By Jim Rossignol on July 28th, 2009 at 8:23 am.

An intensely shooty new trailer for Modern Warfare 2 has turned up, and I’ve posted it below. This one shows in-game footage from multiplayer, with its customisable killstreaks, and a glimpse of the AC-130 gunship. As aerial gun-platforms go, that’s one of the best. I’m not really sure of the appeal of the killstreaks thing – are there any COD4 multiplayer types out there who can comment? Incidentally, it seems that Activision have added the “Call Of Duty” prefix back onto the game for launch, but we’re not going to bother with it, because you guys probably know what we’re talking about.


28/07/2009 at 08:30 Professor says:
Thank god they split up from the generic CoD series, this game looks facking awesome.
28/07/2009 at 08:39 Cigol says:
Oh god. Looks awesome.
28/07/2009 at 08:44 The Sombrero Kid says:
cod4 was the antithesis of competitive multiplayer fps, the kill steak thing is designed along with the unlocks to mix up the score board as much as possible so as to make everyone feel like they are good at it, to me though that’s what mmo’s are for, i’d rather play quake 3.
28/07/2009 at 08:44 Heliocentric says:
Kill streaks are a carrot for raising your game. When i have rarely been the dominant player on a server. Not only did regenerating health mean i met every fight healthy but i had a helicopter and uav and bombing runs further strengthing me.
Team fortress 2 lengthens the spawn times of the losing team, this is the same effect. Stop draws by making the winner win harder.
28/07/2009 at 08:44 Alonso says:
Yeah liking the new killstreak unlocks.
Let’s hope this one is a little less … ‘nadey’ if you know what I’m saying
28/07/2009 at 08:45 inanimotion says:
Sticky nade!
Awesome.
Lookin reeeeally good.
28/07/2009 at 08:54 Heliocentric says:
Really though, if triple nade isn’t unlocked by default, i might not even bother with codmwomgwtf2 multi.
28/07/2009 at 09:03 The Sombrero Kid says:
the winner should win harder because he’s better, not because he got a lucky triple grenade spam.
28/07/2009 at 09:04 Gene says:
I’m just hoping they don’t bring the cheap bombing strikes back…but I guess that’s wishful thinking, just like the hope that they’ll nerf the frag grenades so that they don’t instagib.
28/07/2009 at 09:08 Leeks! says:
I was with them until the sticky grenade.
28/07/2009 at 09:11 Ecko says:
Hate to break it to y’all but nades do tend to have the effect of killing people when they explode…
In other news, holy shit that looks AWESOME.
28/07/2009 at 09:15 Gap Gen says:
I think choppers and airstrikes didn’t do CoD4′s multiplayer any favours. Obviously if someone is winning then the correct response is to give them a weapon that murders the other team viciously for a few minutes. A slightly unbalanced server can mean one side’s hiding from the skies the entire game.
28/07/2009 at 09:20 The Sombrero Kid says:
@Gap Gen
thus making it a hugely unbalanced server, through no fault of the players on the other team, especially if johnny super player is playing on the team of Muhammed the bullet magnet.
28/07/2009 at 09:23 fearian says:
I like this post better!
Just saying…
28/07/2009 at 09:27 mcw says:
The guy who gets the sticky Semtex is Robert Bowling (fourzerotwo), Infinity Ward Community Manager.
28/07/2009 at 09:37 Serph says:
Grenades have to be realistic? Just as realistic as dropping a nade at the instant you die, sending a squadron of jets or a chopper overhead when you kill a certain number of people, or magically doubling your firing rate?
28/07/2009 at 09:39 Stupoider says:
“Thank god they split up from the generic CoD series, this game looks facking awesome.”
To be quite perfectly honest, I lol’d at this. :>
28/07/2009 at 09:39 RiptoR says:
Pretty sure the sticky nade scene was fabricated.
28/07/2009 at 09:41 bighatdino says:
If the AC-130 is only manually controlled then this is a pretty neat thing, since it means that a player is completely and utterly exposed if they want to perform extreme killy-death on the enemy. So it either requires greater co-operation with teammates or awesome hiding skills (which would end up causing glitching to become the norm).
That there’s a better controlled missile weapon is also handy, as trying to shoot down an AC-130 with an RPG would be a nightmare.
I’m just enjoying the weaponry available. The FAMAS is available in single player and hopefully still in multi. And the Bushmaster ACR isn’t even out yet, and due for release around the time Modern Warfare 2 comes out, so it really IS modern :)
28/07/2009 at 09:45 RiptoR says:
Oh, and I don’t want to be a buzzkill, but to everyone who’s complaining about certain gameplay aspects: you know you can customize a MP match to exclude most things you dislike?
I’m Infinity Ward is trying to make the game fun to play for as many players as possible so the game sells well, they are still a moneymaking corporation after all. You can’t expect them to cater to the needs of every single living soul on this godforsaken globe :p
28/07/2009 at 09:45 Choca says:
Locking on an AC130 with an AT4 ?
