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	<title>Comments on: Bleeping Bleep! It&#8217;s Mafia II Game Footage</title>
	<atom:link href="http://www.rockpapershotgun.com/2009/07/21/bleeping-bleep-its-mafia-ii-game-footage/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rockpapershotgun.com/2009/07/21/bleeping-bleep-its-mafia-ii-game-footage/</link>
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		<title>By: Rei Onryou</title>
		<link>http://www.rockpapershotgun.com/2009/07/21/bleeping-bleep-its-mafia-ii-game-footage/comment-page-2/#comment-226061</link>
		<dc:creator>Rei Onryou</dc:creator>
		<pubDate>Thu, 23 Jul 2009 13:16:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=15025#comment-226061</guid>
		<description>I love you.

Seriously, @~1:25 in. Foulest language I ever did hear.</description>
		<content:encoded><![CDATA[<p>I love you.</p>
<p>Seriously, @~1:25 in. Foulest language I ever did hear.</p>
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		<title>By: Dominic White</title>
		<link>http://www.rockpapershotgun.com/2009/07/21/bleeping-bleep-its-mafia-ii-game-footage/comment-page-2/#comment-225751</link>
		<dc:creator>Dominic White</dc:creator>
		<pubDate>Wed, 22 Jul 2009 18:47:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=15025#comment-225751</guid>
		<description>Holy shit, the &#039;OMG consolitis&#039; paranoia is hitting fever pitch here. Dear god, listen to yourselves. Now even third-person perspective is a sign of further console encroachment? Do I HAVE to provide a list of classic PC games with third-person cameras?</description>
		<content:encoded><![CDATA[<p>Holy shit, the &#8216;OMG consolitis&#8217; paranoia is hitting fever pitch here. Dear god, listen to yourselves. Now even third-person perspective is a sign of further console encroachment? Do I HAVE to provide a list of classic PC games with third-person cameras?</p>
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	<item>
		<title>By: bill</title>
		<link>http://www.rockpapershotgun.com/2009/07/21/bleeping-bleep-its-mafia-ii-game-footage/comment-page-2/#comment-225741</link>
		<dc:creator>bill</dc:creator>
		<pubDate>Wed, 22 Jul 2009 18:26:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=15025#comment-225741</guid>
		<description>cutscenes = meh

open world + linear narrative = no no

From what it looks like this &quot;fat man&quot; missions plays out exactly the same way every time. You can&#039;t kill him with the machine gun, he runs off, you chase.

Variation in how you approach each mission would help alot, and could still work with the linear narrative.

Not that this makes it a bad game, but it certainly isn&#039;t reaching.</description>
		<content:encoded><![CDATA[<p>cutscenes = meh</p>
<p>open world + linear narrative = no no</p>
<p>From what it looks like this &#8220;fat man&#8221; missions plays out exactly the same way every time. You can&#8217;t kill him with the machine gun, he runs off, you chase.</p>
<p>Variation in how you approach each mission would help alot, and could still work with the linear narrative.</p>
<p>Not that this makes it a bad game, but it certainly isn&#8217;t reaching.</p>
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		<title>By: LionsPhil</title>
		<link>http://www.rockpapershotgun.com/2009/07/21/bleeping-bleep-its-mafia-ii-game-footage/comment-page-2/#comment-225499</link>
		<dc:creator>LionsPhil</dc:creator>
		<pubDate>Wed, 22 Jul 2009 11:47:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=15025#comment-225499</guid>
		<description>&quot;Eventually, what could have been an open-ended hit, whereby you could have basically done it your own way (up close / far away / or even failed alltogether) was infact a linear scripted mission.&quot;

^ This. Unfortunately, once again the player character is forced to be incompetent so that narrative can happen and Henry can get his balls shot off.</description>
		<content:encoded><![CDATA[<p>&#8220;Eventually, what could have been an open-ended hit, whereby you could have basically done it your own way (up close / far away / or even failed alltogether) was infact a linear scripted mission.&#8221;</p>
<p>^ This. Unfortunately, once again the player character is forced to be incompetent so that narrative can happen and Henry can get his balls shot off.</p>
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		<title>By: jamie</title>
		<link>http://www.rockpapershotgun.com/2009/07/21/bleeping-bleep-its-mafia-ii-game-footage/comment-page-2/#comment-225444</link>
		<dc:creator>jamie</dc:creator>
		<pubDate>Wed, 22 Jul 2009 10:50:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=15025#comment-225444</guid>
		<description>why cant they make it 1st person? That way the aiming is better and you can peak out from behind cover yourself. It looks exactly like a bland GTA4. Why dont they do 3rd person versions for the console retardos and 1st person for the sensible mouse users</description>
		<content:encoded><![CDATA[<p>why cant they make it 1st person? That way the aiming is better and you can peak out from behind cover yourself. It looks exactly like a bland GTA4. Why dont they do 3rd person versions for the console retardos and 1st person for the sensible mouse users</p>
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		<title>By: JonnyBase</title>
		<link>http://www.rockpapershotgun.com/2009/07/21/bleeping-bleep-its-mafia-ii-game-footage/comment-page-2/#comment-225364</link>
		<dc:creator>JonnyBase</dc:creator>
		<pubDate>Wed, 22 Jul 2009 07:52:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=15025#comment-225364</guid>
		<description>Why is he saying &#039;narrative&#039; that way?! Your British mate!</description>
		<content:encoded><![CDATA[<p>Why is he saying &#8216;narrative&#8217; that way?! Your British mate!</p>
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		<title>By: Jambe</title>
		<link>http://www.rockpapershotgun.com/2009/07/21/bleeping-bleep-its-mafia-ii-game-footage/comment-page-2/#comment-225346</link>
		<dc:creator>Jambe</dc:creator>
		<pubDate>Wed, 22 Jul 2009 05:18:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=15025#comment-225346</guid>
		<description>It&#039;s been a while since I played Mafia; I don&#039;t have my copy anymore.  A search around indicates it is only available from, er, less than reputable dealers?  What&#039;s the story of Mafia&#039;s publishing history?  Isn&#039;t it available as a download somewhere?

