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	<title>Comments on: Spore Creature Creator Goes Asymmetric, Exports</title>
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	<link>http://www.rockpapershotgun.com/2009/07/23/spore-creature-creator-goes-asymmetric-exports/</link>
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		<title>By: Tagert</title>
		<link>http://www.rockpapershotgun.com/2009/07/23/spore-creature-creator-goes-asymmetric-exports/#comment-226989</link>
		<dc:creator>Tagert</dc:creator>
		<pubDate>Sat, 25 Jul 2009 05:55:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=15078#comment-226989</guid>
		<description>So now we&#039;ll be able to have one of the balls hang lower?

In all fairness, it is a good patch. It probably should have been in from the start, but!</description>
		<content:encoded><![CDATA[<p>So now we&#8217;ll be able to have one of the balls hang lower?</p>
<p>In all fairness, it is a good patch. It probably should have been in from the start, but!
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		<title>By: Calabi</title>
		<link>http://www.rockpapershotgun.com/2009/07/23/spore-creature-creator-goes-asymmetric-exports/#comment-226623</link>
		<dc:creator>Calabi</dc:creator>
		<pubDate>Fri, 24 Jul 2009 13:42:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=15078#comment-226623</guid>
		<description>@Devan I believe it was due to the animation, I dont know but am guessing that the animation in those hacks was glitched in certain cases.

I can see this would be good for anything that requires creatures or monsters of any kind.  You could mock up a creature in less time that it would take to do in any other software and have it all ready to use straight away, and in whatever you want.</description>
		<content:encoded><![CDATA[<p>@Devan I believe it was due to the animation, I dont know but am guessing that the animation in those hacks was glitched in certain cases.</p>
<p>I can see this would be good for anything that requires creatures or monsters of any kind.  You could mock up a creature in less time that it would take to do in any other software and have it all ready to use straight away, and in whatever you want.
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		<title>By: caramelcarrot</title>
		<link>http://www.rockpapershotgun.com/2009/07/23/spore-creature-creator-goes-asymmetric-exports/#comment-226346</link>
		<dc:creator>caramelcarrot</dc:creator>
		<pubDate>Fri, 24 Jul 2009 01:46:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=15078#comment-226346</guid>
		<description>One thing I was hoping for the most is the ability to make auto-trading ships in space mode. The Anno system of trade routes/ships is pretty much ideal.

That said, once you start running into that sort of level of sophistication needed the game does start to get a bit monotonous, exploring keeps turning up the same stuff.</description>
		<content:encoded><![CDATA[<p>One thing I was hoping for the most is the ability to make auto-trading ships in space mode. The Anno system of trade routes/ships is pretty much ideal.</p>
<p>That said, once you start running into that sort of level of sophistication needed the game does start to get a bit monotonous, exploring keeps turning up the same stuff.
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		<title>By: Klaus</title>
		<link>http://www.rockpapershotgun.com/2009/07/23/spore-creature-creator-goes-asymmetric-exports/#comment-226322</link>
		<dc:creator>Klaus</dc:creator>
		<pubDate>Fri, 24 Jul 2009 00:27:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=15078#comment-226322</guid>
		<description>The smaller claw does looks pretty grotesque. I think Kikaider started my dislike, with his/it&#039;s weird head which I found weird. Even looking at it now bugs me. 

I like creativity more though so I can get over this, but I don&#039;t have Spore installed at the moment and have no idea where I stashed the game. Woe is me.</description>
		<content:encoded><![CDATA[<p>The smaller claw does looks pretty grotesque. I think Kikaider started my dislike, with his/it&#8217;s weird head which I found weird. Even looking at it now bugs me. </p>
<p>I like creativity more though so I can get over this, but I don&#8217;t have Spore installed at the moment and have no idea where I stashed the game. Woe is me.
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		<title>By: Devan</title>
		<link>http://www.rockpapershotgun.com/2009/07/23/spore-creature-creator-goes-asymmetric-exports/#comment-226320</link>
		<dc:creator>Devan</dc:creator>
		<pubDate>Fri, 24 Jul 2009 00:25:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=15078#comment-226320</guid>
		<description>Heh, I remember seeing workarounds to the bi-symmetry constraint right from launch. Since the engine was clearly capable of it from the beginning, it&#039;s strange that it&#039;s taken them this long to add a proper way to do it.

