<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: NOD And A Wink: C&amp;C4&#8242;s Producer Explains All</title>
	<atom:link href="http://www.rockpapershotgun.com/2009/08/12/nod-and-a-wink-cc4s-producer-explains-all/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rockpapershotgun.com/2009/08/12/nod-and-a-wink-cc4s-producer-explains-all/</link>
	<description></description>
	<lastBuildDate>Mon, 13 Feb 2012 22:54:43 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
	<item>
		<title>By: supra skytop</title>
		<link>http://www.rockpapershotgun.com/2009/08/12/nod-and-a-wink-cc4s-producer-explains-all/#comment-720036</link>
		<dc:creator>supra skytop</dc:creator>
		<pubDate>Sat, 18 Jun 2011 08:08:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=15884#comment-720036</guid>
		<description>anyone else here absolutely terrified that the ‘younger’ (than most of us late 20 somethings/30+’rs) generation is known for it’s impatience, inability to learn complex things, and reliance on combat &gt; absolutely everything else? It scares me how pandering modern games are. I have to go out of my way to find 15 year old games for my kids to play, just so they</description>
		<content:encoded><![CDATA[<p>anyone else here absolutely terrified that the ‘younger’ (than most of us late 20 somethings/30+’rs) generation is known for it’s impatience, inability to learn complex things, and reliance on combat &gt; absolutely everything else? It scares me how pandering modern games are. I have to go out of my way to find 15 year old games for my kids to play, just so they
<p class="report-comment">
				<span id="reportcomment_results_div_720036"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 720036 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_720036"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: cheap ugg boots</title>
		<link>http://www.rockpapershotgun.com/2009/08/12/nod-and-a-wink-cc4s-producer-explains-all/#comment-561867</link>
		<dc:creator>cheap ugg boots</dc:creator>
		<pubDate>Tue, 23 Nov 2010 07:19:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=15884#comment-561867</guid>
		<description>UGG monopoly also considerate to everyone launched UGG wool boots, style, color is also very delicate special diverse.</description>
		<content:encoded><![CDATA[<p>UGG monopoly also considerate to everyone launched UGG wool boots, style, color is also very delicate special diverse.
<p class="report-comment">
				<span id="reportcomment_results_div_561867"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 561867 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_561867"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: AskiKaOwnzYou</title>
		<link>http://www.rockpapershotgun.com/2009/08/12/nod-and-a-wink-cc4s-producer-explains-all/#comment-467679</link>
		<dc:creator>AskiKaOwnzYou</dc:creator>
		<pubDate>Thu, 01 Jul 2010 20:02:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=15884#comment-467679</guid>
		<description>Lion, I kinda got sick of video gaming after the last SIXTEEN years of &quot;PRONESS&quot; so I kinda bypassed command and conquer four. Thanks for the advice here and I will look forward to re-entering the PROFESSIONAL arena in C&amp;C 5. Love Dave...</description>
		<content:encoded><![CDATA[<p>Lion, I kinda got sick of video gaming after the last SIXTEEN years of &#8220;PRONESS&#8221; so I kinda bypassed command and conquer four. Thanks for the advice here and I will look forward to re-entering the PROFESSIONAL arena in C&amp;C 5. Love Dave&#8230;
<p class="report-comment">
				<span id="reportcomment_results_div_467679"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 467679 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_467679"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: buy umbrella</title>
		<link>http://www.rockpapershotgun.com/2009/08/12/nod-and-a-wink-cc4s-producer-explains-all/#comment-434504</link>
		<dc:creator>buy umbrella</dc:creator>
		<pubDate>Mon, 26 Apr 2010 08:18:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=15884#comment-434504</guid>
		<description>Good writing, and I very much agree with your thoughts and insights. Hope that more could write such a 

good word, I said, to continue coming to visit, thank you for sharing.i love &lt;a href=&quot;http://www.umbrellabuy.com/&quot; rel=&quot;nofollow&quot;&gt; buy umbrella &lt;/a&gt;  very much .</description>
		<content:encoded><![CDATA[<p>Good writing, and I very much agree with your thoughts and insights. Hope that more could write such a </p>
<p>good word, I said, to continue coming to visit, thank you for sharing.i love <a href="http://www.umbrellabuy.com/" rel="nofollow"> buy umbrella </a>  very much .
<p class="report-comment">
				<span id="reportcomment_results_div_434504"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 434504 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_434504"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: RTS_RULES</title>
		<link>http://www.rockpapershotgun.com/2009/08/12/nod-and-a-wink-cc4s-producer-explains-all/#comment-305688</link>
		<dc:creator>RTS_RULES</dc:creator>
		<pubDate>Fri, 02 Oct 2009 13:00:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=15884#comment-305688</guid>
		<description>When i read;  &#039;Mobile base, no base building.&#039; 
I felt my anticipation to this sequel drop from 100 to 0.1 - 0.05 (approx ;) )

