By Jim Rossignol on August 10th, 2009 at 9:19 am.
Beneath the grimy click are ten million videos of DiRT 2 doing its thing. The one you probably want to watch is an interview with Codemasters’ veteran and Chief Game Designer Matthew Horsman talking about why the game has benefited from the work the team did on GRID. He chats a bit about the one hundred events the game contains, and explains why multiplayer enables players to have a lot more freedom in the kind of game they play, particularly with mixing up car and track types – allowing you to race buggies around the spectacular Battersea power station Rallycross track, or traditional rally cars around the deserts of California on the game’s wide open “raid” stages. Oh, and it’s all a bit pretty, too. Go and judge with your eyes.