<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Having A Good Cry</title>
	<atom:link href="http://www.rockpapershotgun.com/2009/08/03/having-a-good-cry/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rockpapershotgun.com/2009/08/03/having-a-good-cry/</link>
	<description></description>
	<lastBuildDate>Mon, 13 Feb 2012 14:37:37 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
	<item>
		<title>By: Binary77</title>
		<link>http://www.rockpapershotgun.com/2009/08/03/having-a-good-cry/#comment-844535</link>
		<dc:creator>Binary77</dc:creator>
		<pubDate>Wed, 09 Nov 2011 15:59:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=15395#comment-844535</guid>
		<description>Nope, i&#039;ve cried at a few TV shows &amp; movies in the past, but never a game. One day, i&#039;m sure i will though.</description>
		<content:encoded><![CDATA[<p>Nope, i&#8217;ve cried at a few TV shows &amp; movies in the past, but never a game. One day, i&#8217;m sure i will though.
<p class="report-comment">
				<span id="reportcomment_results_div_844535"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 844535 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_844535"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: LennyLeonardo</title>
		<link>http://www.rockpapershotgun.com/2009/08/03/having-a-good-cry/#comment-844395</link>
		<dc:creator>LennyLeonardo</dc:creator>
		<pubDate>Wed, 09 Nov 2011 15:08:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=15395#comment-844395</guid>
		<description>Oh wait, yeah! I found certain moments in Amnesia too hard to handle, and when I&#039;m really creeped out my eyes water, which is kind of like crying. Does anyone else get that?</description>
		<content:encoded><![CDATA[<p>Oh wait, yeah! I found certain moments in Amnesia too hard to handle, and when I&#8217;m really creeped out my eyes water, which is kind of like crying. Does anyone else get that?
<p class="report-comment">
				<span id="reportcomment_results_div_844395"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 844395 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_844395"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: LennyLeonardo</title>
		<link>http://www.rockpapershotgun.com/2009/08/03/having-a-good-cry/#comment-844381</link>
		<dc:creator>LennyLeonardo</dc:creator>
		<pubDate>Wed, 09 Nov 2011 15:03:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=15395#comment-844381</guid>
		<description>I&#039;m pretty sure I&#039;ve never cried at a game while playing, but thinking about Okami sometimes makes me feel all teary, mainly from all the happy memories. It&#039;s one of the most uplifting games ever, in so many ways, and it makes me kind of glad to be alive, like some of the better Studio Ghibli movies do.

Plus, wolves and mythology are two of my most favouritest things, so...

Where&#039;s my PS2?</description>
		<content:encoded><![CDATA[<p>I&#8217;m pretty sure I&#8217;ve never cried at a game while playing, but thinking about Okami sometimes makes me feel all teary, mainly from all the happy memories. It&#8217;s one of the most uplifting games ever, in so many ways, and it makes me kind of glad to be alive, like some of the better Studio Ghibli movies do.</p>
<p>Plus, wolves and mythology are two of my most favouritest things, so&#8230;</p>
<p>Where&#8217;s my PS2?
<p class="report-comment">
				<span id="reportcomment_results_div_844381"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 844381 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_844381"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: OJ287</title>
		<link>http://www.rockpapershotgun.com/2009/08/03/having-a-good-cry/#comment-252043</link>
		<dc:creator>OJ287</dc:creator>
		<pubDate>Fri, 21 Aug 2009 21:19:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=15395#comment-252043</guid>
		<description>I know now why you cry but its something I can never do.</description>
		<content:encoded><![CDATA[<p>I know now why you cry but its something I can never do.
<p class="report-comment">
				<span id="reportcomment_results_div_252043"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 252043 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_252043"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Paul Moloney</title>
		<link>http://www.rockpapershotgun.com/2009/08/03/having-a-good-cry/#comment-251795</link>
		<dc:creator>Paul Moloney</dc:creator>
		<pubDate>Fri, 21 Aug 2009 16:26:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=15395#comment-251795</guid>
		<description>Bioshock&#039;s good ending made me feel weepy too. For emotional impact, the Bit With Yer Man (You Know Which Bit I Mean) was a great piece of writing; here&#039;s a character who, despite being an absolute bastard, you are left almost admiring for being true to his ideals at the end.