When i read;  &#039;If you look at the numbers, a lot of people feel that way.&#039; 
I knew its just to get the masses back. ( $ )

Played three games of DoW II, i missed base building in each of those three games, i dont see what the fun is in that its a big part of the classic RTS. It&#039;s not strange that Warhammer used this gameplay, base building is not in their nature but i was just expecting something MORE then DoW had.

But im not going to be  a grumpy interwebs people, instead ill just keep playing C&amp;C:KW and other potentially great games where i can build my base, and let the &#039;numbers&#039; play this new game.

But offcource it&#039;s not yet released, i will give it a try if there&#039;s a demo.</description>
		<content:encoded><![CDATA[<p>When i read;  &#8216;Mobile base, no base building.&#8217;<br />
I felt my anticipation to this sequel drop from 100 to 0.1 &#8211; 0.05 (approx ;) )</p>
<p>When i read;  &#8216;If you look at the numbers, a lot of people feel that way.&#8217;<br />
I knew its just to get the masses back. ( $ )</p>
<p>Played three games of DoW II, i missed base building in each of those three games, i dont see what the fun is in that its a big part of the classic RTS. It&#8217;s not strange that Warhammer used this gameplay, base building is not in their nature but i was just expecting something MORE then DoW had.</p>
<p>But im not going to be  a grumpy interwebs people, instead ill just keep playing C&amp;C:KW and other potentially great games where i can build my base, and let the &#8216;numbers&#8217; play this new game.</p>
<p>But offcource it&#8217;s not yet released, i will give it a try if there&#8217;s a demo.
<p class="report-comment">
				<span id="reportcomment_results_div_305688"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 305688 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_305688"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: PHeMoX</title>
		<link>http://www.rockpapershotgun.com/2009/08/12/nod-and-a-wink-cc4s-producer-explains-all/#comment-261792</link>
		<dc:creator>PHeMoX</dc:creator>
		<pubDate>Sat, 29 Aug 2009 16:19:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=15884#comment-261792</guid>
		<description>This is why the C&amp;C RTS series currently are failing hard;

-no base building in the upcoming C&amp;C4 (WHAT?! WHY? That&#039;s crazy. )
-no additional / new units (read: more kinds of units) , except for the basic ones in the last 4 games ( come on, get creative, add new stuff already!!! C&amp;C Generals was popular because of the different stuff)
-no usage of 3D, even though there&#039;s plenty of stuff the oldest games did in 2D that would be awesome, like underground units and such.
-speaking of base building, what&#039;s up with buildings that snap into their place? that&#039;s nuts and stupid.
-also ... we all want to build cheap walls around bases
-combine units into new units
-get more creative, stop reinventing the wheel over and over
-stop the whole casualization thing that&#039;s going on in every freaking genre. RTS games aren&#039;t for everyone and shouldn&#039;t be, this has nothing to do with simulations, as even the C&amp;C games have never been very complex to get into!!!!</description>
		<content:encoded><![CDATA[<p>This is why the C&amp;C RTS series currently are failing hard;</p>
<p>-no base building in the upcoming C&amp;C4 (WHAT?! WHY? That&#8217;s crazy. )<br />
-no additional / new units (read: more kinds of units) , except for the basic ones in the last 4 games ( come on, get creative, add new stuff already!!! C&amp;C Generals was popular because of the different stuff)<br />
-no usage of 3D, even though there&#8217;s plenty of stuff the oldest games did in 2D that would be awesome, like underground units and such.<br />
-speaking of base building, what&#8217;s up with buildings that snap into their place? that&#8217;s nuts and stupid.<br />
-also &#8230; we all want to build cheap walls around bases<br />
-combine units into new units<br />
-get more creative, stop reinventing the wheel over and over<br />
-stop the whole casualization thing that&#8217;s going on in every freaking genre. RTS games aren&#8217;t for everyone and shouldn&#8217;t be, this has nothing to do with simulations, as even the C&amp;C games have never been very complex to get into!!!!
<p class="report-comment">
				<span id="reportcomment_results_div_261792"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 261792 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_261792"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Fumarole</title>
		<link>http://www.rockpapershotgun.com/2009/08/12/nod-and-a-wink-cc4s-producer-explains-all/#comment-255254</link>
		<dc:creator>Fumarole</dc:creator>
		<pubDate>Mon, 24 Aug 2009 23:51:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=15884#comment-255254</guid>
		<description>&lt;i&gt;Let’s wait and see how it turns out before writing it off.&lt;/i&gt;