Maybe they should do some research on the weaponry used in their game before showing stuff that doesn’t make any sense.
28/07/2009 at 09:48 Gap Gen says:
“Oh, and I don’t want to be a buzzkill, but to everyone who’s complaining about certain gameplay aspects: you know you can customize a MP match to exclude most things you dislike?”
If you have a dedicated server, sure. But most public servers last time I played had the Death Machines turned on. Don’t get me wrong, I liked turning five killls into fifteen with trivial ease, but it was rubbish when you were on the receiving end.
28/07/2009 at 09:52 Sajmn says:
Noticed the hartbeat sensor? Putting it in mp means everyone will take it. (unless it has crappy range)
28/07/2009 at 09:57 MrBejeebus says:
I’ll probably be buying on my PS3, not only because I have a shiddy PC but people on PS3 tend to be rubbish :D
its gonna cost £15 more though, I’ll make it back in christmas money though I’m sure…
28/07/2009 at 10:08 Schmung says:
I played a silly amount of the first one on 360 and will likely repeat that with this one. It just wasn’t as much fun when I tried it on PC – spacking around with a pad levels the playing field a bit and slows the game down a touch, which makes a bit more fun for me. Heresy I know, but there we go.
28/07/2009 at 10:12 Rabbitsoup says:
He is doing it wrong, as soon as you unlock your kill steak thing you spam it and never stop until you are dead! notice the AC130 shoots where he shoots.
I have 3 hopes for the multilayer:
1- larger maps
2- balance hardcore mode properly instead of just typing health =30
3- get rid of spam ->7 kills -> suicide -> spam
and one hope for the single:
- Bad guys that are not just cardboard cutouts
28/07/2009 at 10:12 Serph says:
Actually, the sticky nade scene seems real. If you notice the nade, it has some wires running down the side. The enemy actually moves backwards with a “zap” sound when he’s hit by the nade.
28/07/2009 at 10:14 oceanclub says:
“Heresy I know, but there we go.”
I’ll fetch the kindling, someone else start the prayers.
P.
28/07/2009 at 10:35 Optimaximal says:
Actually, they reintroduced the branding because market research apparently showed that the already unnaturally high interest level increased by 40% once ‘Call of Duty’ was reinserted into the title.
28/07/2009 at 10:40 Gap Gen says:
Which is probably why a lot of game have similarly sounding names with words like “Medal of Heroes” or “Company of Duty” or “Day of Tanks”
Actually, I’d probably buy “Day of Tanks”.
28/07/2009 at 10:43 Danny says:
Holy crap it looks insane. Can’t wait for this game!
28/07/2009 at 10:45 Lack_26 says:
I found CoD 4′s multiplayer quite easy, just take a silenced Colt 1911, UAV jammer, knife and an SMG and your practically invincible and play it like a fast paced predator wannabe. UAV jammer, you just jump on your targets when they’re alone or strike from an angle an chew through the enemy team with pistol and knife.
Oh yeah, and avoid big servers, they’re just not fun.
It’s an alright game, but hardly worthy of the praise it gets.
28/07/2009 at 10:52 Ian says:
I played COD4 multiplayer 1 v 1 at a friend’s house, and that way it was surprisingly fun. But I suspect multiplayer I’d get bored after constantly getting owned by people who play that sort of thing more than me.
28/07/2009 at 10:52 del says:
I always thought that the killstreaks in CoD4 were a cunning addition. They leave you briefly vulnerable in a similar manner to reloading, especially with the airstrike. They can be used quite tactically (aside from the helicopter) and the good players can avoid their effects quite easily.
Also, once you’ve got the helicopter, that’s it! Most of the time you’ll be quite low on ammo unless you’re a sniper. To get a real kill streak, above 15 or so, you have to work for it.
Now, don’t get me wrong, I take the point that this can be unbalancing, with lucky grenades sometimes propelling a fairly bad player to the top of the table, but I believe that to be more of a theme that ran through their multiplayer. Too many grenades. But they weren’t going for a purely realistic shooter and where one person can get that high, a good player will get it more often. Multiplayer games will always get criticised for balance issues; it comes with the territory.
I am in agreement with Rabbitsoup though. You can work that trick with the suicides if you’re lucky. Respawn timers normally sort that out though.
I think what they seem to have done with the helicopter in the new game is the right idea. In the original, if one good shot from an RPG took down a chopper, or a LMG salvo scared it off a little more, it would have balanced things up nicely, IMHO. Homing AA is perfect.
28/07/2009 at 11:13 Alexander Norris says:
I’ve probably played about three hundred hours of CoD4 MP since I got it a year and a half ago. I suppose that’s not much, compared to what I could have played it, but it’s still a fair amount…
The customisable killstreaks thing is neat, and I’m looking forward to the extra unlocks; however, it does nothing to fix the current issue with killstreaks, which is that they stack – that is to say, you can get a streak of five, hide in a corner, drop an airstrike for two more kills, then just get killed and call in a chopper which will get you the seven kills needed for a new chopper. Rinse and repeat to top the kills chart.
