Rock, Paper, Shotgun

Obsidian Veterans To Make Zombie RPG: “ZRPG”

By Kieron Gillen on August 7th, 2009 at 7:03 pm.

They better release some art soonish

When chatting to lord of the vampires Brian Mitsoda and valkyrie warrior Annie Carlson during arranging their Gaming Made Me their post-Obsidian plans, they mentioned they were doing an indie-game. Which I decided to post another time, when there was more info. This week, they announced they were called DoubleBear and would be making an Indie RPG using the Age of Decadence engine. Which I decided to post about another time, when there was more info. And then they started talking about what their game was on the forum, being a freeform RPG with a zombie theme. And I decided to post about another time – another time called RIGHT NOW. All the currently available details beneath the cut…

If you don’t know them as a lord of vampires or a valkyrie warrior, you’ll probably know Brian as a designer/writer for Vampire: Bloodlines (which we interviewed about here). Annie worked on NWN2 at Obsidian writing on Neverwinter Nights 2: Storm of Zehir. They were clearly planning on working quietly for a bit, but ended up breaking cover yesterday…

Was hoping to save this for a rainy day, but it is cloudy here in Seattle today, so here we go. As the speculators have correctly guessed, yes, DoubleBear’s first game is indeed a Zombie RPG, which we have fondly referred to as a ZRPG internally. Before people start running in all kinds of directions with that, here’s what I will confirm:

-Set during the breakdown of society as emergence of zombies causes widespread panic and disorder.

-Slow, shambling zombies. Spreads like a virus/bite transmission. No, you are not a zombie, that would be stupid.

-Serious examination of a national crisis or natural disaster. Humans and a lack of order are a bigger threat than the undead. Think Hurricane Katrina, Children of Men, Dawn of the Dead NOT Resident Evil, Return of the Living Dead, zombie shooter-type games.

-Game is about survival. Scavenging resources, exploring the area, dealing with other survivors, and managing a “shelter” of sorts are the main focus of the game. More on this later.

-Game is open-ended. There are characters and events that could happen, but the story depends on where you go, what you do, and who you meet. Of course, there’s a lot more to this and we’ll go into more details as time goes on.

In other words, sounds a lot like Fallout with zombies. Or rather, more zombies.

As noted by the forum’s bhlaab , before the game was actually confirmed as a zombie RPG, Mitsoda did talk about some hypothetical ways a zombie RPG would be interesting

A zombie RPG could definitely hold a lot of potential. I think the best time frame to set it in is the period shortly after society starts to break down from the zombie outbreak. You’re not stuck in the “what’s going on?” phase of Night of the Living Dead, and you’re not so far out that most of the survivors have succumbed and the only people left are in isolated bunkers like Day of the Dead. Dawn of the Dead, I think, is a good place to start – there’s still quite a few people left, some pockets of law and organization, and people still have hope that someone will roll in and save them.

Some zombie discussions involve people discussing their “zombie plan”, which is their plan of attack should a zombie outbreak occur. Some people take these very seriously – way too seriously. I’ve seen a lot of them that involve “getting my family and friends in cars, hitting the Costco, and holding up in there until it blows over.” Well, that sounds ideal, but what about the fifty other people that thought of that? Seems like now you have other people AND zombies to contend with. Say you all come to an agreement about sharing the space – what about that one person that looks bit? They’re traveling with someone else – do you tell them, “sorry, you’ll have to leave your mom outside?” I think the thing that is interesting about the concept is the human factor. Zombies are slow and somewhat easy to dispatch, but humans might shoot at you. Zombies are predictable, humans aren’t.

I’m wondering what kinds of places seem like a safer bet than heading for the Costco or the mall or the military base. What are the “hidden” places that no one would think about looting, but hold enormous amounts of resources to help weather a zombie apocalypse. Some thoughts are:

Shipping containers/warehouses – Pro: There could be anything in there. Con: See Pro.
Farms – Pro: Most of them are set up to be self-sufficient, full of food. Con: And someone might still be living there.
Private Airfields – Pro: Most people don’t even know where they are and they have gas tanks. Con: There’s not much there outside of gas.
The Zoo – Pro: Some of the food is quite edible by humans, even if it’s gross. Con: Some of the animals may have gotten out.

I’m excited by this. I’ve been wanting a single-player zombie-themed survivalist RPG since the time I played Urban Dead. It’s a big job for a small indie team, but there’s all the potential in the world here. We’ll be watching it closely.

