Rock, Paper, Shotgun

The Witness Vs Time Donkey

By John Walker on August 4th, 2009 at 11:08 pm.

Mmm, me too.

This is rather cute. Almost immediately after Jonathan Blow announces his new game, Flashbang follow up with a parody site to announce their own. This is our way of telling you: Jonathan Blow and Flashbang have announced new games.

Blow’s launch site begins with some black text on a white background, a Lao Tse quote, as above:

Called The Witness, he describes it as, “An exploration-puzzle game on an uninhabited island.” And that’s all you get, other than a release date for some point in the distant space year 2011.

It’s a bold way to announce a game. I refuse to call it pretentious as I don’t believe it is. I think, if anything, it’s slightly self-parodying. But clearly some will see it as maybe a bit pompous. Pomposity so often receives a little pinprick. Which would be Flashbang’s response site for their September game, Time Donkey.

You bullies.

The FB site finishes with some hidden text at the end reading,

“we love you jon blow please don’t crush us with your rippling muscles -love, blurst”

While we’re talking about the big meanies, they’ve rejigged the Blurst website such that it now has room for all their games to appear at once, with space for the many more to come. Which is as good a reason as any to go play another game of Jetpack Brontosaurus.

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104 Comments »

  1. qrter says:

    Let us all shake the collective hand of Flashbang for this wonderful move.

  2. Matthew says:

    You are welcome. Always a pleasure, Internet.

  3. Radicand says:

    Mr Blow deserved mockery for that somewhat pretentious little teaser, and Flashbang did it well. Hats off to you guys. And too-small berets off to Mr Blow as well.

  4. HexagonalBolts says:

    Seeing a poem about a donkey reminded me of my favourite donkey poem

    The Donkey – G.K. Chesterton

    When fishes flew and forests walked
    And figs grew upon thorn,
    Some moment when the moon was blood
    Then surely I was born;

    With monstrous head and sickening cry
    And ears like errant wings,
    The devil’s walking parody
    On all four-footed things.

    The tattered outlaw of the earth,
    Of ancient crooked will;
    Starve, scourge, deride me: I am dumb,
    I keep my secret still.

    Fools! For I also had my hour;
    One far fierce hour and sweet:
    There was a shout about my ears,
    And palms before my feet.

  5. Pags says:

    Jetpack Brontosaurus is actually the only game that has made me cry. Well not cry, but I teared up at it’s splendour. I wish I’d remembered this earlier for the ‘games that made me cry’ post. Anyway, this is the second best internet mockery this week (Plants vs Zombies vs Evony still wins out).

  6. Markoff Chaney says:

    The jester serves not only to make light of the situation, but also to soberly show us naked truths others are too scared to utter lest their heads be lopped off by an angry potentate. As a sound can hardly be said to exist independent of the hearer, likewise are wasted all thoughts never shared; all revelations left sealed. For what good ultimately shall come of contemplating thy navel if someone else derives no joy from making light of that gazing, allowing perspective and irreverence its proper place?

    Fantastic on both counts! /shakes hands all around

  7. Man Raised By Puffins says:

    Something amorphous and consummate
    existed before Heaven and Earth.
    Sandvich! Delicious!
    Standing alone, crammed with baloney…

    I think, if anything, it’s slightly self-parodying.

    I rather hope it is. Nice work Flashbang/Blurst people.

  8. Stu says:

    Heh. Hidden text at the bottom of the Time Donkey site:

    we love you jon blow please don’t crush us with your rippling muscles -love, blurst

  9. JonFitt says:

    Hee. Nicely done.

  10. John Walker says:

    I SWEAR no one reads a thing I write.

  11. Stu says:

    Sorry John, I was BLINDED BY EXCITEMENT.

  12. Stu says:

    (but for what it’s worth, I did originally click through the links from your Twitter before coming here, so clearly my attention span is approx. 140 characters)

  13. John Walker says:

    UNFORGIVEN. (oh alright then)

  14. solipsistnation says:

    Hooray! Jonathan Blow is remaking Myst!

  15. Kieron Gillen says:

    Sometimes I love videogame developers.

    KG

  16. Dante says:

    “It’s a bold way to announce a game. I refuse to call it pretentious as I don’t believe it is.”