To be honest, I’d rather they patched a few things in CoD4 before MW2 comes out – it’s pretty much the perfect MP game for me save some issues with the shotguns and LMGs (the former’s shot just disappears after an incredibly short distance instead of doing less and less damage over distance, and the latter really needs an accuracy decrease even if it isn’t realistic), a couple of bugs they need to fix (the P90 increases your sprint distance to 1.75x the base one for free!), that killstreak powerup stacking I mentioned and the grenade spam.
Oh, gods, the grenade spam. D:
That last one is more in the realm of a mod rather than an official patch, but all the other ones are bugs and balance issues that ought to be dealt with.
28/07/2009 at 11:18 Tom says:
I didn’t think CoD4 was amazing either tbh. Fun game but a little too on the rails for my liking.
28/07/2009 at 11:18 Him says:
The best thing about the AC-130 killstreak; the player using it has to do something with it themselves. Unlike the Helo or Airstrike which were both fire-and-forget, this unlock isn’t a simple ticket to more kills.
28/07/2009 at 11:48 Gap Gen says:
Oh yeah, the tendency to use grenades as mini-mortars (hell, if you have three at the start, as in CoD2, why not throw them all upon spawning if you’re not going to live to use them?)
28/07/2009 at 12:11 Gurrah says:
Oh those fuckers… with the recently announced pricetag I more or less swore to myself I wouldn’t buy it, but they are really not making it easy :(.
28/07/2009 at 12:14 Tworak says:
not a fan of the lighting but will buy day 1 zero etc and so forth!
28/07/2009 at 12:16 Heliocentric says:
Don’t worry about the silly price. Just keep an eye on gamestracker.com or something, it’ll be £20 before long i’m sure.
28/07/2009 at 12:30 Whiskey Jak says:
@Choca: you know that a vast majority of people won’t know and/or care right?
28/07/2009 at 12:36 The Colonel says:
Quick question. Do you guys play COD on the PC or not? Does anyone still own the original one? Now that was a pretty good war-game.
28/07/2009 at 12:37 The Colonel says:
Oh and Blah Blah this is just a glorified expansion pack – new weapons, new skins, new maps. Same engine and concept! Why would anyone pay £25 for this!? Oh wait, it’s like £50 or something.
28/07/2009 at 12:55 The Sombrero Kid says:
@del
cod4 isn’t unbalanced it’s designed that way, to be random, much like mario kart, which is fine if you’re not used to playing Gran Turismo or something which i’m not, i am used to playing skill based fps’ though which is why i don’t like cod4.
28/07/2009 at 12:57 Stupoider says:
@The Colonel: That made my day, thanks for bringing it up! xD
28/07/2009 at 13:00 SwiftRanger says:
Hehe, the grenade spam, funny thing how that shit just doesn’t change. MoH: AA (which started it all) multiplayer was even full of it and I got a feeling CoDMW2 will be too… :)
Give me something something really MMOFPS like, on a larger scale idd. BF3 or PlanetSide (SOE has just reactivated old accounts for free till the end of August for the sixth year anniversary).
28/07/2009 at 13:01 CakeAddict says:
More airstrikes?
Hate those kind of things in shooters, they tend to ruin the fun at times.
Sadly every game MUST have it these days.
In my mind the first COD and it’s expansion is still the best of the series, damn I think I played that game for almost 2 years.
28/07/2009 at 13:11 Heliocentric says:
In americas army (and in the game) you can use the under gun grenade launches to spam fixed starting points. In short, with enemies with the knowledge there is nothing to do but scatter and hope they chose a different part of the spawn. Or of course, do it back to them.
28/07/2009 at 13:14 Tworak says:
“Do you guys play COD on the PC or not? ”
I’m surprised there are people who doesn’t play it on PC.
28/07/2009 at 13:25 The Colonel says:
I’m not sure I could ever go back to Medal of Men of Brothers of World at War-Head-Gear-type games after Red Orchestra. Seriously, that wipes the floor with any war game you could care to mention.
28/07/2009 at 13:30 suibhne says:
I’ve played hundreds of hours of CoD4 MP. Most of it was in competition, where all the killstreak crap was disabled; the “pros” (I say that with a knowing wink; I’m certainly not one of them) don’t have any tolerance for imbalanced junk like that. But I’ve played lots of pubs, too, and I’m pretty darn sure that you couldn’t earn killstreaks based on killstreak rewards (i.e., airstrikes or helicopters) that you called in before you died. The suicide exploit that several people are talking about, in other words, seemed to me to be impossible after the first or second patch – I actually tested it. Don’t tell me IW patched back in with 1.7 or something?
In pub play, killstreaks work fine imo. Pub play is pub play – very low skill level, little team coordination, lots of chaos. Competitive play is entirely different. I was a very middling CoD4 competitor, yet I was kickvoted or even banned on numerous public servers for “cheating” simply because of the overall very low skill level.
If you get into CoD:MW2, you may want to consider some organized competition rather than just sticking with pub servers.