We also like the name “Doublebear”.

__________________

« | »

, , , .

133 Comments »

  1. Lack_26 says:

    Sounds fun. I hope they make a good job of it.

  2. drewski says:

    Pfft, it’s just going to be Oblivion with guns.

  3. Jeremy says:

    And zombies.

  4. Vinraith says:

    What’s the status of Age of Decadence, anyway? It’s probably my most anticipated game of the year.

  5. yaster says:

    You obviously meant Age Of Decadence with guns, right?

  6. Kieron Gillen says:

    Vinrath: I’m sure Vic will turn up to talk about it shortly, but I was wondering myself. They said they’d be doing a combat demo in a few months at the start of the year.

    KG

  7. Alec Meer says:

    Our Endless Bear would totally defeat a mere DoubleBear.

  8. CMaster says:

    @KG – as in we’ll see the two developers fighting, with one pretending to be a zombie? Cos that would be awesome.

  9. jonfitt says:

    This description sounds like the best zombie game ever!

    The “shooting zombies with shotguns” part of the Zombie apocalypse seen in your ResEvil and L4D games is great fun, but the really interesting part is the long term survival discussions.

    Fallout 3 with settlement creation/management.

  10. Kieron Gillen says:

    We can only hope.

    Also: ENDLESS BEAR CANNOT BE DEFEATED.

    KG

  11. jonfitt says:

    Could it be defeated by a bear with a cannon that shoots out bears with cannons, who in turn shoot out bears with cannons…?

  12. Alec Meer says:

    Don’t be ridiculous.

  13. sfury says:

    ZOMG!!!

  14. Markoff Chaney says:

    I would posit up the Enviro-Bear 2000 to take down ENDLESS BEAR (and, come to think of it a double bear would probably be able to handle the gearshift and the gas pedal more admirably as well) but I don’t see how the environment can outlast ENDLESSNESS.

    On another note, Yay for ZRPG goodness!

  15. the affront says:

    Have to second Jim here: sounds awesome.

    I really hope the “shelter management” thing will involve constructing barricades, traps and escape routes and stuff like that. Also I want to be able to loot/sew a gilly suit and stealth it up, if it’s not purely urban setting – even parks would suffice. Imagine setting your base in, say, an overgrown central park NY (or comparable), digging tunnels, building lookouts in trees and crawling around in your gilly suit to loot supplies.
    DO IT!

  16. Markoff Chaney says:

    I forgot to add to the comment how the Enviro-Bear drives over the ENDLESS Bear. It still doesn’t make sense.

  17. CakeAddict says:

    This does sound very awesome, especially the managing a shelter part.
    If it’s done properly I can see this becoming quite a hit.

  18. Alaric says:

    I have no plans for a zombie apocalypse, but I do have detailed plans for an overall collapse of civilization and disintegration of society. I even have a team assembled with various skills.

  19. Gap Gen says:

    YOU HAVE EATEN 20 BRAINS. CONGRATULATIONS! YOU HAVE REACHED:
    LEVEL 2
    SHAMBLE SPEED +1
    LIMBS -1
    DAMPNESS +2
    CHOOSE ATTRIBUTES:
    - FAST ZOMBIE
    - FAT ZOMBIE
    - FART ZOMBIE
    - HAT ZOMBIE

  20. jonfitt says:

    @Alaric: But what if you’re on holiday and your team isn’t around? What if you’re stuck with an old lady, a Halo player, and a hemophiliac coward. Then what?

    You can only rely on yourself.

  21. skizelo says:

    I sure hope doublefinebear gets this out before we’re all heartily sick of zombies again (about half a year ago). Or, given the development time of rpgs, they wait to release it next resurgance around 2042.
    Still, huzzah rpgs! Huzzah!

  22. Serondal says:

    I think Infinity Cannon Bear could defeat Endless Bear, personally, since you say Cannons and Bears, it would just get out of hand and be uncontrollable and one bear, though Endless, could not handle all those bears and cannons.

  23. Alaric says:

    @jonfitt

    A collapse of civilization is not something that happens suddenly and overnight. It will be preceded by instability, etc. I’ll make sure not to go on any vacations then.

  24. Nerd Rage says:

    Awesome name, promising game. I like this studio.

  25. MrBejeebus says:

    I would quite like to see some rpg’s covering zombie apoc’s, although it does have limited scope…

  26. the affront says:

    But what about Endless Bear…. CAVALRY?
    Infinity Cannon Bear would be pretty much fucked, then, I reckon.