    Then seriously, what is?

    I mean, I’m no anti-intellectual, I like plenty of stuff people would call pretentious. But seriously, this is the very definition of the word.

  17. HexagonalBolts says:

    This is a perhaps more appropriate version of the scale of art

    http://www.lunaran.com/pics/thescaleofgames.png

  18. Kieron Gillen says:

    Dante: Your username is Dante. Glass houses.

    KG

  19. Lunaran says:

    Hex: two sides of the same closed-minded coin.

  20. Markoff Chaney says:

    Ooooh. ZING! Both of those are phenomenal graphics too. I’ve laughed quite a lot with this one.

  21. Alex says:

    Damn you solipsistnation, you stole my bit!

  22. Gassalasca says:

    @Kieron – Hey, Dante Hicks from Clerks wasn’t pompous. :P

    In other news, w00t! G.K. Chesterton; w00t! pretentious puzzle games; w00t! John Walker and the teeming millions that ignore him on a daily basis! Wooooot!1!11

  23. invisiblejesus says:

    He’s not even supposed to be here todaaaayyy!

  24. Jazmeister says:

    “Dante Hicks from Clerks wasn’t pompous.”

  25. jalf says:

    I didn’t get Jetpack Brontosaurus! I really didn’t understand it. It looked pretty and all, and was fun to goof around in for a while, but I never really understood the goal. I mean, Offroad Velociraptor gave you some clear objectives and scores to beat. In Brontosaurus I just… flew around, looking at the pretty scenery. What did I miss?

    Also I am now officially super hyped about Time Donkey! It sounds like my kind of game. :D

  26. SuperNashwan says:

    I’m pretty sure it was one of the RPS crew themselves that made the excellent point that ‘pretentious’ is often abused to have a meaning more pejorative than it should bear. Something ‘pretentious’ is aspiring to be more intelligent than average, no bad thing of itself.

  27. CryingTheAnnualKingo says:

    “…I’m no anti-intellectual…”

    You are and so are Flashbang. Your type shit on anything vaguely poetic and ambiguous. Leave the stuff you don’t understand alone, please.

  28. MD says:

    SuperNashwan says:

    I’m pretty sure it was one of the RPS crew themselves that made the excellent point that ‘pretentious’ is often abused to have a meaning more pejorative than it should bear. Something ‘pretentious’ is aspiring to be more intelligent than average, no bad thing of itself.

    It’s always risky arguing about the ‘true’ meaning of a word, but in this case I think a dictionary definition is enough to prove you wrong. I’m not suggesting that the word has not shifted in meaning — it may once have been predominantly used in the sense you mention. But dictionaries are the closest thing we have to an authoritative source, and in this case the primary definition gels with what you call an ‘abuse’ of the word.

    “Pretentious
    1: characterized by pretension: as a: making usually unjustified or excessive claims (as of value or standing) b: expressive of affected, unwarranted, or exaggerated importance, worth, or stature”

  29. yns88 says:

    Did anyone else just skip past all the walls of text in Braid?

    If you want to package an interesting narrative with your game that’s fine, but if you’re just going to leave the story so separated and unnecessary then I’m just not going to waste my time with it.

  30. Matthew says:

    @CryingTheAnnualKingo Hold on just a second there! I believe “Off-Road Velociraptor Safari” has given us enough cultural clout to crap all over one of Taoism’s most sacred texts. What does a 6th century BC philosopher bring versus killing raptors with a jeep? Exactly. They didn’t even have velociraptors back then.

  31. Günter says:

    “Pretentious
    1: characterized by pretension: as a: making usually unjustified or excessive claims (as of value or standing) b: expressive of affected, unwarranted, or exaggerated importance, worth, or stature”

    In other words Joe Blow, while I love him and his work, has created both a website and a game that present themselves as something rather more intelligent than they actually are.

    While I don’t find pretentiousness in as many places as some, the commentary on indie games is often maddeningly so. Passage was an interesting little experiment, and I admire and enjoy Braid for doing something different, but the intellectual level these games are on is sophomoric at best. Blow’s style is way too straight faced not to be considered a bit pretentious.

  32. Testicular Torsion says:

    And Matthew updates the state of the “Games As Art” debate with a brutal, irrefutable double-twist-swedish-noogie-suplex argument! It’s a headline day for games journalism here.