Still, the collada export sure is cool. I&#039;m not sure what it would be good for, but it&#039;s cool.</description>
		<content:encoded><![CDATA[<p>Heh, I remember seeing workarounds to the bi-symmetry constraint right from launch. Since the engine was clearly capable of it from the beginning, it&#8217;s strange that it&#8217;s taken them this long to add a proper way to do it.</p>
<p>Still, the collada export sure is cool. I&#8217;m not sure what it would be good for, but it&#8217;s cool.
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		<title>By: Railick</title>
		<link>http://www.rockpapershotgun.com/2009/07/23/spore-creature-creator-goes-asymmetric-exports/#comment-226297</link>
		<dc:creator>Railick</dc:creator>
		<pubDate>Thu, 23 Jul 2009 22:37:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=15078#comment-226297</guid>
		<description>@Dominic White  - lmao 

The tiny claw makes me puke!</description>
		<content:encoded><![CDATA[<p>@Dominic White  &#8211; lmao </p>
<p>The tiny claw makes me puke!
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		<title>By: Dominic White</title>
		<link>http://www.rockpapershotgun.com/2009/07/23/spore-creature-creator-goes-asymmetric-exports/#comment-226295</link>
		<dc:creator>Dominic White</dc:creator>
		<pubDate>Thu, 23 Jul 2009 22:31:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=15078#comment-226295</guid>
		<description>@Klaus

Attacked by a fiddler crab as a child?</description>
		<content:encoded><![CDATA[<p>@Klaus</p>
<p>Attacked by a fiddler crab as a child?
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		<title>By: Klaus</title>
		<link>http://www.rockpapershotgun.com/2009/07/23/spore-creature-creator-goes-asymmetric-exports/#comment-226283</link>
		<dc:creator>Klaus</dc:creator>
		<pubDate>Thu, 23 Jul 2009 21:49:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=15078#comment-226283</guid>
		<description>Goodness, I hate asymmetrical things. I don&#039;t know how I feel about this. I guess, I&#039;ll just deal with it. *sigh*</description>
		<content:encoded><![CDATA[<p>Goodness, I hate asymmetrical things. I don&#8217;t know how I feel about this. I guess, I&#8217;ll just deal with it. *sigh*
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		<title>By: Calabi</title>
		<link>http://www.rockpapershotgun.com/2009/07/23/spore-creature-creator-goes-asymmetric-exports/#comment-226242</link>
		<dc:creator>Calabi</dc:creator>
		<pubDate>Thu, 23 Jul 2009 19:38:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=15078#comment-226242</guid>
		<description>Thats good news this should make my attempts to learn modeling a bit easier.

I&#039;ve managed to get it to work in Daz studio, sadly the mesh and skeleton arent applied to one another(so you cant animate it).  Even so its still really good.

http://yfrog.com/5odaz3meshrigp</description>
		<content:encoded><![CDATA[<p>Thats good news this should make my attempts to learn modeling a bit easier.</p>
<p>I&#8217;ve managed to get it to work in Daz studio, sadly the mesh and skeleton arent applied to one another(so you cant animate it).  Even so its still really good.</p>
<p><a href="http://yfrog.com/5odaz3meshrigp" rel="nofollow">http://yfrog.com/5odaz3meshrigp</a>
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		<title>By: We Fly Spitfires - MMORPG Blog</title>
		<link>http://www.rockpapershotgun.com/2009/07/23/spore-creature-creator-goes-asymmetric-exports/#comment-226240</link>
		<dc:creator>We Fly Spitfires - MMORPG Blog</dc:creator>
		<pubDate>Thu, 23 Jul 2009 19:38:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=15078#comment-226240</guid>
		<description>I stick by my feeling that the creature creator aspect of Spore was far better than the game itself :)</description>
		<content:encoded><![CDATA[<p>I stick by my feeling that the creature creator aspect of Spore was far better than the game itself :)
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		<title>By: Starky</title>
		<link>http://www.rockpapershotgun.com/2009/07/23/spore-creature-creator-goes-asymmetric-exports/#comment-226230</link>
		<dc:creator>Starky</dc:creator>
		<pubDate>Thu, 23 Jul 2009 19:09:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=15078#comment-226230</guid>
		<description>Testing this avatar thingy out...</description>
		<content:encoded><![CDATA[<p>Testing this avatar thingy out&#8230;
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		<title>By: Starky</title>
		<link>http://www.rockpapershotgun.com/2009/07/23/spore-creature-creator-goes-asymmetric-exports/#comment-226212</link>
		<dc:creator>Starky</dc:creator>
		<pubDate>Thu, 23 Jul 2009 18:35:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=15078#comment-226212</guid>
		<description>Hear damn it, hear...

Oh ye ode to an edit function, play your sorrowful melody.</description>
		<content:encoded><![CDATA[<p>Hear damn it, hear&#8230;</p>
<p>Oh ye ode to an edit function, play your sorrowful melody.
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