28/07/2009 at 14:19 DMJ says:
Kill streaks are essential to the game. In a game where instant death awaits the unwary but there is no respawn delay, if there is no incentive to keep alive it’ll turn into a series of frenzied berserker attacks where nobody bothers with cover.
You have to reward those who kill while surviving, otherwise the game just rewards those who can spam their respawn keys faster.
On the subject of the rifle-mounted grenade launcher, I laugh when it’s called the “noob tube”. Pulling off long-range grenade shots against a moving target with a weapon that arcs due to gravity requires skill. It doesn’t have the ammunition to “spam” with, and it has a long reload.
Plus, it’s funny to take someone’s teeth out with a rifle grenade at such short range that the fuse doesn’t arm.
“Martyrdom” unlock, though, that one is just annoying.
28/07/2009 at 14:20 Heliocentric says:
Heli’s do contribute to streaks and you can die and use them to jump start your next streak.
At least it seemed that way.
@colonel deploying an mg on a town wall, wiping out a squad then falling back to avoid getting flanked. Its brilliant.
28/07/2009 at 14:33 Heliocentric says:
The “marty mcflydom” trait never bothered me, i was quick to throw the grenade somewhere useful. Indeed, i’m in love with last stand though. I’ve probably killed more people with guns* while lying down that anywhere else.
*knives and grenades for me.
28/07/2009 at 14:33 Gap Gen says:
DMJ: I suspect CoD attracts some people who just spam abuse at anyone who kills them. I was berated for killing someone (whose tactics appeared to be bunnyhopping all over the map) by standing still behind a low wall. Apparently that’s camping.
28/07/2009 at 14:37 Heliocentric says:
You dirty camper, how dare you abuse the lack of bullet penetration on stone walls. Thats like wall hacking.
28/07/2009 at 14:38 hmm says:
@Colonel: I think art assets are costlier than engines these days.
28/07/2009 at 14:42 l1ddl3monkey says:
@ GapGen: all online games attract players who scream abuse when they get killed. It’s the main thing that has kept me away from online console play (where the concentration of fuckwits seems to be much higher).
This trailer looks amazing. Still not paying £55 for it.
Also: is the sniper in the posted screenie using his nostril to sight a weapon? Now that’s a fahkin’ good sniper.
28/07/2009 at 14:51 Rabbitsoup says:
@ The Sombrero Kid
I wish they added the sound effects and some of the power ups form mario cart.
also the kill streak rarely carries over I was just saying that once you call in the heli you may as well just go die and get UAV airstrike and heli again within a min or two
28/07/2009 at 14:56 Tei says:
There are two type of players:
– Normal people that want to have fun.
– e-Sport player, that want a “fair match” where the more skilled win.
It seems from this video that this game is made to make the first group happy, really happy.
28/07/2009 at 15:11 A-Scale says:
Which is why it was played professionally for so long…
28/07/2009 at 15:14 A-Scale says:
It’s good, but I wouldn’t care to say that it’s superior. The realism is tremendous, but the limited player base, just proficient maps and often boringly long gaps between action make it sit among the ranks of my favorite ww2 shooters, not above them. It’s my opinion that MOHAA was the premier WW2 FPS of all time.
28/07/2009 at 15:15 now wait just a sec says:
I’d buy “Left 4 Tanks” anyday… but not the sequel, it came too fast omg rant.
28/07/2009 at 15:30 Turin Turambar says:
Tei, that isn’t true.
Because what it is “fun” is subjective. I see this video and it doesn’t seem too fun for me…
Every CoD is the same, small maps, grenade spam, run & gun and spray and pray with all the assault rifles and machine guns. Frantic buy shallow style with lots of bullets and explosions. Except now you also have arty so you can die more if having a chance of doing anything to evade it.
28/07/2009 at 15:31 Turin Turambar says:
*without having a chance*
28/07/2009 at 15:46 Heavy Weapons Guy says:
Why isn’t anyone boycotting CoD4:MW2?!
- Same gameplay.
- Same engine/graphics.
- New characters? BIG DEAL.
- New levels/missions/campaigns? I could make a level in 5 minutes.
- Wow new achievements, that sure is worth the $60! Not.
28/07/2009 at 15:50 Duckmeister says:
Oh my gosh this looks so great!
I loved the unlock system in COD4, and this is even better. I get to customize what I get when I reach a certain killstreak? THAT’S FREAKIN AMAZING!
I loved the killstreak system in COD4 as well. It was awesome playing 2v2 Bog (something that anyone who doesn’t like FPS should do sometime) and sneaking around, waiting for a glimpse of a helmet to pop up. Then, one of them comes out, you shoot him, and see the glorious “3 kill streak, UAV unlocked”. After that, if they didn’t have radar jammer (which I did) you could see exactly where they were and most of the time they didn’t know it.
Haha, this just makes me so excited! I LOVE INFINITY WARD!
