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	<title>Comments on: Timed Morbidity: The Haunted</title>
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		<title>By: Melf_Himself</title>
		<link>http://www.rockpapershotgun.com/2009/08/06/timed-morbidity-the-haunted/#comment-240686</link>
		<dc:creator>Melf_Himself</dc:creator>
		<pubDate>Wed, 12 Aug 2009 08:45:53 +0000</pubDate>
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		<description>Howard: learn2gamedesign
Others: learn2notarguewithpeoplewhoblatantlyignorelogicalarguments</description>
		<content:encoded><![CDATA[<p>Howard: learn2gamedesign<br />
Others: learn2notarguewithpeoplewhoblatantlyignorelogicalarguments
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		<title>By: Psychopomp</title>
		<link>http://www.rockpapershotgun.com/2009/08/06/timed-morbidity-the-haunted/#comment-236994</link>
		<dc:creator>Psychopomp</dc:creator>
		<pubDate>Sat, 08 Aug 2009 19:30:27 +0000</pubDate>
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		<description>Oh dear, I fail at HTML apparently</description>
		<content:encoded><![CDATA[<p>Oh dear, I fail at HTML apparently
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		<title>By: Psychopomp</title>
		<link>http://www.rockpapershotgun.com/2009/08/06/timed-morbidity-the-haunted/#comment-236993</link>
		<dc:creator>Psychopomp</dc:creator>
		<pubDate>Sat, 08 Aug 2009 19:30:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=15578#comment-236993</guid>
		<description>@Howard

No, I was completely sober. There&#039;s such a thing as thinking too much. 

In Devil May Cry, you break apart a chair, and find crystallized demons blood.

In most brawlers, enemies will drop *entire fucking chickens.*

In Burnout, for some reason, driving really close to other people magically fills your gas tank with NOS.

Realism is not what arcade-style games are going. They run off nothing more than &lt;a href=&quot;http://tvtropes.org/pmwiki/pmwiki.php/Main/RuleOfFun&quot; title=&quot;Rule of Fun&quot; rel=&quot;nofollow&quot;&gt;

(This is aimed solely at the mosters dropping ammo, BTW. The rest is entirely your personal opinion, although calling the devs &quot;talentless&quot; is incredibly out of line.)&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>@Howard</p>
<p>No, I was completely sober. There&#8217;s such a thing as thinking too much. </p>
<p>In Devil May Cry, you break apart a chair, and find crystallized demons blood.</p>
<p>In most brawlers, enemies will drop *entire fucking chickens.*</p>
<p>In Burnout, for some reason, driving really close to other people magically fills your gas tank with NOS.</p>
<p>Realism is not what arcade-style games are going. They run off nothing more than <a href="http://tvtropes.org/pmwiki/pmwiki.php/Main/RuleOfFun" title="Rule of Fun" rel="nofollow"></p>
<p>(This is aimed solely at the mosters dropping ammo, BTW. The rest is entirely your personal opinion, although calling the devs &#8220;talentless&#8221; is incredibly out of line.)</a>
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		<title>By: ScHlAuChi</title>
		<link>http://www.rockpapershotgun.com/2009/08/06/timed-morbidity-the-haunted/#comment-236314</link>
		<dc:creator>ScHlAuChi</dc:creator>
		<pubDate>Fri, 07 Aug 2009 23:32:32 +0000</pubDate>
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		<description>@Howard
Huh? Where did you get that idea from - we never changed engine, this mod started last May on UT3. It never existed on any other engine before.

You can critizise a genre as much as you want, but guess what multiple genres are good for - to satisfy different audiences ;)
Its like critizising that Metallica doesnt sound like Mozart - and its clear that this type of critizism is illogical.  

With that said, im out and let you guys have fun with Howard ;)</description>
		<content:encoded><![CDATA[<p>@Howard<br />
Huh? Where did you get that idea from &#8211; we never changed engine, this mod started last May on UT3. It never existed on any other engine before.</p>
<p>You can critizise a genre as much as you want, but guess what multiple genres are good for &#8211; to satisfy different audiences ;)<br />
Its like critizising that Metallica doesnt sound like Mozart &#8211; and its clear that this type of critizism is illogical.  </p>
<p>With that said, im out and let you guys have fun with Howard ;)
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		<title>By: TCM</title>
		<link>http://www.rockpapershotgun.com/2009/08/06/timed-morbidity-the-haunted/#comment-236289</link>
		<dc:creator>TCM</dc:creator>
		<pubDate>Fri, 07 Aug 2009 23:12:12 +0000</pubDate>
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		<description>@Howard:


TBH, I saw nothing wrong with RE4&#039;s controls, and RE5 only tightened that up. RE1-3 were control trainwrecks, though...

