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	<title>Comments on: Remembering Adventure Games: Rosemary</title>
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	<link>http://www.rockpapershotgun.com/2009/08/04/remembering-adventure-games-rosemary/</link>
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		<title>By: Hmm-Hmm.</title>
		<link>http://www.rockpapershotgun.com/2009/08/04/remembering-adventure-games-rosemary/#comment-243419</link>
		<dc:creator>Hmm-Hmm.</dc:creator>
		<pubDate>Fri, 14 Aug 2009 13:38:44 +0000</pubDate>
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		<description>Sad and lovely. Very atmospheric. The handling of verbs could be a bit smoother, though.

I disagree with John on objects in the &#039;present&#039; appearing when something is remembered. Items could be &#039;there&#039; in the present but overlooked (and therefore practically undetectable) because of the lack of knowledge which is then later uncovered through memories. Of course they could also be really in the present prior to the recollection but merely so hidden as to be uninteractable.</description>
		<content:encoded><![CDATA[<p>Sad and lovely. Very atmospheric. The handling of verbs could be a bit smoother, though.</p>
<p>I disagree with John on objects in the &#8216;present&#8217; appearing when something is remembered. Items could be &#8216;there&#8217; in the present but overlooked (and therefore practically undetectable) because of the lack of knowledge which is then later uncovered through memories. Of course they could also be really in the present prior to the recollection but merely so hidden as to be uninteractable.
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		<title>By: Matthew Weise</title>
		<link>http://www.rockpapershotgun.com/2009/08/04/remembering-adventure-games-rosemary/#comment-234891</link>
		<dc:creator>Matthew Weise</dc:creator>
		<pubDate>Thu, 06 Aug 2009 17:40:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=15456#comment-234891</guid>
		<description>@MtotheThird

(I&#039;m the lead game designer for GAMBIT.) We are putting the final touches on GumBeat 2.0 right now, so it should be going up in a few weeks. There will be a post on the GAMBIT main page when it goes up, so keep checking! 

When you do play it, be sure to let us know what you think. We made a lot of changes in 2.0, adding among other things new levels and features, so we&#039;d like to know how you feel it compares to the original.</description>
		<content:encoded><![CDATA[<p>@MtotheThird</p>
<p>(I&#8217;m the lead game designer for GAMBIT.) We are putting the final touches on GumBeat 2.0 right now, so it should be going up in a few weeks. There will be a post on the GAMBIT main page when it goes up, so keep checking! </p>
<p>When you do play it, be sure to let us know what you think. We made a lot of changes in 2.0, adding among other things new levels and features, so we&#8217;d like to know how you feel it compares to the original.
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		<title>By: pilouuuu</title>
		<link>http://www.rockpapershotgun.com/2009/08/04/remembering-adventure-games-rosemary/#comment-233407</link>
		<dc:creator>pilouuuu</dc:creator>
		<pubDate>Wed, 05 Aug 2009 05:37:59 +0000</pubDate>
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		<description>I love the art style!</description>
		<content:encoded><![CDATA[<p>I love the art style!
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		<title>By: Alaric</title>
		<link>http://www.rockpapershotgun.com/2009/08/04/remembering-adventure-games-rosemary/#comment-233369</link>
		<dc:creator>Alaric</dc:creator>
		<pubDate>Wed, 05 Aug 2009 04:01:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=15456#comment-233369</guid>
		<description>I played the game and thought it was incredibly lovely. You are really onto something there, Clara. If you make more games, I would love to play them as well! Hope you do well this fall!</description>
		<content:encoded><![CDATA[<p>I played the game and thought it was incredibly lovely. You are really onto something there, Clara. If you make more games, I would love to play them as well! Hope you do well this fall!
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		<title>By: Mike</title>
		<link>http://www.rockpapershotgun.com/2009/08/04/remembering-adventure-games-rosemary/#comment-233234</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Tue, 04 Aug 2009 23:43:56 +0000</pubDate>
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		<description>Clara: Ah, okay. I&#039;d be very interested to read it. GAMBIT&#039;s website is fascinating - I&#039;m part of a group that organises the &lt;a href=&#039;http://www.doc.ic.ac.uk/game&#039; rel=&quot;nofollow&quot;&gt;GaME Event&lt;/a&gt; in London and we&#039;re always looking for research like GAMBIT&#039;s. I guess getting you guys over here for a talk would be quite a tall order though!</description>
		<content:encoded><![CDATA[<p>Clara: Ah, okay. I&#8217;d be very interested to read it. GAMBIT&#8217;s website is fascinating &#8211; I&#8217;m part of a group that organises the <a href='http://www.doc.ic.ac.uk/game' rel="nofollow">GaME Event</a> in London and we&#8217;re always looking for research like GAMBIT&#8217;s. I guess getting you guys over here for a talk would be quite a tall order though!
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		<title>By: sfury</title>
		<link>http://www.rockpapershotgun.com/2009/08/04/remembering-adventure-games-rosemary/#comment-233067</link>
		<dc:creator>sfury</dc:creator>
		<pubDate>Tue, 04 Aug 2009 20:08:16 +0000</pubDate>
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		<description>I like the art a lot, also the photo album, but the interface - especially the buttons were clunky (without further evidence - Wintermute engine, I blame you).