    Seriously, when did people start equating “poking fun at Jonathan Blow” with “crapping all over Lao-Tzu”? Relax, people!

  33. Weylund says:

    @Matthew: Thank you. I haven’t laughed so hard all day.

  34. Rosti says:

    I <3 the internet today. Thanks Blurst. Thurst.

  35. Rinox says:

    Rinox is happy to see this little parody. He, too, loved Braid and he, too, found Blow’s teaser site and text rather pompous and pretentious. Loved it.

    Having said that, he wishes Blow all the best and hopes his new game will be as good as Braid.

  36. Dante says:

    @ Keiron

    Huh?

    @ Jaz and Gas

    I haven’t even seen Clerks, by the way.

  37. Hi!! says:

    This made me laugh. At work.

  38. LionsPhil says:

    @Man Raised By Puffins: +120, Delicious
    @solipsistnation: Zing, sir. Zing.

  39. Dante says:

    Explanation time I guess.

    When Ludo and I started up our site he drew me an avatar;

    http://manvshorse.files.wordpress.com/2009/02/dante.jpg

    It looked pretty evil, so I picked a suitably demonic sounding name. That’s it.

    In retrospect it probably wasn’t the best choice for a gaming/films website, as most people assume it’s a reference to either a) Clerks or b) Devil May Cry, EA making Dante’s Inferno probably won’t help either

    I haven’t seen Clerks or read Dante’s Inferno, I’ve played DMC 3 though.

  40. Skalpadda says:

    Less arguing, more donkey poetry!

  41. SuperNashwan says:

    Perhaps I should’ve been more explicit for people with slack reading comprehension; ‘pretentious’ is used to be more, more, MORE pejorative than is deserved. It’s the idiot’s offhand, outright dismissal of something that at least has the ambition to try, even if it fails to achieve any profundity. The definition posted upthread does nothing to convey the utter lack of critical appraisal often found from people throwing the word about.

  42. Cedge says:

    @SuperNashwan:

    You still don’t get it. Pretentiousness does not necessarily have anything to do with “trying to be profound.”

  43. SuperNashwan says:

    Are you trying to win some kind of internet prize for missing the point?

  44. Kieron Gillen says:

    Just as an idea to throw into the melee, ever consider that Blow is totally winding up the anti-intellectual brigade?

    KG

  45. Dante says:

    It’s certainly possible, but if so he seems to have a very, very dry sense of humour.

    I’ve played no more than the demo of Braid, so I can’t claim any sort of fair veiw, but the little plot books in that seemed far too straight faced to be a gag, nor did anyone else seem to read it as such.

    It could be a Max Payne type self parody I guess (but with literary writing, rather than pulp detective writing) I heard some people didn’t get that one the first time round, but there’s an argument to be had that if your joke is that subtle that no-one gets it, it’s failed on some level.

    I certainly wouldn’t consider myself ‘anti-intellectual’ in any way, hell I’m pro intellectual, I like to think I am intellectual. There’s a difference between intellectualism and pretension. To me, pretension is to take on the style of intellectualism without any of the substance behind it, to attempt to appear deep without actually having anything original or insightful to say.

    Not that I’m accusing Braid of that, because I’m no AIM, I’m not going to rag on a game I haven’t played properly.

  46. jalf says:

    @SuperNashwan: He’s not missing the point, he’s referring to what you said earlier:

    Something ‘pretentious’ is aspiring to be more intelligent than average, no bad thing of itself.

    No, it is not. Something “pretentious”, going by the definition posted above, or found on google, is not aspiring for *anything*. It is just creating the false impression that it is “more intelligent than average”, without actually *being so*. It is trying to fake it, rather than achieve it.

    It might *also* be used like you said, as “an idiots outright dismissal of something that has the amibition to try”, but how is that relevant? He is taking you to task for what you claimed “pretentious” meant.

    It has nothing to do with “trying to be profound”, even if it is sometimes *wrongly* used against those who try to be profound.

    And no, I don’t think Blow is intentionally winding up anyone. (Nor do I think it’s fair to call people “anti-intellectual” merely because they think Blow is a bit full of it). I think Blow simply makes the games he wants to make. Which is cool, even if his games may not be quite as clever or profound as he likes to think.

