<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Wot I Think: Time Gentlemen, Please</title>
	<atom:link href="http://www.rockpapershotgun.com/2009/07/14/wot-i-think-time-gentlemen-please/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rockpapershotgun.com/2009/07/14/wot-i-think-time-gentlemen-please/</link>
	<description></description>
	<lastBuildDate>Sun, 22 Nov 2009 18:18:04 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8.6</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: Krupo</title>
		<link>http://www.rockpapershotgun.com/2009/07/14/wot-i-think-time-gentlemen-please/comment-page-1/#comment-256861</link>
		<dc:creator>Krupo</dc:creator>
		<pubDate>Wed, 26 Aug 2009 03:59:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=14604#comment-256861</guid>
		<description>I love the developer commentary... on the review. More please.</description>
		<content:encoded><![CDATA[<p>I love the developer commentary&#8230; on the review. More please.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Alex</title>
		<link>http://www.rockpapershotgun.com/2009/07/14/wot-i-think-time-gentlemen-please/comment-page-1/#comment-223778</link>
		<dc:creator>Alex</dc:creator>
		<pubDate>Sun, 19 Jul 2009 00:56:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=14604#comment-223778</guid>
		<description>Nazi Dinosaurs? They must have been watching too much Star Trek: Voyager.


Or Star Trek: Enterprise.</description>
		<content:encoded><![CDATA[<p>Nazi Dinosaurs? They must have been watching too much Star Trek: Voyager.</p>
<p>Or Star Trek: Enterprise.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Owen</title>
		<link>http://www.rockpapershotgun.com/2009/07/14/wot-i-think-time-gentlemen-please/comment-page-1/#comment-222723</link>
		<dc:creator>Owen</dc:creator>
		<pubDate>Thu, 16 Jul 2009 15:45:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=14604#comment-222723</guid>
		<description>I was tossing up (steady!) whether to get the remade Escapae from Monkey Island.  This has made the descision for me.  Guybrush Threepwood, here I come!  

Heh, only kidding.  I&#039;ll buy this when I get home tonight.  Good luck to you guys.</description>
		<content:encoded><![CDATA[<p>I was tossing up (steady!) whether to get the remade Escapae from Monkey Island.  This has made the descision for me.  Guybrush Threepwood, here I come!  </p>
<p>Heh, only kidding.  I&#8217;ll buy this when I get home tonight.  Good luck to you guys.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: pilouuuu</title>
		<link>http://www.rockpapershotgun.com/2009/07/14/wot-i-think-time-gentlemen-please/comment-page-1/#comment-222538</link>
		<dc:creator>pilouuuu</dc:creator>
		<pubDate>Thu, 16 Jul 2009 03:59:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=14604#comment-222538</guid>
		<description>Mmm has anyone played Telltale&#039;s Strong Bad adventures? I played the demo and simply couldn&#039;t stand or understand the humour. Is that supposed to be 21st century humour? How does is compare to this game in terms of humour?

I agree that Lucasarts were a bit subversive in their time, and that they never been laugh out funny most of the time, but really like dark comedies... Serious and adult, but humorous at the same time. But the real star of classic games are its characters.