  27. radomaj says:

    This reminds me of a splendid game, which cannot be uncovered by the search bar, so I might as well post it here. It’s kinda RPG but not really. Fun game, anyhow. It’s about zombies and your shooting of them, of course.
    Survival Crisis Z:
    http://skasoftware.com/files/scz.exe

  28. Stense says:

    Sounds fantastic, a good take on on the zompocalypse. I get a bit of a World War Z vibe from the description, which is a good thing I say.

  29. JonFitt says:

    @Alaric: Thqat not how the zombie outbreak will go though.
    One day you hear about monkey flu in China, think nothing of it and finish your sangria. The next morning you wake up and the barman looks like week old meat, all flights are cancelled and you’re stuck in Magaluf with an inflatable shark, and your flippy-floppies.

  30. the affront says:

    I’d totally play a zombie apocalypse game in which you start with only an inflatable shark.

  31. Taillefer says:

    This sounds pretty much exactly like the type of zombie game I wanted and almost started designing so I could start making it and give up after I realise I was being too ambitious for my meagre ability. Hurrah!

  32. Serondal says:

    My plan for any kind of random mass anarchy is pretty simply, kill everyone who does not submit to me instantly, take their loot and store it in a easily defendable place which I will find on the fly. Hold up there with my family and those that have given themselves over to my command until such a time a better leader comes along (to which I would give command, but he’d better be Alaric or some other well prepared survivalist or I’ll shoot him in the back) In the case of zombies my primary plan is to kill my wife and kids quickly and painlessly , burn their bodies so they can not rise from the dead, and then wander about until I starve or get eatten (I’m killing them to spare them the death of being torn apart limb from limb by the shambling dead)

  33. Tyshalle says:

    I’ve been looking forward to this game for years before I ever found out it existed (i.e. today). This is spectacular.

  34. JonFitt says:

    Plan A: Avoid Serondal.

  35. JonFitt says:

    Plan A supplemental: Avoid these people http://en.wikipedia.org/wiki/Vorarephilia

  36. Pattom says:

    I agree completely with Jim. I don’t have anything to add besides that.

  37. Paul says:

    ZOMB AWESUM INSTNT BUI!

  38. Fumarole says:

    Hopefully the developers have read World War Z and Lucifer’s Hammer. I’d play the shit out of those books.

  39. Pattom says:

    Wait, yes I do. I also agree completely with JonFitt.

  40. Alaric says:

    @Serondal,

    Of course you will submit. That is IF we decide to accept you.

    My team is as follows:

    1) A weapons expert, who has an extensive collection and is about to start making his own ammo. He is also knowledgeable in many aspects of applied science. The type of person who actually remembers how to make nitroglycerin in field conditions.

    2) A pilot. (There is a small airport near us, and two large ones. Commandeering a plane in the event of civilization collapse will get us out of this cold climate into something more adequate.) He is also very knowledgeable in other areas.

    3) A doctor.

    4) A farmer. Also knows how to survive in the wilderness, build houses, furniture, etc., etc., etc. And unless civilization collapses within 3 years, will also be our nurse.

    5) A marksman. Excellent shot, former military, can operate most individual and some crew-served weapons. Knows how to torture people. Has very, Very, VERY flexible morals.

  41. JonFitt says:

    @Alaric That’s a fine bunch of people you’ve got lined up there. Personally I’d be worried that they haven’t got you down for category
    6) Bait

    ;-)

  42. redd says:

    bears, zombers, bloodlines… the planets are aligning

  43. Jad says:

    Is Endless Bear on fire? But like, cold fire? Cause that would be awesome.

    I’m excited about this game. While it does sound like Fallout, the concept got me thinking of a game was more party-based more strategic/tactical. Can you guide your rag-tag teams through the apocalypse? Recruiting multiple teams with competing agendas, fortifying certain locations to defend against the hordes, while embarking on quests that keep civilization going?

    I’ve been playing a whole bunch of Jagged Alliance 2 recently, so what I think I’m envisioning is a cross of that, particularly the strategic aspects of the game, with more story-based RPG-ness like Fallout. Dunno if that would work.

  44. Cooper says:

    Oh, wow.