28/07/2009 at 16:01 suibhne says:
The “noob tube” may require skill in some cases (tho not in most cases I’ve seen of its actual use – medium-range flat-trajectory shots), but the skilled-ness or lack thereof isn’t the reason that it’s crap. The reason it’s crap is spawn-rape. Once you figure out the required trajectory, it takes no effort or skill to spawn on a map like Bog, raise your weapon, and fire a noob-tube grenade across the entire map right into the enemy spawn. This doesn’t work on all maps, obviously, but it’s a real problem on a few. On a crowded server, that first noob-tube hit can easily get you 3-5 kills, granting UAV and possibly even airstrike; you get have a massive killstreak under your belt in under a minute.
Setnades are irritating and by far my most hated aspect of competitive CoD4, but noob-tube spawn-raping can ruin a pub once one or two players figure out how to do it.
28/07/2009 at 16:44 Radiant says:
“Maybe they should do some research on the weaponry used in their game before showing stuff that doesn’t make any sense.”
You know their was a gun that had a motion tracker on it right?
I’m just saying…
28/07/2009 at 16:46 Radiant says:
“there”
Look as soon as they add rpg unlock elements to a multi fps it ceases to become ‘competitive’ just play it for what it is and have some fun damn.
“It’s more fun then Halo 12″ put /that/ on the box.
28/07/2009 at 16:54 Dracko says:
Maybe they thought that a game should be fun over being realistic. That and it’s an alt. history the near future: Who bloody well cares.
Halo still owns. Sorry, Radiant.
28/07/2009 at 16:56 Dracko says:
Heavy Weapons Guy: Why aren’t we boycotting Valve for entry-level idiot-proof games? Because we like, that’s why.
Why are we comparing this to Red Orchestra? They’re nothing alike, and aim for totally different experiences. Why is it that you keep staring at the surface without looking at what the actual design and mechanics are aiming for?
28/07/2009 at 16:59 Duckmeister says:
Hey guys, good thing all this totally illogical complaining (I mean, do you guys read what you just typed before you post it?) isn’t going to stop me from getting this game, eh?
I notice how most of the complainers either didn’t play or barely played COD4, looked at the word “perk” and thought “skill doesn’t matter” even though 95% of the time you die from getting shot by a player. I can freakin’ own at this game, and frankly, helicopters and airstrikes aren’t necessary.
The real kill streaks are the 10, 15, 20 kill streaks. But even then, the whole kill streak unlock system simply rewards players who actually stay alive. I mean, yes, a lucky grenade can get 3 kills, but a UAV isn’t all that useful, especially when enemies are already highlighted when they fire.
Simply put, you only get rewarded with fire-and-forget items like the helicopter because you did well!
I mean, what is wrong with rewarding the good players? I mean, you can’t just be thinking of yourself here. The point is to have fun, and just because you lost doesn’t mean the fun should be taken away from the people who won. That’s just selfish.
People seem to only think of themselves when they analyze a game. There are winners, and there are losers, and just because you lost doesn’t mean the winners don’t have skill, it means the opposite. If you want to play a game where even the losers have as much fun as the winners, COD is not a game to play.
I love how people compare the perk and killstreak system to mario kart, like it’s some randomizing element that messes up the scoreboard. It’s not. You specifically choose perks that match your playstyle beforehand. Really, it’s just MAGNIFYING a playstyle! So, instead of one guy sneaking, the other guy charging in with guns blazing, it’s one guy sneaking with radar jammer and a silenced weapon, the other guy charging in with a fast-firing gun and high health. This is why blaming deaths on perks is simply stupid. It’s all just magnifying a standard gameplay element. It makes it so there are no gray areas between playstyles.
Gah, people don’t understand the game, and yet think they know enough about it to complain about it.
28/07/2009 at 17:05 A-Scale says:
Anyone who wants realism out of MW2 knows nothing of the first one. In an interview they specifically said that they made all of the weapons to their realistic specs, and then tweaked them to fit the desires of the players. Anyone who has shot a shotgun knows that they are extremely limited in range and power. However, gamers have been convinced since the earliest days of DOOM that shotguns are menacing beasts of explosive awesomeness, so IW sought to please. They will do the same here.
28/07/2009 at 17:07 Chaz says:
Hugely over rated MP game in my opinion. It is essentially just another varition on the old Quake/UT standard but dressed up in contemporary military garb instead of the usual sci-fi one. It doesn’t even play that much differently from Quake and UT, it’s just a fast and furious frag fest with a few extra bells and whistles.
Had CoD4 been PC only and never appeared on the consoles there is no way it would have garnered the praise that it has. Mind you I’ve never quite understood the high praise the rest of the CoD series has earned itself over the years. They’ve just been good solid games, but really pretty much bog standard as FPS’s go.
28/07/2009 at 17:16 Heliocentric says:
@chaz I disagree, but then i would argue that even back in cod1 the formula was excellent. Adding health regeneration further improves the popcorn. In cod1 there is a mission where you wipe out a whole boat. I found it too hard and beat it by hiding in a corner and was kinda ashamed. Forcing you to move forward isn’t so bad if the game is aiming for popcorn.