  47. The Sombrero Kid says:

    if you want to spew your pseudo intellectual bullshit all over the internet for all to see you have to accept that people will call you pretentious, and you are, it’s irrelevant that it’s an ‘in joke’ because the fact it’s an in joke makes him even more pretentious.

  48. Taillefer says:

    We used to call it flavour.

  49. Kieron Gillen says:

    Let’s be fair: there’s also the possibility that Blow’s critics are neither as clever nor profound as they think either.

    And to make my line clear, that it winds up the anti-intellectual brigade doesn’t mean that the *only* people it’ll wind up are the anti-intellectual brigade.

    That said, launching a game like this is very much a fuck-you to anyone who has a low tolerance for this sort of posture. Blow would have be really dense to not realise that it’s going to get some people’s backs up – therefore, since Blow isn’t in any way dense, getting those people’s backs up *is* part of the exercise.

    KG

  50. Gassalasca says:

    Personally, I’m glad that he hasn’t given up on his shtick, and proceeded down the ‘fuck-you’ line. We need more of that stuff.
    That said, I’ll admit that I’m if anything stongly anti-anti-intellectual, but have still found something off-putting by Braid. Not sure why, but I think there’s not enough substance there (in terms of ‘intellectualism’) for such an elaborate mystification and general brouhaha.

  51. Gassalasca says:

    *about Braid, not by. *sigh*

  52. Ludo says:

    Jonathon Blow is making a new game: whoot! Whatever your thoughts about the writing and deeper meanings behind the game, as a puzzler alone Braid is fucking awesome. Looking forward to where Mr. Blow goes from here.

  53. Meat Circus says:

    Since Braid was as clever and profound as it thought it was, whence all these misplaced allegations of “pretension”.

    Blow is cleverer than you. This is allowed within the rules of the Universe. Get the fuck over it.

  54. Meat Circus says:

    Blow’s not a pseudo-intellectual. He’s an intellectual.

    It seems that there are certain elements of the mundane community who find being reminded that there are smarter people than them troubling.

  55. Vasagi says:

    super mario bros 3 wipes the floor with it tbh.

  56. Kadayi says:

    The space between Heaven and Earth is empty like a flute, yet when moved more and more emerges.

    -Lao Tzu

    A much better quote

  57. FunkyB says:

    When I finished Braid I was annoyed to discover Blow refuses to confirm or deny people’s interpretation of the very ephemeral story.

    That doesn’t count for or against him, but it irked me. I need closure dammit! :)

  58. Noc says:

    CLOSURE IS FOR THE WEAK.

    You want your catharsis? You have to EARN it.

  59. K says:

    I like to play a game in discussions; where I replace the word “pretentious” with “confusing”. And it all makes more sense.

  60. FunkyB says:

    TBH, I’m not sure closure is possible from Braid, it is so open and undefined that you can take from it whatever you want.

    Good puzzle game though :)

  61. jalf says:

    @Meat Circus: Eh please. I know you like the game, but that’s just silly. Just because he made a game you like does not automatically make him cleverer than everyone or anyone. Nor does it automatically qualify him as “intellectual” (whatever the requirements are for achieving that status).

    I don’t know how intelligent, intellectual or profound Blow is. And it is silly to pretend that you know it just because you’ve dedicated your life to praising his game.

    It is possible that Braid was the ultimate art piece – that within it, the meaning of *everything* is encoded, that it makes a deep philosophical statement about anything of any importance. But another possibility is that… it’s not.

    Honestly though, I think it’s clear that he at least *wants to* make something deeper and more profound than the usual “space marine meets alien” plots we’re used to.

    Whether or not he’s able to pull that off is perhaps debatable, but hey, it’s worth a try.

    As for the Witness announcement, I agree with what seems to the consensus at RPS HQ: That making it look just a bit pompous is pretty much the point.

    I think it’s cute. But if it is followed up by a mindless platformer (and no, I’m not calling Braid a mindless platformer), then this announcement is going to seem very… pretentious. It depends on a certain substance behind the actual game.

  62. Meat Circus says:

    @Malf:

    Most of the mundanes upthread were calling Blow a “pseudo-intellectual” on a basis just as shoddy as mine.