What I would like is more professional comedy writers working in adventure games, now that the genre seems to come back to life.</description>
		<content:encoded><![CDATA[<p>Mmm has anyone played Telltale&#8217;s Strong Bad adventures? I played the demo and simply couldn&#8217;t stand or understand the humour. Is that supposed to be 21st century humour? How does is compare to this game in terms of humour?</p>
<p>I agree that Lucasarts were a bit subversive in their time, and that they never been laugh out funny most of the time, but really like dark comedies&#8230; Serious and adult, but humorous at the same time. But the real star of classic games are its characters.</p>
<p>What I would like is more professional comedy writers working in adventure games, now that the genre seems to come back to life.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: drygear</title>
		<link>http://www.rockpapershotgun.com/2009/07/14/wot-i-think-time-gentlemen-please/comment-page-1/#comment-222518</link>
		<dc:creator>drygear</dc:creator>
		<pubDate>Thu, 16 Jul 2009 02:29:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=14604#comment-222518</guid>
		<description>I agree with Angel Dust that the character-based humor was the best part, and enjoyed the relationship between Dan and Ben. I think the humor is good overall still, or at least better than any other AGS game I&#039;ve played.</description>
		<content:encoded><![CDATA[<p>I agree with Angel Dust that the character-based humor was the best part, and enjoyed the relationship between Dan and Ben. I think the humor is good overall still, or at least better than any other AGS game I&#8217;ve played.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ted</title>
		<link>http://www.rockpapershotgun.com/2009/07/14/wot-i-think-time-gentlemen-please/comment-page-1/#comment-222473</link>
		<dc:creator>Ted</dc:creator>
		<pubDate>Wed, 15 Jul 2009 23:49:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=14604#comment-222473</guid>
		<description>The next Zombie Cow game should have someone shooting that whiny douche Kevin Smith in the cock.  I think all of us except his tiny hardcore fanbase could unite behind that.</description>
		<content:encoded><![CDATA[<p>The next Zombie Cow game should have someone shooting that whiny douche Kevin Smith in the cock.  I think all of us except his tiny hardcore fanbase could unite behind that.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Switchbreak</title>
		<link>http://www.rockpapershotgun.com/2009/07/14/wot-i-think-time-gentlemen-please/comment-page-1/#comment-222208</link>
		<dc:creator>Switchbreak</dc:creator>
		<pubDate>Wed, 15 Jul 2009 15:05:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=14604#comment-222208</guid>
		<description>I think what you see as the rise of subversive humor since the 90s is more an evolution of your own tastes than an actual change in general pop culture. After all, George Carlin had been out there doing his thing since the 70s and when Sam &amp; Max was first released in the early 90s Bill Hicks was just coming in to popularity as a comedian and &quot;Clerks&quot; was turning Kevin Smith into an indie film icon.</description>
		<content:encoded><![CDATA[<p>I think what you see as the rise of subversive humor since the 90s is more an evolution of your own tastes than an actual change in general pop culture. After all, George Carlin had been out there doing his thing since the 70s and when Sam &amp; Max was first released in the early 90s Bill Hicks was just coming in to popularity as a comedian and &#8220;Clerks&#8221; was turning Kevin Smith into an indie film icon.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Angel Dust</title>
		<link>http://www.rockpapershotgun.com/2009/07/14/wot-i-think-time-gentlemen-please/comment-page-1/#comment-222090</link>
		<dc:creator>Angel Dust</dc:creator>
		<pubDate>Wed, 15 Jul 2009 11:25:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=14604#comment-222090</guid>
		<description>I very much enjoyed &lt;i&gt;Time Gentlemen, Please!&lt;/i&gt; but I found the humor to be by far it&#039;s weakest aspect. That&#039;s not to say that it doesn&#039;t have more than a couple of funny parts, the intro recap was brilliant, but there was a bit too much of crudeness for crudenesses sake and the same &#039;adventure game LOL&#039; jokes that AGS games have been making for &lt;i&gt;years&lt;/i&gt;.  Note I never found the old classics [i]that[/i] funny either but the reason I loved em, and why a quite like this little gem too, was the likeable characters. The relationship between Ben and Dan is really well developed and leads to the best laughs. Character based humour is often the trickiest to pull off and it&#039;s the kind of humour that stands the test of time.

What I found to be far and away this games strongest point was the puzzles; it seems that modern adventure games, both amateur and professional, have forgotten that the puzzles should be part of the fun and not merely obstacles inserted into the narrative so that it can be called a game. &lt;i&gt;Time Gentlemen, Please!&lt;/i&gt; had the kind of puzzles that had you grinning from ear to ear at the absurdity and cleverness of the solutions. The last section is one of the greatest &#039;one-room&#039; puzzle sequences I&#039;ve ever played.</description>
		<content:encoded><![CDATA[<p>I very much enjoyed <i>Time Gentlemen, Please!</i> but I found the humor to be by far it&#8217;s weakest aspect. That&#8217;s not to say that it doesn&#8217;t have more than a couple of funny parts, the intro recap was brilliant, but there was a bit too much of crudeness for crudenesses sake and the same &#8216;adventure game LOL&#8217; jokes that AGS games have been making for <i>years</i>.  Note I never found the old classics [i]that[/i] funny either but the reason I loved em, and why a quite like this little gem too, was the likeable characters. The relationship between Ben and Dan is really well developed and leads to the best laughs. Character based humour is often the trickiest to pull off and it&#8217;s the kind of humour that stands the test of time.</p>
<p>What I found to be far and away this games strongest point was the puzzles; it seems that modern adventure games, both amateur and professional, have forgotten that the puzzles should be part of the fun and not merely obstacles inserted into the narrative so that it can be called a game. <i>Time Gentlemen, Please!</i> had the kind of puzzles that had you grinning from ear to ear at the absurdity and cleverness of the solutions. The last section is one of the greatest &#8216;one-room&#8217; puzzle sequences I&#8217;ve ever played.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: LionsPhil</title>
		<link>http://www.rockpapershotgun.com/2009/07/14/wot-i-think-time-gentlemen-please/comment-page-1/#comment-222053</link>
		<dc:creator>LionsPhil</dc:creator>
		<pubDate>Wed, 15 Jul 2009 10:16:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=14604#comment-222053</guid>
		<description>Someone has a retro axe to grind. &lt;em&gt;How&lt;/em&gt; many paragraphs do you need to spend on that? It&#039;s the longest unbroken run of text in the article!</description>
		<content:encoded><![CDATA[<p>Someone has a retro axe to grind. <em>How</em> many paragraphs do you need to spend on that? It&#8217;s the longest unbroken run of text in the article!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Pod</title>
		<link>http://www.rockpapershotgun.com/2009/07/14/wot-i-think-time-gentlemen-please/comment-page-1/#comment-222011</link>
		<dc:creator>Pod</dc:creator>
		<pubDate>Wed, 15 Jul 2009 09:03:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=14604#comment-222011</guid>
		<description>AGS doesn&#039;t seem to have progressed any further than when I last used it, 7 years ago.

