
The LucasArts peeps reveal the motivation to have Star Wars: The Old Republic be a fully voiced MMO, in a video below. None has done it before (although it’s not the only MMO in development aiming to do it), and it’s a huge task. Especially in a game that’s essentially two games, since there’s no shared quests between Republic and Sith campaigns. It’s hundreds of thousands of lines.
It’s interesting that they’re voicing the player character. There’s pros and cons with that. Obviously a massive pro is that your character doesn’t stand stupefyingly silent while people shout insults at him, while it does of course reduce the sense of uniqueness about your customised character when he talks with a prescribed voice.
The video shows lots of clips of the game, and gives an idea of the style of voice acting. Well worth a look.
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@techpops
Actually, moonwalking bobble head wookies sounds like an amazing game.
A message to all you film school flunkies and hacks who couldn’t cut it in Hollywood. Stay the fuck away from the games industry.
That is all.
Is it just me, or do all the voices sound like they’ve got a bit of a robot-sounding filter on them? The characters in the movie feel pretty rigid to me, and I can’t easily empathize with them. It would be a problem if I can’t immerse myself because my own toon is awkwardly voiced or animated.
I think that we’re missing out the fundamental problem here: Star Wars is shit.
Tell that to it’s status as a classic