    If anything, I’m on sure footage than they are, because there’s ample evidence to suggest he may be cleverer than most people.

    So, he’s loads more likely to be an intellectual than a pseudo.

  63. Rinox says:

    I don’t about you guys, but intellectual or not, I found the writing in Braid (mind you, not the ideas behind it and the game) grasping more than anything else. Am I the only one? I thought it was all a bit…stilted.

    And yes, I have read more in my life than the TV mag and the newspaper horoscope section (and the RPS articles). ;-) Maybe it’s just personal taste.

  64. Psychopomp says:

    The word pretentious is thrown around far too much, in every medium. It’s become the art worlds equivalent of a middle school boy going “ur a fag.”
    I have far more respect for something that legitimately *tries* to be smart, than something that revels in the status quo.

    That being said, psuedo-intellectuals are just as annoying as anti-intellectuals.

    Also, what Meat Circus said.

  65. Dante says:

    ‘Mundanes’?

    Seriously Meat, what’s that supposed to mean? It seems like something from a superhero racism analogy.

    Another definition, ‘pretension’ is to take on the style of something because it’s cool, without any understanding of the deeper aspects behind it. The student in the Che Guevarra shirt being the classical example.

    Although I did once devil’s advocate that one by pondering if it was really merely an appreciation for the artwork, and whether the politics really mattered if the art was the object (also known as the Leni Reifenstahl defence)

  66. Dracko says:

    Blow’s problem is he’s precious. Like Gaiman.

    Heh.

  67. Rinox says:

    @ Psychopump:

    Ur a fag.

    (KIDDING!)

  68. Psychopomp says:

    @Rinox

    ur mom

  69. Rinox says:

    I don’t know about you guys, but this thread is feeling a lot better to me already!

  70. Diogo Ribeiro says:

    We’re on a Blow to nowhere.

  71. Dante says:

    Oh, and the reason people are bringing this up by the way (or at least the reason I am) isn’t because of insults or anything. It’s more the worry that if the poster boy for ‘arty’ games offers no more than overtly literary stylings with very little substance behind them, then might not the rest of games move this way, leaving us with a movement with as little depth as we have now, but with the belief that they are providing it.

    Again, I stress, I’m a fair man, and I wouldn’t want to claim conclusive judgement on Braid without playing it. But what I saw amounted to little more than a puzzle platformer with a nice art style, and some terribly overwrought purple prose at the start of each level.

    Here’s something I wonder about, Blow talked a lot about ‘combining gameplay and narrative’ in Braid. How does that work exactly? Does it change latter on? Because in the section I played the two were about as unified as cold war Berlin, with the narrative entirely confined to some optional paragraphs at the start of each ‘world’ which did not connect with the rest of the game in the slightest.

  72. Gassalasca says:

    “Blow’s problem is he’s precious. Like Gaiman.”

    Could you elaborate please?

  73. Dracko says:

    That was still the best call and I’m glad he went with it.

    I would have hated for great puzzles to be bogged down by making the extraneous and poorly-written plot a focal point.

  74. NinjaGentlemen says:

    Uwaaaa! I had to skip down here before I finished reading the comments, to say, “Uwaaaa!” because someone quoted G.K. Chesterton poems!!! ^_^

    I love that guy.

  75. Psychopomp says:

    @Rinox

    that wat ur mmom sad last nite

  76. Rinox says:

    @ Psychopomp

    U eat cox for breakfest, lunch n diner

  77. Rinox says:

    …maybe we should leave it at that before anyone thinks we’re half serious, hahaha.

  78. LionsPhil says:

    All we need now is img-element support so we can post some cat macros.

  79. NinjaGentlemen says:

    Haaha, the comments are good. I read them all (this is called productivity ^_^).

    I actually liked the writing in Braid, a lot. Not because it made sense or because I thought it had any sense to make, but because it put me into a sleepy sort of emotion-based profundity. It made me feel very peaceful, almost as if Jonathon Blow was hypnotizing me for his own insidious purposes.

  80. Psychopomp says:

    @Rinox

    Good plan.

    @Lions

    You did it wrong.

    What you meant to say was, “i can haz image elmonts?”