Also I happened to miss the ending twice - part of the fault is mine - I&#039;m a recovering clicker, but still - the game would just vanish if you just click before the final titles? Come on, that&#039;s crazy.</description>
		<content:encoded><![CDATA[<p>I like the art a lot, also the photo album, but the interface &#8211; especially the buttons were clunky (without further evidence &#8211; Wintermute engine, I blame you).</p>
<p>Also I happened to miss the ending twice &#8211; part of the fault is mine &#8211; I&#8217;m a recovering clicker, but still &#8211; the game would just vanish if you just click before the final titles? Come on, that&#8217;s crazy.
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		<title>By: Vandelay</title>
		<link>http://www.rockpapershotgun.com/2009/08/04/remembering-adventure-games-rosemary/#comment-233037</link>
		<dc:creator>Vandelay</dc:creator>
		<pubDate>Tue, 04 Aug 2009 19:27:53 +0000</pubDate>
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		<description>@Persus-9

Glad to see I&#039;m not the only person who clicked through the ending by accident.  I was actually quite thankful that the game only took me about a minute to re-complete.</description>
		<content:encoded><![CDATA[<p>@Persus-9</p>
<p>Glad to see I&#8217;m not the only person who clicked through the ending by accident.  I was actually quite thankful that the game only took me about a minute to re-complete.
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		<title>By: MtotheThird</title>
		<link>http://www.rockpapershotgun.com/2009/08/04/remembering-adventure-games-rosemary/#comment-233025</link>
		<dc:creator>MtotheThird</dc:creator>
		<pubDate>Tue, 04 Aug 2009 19:09:27 +0000</pubDate>
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		<description>Anyway, looking forward to the release of GAMBIT&#039;s Gumbeat 2.0. I played a prototype of it a few months ago. Hilarious and cute casual game where you must foment a schoolgirl revolution by blowing huge bubblegum bubbles to attract a crowd to march on City Hall while avoiding the jackbooted anti-bubblegum militia.</description>
		<content:encoded><![CDATA[<p>Anyway, looking forward to the release of GAMBIT&#8217;s Gumbeat 2.0. I played a prototype of it a few months ago. Hilarious and cute casual game where you must foment a schoolgirl revolution by blowing huge bubblegum bubbles to attract a crowd to march on City Hall while avoiding the jackbooted anti-bubblegum militia.
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		<title>By: MtotheThird</title>
		<link>http://www.rockpapershotgun.com/2009/08/04/remembering-adventure-games-rosemary/#comment-233023</link>
		<dc:creator>MtotheThird</dc:creator>
		<pubDate>Tue, 04 Aug 2009 19:07:49 +0000</pubDate>
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		<description>Why are my comments being aggressively spamtrapped? I keep trying to post a link to a GAMBIT game that I quite like, but I&#039;m told it was dropped on the floor. :(</description>
		<content:encoded><![CDATA[<p>Why are my comments being aggressively spamtrapped? I keep trying to post a link to a GAMBIT game that I quite like, but I&#8217;m told it was dropped on the floor. :(
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		<title>By: MtotheThird</title>
		<link>http://www.rockpapershotgun.com/2009/08/04/remembering-adventure-games-rosemary/#comment-233022</link>
		<dc:creator>MtotheThird</dc:creator>
		<pubDate>Tue, 04 Aug 2009 19:06:57 +0000</pubDate>
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		<description>While you&#039;re at it Clara, please push to make &lt;a href=&quot;http://gambit.mit.edu/loadgame/prototypes.php#gumbeat&quot; rel=&quot;nofollow&quot;&gt;Gumbeat 2.0&lt;/a&gt; available for download.

