>
		<pubDate>Wed, 15 Jul 2009 14:58:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=14673#comment-222205</guid>
		<description>It&#039;s me. The creator of that game. No really.

Wow, thanks for the response. It&#039;s been overwhelming, really. I&#039;ve done a ton of silly little games before ASCIIpOrtal and when it started that&#039;s all ASCIIpOrtal was, just a silly little game. However, like with everything I do, I probably put a little more into this than I should have. But once I set my mind to making this happen it was like a bug in my brain and I&#039;ve got to get it out.

The math involved in this isn&#039;t really that difficult. Linear algebra really. Find the slope, make a linear equation, if greater than, draw, if less than, no draw. I suspect this could actually run on the hardware of &quot;back in the day&quot;. I don&#039;t know if it&#039;ll go as far back as a BBC Micro or C64, but maybe a 386 could have handled this. Then again, what seems trivial now...

And, yes, it&#039;s not technically ASCII, it&#039;s ANSI, but that just wasn&#039;t as catchy.

I may or may not be back here, I don&#039;t frequent RPS, but I&#039;ll defiantly be on the forums on my site and the comments too.</description>
		<content:encoded><![CDATA[<p>It&#8217;s me. The creator of that game. No really.</p>
<p>Wow, thanks for the response. It&#8217;s been overwhelming, really. I&#8217;ve done a ton of silly little games before ASCIIpOrtal and when it started that&#8217;s all ASCIIpOrtal was, just a silly little game. However, like with everything I do, I probably put a little more into this than I should have. But once I set my mind to making this happen it was like a bug in my brain and I&#8217;ve got to get it out.</p>
<p>The math involved in this isn&#8217;t really that difficult. Linear algebra really. Find the slope, make a linear equation, if greater than, draw, if less than, no draw. I suspect this could actually run on the hardware of &#8220;back in the day&#8221;. I don&#8217;t know if it&#8217;ll go as far back as a BBC Micro or C64, but maybe a 386 could have handled this. Then again, what seems trivial now&#8230;</p>
<p>And, yes, it&#8217;s not technically ASCII, it&#8217;s ANSI, but that just wasn&#8217;t as catchy.</p>
<p>I may or may not be back here, I don&#8217;t frequent RPS, but I&#8217;ll defiantly be on the forums on my site and the comments too.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jay</title>
		<link>http://www.rockpapershotgun.com/2009/07/13/ascii-portal-soooon/comment-page-1/#comment-222171</link>
		<dc:creator>Jay</dc:creator>
		<pubDate>Wed, 15 Jul 2009 13:52:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=14673#comment-222171</guid>
		<description>Just because it&#039;s ASCII doesn&#039;t mean it could be easily done on an 8-bit machine.

There&#039;s some serious math going on to get those effects going. It&#039;s trivial today, but doing that sort of math in real-time back in the day would&#039;ve been pretty slow.</description>
		<content:encoded><![CDATA[<p>Just because it&#8217;s ASCII doesn&#8217;t mean it could be easily done on an 8-bit machine.</p>
<p>There&#8217;s some serious math going on to get those effects going. It&#8217;s trivial today, but doing that sort of math in real-time back in the day would&#8217;ve been pretty slow.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Alanmusician</title>
		<link>http://www.rockpapershotgun.com/2009/07/13/ascii-portal-soooon/comment-page-1/#comment-222164</link>
		<dc:creator>Alanmusician</dc:creator>
		<pubDate>Wed, 15 Jul 2009 13:39:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=14673#comment-222164</guid>
		<description>Reminds me of ZZT. Man, I spent so many hours on that, SuperZZT, and a clone that had a French name, but I can&#039;t remember it.</description>
		<content:encoded><![CDATA[<p>Reminds me of ZZT. Man, I spent so many hours on that, SuperZZT, and a clone that had a French name, but I can&#8217;t remember it.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: King Bidgood</title>
		<link>http://www.rockpapershotgun.com/2009/07/13/ascii-portal-soooon/comment-page-1/#comment-222154</link>
		<dc:creator>King Bidgood</dc:creator>
		<pubDate>Wed, 15 Jul 2009 13:23:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=14673#comment-222154</guid>
		<description>Looks like ANSI graphics to me.</description>
		<content:encoded><![CDATA[<p>Looks like ANSI graphics to me.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

<!-- Dynamic page generated in 0.206 seconds. -->
<!-- Cached page generated by WP-Super-Cache on 2009-11-22 03:25:28 -->
