Rock, Paper, Shotgun

At Sixes And Sevens: Seven

By John Walker on July 29th, 2009 at 11:12 am.

If anything happens when you complete all seven levels of Seven, then I don’t know what it is. Because I’ve tried to finish level 6 until blood came out of my ears. However, the other six levels I found to be simple and charming (with the possible exception of 4, which seemed a little silly). But perhaps I’m doing something spectacularly stupid – I am, after all, spectacularly stupid. But I suggest having a go at the web-embedded platformer to find out for yourself.

The biggest problem, so far as I can tell, is the glitchy jump. Of course the occasional lag could be as much my stroppy connection as the game, but there’s no doubt that oftentimes hitting Up for jump has no effect at all. This is usually not a problem, but for level 6, which appears to require precision jumping across blocks that pop in and out of existence. I have sworn. Loudly.

However, that shouldn’t entirely tarnish a rather cute, short-ish 2D platformer built out of 3D blocks. It has a charming patchwork quality, as if sewn together from bits of left over graphics from other projects. Go see what you think. Via the ever lovely Indie Games.

__________________

« | »

, , , .

29 Comments »

  1. Rich says:

    I can’t be havin’ with all this jumping about.
    I’ll probably be chastised for saying so, but I never actually liked the old Mario Bros. games.

    report

  2. Flint says:

    It reminds me of Little Big Planet set in the world of the living from Grim Fandango.

    report

  3. Starky says:

    Just done stage 6, that was a pain indeed.

    Didn’t find jumping up the 4 vanishing bricks that hard really, it’s just jumping left and right in timing.
    Fell off the moving block a few times and swore in frustration though.
    Took me about 8-9 attempts. Got stuck for longer on the right hand side where I kept climbing to the top of those blocks and trying to jump across to the moving block, rather than only going half way and jumping across to where the vanishing blocks are.

    Still, frustrating and annoying, with music that seems designed to add to those feelings.
    The music on that block level sounded like a baby crying repeatedly in my ear, had to turn the sound off it was that distracting.

    report

  4. Ian says:

    Ran out of money for level 7 and level 6 is a pain.

    Doesn’t seem to want me to like it, even the easier levels.

    report

  5. What would you give the game, say out of ten?

    report

  6. Wekeebo says:

    I did level 6 after about 2 falls on the vanishing blocks seemed quite easy… But I can’t do level 3 what is wrong with me! :(

    report

  7. Starky says:

    Okay so just finished it fully, the ending is pretty damn odd, heavy metal music with some German shouting combined with pictures of lots of people/animals/kids kissing.

    Very… odd.

    report

  8. Bob says:

    PC gaming biggest downfall, is making people use the arrows keys to move!

    report

  9. Flint says:

    Arrow keys > WASD. For real.

    report

  10. Alaphic says:

    Ending is somewhat poignant if you watch it without sound… And stage 6 was an enormous bitch. Pretty damn inventive though.

    report

  11. MrBejeebus says:

    I’m left handed so arrow keys are win!

    report

  12. Anton says:

    Still on 6, and I hurtfully miss “rewind” from Braid. The feature must be included in all action-oriented games, fast.

    report

  13. ZenMetzger says:

    Cute game, but kinda sucks as a platformer, very unintuitive. For example, on level 6 there is a moving brick. I figured that when you jump on it, you will move with it, but noooo.. you have to move along with that brick, makes no sense at all.

    But excluding “mother-of-bad-platformer-design” level 6, very fun.

    report

  14. Skree says:

    Completed 6 eventually, but half my trouble was that it was just making me really nausous. I don’t get travel or sea sick or anything, but this was awful. Got through it though, that’s what counts, eh?

    report

  15. Mr Chug says:

    The 6th level’s soundtrack was reminiscent of my headset throwing up into my ears. Wasn’t too tricky once I worked out which block to jump off though. It works very well as a manifestation of the feeling of bemusement.

    report

  16. Okay so just finished it fully, the ending is pretty damn odd, heavy metal music with some German shouting combined with pictures of lots of people/animals/kids kissing.

    With some pseudo-philosophical messages in the sense of “no happiness without unhappiness” and “we’re all different but one day we’ll be able to live together”

    Uh, thanks internet browser game? Oddly enough, that pretty much ruined any charm it had.

    Cute game tho’. Kind of oddly short levels, but cute.

    report

  17. Jeremy says:

    Didn’t really enjoy myself too much with that, controls didn’t feel tight enough to be a quality platformer.

    report

  18. The Devil Tesla says:

    Seven is the bad game there so good games can exist in the world.

    report

  19. dingo says:

    Finished it.
    Level 6 was a bitch. Didn’t help that I had to alt-tab because of retards in my back at work… :p
    Nice little time waster :)

    report

  20. l1ddl3monkey says:

    @ Heliocentric: “What would you give the game, say, out of ten?”

    I would give the game a good solid punch in the face for winding me up. So; about a 4?

    report

  21. my confusing with level 6 does not sit alongside any complaints I’ve heard. The moving platform just doesn’t come anywhere near me. Broke?

    report

  22. stuck until i read this in the comments of indie games

    stage 6 is frustrating, you have to climb until the green block , jump on the left to land on the block on the left side , then you will be able to jump up to the disappearing blocks and where the moving block is… you can’T land on that block btw, you will just slide off and fall down ( up )

    report

  23. Adam says:

    You aren’t missing anything by failing to see the ending.

    report

  24. Alex says:

    I quit on level 2, the game was clearly cheating.

    report

  25. bigblackjesus says:

    Level 5 I think it was was horrible, the one with the boulder no matter how many times I tried to make that jump from boulder to monster, he would just run off the boulder into the watery depths. Horrible little game, very frustrating.

    report

  26. bigblackjesus says:

    Also level 4 with its “Keep respawning until you get lucky” theme.

    report

  27. DarkNoghri says:

    They weren’t that bad, except for 6. Which I spent almost 10 minutes on before I figured out the answer to “WHERE THE CRUD DO I HAVE TO GO?!!” I didn’t really have problems with glitchy jumps. Lucky me?

    Some of the others though, seem a bit luck based. Especially 7, but maybe I should have tried the other camera views.

    report

  28. Josh says:

    I finally finished it. Level 1 was no challenge. Level 2 was a little challenging. Level 3 took a while. Level 4, I got lucky on it. Level 5 was easy. Level 6 was an ASS, took me 18 minutes and 23 seconds. Level 7 took me 4 tries.

    report

  29. WilPal says:

    I really enjoyed this. Great little game. :D

    report

Comment on this story

XHTML: Allowed code: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>

Search

Respond to our gibber

  • Iconik : “Most games that are multiplayer only are dead within weeks? Where do you live?” on Wot I Think: Gotham City Impostors
  • Iconik : “It's not a port. It's multi-platform. Why don't people understand the difference yet? Have fun with Tribes. I'm in the BETA, and it's basically just ...” on Wot I Think: Gotham City Impostors
  • sinister agent : “@Kadayi At no point have I said that valve "can't" answer the question of what's happening with Half Life 3. They simply don't want to, ...” on The Sunday Papers
  • Iconik : “This review is fairly good. A lot better than some of the others I've read here that make me scratch my head wondering what the ...” on Wot I Think: Gotham City Impostors
  • Cantisque : “I had a feeling this would be bad before it was even released, simply because it was multiplayer-only~ Most games like that are dead within ...” on Wot I Think: Gotham City Impostors

Browse the archive