Also, as fas as survival horror goes...I LIKE most of the &quot;arbitrary restrictions&quot; you complain about. I like limited ammo, it makes me carefully consider whether I should fight an enemy or avoid them. I like the close over the shoulder camera with little freedom of movement, it leads to me actually having to look around, as opposed to just rotating and repositioning the camera like I would do in other games. I can&#039;t say I care for limited movement or poor controls, but I also can&#039;t say I noticed those qualities in RE4 or 5 (I doubt I will play this mod, mainly as I don&#039;t own UT3, and have no intention of buying it)</description>
		<content:encoded><![CDATA[<p>@Howard:</p>
<p>TBH, I saw nothing wrong with RE4&#8242;s controls, and RE5 only tightened that up. RE1-3 were control trainwrecks, though&#8230;</p>
<p>Also, as fas as survival horror goes&#8230;I LIKE most of the &#8220;arbitrary restrictions&#8221; you complain about. I like limited ammo, it makes me carefully consider whether I should fight an enemy or avoid them. I like the close over the shoulder camera with little freedom of movement, it leads to me actually having to look around, as opposed to just rotating and repositioning the camera like I would do in other games. I can&#8217;t say I care for limited movement or poor controls, but I also can&#8217;t say I noticed those qualities in RE4 or 5 (I doubt I will play this mod, mainly as I don&#8217;t own UT3, and have no intention of buying it)
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		<title>By: Howard</title>
		<link>http://www.rockpapershotgun.com/2009/08/06/timed-morbidity-the-haunted/#comment-236265</link>
		<dc:creator>Howard</dc:creator>
		<pubDate>Fri, 07 Aug 2009 22:43:39 +0000</pubDate>
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		<description>@ Psychopomp 
Stop thinking? Are you for real?  You cannot possibly have posted that when sober, my friend...</description>
		<content:encoded><![CDATA[<p>@ Psychopomp<br />
Stop thinking? Are you for real?  You cannot possibly have posted that when sober, my friend&#8230;
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		<title>By: Howard</title>
		<link>http://www.rockpapershotgun.com/2009/08/06/timed-morbidity-the-haunted/#comment-236264</link>
		<dc:creator>Howard</dc:creator>
		<pubDate>Fri, 07 Aug 2009 22:42:45 +0000</pubDate>
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		<description>@ScHlAuChi
So now I&#039;m not only allowed to criticise precious little you, but I am also forbidden from poking holes in a genre?  Well shit, at least you are here to clear that up for me.

You cannot see the flaws in your pat project; that is understandable.  It does not mean they are not there.  Many genres are DOA and the type you have ascribed to is one of them.  Break the mould: do something new.  Go crazy and dare to live the dream that we as PC gamers hold dear.

But you wont because you are comfortable.

And yes, your mod has been in development for over a decade.  Engine changes mean nothing</description>
		<content:encoded><![CDATA[<p>@ScHlAuChi<br />
So now I&#8217;m not only allowed to criticise precious little you, but I am also forbidden from poking holes in a genre?  Well shit, at least you are here to clear that up for me.</p>
<p>You cannot see the flaws in your pat project; that is understandable.  It does not mean they are not there.  Many genres are DOA and the type you have ascribed to is one of them.  Break the mould: do something new.  Go crazy and dare to live the dream that we as PC gamers hold dear.</p>
<p>But you wont because you are comfortable.</p>
<p>And yes, your mod has been in development for over a decade.  Engine changes mean nothing
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		<title>By: Psychopomp</title>
		<link>http://www.rockpapershotgun.com/2009/08/06/timed-morbidity-the-haunted/#comment-235882</link>
		<dc:creator>Psychopomp</dc:creator>
		<pubDate>Fri, 07 Aug 2009 16:20:44 +0000</pubDate>
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		<description>@Howard
One of the problems here is that you&#039;re expect a modicum of realism, in an arcade-y action game. For once, *stop thinking,* and just play.</description>
		<content:encoded><![CDATA[<p>@Howard<br />
One of the problems here is that you&#8217;re expect a modicum of realism, in an arcade-y action game. For once, *stop thinking,* and just play.
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		<title>By: Miker</title>
		<link>http://www.rockpapershotgun.com/2009/08/06/timed-morbidity-the-haunted/#comment-235788</link>
		<dc:creator>Miker</dc:creator>
		<pubDate>Fri, 07 Aug 2009 14:58:56 +0000</pubDate>
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		<description>are there going to be RPS posts about The Ball? I&#039;ve heard that it&#039;s a great mod, even won moddb&#039;s best single player mod award some time ago</description>
		<content:encoded><![CDATA[<p>are there going to be RPS posts about The Ball? I&#8217;ve heard that it&#8217;s a great mod, even won moddb&#8217;s best single player mod award some time ago
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		<title>By: ScHlAuChi</title>
		<link>http://www.rockpapershotgun.com/2009/08/06/timed-morbidity-the-haunted/#comment-235740</link>
		<dc:creator>ScHlAuChi</dc:creator>
		<pubDate>Fri, 07 Aug 2009 13:59:02 +0000</pubDate>
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		<description>@Howard
You are not critizising the game, you are critizising a genre for what it is, thats like complaining that James Bond movies are unrealistic.

