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	<title>Comments on: Develop &#8216;09: VG247 Vs Mr Jones On APB</title>
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	<link>http://www.rockpapershotgun.com/2009/07/16/develop-09-vg247-vs-mr-jones-on-apb/</link>
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		<title>By: Eisenhorne</title>
		<link>http://www.rockpapershotgun.com/2009/07/16/develop-09-vg247-vs-mr-jones-on-apb/comment-page-1/#comment-224360</link>
		<dc:creator>Eisenhorne</dc:creator>
		<pubDate>Mon, 20 Jul 2009 13:12:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=14852#comment-224360</guid>
		<description>They can run multiple instances of &quot;100 man servers&quot; on one physical box to justify the cost especially if the &quot;server&quot; is your competed and their server is only doing matchmaking and item management.  This would justify their pricing model.  Beware - your computer may be acting as a server for them.</description>
		<content:encoded><![CDATA[<p>They can run multiple instances of &#8220;100 man servers&#8221; on one physical box to justify the cost especially if the &#8220;server&#8221; is your competed and their server is only doing matchmaking and item management.  This would justify their pricing model.  Beware &#8211; your computer may be acting as a server for them.</p>
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		<title>By: DMJ</title>
		<link>http://www.rockpapershotgun.com/2009/07/16/develop-09-vg247-vs-mr-jones-on-apb/comment-page-1/#comment-223867</link>
		<dc:creator>DMJ</dc:creator>
		<pubDate>Sun, 19 Jul 2009 11:29:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=14852#comment-223867</guid>
		<description>For some reason I can&#039;t remember why my excite-O-meter tops out whenever I hear of APB. But it does.</description>
		<content:encoded><![CDATA[<p>For some reason I can&#8217;t remember why my excite-O-meter tops out whenever I hear of APB. But it does.</p>
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	<item>
		<title>By: Andy</title>
		<link>http://www.rockpapershotgun.com/2009/07/16/develop-09-vg247-vs-mr-jones-on-apb/comment-page-1/#comment-223746</link>
		<dc:creator>Andy</dc:creator>
		<pubDate>Sat, 18 Jul 2009 21:36:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=14852#comment-223746</guid>
		<description>Interesting game, but whats this about virtual ta-tas not being the same again?</description>
		<content:encoded><![CDATA[<p>Interesting game, but whats this about virtual ta-tas not being the same again?</p>
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	<item>
		<title>By: Jetsetlemming</title>
		<link>http://www.rockpapershotgun.com/2009/07/16/develop-09-vg247-vs-mr-jones-on-apb/comment-page-1/#comment-223640</link>
		<dc:creator>Jetsetlemming</dc:creator>
		<pubDate>Sat, 18 Jul 2009 13:09:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=14852#comment-223640</guid>
		<description>million plus initial players expected, but 100 man servers? How are you supposed to pick out individual cities for that &quot;Oh, the cops are ruling this town, lets go back it up&quot; thing with 10k servers? And more, they expect the population to just grow from there. 
The game sounds really interesting, and I plan on buying it so far, but I&#039;m not sold on the server thing yet.</description>
		<content:encoded><![CDATA[<p>million plus initial players expected, but 100 man servers? How are you supposed to pick out individual cities for that &#8220;Oh, the cops are ruling this town, lets go back it up&#8221; thing with 10k servers? And more, they expect the population to just grow from there.<br />
The game sounds really interesting, and I plan on buying it so far, but I&#8217;m not sold on the server thing yet.</p>
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		<title>By: Bluto</title>
		<link>http://www.rockpapershotgun.com/2009/07/16/develop-09-vg247-vs-mr-jones-on-apb/comment-page-1/#comment-223605</link>
		<dc:creator>Bluto</dc:creator>
		<pubDate>Sat, 18 Jul 2009 10:43:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=14852#comment-223605</guid>
		<description>Zoiks! erm... APB even :-/</description>
		<content:encoded><![CDATA[<p>Zoiks! erm&#8230; APB even :-/</p>
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	<item>
		<title>By: Bluto</title>
		<link>http://www.rockpapershotgun.com/2009/07/16/develop-09-vg247-vs-mr-jones-on-apb/comment-page-1/#comment-223603</link>
		<dc:creator>Bluto</dc:creator>
		<pubDate>Sat, 18 Jul 2009 10:42:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=14852#comment-223603</guid>
		<description>Sounds like sound chap, I&#039;m really looking forward to ABP - I just hope that on 100 man servers there will be room* for the casual gamer (me) to drop in only a couple of times a week, I don&#039;t really have the time to for more than a couple of hours a week...

* I mean, I hope the hardcore won&#039;t be terrifically annoyed that one of the characters on a size limited server is only on a couple of hours a week...</description>
		<content:encoded><![CDATA[<p>Sounds like sound chap, I&#8217;m really looking forward to ABP &#8211; I just hope that on 100 man servers there will be room* for the casual gamer (me) to drop in only a couple of times a week, I don&#8217;t really have the time to for more than a couple of hours a week&#8230;</p>
<p>* I mean, I hope the hardcore won&#8217;t be terrifically annoyed that one of the characters on a size limited server is only on a couple of hours a week&#8230;</p>
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		<title>By: Lewis</title>
		<link>http://www.rockpapershotgun.com/2009/07/16/develop-09-vg247-vs-mr-jones-on-apb/comment-page-1/#comment-222945</link>
		<dc:creator>Lewis</dc:creator>
		<pubDate>Thu, 16 Jul 2009 21:42:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=14852#comment-222945</guid>
		<description>Man, those boob physics were awesome.

