Rock, Paper, Shotgun

Archive for July, 2009

Questions: Your DRM Habits?

By RPS on July 1st, 2009.


Don’t know what DRM is? Don’t care about it? Please vote in this poll. Lots of people are keenly outspoken about their dislike of digital rights management, and you can be sure they’ll make their feelings known here. If you don’t know what DRM is, or don’t care, please give us your input alongside everyone else: it’s important for us to get a clear picture.

See below for the poll. And ignore the n, it’s a crazy bug.
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Wot I Think: Anno 1404: Dawn Of Discovery

By Jim Rossignol on July 1st, 2009.


Sea-trading city-builder Anno 1404 (or Dawn Of Discovery in North America) has sailed into our critical harbour to unload large bales of real-time medieval economics. Will it attract gaming patricians? Or could it simply be a peasant’s hovel furnished with old-school resource management? Here’s Wot I Think.
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Brick By Brick: Lego Arcade

By John Walker on July 1st, 2009.

PEW PEW!

A very tenuous post, since it’s not quite related to PC games. But it’s games before there even were PCs, and that counts. Shut up. Also it’s got Lego in it, and there are Lego games for the PC. Look, leave me alone, it’s a really damned good video and deserves a watch. It’s classic arcade games recreated in stop-motion Lego! See!

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Video With Conviction: Ubi Talk New Splinter Cell

By Jim Rossignol on July 1st, 2009.


“Prepare, execute, and vanish,” say Ubi Montreal of their new Splinter Cell philosophy. That, apparently, is the best way to explain the way Splinter Cell: Conviction will retain stealth options while boosting the action quotient. While standard sneaking allows you to prepare your approach, you’re going to be going through fairly ostentatious action sequences, before slipping back into the shadows. Hide and seek with neck-breaking, then. Also, “Mark and execute” is the new central motif – the tagging system which we saw in the E3 trailer – allows you to mark out enemies before you engage, allowing Sam to have the upper hand in the first moments of a fight. Anyway, go take a look at the developers making earnest hand-gestures about their game concepts below.
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