P.</description>
		<content:encoded><![CDATA[<p>Bioshock&#8217;s good ending made me feel weepy too. For emotional impact, the Bit With Yer Man (You Know Which Bit I Mean) was a great piece of writing; here&#8217;s a character who, despite being an absolute bastard, you are left almost admiring for being true to his ideals at the end.</p>
<p>P.
<p class="report-comment">
				<span id="reportcomment_results_div_251795"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 251795 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_251795"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Arthur Barnhouse</title>
		<link>http://www.rockpapershotgun.com/2009/08/03/having-a-good-cry/#comment-251787</link>
		<dc:creator>Arthur Barnhouse</dc:creator>
		<pubDate>Fri, 21 Aug 2009 16:19:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=15395#comment-251787</guid>
		<description>In Bioshock, when Atlus&#039; family &quot;gets killed&quot; in the Submarine, I had to stop playing for about 15 minutes to compose myself.  Also, when I was much younger, in Marathon 2 when You have to shut down Durandal&#039;s Core Logic Center.  I really, REALLY didn&#039;t want to destroy that last circuitry panel.  Oh, and in Final Fantasy VIII, though I can&#039;t quite remember why.

I too am a huge crybaby, and I also cried during Up.</description>
		<content:encoded><![CDATA[<p>In Bioshock, when Atlus&#8217; family &#8220;gets killed&#8221; in the Submarine, I had to stop playing for about 15 minutes to compose myself.  Also, when I was much younger, in Marathon 2 when You have to shut down Durandal&#8217;s Core Logic Center.  I really, REALLY didn&#8217;t want to destroy that last circuitry panel.  Oh, and in Final Fantasy VIII, though I can&#8217;t quite remember why.</p>
<p>I too am a huge crybaby, and I also cried during Up.
<p class="report-comment">
				<span id="reportcomment_results_div_251787"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 251787 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_251787"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Alexb</title>
		<link>http://www.rockpapershotgun.com/2009/08/03/having-a-good-cry/#comment-251687</link>
		<dc:creator>Alexb</dc:creator>
		<pubDate>Fri, 21 Aug 2009 14:12:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=15395#comment-251687</guid>
		<description>I&#039;d say the ending in MGS4 was the most emotional rollercoaster I&#039;ve had in a game ever.</description>
		<content:encoded><![CDATA[<p>I&#8217;d say the ending in MGS4 was the most emotional rollercoaster I&#8217;ve had in a game ever.
<p class="report-comment">
				<span id="reportcomment_results_div_251687"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 251687 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_251687"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: GenuineEntropy</title>
		<link>http://www.rockpapershotgun.com/2009/08/03/having-a-good-cry/#comment-248891</link>
		<dc:creator>GenuineEntropy</dc:creator>
		<pubDate>Wed, 19 Aug 2009 10:20:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=15395#comment-248891</guid>
		<description>The ending of the first fallout game.

Months of sacrifice, near death and enduring the abject horrors of post apocalyptic california... All in a mad race against time to save the lives of everyone the vault dweller had know for the first 18 years of his short life and return to the relative paradise that was his home vault.

The revelation that the world had changed him to the extent that he could no longer return home (and that those he had saved had turned their backs on him) certainly got a *sniff* out of me (that closing shot of him striding back out into the wasteland, to some unknown fate...). 

