<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Spying On The Spy: Alpha Protocol Previewed</title>
	<atom:link href="http://www.rockpapershotgun.com/2009/08/06/spying-on-the-spy-alpha-protocol-previewed/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rockpapershotgun.com/2009/08/06/spying-on-the-spy-alpha-protocol-previewed/</link>
	<description></description>
	<lastBuildDate>Mon, 13 Feb 2012 21:06:08 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
	<item>
		<title>By: GregP</title>
		<link>http://www.rockpapershotgun.com/2009/08/06/spying-on-the-spy-alpha-protocol-previewed/#comment-235724</link>
		<dc:creator>GregP</dc:creator>
		<pubDate>Fri, 07 Aug 2009 13:41:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=15606#comment-235724</guid>
		<description>@JKjoker,

As Markoff relates, most proxy sites are blocked too.   All I can say is, thank god for RPS, or I&#039;d lose my mind at work.

@KG, thanks for explanation.</description>
		<content:encoded><![CDATA[<p>@JKjoker,</p>
<p>As Markoff relates, most proxy sites are blocked too.   All I can say is, thank god for RPS, or I&#8217;d lose my mind at work.</p>
<p>@KG, thanks for explanation.
<p class="report-comment">
				<span id="reportcomment_results_div_235724"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 235724 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_235724"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Levictus</title>
		<link>http://www.rockpapershotgun.com/2009/08/06/spying-on-the-spy-alpha-protocol-previewed/#comment-235624</link>
		<dc:creator>Levictus</dc:creator>
		<pubDate>Fri, 07 Aug 2009 11:48:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=15606#comment-235624</guid>
		<description>So is this going to be anything like Deus Ex or Vampire: Bloodlines? Or is going to an action game with a few RPG elements?</description>
		<content:encoded><![CDATA[<p>So is this going to be anything like Deus Ex or Vampire: Bloodlines? Or is going to an action game with a few RPG elements?
<p class="report-comment">
				<span id="reportcomment_results_div_235624"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 235624 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_235624"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: N-Al</title>
		<link>http://www.rockpapershotgun.com/2009/08/06/spying-on-the-spy-alpha-protocol-previewed/#comment-235526</link>
		<dc:creator>N-Al</dc:creator>
		<pubDate>Fri, 07 Aug 2009 09:59:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=15606#comment-235526</guid>
		<description>Being pretty much 2 steps away from completing the NWN2 OC I have to agree; it is sooo disappointingly average. At least finishing the thing will allow me to import my character into MoB, which by all accounts is MUCH better.

That, and the fact that I much preferred Kotor 2 to 1 as well (even with 2&#039;s butchered ending) still gives me hope that Alpha Protocol will turn out great, though.</description>
		<content:encoded><![CDATA[<p>Being pretty much 2 steps away from completing the NWN2 OC I have to agree; it is sooo disappointingly average. At least finishing the thing will allow me to import my character into MoB, which by all accounts is MUCH better.</p>
<p>That, and the fact that I much preferred Kotor 2 to 1 as well (even with 2&#8242;s butchered ending) still gives me hope that Alpha Protocol will turn out great, though.
<p class="report-comment">
				<span id="reportcomment_results_div_235526"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 235526 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_235526"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Pidesco</title>
		<link>http://www.rockpapershotgun.com/2009/08/06/spying-on-the-spy-alpha-protocol-previewed/#comment-235519</link>
		<dc:creator>Pidesco</dc:creator>
		<pubDate>Fri, 07 Aug 2009 09:47:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=15606#comment-235519</guid>
		<description>NWN2 OC wasn&#039;t written by Avellone. As far as I know he only helped out with some of the characters.

