<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: You&#8217;re So (&#8220;Very&#8221;- Ed) Special: Creeper World</title>
	<atom:link href="http://www.rockpapershotgun.com/2009/08/06/youre-so-very-ed-special-creeper-world/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rockpapershotgun.com/2009/08/06/youre-so-very-ed-special-creeper-world/</link>
	<description></description>
	<lastBuildDate>Mon, 13 Feb 2012 19:59:25 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
	<item>
		<title>By: Keith</title>
		<link>http://www.rockpapershotgun.com/2009/08/06/youre-so-very-ed-special-creeper-world/#comment-488432</link>
		<dc:creator>Keith</dc:creator>
		<pubDate>Tue, 10 Aug 2010 21:01:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=15566#comment-488432</guid>
		<description>Thanks for the article. Well done but you left out what really makes Creeper a hit for me. After you play all the levels you have only just begun to figure the game out. Now you can access over 2800 custom maps made by hundreds of players. One player currently has created 288 maps. You can download the easy-to-use map editor and create your own maps too.</description>
		<content:encoded><![CDATA[<p>Thanks for the article. Well done but you left out what really makes Creeper a hit for me. After you play all the levels you have only just begun to figure the game out. Now you can access over 2800 custom maps made by hundreds of players. One player currently has created 288 maps. You can download the easy-to-use map editor and create your own maps too.
<p class="report-comment">
				<span id="reportcomment_results_div_488432"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 488432 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_488432"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Creeper World</title>
		<link>http://www.rockpapershotgun.com/2009/08/06/youre-so-very-ed-special-creeper-world/#comment-428048</link>
		<dc:creator>Creeper World</dc:creator>
		<pubDate>Sun, 11 Apr 2010 01:04:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=15566#comment-428048</guid>
		<description>Half-priced Creeper World is now available here at one of our sponsors:

&lt;a href=&quot;http://gapgames.net/cwserial.php&quot; rel=&quot;nofollow&quot;&gt;Creeper World Half-Priced&lt;/a&gt;

Good luck,

Virgil Wall</description>
		<content:encoded><![CDATA[<p>Half-priced Creeper World is now available here at one of our sponsors:</p>
<p><a href="http://gapgames.net/cwserial.php" rel="nofollow">Creeper World Half-Priced</a></p>
<p>Good luck,</p>
<p>Virgil Wall
<p class="report-comment">
				<span id="reportcomment_results_div_428048"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 428048 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_428048"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: vt382</title>
		<link>http://www.rockpapershotgun.com/2009/08/06/youre-so-very-ed-special-creeper-world/#comment-427508</link>
		<dc:creator>vt382</dc:creator>
		<pubDate>Fri, 09 Apr 2010 03:30:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=15566#comment-427508</guid>
		<description>the last lvl of the full version is very hard! so if you dont think its hard you would be suprised</description>
		<content:encoded><![CDATA[<p>the last lvl of the full version is very hard! so if you dont think its hard you would be suprised
<p class="report-comment">
				<span id="reportcomment_results_div_427508"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 427508 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_427508"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Armyo1</title>
		<link>http://www.rockpapershotgun.com/2009/08/06/youre-so-very-ed-special-creeper-world/#comment-382490</link>
		<dc:creator>Armyo1</dc:creator>
		<pubDate>Wed, 23 Dec 2009 05:58:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=15566#comment-382490</guid>
		<description>I know my post is a little late coming, but I wanted to say that I love the game. I found it on I-Am-Bored.com, the &quot;demo like game&quot; there is more extensive and you get a much better feel for the scope and difficulty than the downloadable demo. I don&#039;t think it&#039;s mentioned on here, but the price has dropped to $10 for the full game on knucklecracker.com. It&#039;s an excellent game and I would recommend it to anybody.</description>
		<content:encoded><![CDATA[<p>I know my post is a little late coming, but I wanted to say that I love the game. I found it on I-Am-Bored.com, the &#8220;demo like game&#8221; there is more extensive and you get a much better feel for the scope and difficulty than the downloadable demo. I don&#8217;t think it&#8217;s mentioned on here, but the price has dropped to $10 for the full game on knucklecracker.com. It&#8217;s an excellent game and I would recommend it to anybody.
<p class="report-comment">
				<span id="reportcomment_results_div_382490"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 382490 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_382490"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Armyo1</title>
		<link>http://www.rockpapershotgun.com/2009/08/06/youre-so-very-ed-special-creeper-world/#comment-382489</link>
		<dc:creator>Armyo1</dc:creator>
		<pubDate>Wed, 23 Dec 2009 05:56:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=15566#comment-382489</guid>
		<description>I know my post is a little late coming, but I wanted to say that I love the game. I found it on I-Am-Bored.com, the demo like game there is more extensive and you get a much better feel for the scope and feel than the downloadable demo. I don&#039;t think it&#039;s mentioned on here, but the price has dropped to $10 for the full game on knucklecracker.com. It&#039;s an excellent game and I would recommend it to anybody.</description>
		<content:encoded><![CDATA[<p>I know my post is a little late coming, but I wanted to say that I love the game. I found it on I-Am-Bored.com, the demo like game there is more extensive and you get a much better feel for the scope and feel than the downloadable demo. I don&#8217;t think it&#8217;s mentioned on here, but the price has dropped to $10 for the full game on knucklecracker.com. It&#8217;s an excellent game and I would recommend it to anybody.
<p class="report-comment">
				<span id="reportcomment_results_div_382489"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 382489 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_382489"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: john t</title>
		<link>http://www.rockpapershotgun.com/2009/08/06/youre-so-very-ed-special-creeper-world/#comment-239068</link>
		<dc:creator>john t</dc:creator>
		<pubDate>Mon, 10 Aug 2009 23:52:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=15566#comment-239068</guid>
		<description>Strategy:

Build your initial collectors in single link chains.  The worst thing youc an do early on is create a webbed network because it drains your energy and builds everything slowly.  Build 1 drome early, and put out mortars out on your frontier (no more than one on each high ground point to start).  Always get energy related (green) upgrades before red ones.  

Early on, your goal is just to reach equiplibrium with the goo.  Use mortars to do this by just continuous pounding on the goo as it comes in.  

Once you figure out your boundaries, then fill in every inch of available space with green.  Build sams if it&#039;s a spore level.   Once you&#039;ve got your collectors maxed out, start building reactors, but only build 1 or 2 at a time, until you have a lot of excess energy.  Don&#039;t build the red or green diamonds, ever.

Build 1 drone at a time.  As soon as the first one actually launches, build another one.  You&#039;ll probably ultimately want 6-8 of these.

Blasters are for offense, not defense.  Build 6 of them, and keep them together.

Your strategy is going to be-- use the drones in groups of 2-3 to knock back the goo.  Fly in all your blasters to the ground that cleared off, and back fill with collectors.  Keep leep frogging over collectors as you move.  You need to head toward the goo generator that&#039;s on the highest ground first, cap that one off with a blaster, and then move around the board.  

It&#039;s really just a matter of persistence.  Once you cap one off, the rest usually get wrapped up pretty easily.

Btw-- hardest level so far was Special Ops:Gump -- i had to be really flawless there in the beginning -- building 4 collectors close to the city, getting two mortars and a drone in place, and then slowly building one nuclear reactor at a time, until i was generating enough energy to build blasters and advance out.  Took me hours of trying to finally get it, and I almost lost even the winning round a few times before i stabllized it.</description>
		<content:encoded><![CDATA[<p>Strategy:</p>
<p>Build your initial collectors in single link chains.  The worst thing youc an do early on is create a webbed network because it drains your energy and builds everything slowly.  Build 1 drome early, and put out mortars out on your frontier (no more than one on each high ground point to start).  Always get energy related (green) upgrades before red ones.  </p>
<p>Early on, your goal is just to reach equiplibrium with the goo.  Use mortars to do this by just continuous pounding on the goo as it comes in.  </p>
<p>Once you figure out your boundaries, then fill in every inch of available space with green.  Build sams if it&#8217;s a spore level.   Once you&#8217;ve got your collectors maxed out, start building reactors, but only build 1 or 2 at a time, until you have a lot of excess energy.  Don&#8217;t build the red or green diamonds, ever.</p>
<p>Build 1 drone at a time.  As soon as the first one actually launches, build another one.  You&#8217;ll probably ultimately want 6-8 of these.</p>
<p>Blasters are for offense, not defense.  Build 6 of them, and keep them together.</p>
<p>Your strategy is going to be&#8211; use the drones in groups of 2-3 to knock back the goo.  Fly in all your blasters to the ground that cleared off, and back fill with collectors.  Keep leep frogging over collectors as you move.  You need to head toward the goo generator that&#8217;s on the highest ground first, cap that one off with a blaster, and then move around the board.  </p>
<p>It&#8217;s really just a matter of persistence.  Once you cap one off, the rest usually get wrapped up pretty easily.</p>
<p>Btw&#8211; hardest level so far was Special Ops:Gump &#8212; i had to be really flawless there in the beginning &#8212; building 4 collectors close to the city, getting two mortars and a drone in place, and then slowly building one nuclear reactor at a time, until i was generating enough energy to build blasters and advance out.  Took me hours of trying to finally get it, and I almost lost even the winning round a few times before i stabllized it.
<p class="report-comment">
				<span id="reportcomment_results_div_239068"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 239068 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_239068"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Hypocee</title>
		<link>http://www.rockpapershotgun.com/2009/08/06/youre-so-very-ed-special-creeper-world/#comment-238234</link>
		<dc:creator>Hypocee</dc:creator>
		<pubDate>Mon, 10 Aug 2009 00:00:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=15566#comment-238234</guid>
		<description>Oh, and the portal doesn&#039;t exist when you arrive, so there&#039;s nothing for the city to fly to; you have to power up the totem thingies before they can make it. Obviously!</description>
		<content:encoded><![CDATA[<p>Oh, and the portal doesn&#8217;t exist when you arrive, so there&#8217;s nothing for the city to fly to; you have to power up the totem thingies before they can make it. Obviously!
<p class="report-comment">
				<span id="reportcomment_results_div_238234"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 238234 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_238234"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Hypocee</title>
		<link>http://www.rockpapershotgun.com/2009/08/06/youre-so-very-ed-special-creeper-world/#comment-237938</link>
		<dc:creator>Hypocee</dc:creator>
		<pubDate>Sun, 09 Aug 2009 15:24:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=15566#comment-237938</guid>
		<description>Of course!