    This sounds just, well, perfect. I’ve been wanting a proper survival-based zombie game for some time – a serious take on Urban Dead has been on a personal wish list. I have a real love of hard survival games, and anything with zombies is immediately better than anything else without. Just the idea of this makes me squee with the upmost glee…

  45. Alaric says:

    @JinFitt

    I’m not worried about that at all. I am one of these people. And if need be I can take out the other four. But they are all my friends, so I don’t think it’ll come to that.

  46. Jazmeister says:

    Why do people have zombie plans? What about Rossignocalypse-style fuel-death plans? I’m going to take the windfarms at dawn.

  47. MacBeth says:

    No-one has verified if DoubleBear is female, or possibly hemaphrodite. Horace and DoubleBear might get it on, thus producing DoubleInfiniteBearCubs… then where would we be?

    Also, this game sounds like the game I’ve wanted to play for ages and ages and ages. DO WANT.

  48. Bret says:

    Of course, no one has stated the obvious plan yet.

    Take car. Go to Mum’s. Kill Phil – “Sorry.” – grab Liz, go to the Winchester, have a nice cold pint, and wait for all of this to blow over. How’s that for a slice of fried gold?

    Now, all I need to know is what person named Phillip to kill, and I’m set.

  49. Rosti says:

    Elegance and decadence
    Horace, endless

  50. Xercies says:

    I’ve wanted a zombie game for some time where you can roam around and find shelters and barricade them.

    Now the next step is a game where you are a zombie…I don’t think it would be stupid.

  51. Serondal says:

    Alaric I can’t really provider you with any useful skills but I will have a hoard of other likewise unskilled labor that you can then split up between your skilled laborers so they can tell them what to do. Who knows we may be able to build up a little town in the middle of no where and avoid notice of any large roving bands of bikers and dune buggy aficionados

  52. Horza says:

    Sounds awesome indeed, been wanting something like this ever since I read The Walking Dead.

  53. Brother None says:

    Vinrath: I’m sure Vic will turn up to talk about it shortly, but I was wondering myself. They said they’d be doing a combat demo in a few months at the start of the year.

    In lieu of Vince turn up, let me note that there have been several unexpected delays in the combat demo. ITS is fairly quiet while they hammer it out, and I don’t they’re promising any new dates (from their original date of…March, I think), but are just going to give it to us when it’s done

  54. dartt says:

    @radomaj Any ideas on how to get that SCZ game working on Windows 7? I want to check it out but I’m just getting a white screen. Compatibility mode hasn’t helped.

  55. Okami says:

    Plan in case of impending apocalypse: Spend all my money (and any tradeable items) on cocaine and hookers. Shoot myself.

  56. Serondal says:

    Zombie Hookers?

  57. GRIMDARK says:

    All I have to say is: “About fucking time.”

  58. Mungrul says:

    A couple of traps that anyone writing an exceptional zombie story should avoid falling into:

    1: Don’t try to explain the outbreak. All explanations sound ridiculous. There doesn’t have to be a way of curing it; concentrate on the struggle for survival. It’s why Night/Dawn/Day of the Dead had such an impact. And it’s why the “Monster” series of books by David Wellington ultimately fail as a concept.

    2: Only way to kill a zombie? Destroy the brain. Making them more vulnerable in action titles such as Dead Rising and the Resident Evil games makes sense game-mechanic wise, but otherwise the zombie threat should stem from their sheer endurance and the fact that one bite spells the end.

    With that in mind, bites should take a while to change the victim as in Dawn. it adds to the tension of the story.

    Oh, and it’s compulsory that these guys read the magnificent “The Walking Dead” comic. Aside from World War Z, it really is the best example of contemporary zombie fiction.

    God, with this, AoD and Cyclopean, Iron Tower are really hitting all my buttons.

    Oh, one more great zombie source: The Book of the Dead is an almost complete history of zombie cinema and is a fantastic read. It’s got some fantastic colour panels as well.

  59. Mad Doc MacRae says:

    They really need to buff hat zombies.

  60. Rugged Nerds says:

    Must eat brains … must eat brains … must roll dice for some reason … must equip shoulderpads … must eat more brains

    Yea I could see this working out.

  61. Vinraith says:

    @Brother None

    Thanks for the update. I’m sorry to hear about the delays, but I’m willing to be patient for something as promising as AoD.

  62. bhlaab says:

    One more thing– Brian Mitsoda has hinted that the game will have a super hardcore Ironman mode, and that food will be an important economy (as in, “your food for your life” or “your weapon for my food”)

  63. Diogo Ribeiro says:

    This is awesome in all kinds of awesome ways.