28/07/2009 at 17:17 Aphotique says:
Original Enemy Territory ruined all future first person shooter multiplayer experiences for me.
Without the shrilling wind up of a panzerfaust or the guttural ka-thunk of a mortar, the clank of a rifle muzzle grenade on someone trying to blow up your fortifications, the mad dashes and suicidal falls into hellish fire to save one more teammate’s life, or the chucking of air strikes onto artillery barrages just for that added boom, I just can’t seem to enjoy myself.
28/07/2009 at 17:23 A-Scale says:
May we take it that you’ve never played the game, then? Quake and its facsimiles are mostly about weapon pickups, verticality, health and armor collecting and predictive shooting with a variety of strange weapons, all of which have distinctive firing methods. Call of Duty is about speed, accuracy and surprise. It has absolutely nothing to do with collecting weapons or health, and little to do with verticality (such as rocket jumping).
28/07/2009 at 17:35 Chaz says:
I certainly have played CoD4 and I stand by my opinion. It really doesn’t differ that much from Quake and UT.
28/07/2009 at 17:40 A-Scale says:
Some people say fine wine tastes the same as cheap wine. I tend to think that myself. It all depends on how experienced one is in that particular field, I suppose. In any case, as someone who has played FPS games avidly since MOHAA, I disagree heartily, and I think most others do as well.
28/07/2009 at 17:41 KP says:
This is not the title to pull out the REALISM card for. There are gross mistakes in every frame. This is BAM BAM PEW PEW PEW PEW PEW PEW. :)
28/07/2009 at 17:42 Heliocentric says:
If you’d have said, this game is just counterstrike with instant respawn and leveling up instead of money i would have said “goddamn, he’s right!”. But sure, this is just quake. And wow is just a chatroom mud and men of war is just command and conquer, no dune 2.
28/07/2009 at 17:50 A-Scale says:
World of Goo is Pacman.
28/07/2009 at 17:50 A-Scale says:
Think about it.
28/07/2009 at 18:06 mujadaddy says:
+1 for “Day of Tanks” :)
+10 for “Original Enemy Territory ruined all future first person shooter multiplayer experiences for me”, Aphotique… why does the assault rifle make you look through a tiny reticule to fire it? Open sights would make much more sense…
28/07/2009 at 18:19 caramelcarrot says:
I don’t have much of a problem with people saying CoD4 MP was a rip of anything, mostly because they perfected the feel of the weapons so nicely. Shooting through walls was a major difference in feel, too – being able to track someone behind a wall and take them out is great fun and a propelr implementation of it would’ve made CS more fun.
I mostly play hardcore because I prefer the one-shot kills and absurd accuracy with the H&K rifles, mmm.
28/07/2009 at 18:39 Andthensobecause says:
Apples are Oranges.
28/07/2009 at 18:43 Eli Just says:
“He is doing it wrong, as soon as you unlock your kill steak thing you spam it and never stop until you are dead! notice the AC130 shoots where he shoots.”
NO! You’re doing it all wrong. You unlock the heli and then go out and DIE. Then, when you re-spawn you call in the heli, have it get you 5 kills, then call in another airstrike to get another heli and repeat. :)
28/07/2009 at 18:51 Eli Just says:
@ Heavy Weapons Guy
There is a potential boycott but for a different reason:
http://www.totalgamingnetwork.com/main/showthread.php?t=200467
28/07/2009 at 18:53 Duckmeister says:
Hey people who still don’t understand how the killstreak system works, please read my comment above.
28/07/2009 at 18:59 Lack_26 says:
@Duckmeister
“but a UAV isn’t all that useful, especially when enemies are already highlighted when they fire.”
So you weren’t playing on Hardcore then? My favourite server was a Hardcore, Wetwork only server, which cycled all the different game modes. Fun times.
28/07/2009 at 18:59 Alexander Norris says:
Respectfully, you’re wrong. The killstreak system doesn’t simply reward people for being “good;” it rewards them for ignoring the objectives and camping, all the while punishing those players who died before they could get the powerups.
This is wrong for the same reason that games with a buy menu are wrong. You do not punish the losers and rewards the winners with more powerful toys. Winning is its own reward, and the losers are supposed to get something that levels the playing field in return.
28/07/2009 at 19:00 Alexander Norris says:
And because the edit system is still on vacation: rewarding people for not going after the objectives is so dumb it ought to be considered an antimechanic.
28/07/2009 at 19:22 Duckmeister says:
@alexander norris
First, you are assuming that the only way to get kills is camping.
Second, you say that the only way to get kills is ignoring the objective. Well, in Team Deathmatch, the only objective IS to kill the other team, so moot point there.
Third, it seems as if we have two philosophies of game mechanics. I believe that the winners should be rewarded, and not in just winning. You believe the losers should be rewarded to level the playing field.
Isn’t that kind of entitlement thinking? I should be spoon-fed items to help me win undeservedly? Shouldn’t the people with actual skill be rewarded with a break?