About as close as a game has gotten to soliciting a real emotional reaction from me.</description>
		<content:encoded><![CDATA[<p>The ending of the first fallout game.</p>
<p>Months of sacrifice, near death and enduring the abject horrors of post apocalyptic california&#8230; All in a mad race against time to save the lives of everyone the vault dweller had know for the first 18 years of his short life and return to the relative paradise that was his home vault.</p>
<p>The revelation that the world had changed him to the extent that he could no longer return home (and that those he had saved had turned their backs on him) certainly got a *sniff* out of me (that closing shot of him striding back out into the wasteland, to some unknown fate&#8230;). </p>
<p>About as close as a game has gotten to soliciting a real emotional reaction from me.
<p class="report-comment">
				<span id="reportcomment_results_div_248891"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 248891 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_248891"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Lobonto</title>
		<link>http://www.rockpapershotgun.com/2009/08/03/having-a-good-cry/#comment-244397</link>
		<dc:creator>Lobonto</dc:creator>
		<pubDate>Sat, 15 Aug 2009 07:01:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=15395#comment-244397</guid>
		<description>@Serondal
Flint, fuck... that did it.
I&#039;d forgotten that bit. It&#039;s Tasselhoff and Bupu after... sob.</description>
		<content:encoded><![CDATA[<p>@Serondal<br />
Flint, fuck&#8230; that did it.<br />
I&#8217;d forgotten that bit. It&#8217;s Tasselhoff and Bupu after&#8230; sob.
<p class="report-comment">
				<span id="reportcomment_results_div_244397"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 244397 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_244397"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: N Mailer</title>
		<link>http://www.rockpapershotgun.com/2009/08/03/having-a-good-cry/#comment-240278</link>
		<dc:creator>N Mailer</dc:creator>
		<pubDate>Tue, 11 Aug 2009 23:34:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=15395#comment-240278</guid>
		<description>I cry every time Ms Pacman kills &quot;blue&quot; Inky. He&#039;s my favourite monster/ghost. Booo hooo.</description>
		<content:encoded><![CDATA[<p>I cry every time Ms Pacman kills &#8220;blue&#8221; Inky. He&#8217;s my favourite monster/ghost. Booo hooo.
<p class="report-comment">
				<span id="reportcomment_results_div_240278"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 240278 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_240278"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: DMJ</title>
		<link>http://www.rockpapershotgun.com/2009/08/03/having-a-good-cry/#comment-240184</link>
		<dc:creator>DMJ</dc:creator>
		<pubDate>Tue, 11 Aug 2009 22:11:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=15395#comment-240184</guid>
		<description>CMaster: Yes, Homeworld. The introduction, where the Exiles launch the Mothership to the heart-wrenching triumphant-sounding Samuel Barber&#039;s Adagio for Strings, is a thing of beauty. I looked it up on YouTube and it still sent a shiver down my spine.

But the third mission, when the Mothership returns from her aborted shakedown to find Kharak a blasted cinder... the music returns, and the sadness is heart-wrenching despite you never saw (or see) the face of a single Exile.

Not even Battlestar Galactica did it better, and I&#039;m prepared to lay the cause on the lack of Adagio for Strings.</description>
		<content:encoded><![CDATA[<p>CMaster: Yes, Homeworld. The introduction, where the Exiles launch the Mothership to the heart-wrenching triumphant-sounding Samuel Barber&#8217;s Adagio for Strings, is a thing of beauty. I looked it up on YouTube and it still sent a shiver down my spine.</p>
<p>But the third mission, when the Mothership returns from her aborted shakedown to find Kharak a blasted cinder&#8230; the music returns, and the sadness is heart-wrenching despite you never saw (or see) the face of a single Exile.</p>
<p>Not even Battlestar Galactica did it better, and I&#8217;m prepared to lay the cause on the lack of Adagio for Strings.
<p class="report-comment">
				<span id="reportcomment_results_div_240184"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 240184 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_240184"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: fredreich</title>
		<link>http://www.rockpapershotgun.com/2009/08/03/having-a-good-cry/#comment-239642</link>
		<dc:creator>fredreich</dc:creator>
		<pubDate>Tue, 11 Aug 2009 13:35:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=15395#comment-239642</guid>
		<description>Oh, dont forget far cry 2 (spoilers) i keept on reloading in vain at the last stand at the bar trying to keep my buddies alive. I managed to get emotionally attached with my buddies especially Paul Ferenc when he died i was very sad.
  p.s. did any of you managed to not kill your buddies at the end of the game. I just picked up the breifcase and legged it good and proper &#039;cus i couldnt bear to kill them</description>
		<content:encoded><![CDATA[<p>Oh, dont forget far cry 2 (spoilers) i keept on reloading in vain at the last stand at the bar trying to keep my buddies alive. I managed to get emotionally attached with my buddies especially Paul Ferenc when he died i was very sad.<br />
  p.s. did any of you managed to not kill your buddies at the end of the game. I just picked up the breifcase and legged it good and proper &#8216;cus i couldnt bear to kill them
<p class="report-comment">
				<span id="reportcomment_results_div_239642"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 239642 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_239642"></span>
			</p>
]]></content:encoded>
	</item>
</channel>
</rss>