Can different characters walk at the same time yet?</description>
		<content:encoded><![CDATA[<p>AGS doesn&#8217;t seem to have progressed any further than when I last used it, 7 years ago.</p>
<p>Can different characters walk at the same time yet?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: drygear</title>
		<link>http://www.rockpapershotgun.com/2009/07/14/wot-i-think-time-gentlemen-please/comment-page-1/#comment-222010</link>
		<dc:creator>drygear</dc:creator>
		<pubDate>Wed, 15 Jul 2009 09:00:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=14604#comment-222010</guid>
		<description>I just finished this yesterday. John Walker somewhere said to go and play it right away, so I decided to finally play BTDT which I have been aware of but didn&#039;t expect to be nearly as good as it turned out. 

I like all the improvements to BTDT, like the graphics and sound effects. The swooshing sound when switching actions and the sound when you move the cursor over something you can interact with don&#039;t seem like they would be a big deal but they add a lot. 
Even though TGP was definitely a better game in some ways I had more fun with BTDT. BTDT felt more carefree, and I had a lot of fun trying all the items on each other to see the different responses, which I didn&#039;t as much in the sequel, and I don&#039;t know if it&#039;s because there were a lot more items, the items were less interesting (I liked using everything with the bible in the first game), or there weren&#039;t as many funny descriptions for using everything on everything else.</description>
		<content:encoded><![CDATA[<p>I just finished this yesterday. John Walker somewhere said to go and play it right away, so I decided to finally play BTDT which I have been aware of but didn&#8217;t expect to be nearly as good as it turned out. </p>
<p>I like all the improvements to BTDT, like the graphics and sound effects. The swooshing sound when switching actions and the sound when you move the cursor over something you can interact with don&#8217;t seem like they would be a big deal but they add a lot.<br />
Even though TGP was definitely a better game in some ways I had more fun with BTDT. BTDT felt more carefree, and I had a lot of fun trying all the items on each other to see the different responses, which I didn&#8217;t as much in the sequel, and I don&#8217;t know if it&#8217;s because there were a lot more items, the items were less interesting (I liked using everything with the bible in the first game), or there weren&#8217;t as many funny descriptions for using everything on everything else.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: MD</title>
		<link>http://www.rockpapershotgun.com/2009/07/14/wot-i-think-time-gentlemen-please/comment-page-1/#comment-221962</link>
		<dc:creator>MD</dc:creator>
		<pubDate>Wed, 15 Jul 2009 06:39:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=14604#comment-221962</guid>
		<description>Yeah, I haven&#039;t yet seen the cock-shooting joke in question, but if it isn&#039;t funny it must be poorly executed. The premise is sound.</description>
		<content:encoded><![CDATA[<p>Yeah, I haven&#8217;t yet seen the cock-shooting joke in question, but if it isn&#8217;t funny it must be poorly executed. The premise is sound.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

<!-- Dynamic page generated in 0.172 seconds. -->
<!-- Cached page generated by WP-Super-Cache on 2009-11-22 18:36:19 -->
