
An intensely shooty new trailer for Modern Warfare 2 has turned up, and I’ve posted it below. This one shows in-game footage from multiplayer, with its customisable killstreaks, and a glimpse of the AC-130 gunship. As aerial gun-platforms go, that’s one of the best. I’m not really sure of the appeal of the killstreaks thing – are there any COD4 multiplayer types out there who can comment? Incidentally, it seems that Activision have added the “Call Of Duty” prefix back onto the game for launch, but we’re not going to bother with it, because you guys probably know what we’re talking about.
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doh strike went mad
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http://callofduty.wikia.com/wiki/Call_of_Duty_4:_Modern_Warfare
LOL at frank for saying that perks ruined the game. They are simply magnifications of different playstyles.
Personally I don’t think that rewards players receive for doing well in a game should be things that make it easier for them to do even better, particularly if utilising the rewards doesn’t require much more skill (+whatever PVP gear-rewards are the worst in this sense imo). If they already have a skill advantage over the losers then why do they need a leg-up? Does everyone have more fun if the game increases the victors lead by mechanical fiat?
On the other hand I don’t think the game necessarily has to balance in favour of weaker players either. Ideally I think a level playing field is best, but a level playing field where people of every skill-level can find something meaningful to do (ala TF2).
And you can still reward the more skilled players, just with hats and titles (TITLES) and badges and free-drinks. Players who are doing well don’t need a gunship screaming out of the sky and smashing their noob victims to pieces for them. They need an awesome cape or a monocle or something.
Towards Heavy Weapons Guy: If this were being developed by Valve, a developer studio known for taking a ridiculously long time to release a game, and were to come out one year after the original (short of a year really) which consisted only of 4 SP maps using Co-Op and bots, at full price of $50 bucks, and the same thing was happening again, then you’d have some kind of point.
I like the idea that you have to control or give input to the AC130 to use it, unlike the heli (which I preferred to airstrikes because I could tear it up with my LMG, whereas those jets are just too damn fast, and I don’t think they can be killed anyway) or the Air Strike, okay, the airstrike required a location, but that took your eyes off the battlefield for… 4 seconds or more depending on if you’re waiting for an imminent UAV (damn that got annoying, not the result, but the announcement) or one of your buddies to finish their air strikes.
As for the realism of martyrdom, you could do it manually as well you know, I know I did on shipment, but when I got the perk, I held up a stun grenade instead, the whole match till someone was dumb enough to shoot me up close, or smart enough to tag me from a far (martyrdom following with frag). That map was not designed for 32 players, frak damn it.
I think the whole point of perks was/is to let you tweak your loadout for your prefered style of play beyond what is achievable just by weapon choice.
As for the kill-streak rewards; they serve the same purpose that the crit probability boost based on recent damage dealt does in TF2: Mostly it makes the better players more successful, but it also gives an occasional win against the run of play to the less skilled by amplifying their reward from a lucky streak.
As for MW2 I’m buying it for the multiplayer (singleplayer in CoD games counts as a weapon handling tutorial).
For people who complain about the mechanics of the multiplayer game: “play your opponent not your cards” is a relevant aphorism from the world of poker.
“Serph has a good point, but really, what is so bad about the rest of the players suffering? They LOST. Its part of the game!”
*They’re losing.* There’s no need to punish them more.
The perk system, however, was fine. It mostly gave you more options, not so much better weapons. Rewarding a player for doing good, however, with free kills is idiotic.
“As for the kill-streak rewards; they serve the same purpose that the crit probability boost based on recent damage dealt does in TF2: Mostly it makes the better players more successful, but it also gives an occasional win against the run of play to the less skilled by amplifying their reward from a lucky streak.”
Except crits aren’t guaranteed to happen the second you them, or every 3/5/7 kills.
I can’t believe there are people who go into this expecting anything other than the 00s’ response to action films of the past three decades.
A helicopter or artillery are not confirmed kills, they are like a crit in a way, as they may achieve nothing.
@Serph, Duck & Norris
It’s a tricky one, that’s for sure. I do think that rewarding the winning person/team with things that make it easier for them to win is likely to lead to one-sided play and, ultimately, a huge divide between the skilled and the unskilled.
Perhaps there are other ways to reward those skilled enough to win (beyond making it easier for them to do so)?
Obviously for competitive play, you’d want the ability to disable any rewards/handicaps though.
The sad thing is, we all know the majority of the 80% of boycotters are weak and WILL buy it.
If they buy it at that price, it means they consider it worth it.
The helicopter or air strike are much more likely to garner kills than crits, which can miss, whereas the heli couldn’t miss really, it just waited to tag you and in hard core that meant instant headshot death and the airstrike bombed whole quarters of maps. If TF2 crits obliterated so many players and were assured after so many kills to happen exactly when you want them to, then, I think we’d have a problem.
Apparently none of you have ever been targeted by a helicopter and survived, or get missed by a bomb in an airstrike. I have, and it happens more frequently than you think.
@Duckmeister: not the point. In competitive settings or small servers, these things aren’t a huge problem to avoid (and they’re also a lot harder to earn); on a crowded server, tho, it’s pretty much inevitable that the airstrike will net you a chopper, and that the chopper will net you another 5-10 kills or even more.
Maybe the person running the server should set the max numbers of players to the number the map is designed for.
Optimaximal have you looked at the price shops are selling it at?
Would totally buy Day of Tanks.
I like to think so, anyway.
I’ve called in many helicopters over my play time (funny, I’ve played days of CoD 4 MP, but it was fun in the same way manual labour can be, you get into a rhythm and you quite enjoy it but it doesn’t require any real skill, (to dominate the servers), and deep down you know it). Anyway, I diverge.
I’ve called in a lot of Helis but I’ve only ever got a few kills from them, they’re not very powerful at all, and I’ve rarely seen people killed other than on crowded servers or a few people caught by surprise. Fire or RPGs takes them down in about 10-20 seconds in my experience.
Also, I think that perhaps the play should be forced to take control of the vehicle if he calls it in (well, it may be unpopular so make a mode where it isn’t). It kills the play or leaves them defenceless and they take the gun seat of the air-support. Making it more powerful but it still feels like a big decision to call it in.
@Duckmeister: You say you own at cod4, well if you love perks I’m guessing you own at pub! Am I right?
All the competitive cod players I know would rather a game of cod4 with all perks/kill streaks firmly off.
Yeah, being good in pub games is no big deal. I tend to top the score board in pub games, but I wouldn’t describe myself as a good player at all. Now I used to get owned on CoD 2, but I was younger.
Listed at $70 bucks Canadian on futureshop.com. SEVENTY. Think I’ll just play CoD4 until it hits the bargain bin.
Sticky nade ftw. I mean really where is the fun in modern warfare if I can’t plaster a one pound block of c4 to a soldier’s face and blow him to kingdom come?