Why should the losers be given power-ups when all it does is say “winning is bad because you don’t get to use the toys”? Oddball in Halo is a perfect example of rewarding the winners with powerups, mostly because they are now hunted by the rest of the players.
Really, I think that, IMHO, that you are incorrect on this. Winning should feel like winning, and losing should feel like losing.
28/07/2009 at 20:11 Serph says:
If you reward the winners for winning, the rest of the players suffer. If you reward the losers to even the balance, the winner feels cheated. IMO, a good solution is to give the winner the personal tools to get more kills, but not give him the ability to carpet bomb the entire battlefield. I would much rather that instead of unlockable things like bombers or DEATH FROM ABOVE, the killstreak rewards would be added temporary perks that made the individual soldier harder to kill.
28/07/2009 at 20:31 Duckmeister says:
Serph has a good point, but really, what is so bad about the rest of the players suffering? They LOST. Its part of the game!
Although I do think it’s a good idea to have some sort of temporary perk system, but really, AC-130 Gunships are much cooler.
28/07/2009 at 20:31 ffrank says:
Cod4 MP was ruined by Perks, looks like this game will be too. Perks are designed to level the field between noobs and skilled players. Cod2 was miles ahead for multiplayer and competitive play. I’m sure this will appeal to the masses but for the ‘purist skilled fps player’, infinity ward have done no right since cod2 (in multiplayer at least).
@A-Scale, cod4 competitve play is a very different affair to the boxed version, look at twhat had to be removed! Where as cod2 was not significantly modified for competition.
I’d still be playing it if the anti-cheat was still being updated :(
28/07/2009 at 20:39 psyk says:
Prices
amazon –
Call of Duty: Modern Warfare 2 (PC DVD) (2009) (Windows XP)
Buy new:
£39.99£29.99Play –
Modern Warfare 2 | PC Games
£29.99 Free Delivery | You Save £5.00 (14%)
28/07/2009 at 20:39 Mo says:
I haven’t played COD4, but I’m intrigued by this killstreak thing. Could someone give me a reasonably detailed description of how it works, along with how the perks system? Cheers.
28/07/2009 at 20:40 psyk says:
doh strike went mad
Prices
amazon –
Call of Duty: Modern Warfare 2 (PC DVD) (2009) (Windows XP)
Buy new: £29.99
Play –
Modern Warfare 2 | PC Games
£29.99 Free Delivery | You Save £5.00 (14%)
28/07/2009 at 20:40 psyk says:
http://callofduty.wikia.com/wiki/Call_of_Duty_4:_Modern_Warfare
28/07/2009 at 20:47 Duckmeister says:
LOL at frank for saying that perks ruined the game. They are simply magnifications of different playstyles.
28/07/2009 at 21:12 EyeMessiah says:
Personally I don’t think that rewards players receive for doing well in a game should be things that make it easier for them to do even better, particularly if utilising the rewards doesn’t require much more skill (+whatever PVP gear-rewards are the worst in this sense imo). If they already have a skill advantage over the losers then why do they need a leg-up? Does everyone have more fun if the game increases the victors lead by mechanical fiat?
On the other hand I don’t think the game necessarily has to balance in favour of weaker players either. Ideally I think a level playing field is best, but a level playing field where people of every skill-level can find something meaningful to do (ala TF2).
And you can still reward the more skilled players, just with hats and titles (TITLES) and badges and free-drinks. Players who are doing well don’t need a gunship screaming out of the sky and smashing their noob victims to pieces for them. They need an awesome cape or a monocle or something.
28/07/2009 at 21:21 Chemix says:
Towards Heavy Weapons Guy: If this were being developed by Valve, a developer studio known for taking a ridiculously long time to release a game, and were to come out one year after the original (short of a year really) which consisted only of 4 SP maps using Co-Op and bots, at full price of $50 bucks, and the same thing was happening again, then you’d have some kind of point.
I like the idea that you have to control or give input to the AC130 to use it, unlike the heli (which I preferred to airstrikes because I could tear it up with my LMG, whereas those jets are just too damn fast, and I don’t think they can be killed anyway) or the Air Strike, okay, the airstrike required a location, but that took your eyes off the battlefield for… 4 seconds or more depending on if you’re waiting for an imminent UAV (damn that got annoying, not the result, but the announcement) or one of your buddies to finish their air strikes.
As for the realism of martyrdom, you could do it manually as well you know, I know I did on shipment, but when I got the perk, I held up a stun grenade instead, the whole match till someone was dumb enough to shoot me up close, or smart enough to tag me from a far (martyrdom following with frag). That map was not designed for 32 players, frak damn it.
28/07/2009 at 21:39 cannon fodder says:
I think the whole point of perks was/is to let you tweak your loadout for your prefered style of play beyond what is achievable just by weapon choice.
As for the kill-streak rewards; they serve the same purpose that the crit probability boost based on recent damage dealt does in TF2: Mostly it makes the better players more successful, but it also gives an occasional win against the run of play to the less skilled by amplifying their reward from a lucky streak.