I played a prototype of it a few months ago. Hilarious and cute casual game where you must foment a schoolgirl revolution by blowing huge bubblegum bubbles to attract a crowd to march on City Hall while avoiding the jackbooted anti-bubblegum militia.</description>
		<content:encoded><![CDATA[<p>While you&#8217;re at it Clara, please push to make <a href="http://gambit.mit.edu/loadgame/prototypes.php#gumbeat" rel="nofollow">Gumbeat 2.0</a> available for download.</p>
<p>I played a prototype of it a few months ago. Hilarious and cute casual game where you must foment a schoolgirl revolution by blowing huge bubblegum bubbles to attract a crowd to march on City Hall while avoiding the jackbooted anti-bubblegum militia.
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		<title>By: MtotheThird</title>
		<link>http://www.rockpapershotgun.com/2009/08/04/remembering-adventure-games-rosemary/#comment-233021</link>
		<dc:creator>MtotheThird</dc:creator>
		<pubDate>Tue, 04 Aug 2009 19:06:19 +0000</pubDate>
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		<description>While you&#039;re at it Clara, please please please push to make &lt;a href=&quot;http://gambit.mit.edu/loadgame/prototypes.php#gumbeat&quot; rel=&quot;nofollow&quot;&gt;Gumbeat 2.0&lt;/a&gt; available for download. :D 

I played a prototype of it a few months ago. Hilarious and cute casual game where you must foment a schoolgirl revolution by blowing huge bubblegum bubbles to attract a crowd to march on City Hall while avoiding the jackbooted anti-bubblegum militia.</description>
		<content:encoded><![CDATA[<p>While you&#8217;re at it Clara, please please please push to make <a href="http://gambit.mit.edu/loadgame/prototypes.php#gumbeat" rel="nofollow">Gumbeat 2.0</a> available for download. :D </p>
<p>I played a prototype of it a few months ago. Hilarious and cute casual game where you must foment a schoolgirl revolution by blowing huge bubblegum bubbles to attract a crowd to march on City Hall while avoiding the jackbooted anti-bubblegum militia.
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		<title>By: Clara</title>
		<link>http://www.rockpapershotgun.com/2009/08/04/remembering-adventure-games-rosemary/#comment-233003</link>
		<dc:creator>Clara</dc:creator>
		<pubDate>Tue, 04 Aug 2009 18:52:13 +0000</pubDate>
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		<description>@Mike: I&#039;m still working on my dissertation, I&#039;m defending this coming fall. So you&#039;ll have to wait a bit. ;)</description>
		<content:encoded><![CDATA[<p>@Mike: I&#8217;m still working on my dissertation, I&#8217;m defending this coming fall. So you&#8217;ll have to wait a bit. ;)
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