Ferret Baudoin wrote NWN2&#039;s OC. I think he is at 
Bioware, now.</description>
		<content:encoded><![CDATA[<p>NWN2 OC wasn&#8217;t written by Avellone. As far as I know he only helped out with some of the characters.</p>
<p>Ferret Baudoin wrote NWN2&#8242;s OC. I think he is at<br />
Bioware, now.
<p class="report-comment">
				<span id="reportcomment_results_div_235519"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 235519 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_235519"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: MrMud</title>
		<link>http://www.rockpapershotgun.com/2009/08/06/spying-on-the-spy-alpha-protocol-previewed/#comment-235408</link>
		<dc:creator>MrMud</dc:creator>
		<pubDate>Fri, 07 Aug 2009 07:54:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=15606#comment-235408</guid>
		<description>re: Mortiphago

The NWN2 OC might have been so so, but Mask of the Betrayer was absolutely brilliant. One of the best RPGs in years.</description>
		<content:encoded><![CDATA[<p>re: Mortiphago</p>
<p>The NWN2 OC might have been so so, but Mask of the Betrayer was absolutely brilliant. One of the best RPGs in years.
<p class="report-comment">
				<span id="reportcomment_results_div_235408"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 235408 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_235408"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: TeeJay</title>
		<link>http://www.rockpapershotgun.com/2009/08/06/spying-on-the-spy-alpha-protocol-previewed/#comment-235397</link>
		<dc:creator>TeeJay</dc:creator>
		<pubDate>Fri, 07 Aug 2009 07:37:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=15606#comment-235397</guid>
		<description>&lt;i&gt;&quot;...all 30-odd hours of the game (which sounds short for an RPG, but the 120 hours of dialogue hint at huge scope for replay)...&quot;&lt;/i&gt;

120 hours of dialogue! O_O This makes it sound like half your time will be spent watching cut-scenes. Personally I don&#039;t really want to play a 30-hour game where 10 hours is spent watching cut-scenes, even less replay the game 12 times to watch all 120 ours of the stuff!  

&lt;i&gt;&quot;...&quot;We try and make it so there&#039;s no bad choices,&quot; says programming producer Nathan Davis....&quot;&lt;/i&gt;

I get the idea of allowing different play styles (like most decent RPGs) but &quot;no bad choices&quot; means no skill or risks in choosing, no in-depth agonising over character builds, working out how far you can push things on certain levels or enemies, less impact in story trade-offs or specialisms.