  64. Patrick says:

    “your weapon for my food”? That’s probably followed by “now, give me back the food”

    Looking forward to this.

  65. Tei says:

    The world has been waiting for a Zombie RPG for … hell.. like forever.

  66. Tei says:

    @cousan: You are my new best friend. Can you I have your car?

  67. Pijama says:

    A developer called DOUBLEBEAR is clearly the only one able for this monumental task.

    GO FER IT LADS!

  68. Mike says:

    Man, I’m still looking forward to Zafehouse 2. It’s going to be good times. This sounds fun as well, mind.

  69. Chiller says:

    I have to disagree with them – it would actually be better if you were a zombie.

  70. Jeremy says:

    There was some flash RPG where you’re a zombie, but it was kinda lame.

  71. Don says:

    The dev mentions that humans might be more dangerous than the zombies and Kieron mentions Urban Dead, in which I think I was killed more often by pondscum humans than I was by the more honourable zombie foe.

    This sounds great, hope they can do the idea justice. A definite buy if they do. Much as I love the adrenalin rush of playing L4D you couldn’t call it cerebral so a game where your next move might require a bit of planning and scavenging should be cool. And setting it during that phase of the zombie outbreak when society is on the verge of breaking down is so right, always my favourite part of a zombie movie.

  72. MarkN says:

    There had better be a Gardener class. I’m not tackling the zombie apocalypse without a row or two of Wallnuts.

  73. Magnus says:

    ZuR-Pee-Gee!

    Well, I know some folks in the military so I’d hope they don’t forget me!

    Mind you, I work in SCIENCE! so I guess I may cause the zombi-pocalypse…

    If so, sorry.

  74. Magnus says:

    Forgot to mention…

    Made me think of dwarf fortress.

    Except it would be called Zombie Town. Obviously.

  75. Serondal says:

    you could VERY easily mod dwarf fortress to where you’re playing with zombies instead of dwarfs.

    You could make it so they could only eat meat and bones and make them fearless and resist pain ect

  76. Jambe says:

    “Rossignocalypse” lol

    Game sounds like a good time.

  77. El Stevo says:

    This will do in the absence of a Survival Crisis Z sequel.

  78. coupsan says:

    @Jeremy

    Are you referring to Sonny?

  79. Vince says:

    Kieron Gillen says:
    I’m sure Vic will turn up to talk about it shortly, but I was wondering myself. They said they’d be doing a combat demo in a few months at the start of the year.

    Vic? You said that we shared something beautiful and that you’ll never forgive me, and now you can’t even remember my name? I’ll never trust another gaming journalist again.

    As for the demo, I critically failed to estimate the amount of time required to implement a mountain of little things, but we are in the final stages now. I’d say that the demo will be out in 4 weeks, but I’m notoriously bad at predicting things, so…

  80. Finn says:

    @Vince above: hope to see it soon.

    I don’t quite see how being A zombie would be a bad choice in this RPG; imagine that you are a type of zombie with human-like brain functions, capable of abstract thought beyond “BRAINS!”;
    now add the possibility of your starting human character to become infected and, without a specific treatment, actually become said zombie.
    Now not only do you have a base-management RPG where you try to survive the zombies, you also have a base raiding RPG where you can choose to let yourself become a “zombie lord” and destroy those filthy humans.

    I’ve always wondered why there are so few games(I can’t actually name one from the top of my head) where one can be the “bad guy”, and I do mean “bad” not the “oh-I’m-corrupted-but-will-soon-turn-to-the-good-side” bad or the (Overlord-styled) comically bad, I mean REAL bad, like the overlord of an alien invasion intent on destroying all humankind, etc.

  81. Vinraith says:

    @Vince

    Thanks for the information, I’m looking forward to it.

  82. Elman says:

    Woah, I’ll be looking forward to this.

  83. TheArmyOfNone says:

    One of the things I love about RPS titles– the developers and other big-name fella’s like Brother None commenting alongside descriptions about bears and cannons…

  84. We Fly Spitfires says:

    It sounds really fantastic. I can’t wait to play it! I’m so surprised no one has done a zombie RPG before, it’s such a good setting.

  85. Weylund says:

    @El Steveo: I am actually married to Survival Crisis Z, in a state which allows such things. I particularly love the interface. And the guns. And the killing. And the slaughtering innocents to take their stuff. Mmmm. I’m going to go find my installer for that.