As for MW2 I’m buying it for the multiplayer (singleplayer in CoD games counts as a weapon handling tutorial).
For people who complain about the mechanics of the multiplayer game: “play your opponent not your cards” is a relevant aphorism from the world of poker.
28/07/2009 at 22:28 Psychopomp says:
“Serph has a good point, but really, what is so bad about the rest of the players suffering? They LOST. Its part of the game!”
*They’re losing.* There’s no need to punish them more.
The perk system, however, was fine. It mostly gave you more options, not so much better weapons. Rewarding a player for doing good, however, with free kills is idiotic.
28/07/2009 at 22:30 Psychopomp says:
“As for the kill-streak rewards; they serve the same purpose that the crit probability boost based on recent damage dealt does in TF2: Mostly it makes the better players more successful, but it also gives an occasional win against the run of play to the less skilled by amplifying their reward from a lucky streak.”
Except crits aren’t guaranteed to happen the second you them, or every 3/5/7 kills.
28/07/2009 at 22:51 Dracko says:
I can’t believe there are people who go into this expecting anything other than the 00s’ response to action films of the past three decades.
28/07/2009 at 23:01 Heliocentric says:
A helicopter or artillery are not confirmed kills, they are like a crit in a way, as they may achieve nothing.
28/07/2009 at 23:02 theanorak says:
@Serph, Duck & Norris
It’s a tricky one, that’s for sure. I do think that rewarding the winning person/team with things that make it easier for them to win is likely to lead to one-sided play and, ultimately, a huge divide between the skilled and the unskilled.
Perhaps there are other ways to reward those skilled enough to win (beyond making it easier for them to do so)?
Obviously for competitive play, you’d want the ability to disable any rewards/handicaps though.
28/07/2009 at 23:08 Optimaximal says:
The sad thing is, we all know the majority of the 80% of boycotters are weak and WILL buy it.
28/07/2009 at 23:14 Dracko says:
If they buy it at that price, it means they consider it worth it.
28/07/2009 at 23:30 Chemix says:
The helicopter or air strike are much more likely to garner kills than crits, which can miss, whereas the heli couldn’t miss really, it just waited to tag you and in hard core that meant instant headshot death and the airstrike bombed whole quarters of maps. If TF2 crits obliterated so many players and were assured after so many kills to happen exactly when you want them to, then, I think we’d have a problem.
29/07/2009 at 01:25 Duckmeister says:
Apparently none of you have ever been targeted by a helicopter and survived, or get missed by a bomb in an airstrike. I have, and it happens more frequently than you think.
29/07/2009 at 03:02 suibhne says:
@Duckmeister: not the point. In competitive settings or small servers, these things aren’t a huge problem to avoid (and they’re also a lot harder to earn); on a crowded server, tho, it’s pretty much inevitable that the airstrike will net you a chopper, and that the chopper will net you another 5-10 kills or even more.
29/07/2009 at 03:17 psyk says:
Maybe the person running the server should set the max numbers of players to the number the map is designed for.
29/07/2009 at 03:24 psyk says:
Optimaximal have you looked at the price shops are selling it at?
29/07/2009 at 08:32 DarkNoghri says:
Would totally buy Day of Tanks.
I like to think so, anyway.
29/07/2009 at 14:44 Lack_26 says:
I’ve called in many helicopters over my play time (funny, I’ve played days of CoD 4 MP, but it was fun in the same way manual labour can be, you get into a rhythm and you quite enjoy it but it doesn’t require any real skill, (to dominate the servers), and deep down you know it). Anyway, I diverge.
I’ve called in a lot of Helis but I’ve only ever got a few kills from them, they’re not very powerful at all, and I’ve rarely seen people killed other than on crowded servers or a few people caught by surprise. Fire or RPGs takes them down in about 10-20 seconds in my experience.
Also, I think that perhaps the play should be forced to take control of the vehicle if he calls it in (well, it may be unpopular so make a mode where it isn’t). It kills the play or leaves them defenceless and they take the gun seat of the air-support. Making it more powerful but it still feels like a big decision to call it in.
29/07/2009 at 15:05 Rusty says:
@Duckmeister: You say you own at cod4, well if you love perks I’m guessing you own at pub! Am I right?
All the competitive cod players I know would rather a game of cod4 with all perks/kill streaks firmly off.
29/07/2009 at 18:42 Lack_26 says:
Yeah, being good in pub games is no big deal. I tend to top the score board in pub games, but I wouldn’t describe myself as a good player at all. Now I used to get owned on CoD 2, but I was younger.
30/07/2009 at 15:09 datter says:
Listed at $70 bucks Canadian on futureshop.com. SEVENTY. Think I’ll just play CoD4 until it hits the bargain bin.
01/08/2009 at 01:02 Shnyker says:
Sticky nade ftw. I mean really where is the fun in modern warfare if I can’t plaster a one pound block of c4 to a soldier’s face and blow him to kingdom come?