I still hopeful about this game, but I won&#039;t be surprised if it actually turns out to be &#039;dumbed-down&#039; when compared to a &#039;proper/classic&#039; RPG (eg BG-type) or FPS/RPG hybrid (eg Deus Ex).</description>
		<content:encoded><![CDATA[<p><i>&#8220;&#8230;all 30-odd hours of the game (which sounds short for an RPG, but the 120 hours of dialogue hint at huge scope for replay)&#8230;&#8221;</i></p>
<p>120 hours of dialogue! O_O This makes it sound like half your time will be spent watching cut-scenes. Personally I don&#8217;t really want to play a 30-hour game where 10 hours is spent watching cut-scenes, even less replay the game 12 times to watch all 120 ours of the stuff!  </p>
<p><i>&#8220;&#8230;&#8221;We try and make it so there&#8217;s no bad choices,&#8221; says programming producer Nathan Davis&#8230;.&#8221;</i></p>
<p>I get the idea of allowing different play styles (like most decent RPGs) but &#8220;no bad choices&#8221; means no skill or risks in choosing, no in-depth agonising over character builds, working out how far you can push things on certain levels or enemies, less impact in story trade-offs or specialisms.</p>
<p>I still hopeful about this game, but I won&#8217;t be surprised if it actually turns out to be &#8216;dumbed-down&#8217; when compared to a &#8216;proper/classic&#8217; RPG (eg BG-type) or FPS/RPG hybrid (eg Deus Ex).
<p class="report-comment">
				<span id="reportcomment_results_div_235397"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 235397 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_235397"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Radiant</title>
		<link>http://www.rockpapershotgun.com/2009/08/06/spying-on-the-spy-alpha-protocol-previewed/#comment-235147</link>
		<dc:creator>Radiant</dc:creator>
		<pubDate>Fri, 07 Aug 2009 00:13:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=15606#comment-235147</guid>
		<description>Like one of the guys from &#039;Allo &#039;Allo
&quot;It is I! Michael Thornton&quot;</description>
		<content:encoded><![CDATA[<p>Like one of the guys from &#8216;Allo &#8216;Allo<br />
&#8220;It is I! Michael Thornton&#8221;
<p class="report-comment">
				<span id="reportcomment_results_div_235147"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 235147 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_235147"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Radiant</title>
		<link>http://www.rockpapershotgun.com/2009/08/06/spying-on-the-spy-alpha-protocol-previewed/#comment-235146</link>
		<dc:creator>Radiant</dc:creator>
		<pubDate>Fri, 07 Aug 2009 00:12:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=15606#comment-235146</guid>
		<description>ok so if your power ups are defined by your actions then I guess you could roam yourself into a really mediocre spy.</description>
		<content:encoded><![CDATA[<p>ok so if your power ups are defined by your actions then I guess you could roam yourself into a really mediocre spy.
<p class="report-comment">
				<span id="reportcomment_results_div_235146"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 235146 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_235146"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Radiant</title>
		<link>http://www.rockpapershotgun.com/2009/08/06/spying-on-the-spy-alpha-protocol-previewed/#comment-235144</link>
		<dc:creator>Radiant</dc:creator>
		<pubDate>Fri, 07 Aug 2009 00:10:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=15606#comment-235144</guid>
		<description>wait wrong thread</description>
		<content:encoded><![CDATA[<p>wait wrong thread
<p class="report-comment">
				<span id="reportcomment_results_div_235144"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 235144 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_235144"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Radiant</title>
		<link>http://www.rockpapershotgun.com/2009/08/06/spying-on-the-spy-alpha-protocol-previewed/#comment-235142</link>
		<dc:creator>Radiant</dc:creator>
		<pubDate>Fri, 07 Aug 2009 00:09:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=15606#comment-235142</guid>
		<description>So that&#039;s manchester boston then.</description>
		<content:encoded><![CDATA[<p>So that&#8217;s manchester boston then.
<p class="report-comment">
				<span id="reportcomment_results_div_235142"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 235142 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_235142"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Adventurous Putty</title>
		<link>http://www.rockpapershotgun.com/2009/08/06/spying-on-the-spy-alpha-protocol-previewed/#comment-235011</link>
		<dc:creator>Adventurous Putty</dc:creator>
		<pubDate>Thu, 06 Aug 2009 21:01:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=15606#comment-235011</guid>
		<description>The ending was anti-climactic and incomplete and broken.   So, what?   When you think about it it&#039;s actually fitting.</description>
		<content:encoded><![CDATA[<p>The ending was anti-climactic and incomplete and broken.   So, what?   When you think about it it&#8217;s actually fitting.
<p class="report-comment">
				<span id="reportcomment_results_div_235011"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 235011 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_235011"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Mortiphago</title>
		<link>http://www.rockpapershotgun.com/2009/08/06/spying-on-the-spy-alpha-protocol-previewed/#comment-235003</link>
		<dc:creator>Mortiphago</dc:creator>
		<pubDate>Thu, 06 Aug 2009 20:53:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=15606#comment-235003</guid>
		<description>Alec, please. NWN2&#039;s story is sad and chockful of cliches. KOTOR2&#039;s story is decent, but the ending... the ending, gah!</description>
		<content:encoded><![CDATA[<p>Alec, please. NWN2&#8242;s story is sad and chockful of cliches. KOTOR2&#8242;s story is decent, but the ending&#8230; the ending, gah!
<p class="report-comment">
				<span id="reportcomment_results_div_235003"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 235003 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_235003"></span>
			</p>
]]></content:encoded>
	</item>
</channel>
</rss>