  86. Breaker Morant's ghost says:

    I really hope that the scavenging for resources involves more than just finding more shotgun ammo. Managing needs such as hunger, thirst, fatigue etc should be a big part of the gaemplay. In fact, they could even take the zombies out and make it a more general SHTF scenario. Anyway, very interested to see how this turns out.

  87. DigitalSignalX says:

    If they use the age of decadence engine, please, oh please god find some way of streamlining that horrible turn based fighting we saw in the old video.

    http://www.gametrailers.com/player/29233.html

  88. bhlaab says:

    Yeah, can we PLEASE get some VATS up in here?

  89. The Innocent says:

    @Alaric – I’m extremely curious which bullet-point role you fill.

    Our plan is adaptable to the collapse of civilization from any number of angles, living or undead. So far my wife and I have trained in the use of our three guns — a Glock 19, Benelli Nova pump action, and a semi-automatic AK-47 (semi-auto being better for dealing with the zedheads, you know). She’s a nurse and I’ve worked in mountain survival (good because we live in the mountains). The rest of our crew is composed of another mountaineer, an ex-U.S. Marine, and a big Italian who can cook on a budget (or on scavenge).

  90. catmorbid says:

    Fucking awesome! It’s about time someone broke the shackles of RPG’s being about fantasy only. I’ve been waiting for something like this a long time now…

  91. The Fanciest of Pants says:

    Awesome, this is one of the things on “kinds of games I want”.

    Keeping a sharp eye on this.

    There is no such thing as too many zombies

  92. Lack_26 says:

    Pfft, Zombie plans are for Nerds. Real survivalists have eco-disaster plans, I’m going to take my family and fortify a wind turbine.

  93. GJLARP says:

    I hope those of you who keep thinking this is going to be Fallout 3 with zombies are really joking

  94. TheSombreroKid says:

    kieron said fallout with zombies and people thought he meant fallout 3 with zombies.

    i wouldn’t have a zombie survival plan i’d have a go out in a blaze of glory plan!

  95. Chaz says:

    Wow, that sounds like just the sort of zombie game I’d make. Well, if I had my own development studio and lots of money, and I actually knew something about making games.

  96. SmallGods says:

    http://www.deadfrontier.com

    Browser based Zombie MMO I wondered across, uses flash, involves actually dodging and blasting of our undead friends. Worth a look maybe, in Beta at the moment..

  97. Larington says:

    Sounds intriguing, wish they’d been able to keep it quiet until they had something to show but no plan ever survives first contact with… Umm, I’m sure I’m going somewhere with that analogy.

  98. Fenchurch says:

    Whenever I see sincere, itchy-trigger-finger “zombie plan” threads, I can’t help but feel that that kind of obsession over foolish things is the reason the planet is a mess in the first place. x-D

    It’s like the graffiti in L4D: “I LOVE IT NOW I CAN SHOOT ANYONE I WANT”

  99. OctaneHugo says:

    Yeah this sounds really cool. I’ll be on the lookout.

    Also, everyone knows you simply stay inside your house in the zombie apocalypse. Any self-sustaining survivor should already have everything they need to survive – barricade supplies, food, fuel, guns, etc.

  100. Tony says:

    I HAVE NO CONVENIENTLY-SKILLED COMPATRIOTS FOR A ZOMBIE APOCALYPSE

    Okay, I know the theory behind combustion in petrol / diesel engines and wings, as well as lots of stuff about integration. My friends do economics, social anthropology and nothing respectively.

    We’re boned.

  101. Tims says:

    This sounds great.
    I’m especially excited about the people that are doing it, and as a smaller indie project maybe they can really pull it off, in a super unique and interesting way :)

    I think I need storm of zehir now.

  102. postx says:

    Mitsoda? I’m hooked.

  103. Meat Circus says:

    Demo of Age of Decadence in four weeks?

    OH MY CHRIST YES.

  104. Adventurous Putty says:

    One can only hope it actually is a revolution in the RPG, as advertised.

  105. Moonracer says:

    This sounds great. Hopefully it will be done right. Especially the scavenging/survival part. Like needing to eat/sleep/dispose of bodily waste. I think RPGs need difficulty settings that alter that kind of stuff so you can choose to play survival horror, or traditional “I only need food if I’m injured and I never need to sleep”.