  81. Vasagi says:

    yeah

    *ahem(adopts voice over man……er voice)

    imagine a picture of a cat, the cat has wide eyes and perhaps a hint of mischief is playing across its face and the then it speaks a profound phrase that echos through time.

    “i iz in youz thredz dissin ur mum lol”

    que laughter and praise for the poster on his quality “lolcat” skills and indeed there shall be no more questioning his parentage or indeed his sexuality.

    and he shall be…..er sorry carried away abit there

  82. Man Raised By Puffins says:

    @ yns88:

    Did anyone else just skip past all the walls of text in Braid?

    If you want to package an interesting narrative with your game that’s fine, but if you’re just going to leave the story so separated and unnecessary then I’m just not going to waste my time with it.

    I can’t say I blame you. While I found the blocks of prose quite effective at providing some context for the virtuoso finale, the only point at which story and game were effectively combined, and reinforcing the games melancholic mood, they sit outside the game a little too much and feel a touch tacked on. That some of the metaphors employed by Blow are overly contrived (I’m mainly thinking of how he describes the ring time manipulation mechanic here) also doesn’t help.

    @ Ludo:

    Whatever your thoughts about the writing and deeper meanings behind the game, as a puzzler alone Braid is fucking awesome.

    Yes.

  83. Psychopomp says:

    @Lions

    THAT’S THE SPIRIT

  84. Geoff says:

    I’ll second Meat Circus in saying that Braid actually was brilliant, and in observing that most of those complaining that Blow is pretentious are those who never finished (or even played) the game.

    It’s success is not only in its gameplay (so yes, it’s less of a fun platformer than Mario 3, thanks for that helpful observation) but in the way that it ties its narrative directly into that gameplay, and especially in how it uses your control to drive home the reveal at the end. If you played the whole thing, read the “walls of text” (seriously? a small single page is now too much to read after completing a level?), and made some attempt to understand what that stuff meant, then you should know he actually achieved something “intellectual”.

    If that’s not your thing, no problem – the game is still some really interesting (if occasionally difficult or frustrating) puzzles and you can skip the text part. Or you can skip the game entirely. But if you choose to avoid his “intellectual” stuff, that doesn’t make him a “pseudo-intellectual” or “pretentious”.

  85. Vasagi says:

    @psychopomp

    no thats a lion, douche

  86. Psychopomp says:

    @Vasagi

    That can’t be a lion, as it is not mauling a zebra.

    Jerkass.

  87. Dante says:

    “but in the way that it ties its narrative directly into that gameplay”

    How, exactly? No-one has explained this to me yet.

    And I used ‘blocks of text’ as a description, rather than a pejorative. Because that’s what they are, sections of isolated text with no real broader context.

  88. Geoff says:

    @Dante,
    It’s better experienced than described, I’m sure I’ll do a poor job of it, but here goes, a blurb from chapter 2:
    “He knows she tried to be forgiving, but who can just shrug away a guilty lie, a stab in the back? Such a mistake will change a relationship irreversibly, even if we have learned from the mistake and would never repeat it. The Princess’s eyes grew narrower. She became more distant.”

    The gameplay twist in chapter 2 is that there are certain important elements in the levels which remain altered, even when you use the time-rewind mechanic – say a door that stays opened, or a key that stays held. So while the story focuses a great deal on moving forward in life while sometimes looking back at memories (in parallel to progressing in the level while sometimes rewinding time) it now establishes an additional concept – that some things leave irreversible impacts, seen both in memory and in your forward progress through life.

    I apologize if my interpretation is poorly worded or fails to impress, but I assure you there is something there to interpret. It is quite the opposite of “sections of isolated text with no real broader context” – the sections of text only make sense in the broader context of the story and its interaction with the game. Taken on their own, they’re merely mediocre introspective blurbs.

    If you’re unwilling to play “more than the demo” (and if the demo didn’t impress you enough to spend the money, that’s a respectable choice) then trust the word of those who actually did play the game that we know more about the game than you do. There is something there you haven’t seen.

  89. Dante says:

    I was aware that the story described the upcoming gameplay mechanic obliquely thanks, I just didn’t really consider it much of a merger.

    Just to clarify, it wasn’t the story that put me off buying the game (after all, I could have just ignored it) but the fact that I’m not really a fan of the old school 2D platformer thing in general.