When 2 out of the 3 weapons are empty ammo is dropped automatically. If that for whatever reason is not enough the player still has his melee and Charge-Kills. 

As for the ammo boxes popping out of enemies - what made Metroid Prime and Resident Evil 4 two of the highest rated games do that? Maybe because its a mechanic that works? 

Why do you think Haunted has arena type maps? Could it be that its simply impossible for 2 people to do what you expect? Capcom needed 4 years, over 200 people and had a huge budget. Also, whats the point of realism in a game where you fight Hell monsters?

Where are all these awesome original mods now?
They are all dead and almost no one plays them anymore!
So how many units did Air Buccaneer sell compared to the totally original Red Orchestra? Oh yeah zero!

Dont get me wrong, im all for innovation and quirky game ideas, but in this case if we ever want to sell this afterwards, we have to do what the target audience wants which you clearly is not ;)</description>
		<content:encoded><![CDATA[<p>@Howard<br />
You are not critizising the game, you are critizising a genre for what it is, thats like complaining that James Bond movies are unrealistic.</p>
<p>When 2 out of the 3 weapons are empty ammo is dropped automatically. If that for whatever reason is not enough the player still has his melee and Charge-Kills. </p>
<p>As for the ammo boxes popping out of enemies &#8211; what made Metroid Prime and Resident Evil 4 two of the highest rated games do that? Maybe because its a mechanic that works? </p>
<p>Why do you think Haunted has arena type maps? Could it be that its simply impossible for 2 people to do what you expect? Capcom needed 4 years, over 200 people and had a huge budget. Also, whats the point of realism in a game where you fight Hell monsters?</p>
<p>Where are all these awesome original mods now?<br />
They are all dead and almost no one plays them anymore!<br />
So how many units did Air Buccaneer sell compared to the totally original Red Orchestra? Oh yeah zero!</p>
<p>Dont get me wrong, im all for innovation and quirky game ideas, but in this case if we ever want to sell this afterwards, we have to do what the target audience wants which you clearly is not ;)
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		<title>By: Michael Hegemann</title>
		<link>http://www.rockpapershotgun.com/2009/08/06/timed-morbidity-the-haunted/#comment-235737</link>
		<dc:creator>Michael Hegemann</dc:creator>
		<pubDate>Fri, 07 Aug 2009 13:50:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=15578#comment-235737</guid>
		<description>As project lead for the haunted i need to clear a few things up. The haunted has not been in development for over a decade, in this form it&#039;s in full production for about 2 years.
It uses 100% custom content and is not based on UT3 or GOW, just on the engine version and rough framework.

Each form of critisim is being looked at, but blind bashing is ignored. We don&#039;t try to justify things that people don&#039;t like, the game is not finished and we improve it with every release.

Anway, give the tongue-in-cheek survival action that the haunted is a try if you own UT3. You&#039;ll see that it is different than others in this genre.  If this ain&#039;t enough, you will find more originality in the battle mode. With infinite ammo ;)</description>
		<content:encoded><![CDATA[<p>As project lead for the haunted i need to clear a few things up. The haunted has not been in development for over a decade, in this form it&#8217;s in full production for about 2 years.<br />
It uses 100% custom content and is not based on UT3 or GOW, just on the engine version and rough framework.</p>
<p>Each form of critisim is being looked at, but blind bashing is ignored. We don&#8217;t try to justify things that people don&#8217;t like, the game is not finished and we improve it with every release.</p>
<p>Anway, give the tongue-in-cheek survival action that the haunted is a try if you own UT3. You&#8217;ll see that it is different than others in this genre.  If this ain&#8217;t enough, you will find more originality in the battle mode. With infinite ammo ;)
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		<title>By: l1ddl3monkey</title>
		<link>http://www.rockpapershotgun.com/2009/08/06/timed-morbidity-the-haunted/#comment-235588</link>
		<dc:creator>l1ddl3monkey</dc:creator>
		<pubDate>Fri, 07 Aug 2009 11:09:26 +0000</pubDate>
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		<description>Having read all the arguing I&#039;m going to have to play it now.  I wonder how long Steam will need to download UT3?  Probably a lot longer than I will like.</description>
		<content:encoded><![CDATA[<p>Having read all the arguing I&#8217;m going to have to play it now.  I wonder how long Steam will need to download UT3?  Probably a lot longer than I will like.
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