I heard some idiot did a hastily (un)prepared rant about some games-journalism buzzword too. What the fuck was that all about?</description>
		<content:encoded><![CDATA[<p>Man, those boob physics were awesome.</p>
<p>I heard some idiot did a hastily (un)prepared rant about some games-journalism buzzword too. What the fuck was that all about?</p>
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	<item>
		<title>By: Noc</title>
		<link>http://www.rockpapershotgun.com/2009/07/16/develop-09-vg247-vs-mr-jones-on-apb/comment-page-1/#comment-222884</link>
		<dc:creator>Noc</dc:creator>
		<pubDate>Thu, 16 Jul 2009 20:11:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=14852#comment-222884</guid>
		<description>I am gratified to see a &quot;developer interview&quot; video that is actually an interview with a developer rather than a bunch of guys standing around spouting back-of-the-box points between segments of trailer footage.</description>
		<content:encoded><![CDATA[<p>I am gratified to see a &#8220;developer interview&#8221; video that is actually an interview with a developer rather than a bunch of guys standing around spouting back-of-the-box points between segments of trailer footage.</p>
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	<item>
		<title>By: Broken Tooth Koi</title>
		<link>http://www.rockpapershotgun.com/2009/07/16/develop-09-vg247-vs-mr-jones-on-apb/comment-page-1/#comment-222867</link>
		<dc:creator>Broken Tooth Koi</dc:creator>
		<pubDate>Thu, 16 Jul 2009 19:43:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=14852#comment-222867</guid>
		<description>There&#039;s no point to a turf war on shifting sands.</description>
		<content:encoded><![CDATA[<p>There&#8217;s no point to a turf war on shifting sands.</p>
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		<title>By: little grilly</title>
		<link>http://www.rockpapershotgun.com/2009/07/16/develop-09-vg247-vs-mr-jones-on-apb/comment-page-1/#comment-222853</link>
		<dc:creator>little grilly</dc:creator>
		<pubDate>Thu, 16 Jul 2009 19:23:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=14852#comment-222853</guid>
		<description>is this the online necromunda game we&#039;ve all been waiting for?</description>
		<content:encoded><![CDATA[<p>is this the online necromunda game we&#8217;ve all been waiting for?</p>
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		<title>By: Motherpuncher</title>
		<link>http://www.rockpapershotgun.com/2009/07/16/develop-09-vg247-vs-mr-jones-on-apb/comment-page-1/#comment-222806</link>
		<dc:creator>Motherpuncher</dc:creator>
		<pubDate>Thu, 16 Jul 2009 18:37:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=14852#comment-222806</guid>
		<description>So far I will be very happy to buy this when it comes out. Hopefully it will be very different from what the mmo market is offering and will have a strong player base. I like what he said about GTA.</description>
		<content:encoded><![CDATA[<p>So far I will be very happy to buy this when it comes out. Hopefully it will be very different from what the mmo market is offering and will have a strong player base. I like what he said about GTA.</p>
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		<title>By: cyrenic</title>
		<link>http://www.rockpapershotgun.com/2009/07/16/develop-09-vg247-vs-mr-jones-on-apb/comment-page-1/#comment-222745</link>
		<dc:creator>cyrenic</dc:creator>
		<pubDate>Thu, 16 Jul 2009 17:25:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=14852#comment-222745</guid>
		<description>I am very interested to see what exact business model they&#039;re going to use for APB.  

To clarify things a bit, while they aren&#039;t going the monthly subscription route, they are going to have to support server maintenance and customer support with something other than just box sales.  So I think saying it&#039;s a &quot;One-off&quot; payment is inaccurate.

They&#039;ve thrown the word &quot;microtransactions&quot; around, but with all the content creation tools they already have they might be able to actually do something novel with microtransactions.  One route I could maybe see them going would be for players to be able to sell created content (logos, clothing, whatever) to other players and then Real Time Worlds would take a portion of that payment.  Copyright concerns and how much income that would actually make would be obvious issues.

I think in game advertising will be likely.  It fits the setting just fine and I don&#039;t mind it as long as they&#039;re not obnoxious.

All that said the game sounds interesting and I&#039;m really looking forward to checking it out.  They keep reiterating the concept of players as content, which I&#039;m all for.  And using asymmetrical matchmaking to compensate for player skill/advancement sounds like a great idea.</description>
		<content:encoded><![CDATA[<p>I am very interested to see what exact business model they&#8217;re going to use for APB.  </p>
<p>To clarify things a bit, while they aren&#8217;t going the monthly subscription route, they are going to have to support server maintenance and customer support with something other than just box sales.  So I think saying it&#8217;s a &#8220;One-off&#8221; payment is inaccurate.</p>
<p>They&#8217;ve thrown the word &#8220;microtransactions&#8221; around, but with all the content creation tools they already have they might be able to actually do something novel with microtransactions.  One route I could maybe see them going would be for players to be able to sell created content (logos, clothing, whatever) to other players and then Real Time Worlds would take a portion of that payment.  Copyright concerns and how much income that would actually make would be obvious issues.</p>
<p>I think in game advertising will be likely.  It fits the setting just fine and I don&#8217;t mind it as long as they&#8217;re not obnoxious.</p>
<p>All that said the game sounds interesting and I&#8217;m really looking forward to checking it out.  They keep reiterating the concept of players as content, which I&#8217;m all for.  And using asymmetrical matchmaking to compensate for player skill/advancement sounds like a great idea.</p>
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