    It’s always a problem in this kind of debate, being turned off something by a sample is perfectly rational, but then your conceptions of it are based on inferior evidence and (at least in my case) your sense of fair play compels you to declare that in advance. So you either debate from a poorly supported position or you shell out money and time to play a game that didn’t impress you much.

    It’s easy for Kieron, people pay him for this kind of thing.

    Anyway I might grab a friend’s copy over the weekend and try and do this properly, after all if one is to defy the will of Gillen one must be well armed.

  90. cullnean says:

    @psychopomp

    well dur….he’s cleary using the ninja tactic “if i cant see u, u is not seein me!”

    before maulin a zebra

    ya asshat

  91. Diogo Ribeiro says:

    To be honest, I always felt conflicted about Braid, the main reason being precisely the appaling divorce between narrative and gameplay that Blow has argued so much against. This isn’t an angry internet man rant but while the books fulfill their purpose of setting the mood and hinting at the core gameplay elements of each world, I never found them terribly compelling or well integrated. And when I get to the final levels and actually *see* narrative intertwine with gameplay in such a clever way – presenting the character’s quest as a play on obsession and the perspective we have not only of videogame characters but of the self – the textual narrative feels cheaper. The end is the most absorbing moment by far, and it’s unfortunate that we’re led into believing the gameplay up until the finale compares to it. It simply doesn’t.

    I’m sure Blow could have come up with extraordinary ideas to pull this off in a much more seamless and organic way but as it stands, both story and gameplay feel too divorced, too far apart. There’s a reason why I often point to games like Another World and Shadow of the Colossus as examples of achieving this – flawed as they may be in other areas, they got that right.

    As others have said, though, it still remains an incredible game. But I don’t agree it achieved all it set out to do.

    Not that this has any bearing with his new project but it’s on topic. Still interested to see where he goes next, though, and I wish him the best of luck.

  92. TheSombreroKid says:

    there are a lot of people in the games industry who are smarter and know more about game design than me, but Jonathan Blow isn’t one of them, he isn’t stupid, however, but braid and this ‘poem’ are both pseudo intellectual.

  93. A-Scale says:

    It’s good to see people go at each other’s throats over a conflict I didn’t create/participate in.

  94. Noc says:

    @TheSombreroKid: I am curious about how confident you are in the assertion that that poem is one of Blow’s pieces.

    I will accept a monetary value as an answer to this question.

  95. Geoff says:

    @Noc
    Just wait for it, I’m sure he’ll come back with a well supported argument that Lao Tse is a pseudo-intellectual.

  96. Satsuz says:

    I can’t help but mentally link this to Spinal Tap. Blow’s turned it up to 11, he has.

  97. Dorian Cornelius Jasper says:

    @TheSombreroKid:

    That “poem” was a translation of an excerpt from a collection of works by Lao-Tzu. We know it as the Tao Te Ching.

    Whatever you feel about Taoism’s most revered text, you gotta admit that Jonathan Blow didn’t write it.

  98. Psychopomp says:

    @cullnean

    What the fuck, did you drink some paint thinner?

    Lions have no reason to hide, idiot. *They’re lions.*

  99. Adventurous Putty says:

    I didn’t finish Braid. I wanted too, but I got preoccupied with life and other games and never got around to finishing it. I felt like I was on the verge of discovering something, since the general milieu of the game was starting to coalesce into something tangibly meaningful (as opposed to the convoluted plot-gameplay divorce that so many people mentioned as having turned them off). Apparently the last level is to die for and totally makes the game, such that the walls of text acquire a new meaning.

    I wouldn’t know. I think I’m going to play it again soon.

  100. john t says:

    @dante — Braid is not a 2d platformer. Or at least it’s as much a 2D Platformer as Portal is a First Person Shooter.

  101. Vasagi says:

    @psychopomp

    nope cilit bang and skittles

    (using name vasagi coz the wife ogot the hump with using my real name, im truly under the thump)

    ps

    ya monkey fiddler

  102. The Sombrero Kid says:

    i wasn’t implying that blow wrote it, i was saying it’s use was pretentious, I didn’t know it was a Taoist poem, however it’s irrelevant.

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