regards Mafia II footage: yeah, that&#039;s hot.</description>
		<content:encoded><![CDATA[<p>It&#8217;s been a while since I played Mafia; I don&#8217;t have my copy anymore.  A search around indicates it is only available from, er, less than reputable dealers?  What&#8217;s the story of Mafia&#8217;s publishing history?  Isn&#8217;t it available as a download somewhere?</p>
<p>regards Mafia II footage: yeah, that&#8217;s hot.</p>
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		<title>By: Dominic White</title>
		<link>http://www.rockpapershotgun.com/2009/07/21/bleeping-bleep-its-mafia-ii-game-footage/comment-page-2/#comment-225304</link>
		<dc:creator>Dominic White</dc:creator>
		<pubDate>Wed, 22 Jul 2009 00:53:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=15025#comment-225304</guid>
		<description>What intelligent approach of the first one? The combat in the original game was &#039;Run into room, and pray that you fire first&#039;. There was no AI to speak of, just a reaction test to shoot the other guy before you got shot.</description>
		<content:encoded><![CDATA[<p>What intelligent approach of the first one? The combat in the original game was &#8216;Run into room, and pray that you fire first&#8217;. There was no AI to speak of, just a reaction test to shoot the other guy before you got shot.</p>
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		<title>By: The Colonel</title>
		<link>http://www.rockpapershotgun.com/2009/07/21/bleeping-bleep-its-mafia-ii-game-footage/comment-page-2/#comment-225301</link>
		<dc:creator>The Colonel</dc:creator>
		<pubDate>Wed, 22 Jul 2009 00:46:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=15025#comment-225301</guid>
		<description>God this looks like console-o-rama. What happened to the intelligent approach of the first one? Agree with Sartoris on the whack-a-mole thing. Cover system in this game would only work if they can work out a way to make it different every time. An AI routine which seems primarily built around &quot;begin shooting when you are approaching the doorway they are facing (despite having no way of knowing you&#039;re coming), empty a clip into nothing, stand very still in the open whilst reloading and don&#039;t waver from this goal, even if you are interrupted by many bullets to the head&quot;. Thought we&#039;d come further than this. At least the driving looks as great at the original mafia. Better not drive too fast though, since the cars blow up massively with little or no provocation.</description>
		<content:encoded><![CDATA[<p>God this looks like console-o-rama. What happened to the intelligent approach of the first one? Agree with Sartoris on the whack-a-mole thing. Cover system in this game would only work if they can work out a way to make it different every time. An AI routine which seems primarily built around &#8220;begin shooting when you are approaching the doorway they are facing (despite having no way of knowing you&#8217;re coming), empty a clip into nothing, stand very still in the open whilst reloading and don&#8217;t waver from this goal, even if you are interrupted by many bullets to the head&#8221;. Thought we&#8217;d come further than this. At least the driving looks as great at the original mafia. Better not drive too fast though, since the cars blow up massively with little or no provocation.</p>
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	<item>
		<title>By: airtekh</title>
		<link>http://www.rockpapershotgun.com/2009/07/21/bleeping-bleep-its-mafia-ii-game-footage/comment-page-2/#comment-225274</link>
		<dc:creator>airtekh</dc:creator>
		<pubDate>Tue, 21 Jul 2009 23:50:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=15025#comment-225274</guid>
		<description>Oh, and the Wire is bleeping excellent.</description>
		<content:encoded><![CDATA[<p>Oh, and the Wire is bleeping excellent.</p>
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		<title>By: airtekh</title>
		<link>http://www.rockpapershotgun.com/2009/07/21/bleeping-bleep-its-mafia-ii-game-footage/comment-page-2/#comment-225272</link>
		<dc:creator>airtekh</dc:creator>
		<pubDate>Tue, 21 Jul 2009 23:43:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=15025#comment-225272</guid>
		<description>The world of Empire Bay looks impressive, but the gameplay doesn&#039;t exite me.

I think enjoyment of Mafia 2 will hinge on the story.</description>
		<content:encoded><![CDATA[<p>The world of Empire Bay looks impressive, but the gameplay doesn&#8217;t exite me.</p>
<p>I think enjoyment of Mafia 2 will hinge on the story.</p>
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		<title>By: Megazver</title>
		<link>http://www.rockpapershotgun.com/2009/07/21/bleeping-bleep-its-mafia-ii-game-footage/comment-page-2/#comment-225266</link>
		<dc:creator>Megazver</dc:creator>
		<pubDate>Tue, 21 Jul 2009 23:32:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=15025#comment-225266</guid>
		<description>This bleeping bleep is bleep bleeping good. I can&#039;t bleeping wait to bleep bleep bleeping bleep.</description>
		<content:encoded><![CDATA[<p>This bleeping bleep is bleep bleeping good. I can&#8217;t bleeping wait to bleep bleep bleeping bleep.</p>
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