    Also, an RPG combat system against zombies sounds tricky. If one bite is lethal how will that be handled? I suppose you could have a stamina meter and once the zombie(s) tire you out you can’t defend yourself from a bite anymore? Gonna be interesting to see how the game works indeed.

  106. JulianP says:

    I’ve never understood why some people are so obsessed with zombies.

  107. Thirith says:

    It’s one of those geek chic affectations. Pirates, ninjas, zombies, monkeys. Any of those, if well done, can be very effective, but for some reason people think they’re cool in and of themselves, and the more of them you have (and the more you combine) the better. At first it’s cute in a nerdy way, but it quickly becomes annoying as hell, like all affectations.

  108. Hybrid says:

    Zombie RPG? Original and awesome! And i just started to play Urban Dead again. Its been great.

  109. Meat Circus says:

    It’s the zombie apocalypse. Bring dice.

  110. Meat Circus says:

    @JulianP:

    It’s the walking dead, for fuck’s sake. How can you not love that?

    ANIMATED CORPSES THAT EAT YOUR BRAINS.

    That’s why.

  111. DMJ says:

    Everybody should learn skills for the forthcoming zombie apocalypse. I plan to make fetching zombie-skin hats.

  112. Meat Circus says:

    Zombies: I suppose so.

  113. kafka7 says:

    Any chance of a ZMMO?

  114. DarkNoghri says:

    It’s the zombie apocalypse. Bring dice.

    I loled.

  115. Tim says:

    Age of Decadence is vaporware, and there’s no reason to believe this zombie game is ever going to be released either.

  116. Vinraith says:

    @JulianP

    It is peculiar, isn’t it? Still, this particular wave of zombie affection has produced a few good games (amidst the inevitable throng of also-ran crap) so I suppose it’s not all bad. I’m getting pretty sick of the zombie theme, though. I’m hoping a new fad strikes soon.

    None of which is to say this game won’t be good, it certainly has the benefit of being a different take both on RPG’s and on the zombie theme. After this, though, can we please stop it with the zombies?

  117. Taillefer says:

    When there aren’t many people left alive, I plan to set up shop and sell “Brorn” – the tasty alternative to brains.

  118. Taillefer says:

    You see, because there’s brains. And there’s “Brorn”.
    (Getting the ads in early)

  119. Rohit says:

    Meat Circus’ post on why Zombies are so cool is exactly why the affection’s gotten old.

  120. ZIGS says:

    I knew I was in for a treat when I read it was being made by Vampire Bloodlines designer/writer. Then I read the description and got REALLY excited. My only concern is the whole “indie” part, seems like they’re biting more than they can chew. Oh well, let’s wait and see I guess

  121. Jochen Scheisse says:

    I’m still waiting for that Age of Decadence Combat demo Vince said they would think about developing.

  122. Bhazor says:

    A proper survival horror rpg in a simplistic and thus moddable engine, you say? Made by the indie seperatist element of Obsidian you say?

    What’s that you say? Oh thats just a tube of smarties in my pocket. Honest.

  123. Psychopomp says:

    Zombies are awesome
    This is fact.

  124. Vinraith says:

    @Jochen

    Someone didn’t read the thread.

  125. Dave says:

    Annie is good people — I was in her WoW guild for a while. :D

  126. I ZAK ATTAK I says:

    So will be this be on the PC or consoles?

  127. Serondal says:

    For some reason I think this game would be best if it were ASCII type of game. RUN FROM THE F@#$@#$ Z!!!! I dunno that’s just me ;P

  128. roryok says:

    This may be the game I have been waiting for my entire life. Assuming lets say… oh… seven conditions.

    One. It is not a stupid MMM-MOREPIG type game where I have to talk to other people
    Two. It can haz mods.

    uh…. well I’m committed now I better come up with 5 more…

    Three. RPS approve it for general consumption
    Four. It contains just about ever weapon you can think of and very little ammo for most of them.
    Five. It references Shaun of the Dead. SUBTLY.
    Six. It doesn’t require some kind of Ubi style DRM that involves cutting off a lock of hair and mailing it to DoubleBear every time I want to play
    Seven. I am still alive when it comes out, and have time to play it

  129. Joaquin says:

    so this means that your the zombie right? because there has never been a zombie type like game like that released

Comment on this story

XHTML: Allowed code: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>

Respond to our gibber

Read our finest words

Making It With Science: A TUG Interview

Search for clues

Browse the archive