OK, I&#039;ve played the game now. This is great! It does feel very MBC-ish, in that the interaction between the creeper and the terrain moves through time like an MBC multiplayer match. However, at the same time, the simple nature of the missions makes them very puzzle-like and optimisable like the MBC campaign missions - which is to say that I&#039;ve played the missions in the demo 3 times apiece to improve my scores and times. It&#039;s a single-player RTS where you do &lt;i&gt;time trials&lt;/i&gt;. It&#039;s priced steeply for the apparent amount of content, but they&#039;ve got me.</description>
		<content:encoded><![CDATA[<p>Of course!</p>
<p>OK, I&#8217;ve played the game now. This is great! It does feel very MBC-ish, in that the interaction between the creeper and the terrain moves through time like an MBC multiplayer match. However, at the same time, the simple nature of the missions makes them very puzzle-like and optimisable like the MBC campaign missions &#8211; which is to say that I&#8217;ve played the missions in the demo 3 times apiece to improve my scores and times. It&#8217;s a single-player RTS where you do <i>time trials</i>. It&#8217;s priced steeply for the apparent amount of content, but they&#8217;ve got me.
<p class="report-comment">
				<span id="reportcomment_results_div_237938"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 237938 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_237938"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Sam</title>
		<link>http://www.rockpapershotgun.com/2009/08/06/youre-so-very-ed-special-creeper-world/#comment-237443</link>
		<dc:creator>Sam</dc:creator>
		<pubDate>Sun, 09 Aug 2009 04:39:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=15566#comment-237443</guid>
		<description>Maybe I&#039;m just stupid, but is that a Radiohead reference in the title?</description>
		<content:encoded><![CDATA[<p>Maybe I&#8217;m just stupid, but is that a Radiohead reference in the title?
<p class="report-comment">
				<span id="reportcomment_results_div_237443"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 237443 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_237443"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Quasar</title>
		<link>http://www.rockpapershotgun.com/2009/08/06/youre-so-very-ed-special-creeper-world/#comment-237057</link>
		<dc:creator>Quasar</dc:creator>
		<pubDate>Sat, 08 Aug 2009 21:07:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=15566#comment-237057</guid>
		<description>Starcraft is such a ripoff of Dune II.</description>
		<content:encoded><![CDATA[<p>Starcraft is such a ripoff of Dune II.
<p class="report-comment">
				<span id="reportcomment_results_div_237057"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 237057 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_237057"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Hypocee</title>
		<link>http://www.rockpapershotgun.com/2009/08/06/youre-so-very-ed-special-creeper-world/#comment-236745</link>
		<dc:creator>Hypocee</dc:creator>
		<pubDate>Sat, 08 Aug 2009 13:36:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=15566#comment-236745</guid>
		<description>Perimeter is such a ripoff of Starcraft.</description>
		<content:encoded><![CDATA[<p>Perimeter is such a ripoff of Starcraft.
<p class="report-comment">
				<span id="reportcomment_results_div_236745"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 236745 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_236745"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Heliocentric</title>
		<link>http://www.rockpapershotgun.com/2009/08/06/youre-so-very-ed-special-creeper-world/#comment-236718</link>
		<dc:creator>Heliocentric</dc:creator>
		<pubDate>Sat, 08 Aug 2009 12:40:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=15566#comment-236718</guid>
		<description>Facts for both games.You have a city that can fly. It creates a visible link with your power generating buildings which a required to be linked to function. A complete chain back to the city for function.

The power generating buildings require surrounding flat (different applications here) ground, thus the generators are optimally applied at a distance from each other.

The structure called a relay generates no power but allows for long range links.

All maps require that you charge (a) pre placed building(s) with power to leave the level, after which the city will fly to the portal generated by the buildings.

There is more, but i think i made my point.</description>
		<content:encoded><![CDATA[<p>Facts for both games.You have a city that can fly. It creates a visible link with your power generating buildings which a required to be linked to function. A complete chain back to the city for function.</p>
<p>The power generating buildings require surrounding flat (different applications here) ground, thus the generators are optimally applied at a distance from each other.</p>
<p>The structure called a relay generates no power but allows for long range links.</p>
<p>All maps require that you charge (a) pre placed building(s) with power to leave the level, after which the city will fly to the portal generated by the buildings.</p>
<p>There is more, but i think i made my point.
<p class="report-comment">
				<span id="reportcomment_results_div_236718"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 236718 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_236718"></span>
			</p>
]]></content:encoded>
	</item>
</channel>
</rss>