But then what would we use the interwebs for?</description>
		<content:encoded><![CDATA[<p><i>Let’s wait and see how it turns out before writing it off.</i></p>
<p>But then what would we use the interwebs for?
<p class="report-comment">
				<span id="reportcomment_results_div_255254"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 255254 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_255254"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Himself</title>
		<link>http://www.rockpapershotgun.com/2009/08/12/nod-and-a-wink-cc4s-producer-explains-all/#comment-250128</link>
		<dc:creator>Himself</dc:creator>
		<pubDate>Thu, 20 Aug 2009 08:17:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=15884#comment-250128</guid>
		<description>&lt;i&gt;learning some of the things that games like Warcraft have done&lt;/i&gt;

it&#039;s about time!</description>
		<content:encoded><![CDATA[<p><i>learning some of the things that games like Warcraft have done</i></p>
<p>it&#8217;s about time!
<p class="report-comment">
				<span id="reportcomment_results_div_250128"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 250128 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_250128"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Chris Remo</title>
		<link>http://www.rockpapershotgun.com/2009/08/12/nod-and-a-wink-cc4s-producer-explains-all/#comment-249551</link>
		<dc:creator>Chris Remo</dc:creator>
		<pubDate>Wed, 19 Aug 2009 20:43:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=15884#comment-249551</guid>
		<description>I&#039;m a PC gamer and likely as guilty of this at various points as much as anyone else, but it does seem like PC gamers more than most have a sense of entitlement that ends up being used as a futile bulwark against the realities of the current market. Changes like this to long-running series are not the cause of a the shrinking market, they are an attempt to adapt to it or potentially reverse it. 

I don&#039;t for a second claim the PC market is dead (it&#039;s where I do most of my gaming, after all), but even taking into account digital distribution, actual sales of full-scale, non-MMO PC games are clearly dropping. I think it&#039;s great that developers of ongoing series like Command &amp; Conquer are willing to take new design approaches to their games to try and hit on something different that might draw new players in. It&#039;s better than simply catering to the same shrinking crowd of grumbly internet people.

Not that I don&#039;t have a strong propensity towards internet grumbliness. But the thing is, next year we&#039;ll have both StarCraft II and Command &amp; Conquer IV, not to mention in all likelihood more Dawn of War II content or an expansion. Blizzard&#039;s covering the modernized take on decade-old mechanics in a classic franchise, the EALA guys are trying a different direction in a classic franchise, and the Relic guys are trying to push boundaries in a relatively recent franchise.

That sounds like a great spread to me. I&#039;ve greatly enjoyed DOW2, I can&#039;t wait for StarCraft II, and I&#039;m curious about Command &amp; Conquer 4--which might miss the mark, but it&#039;s far, far too early to be passing judgments on it as far as I&#039;m concerned.

People complain about game franchises not evolving enough, but sometimes the remedy to that is that it doesn&#039;t evolve in the way you&#039;d personally have chosen. C&#039;est la vie. Let&#039;s wait and see how it turns out before writing it off.</description>
		<content:encoded><![CDATA[<p>I&#8217;m a PC gamer and likely as guilty of this at various points as much as anyone else, but it does seem like PC gamers more than most have a sense of entitlement that ends up being used as a futile bulwark against the realities of the current market. Changes like this to long-running series are not the cause of a the shrinking market, they are an attempt to adapt to it or potentially reverse it. </p>
<p>I don&#8217;t for a second claim the PC market is dead (it&#8217;s where I do most of my gaming, after all), but even taking into account digital distribution, actual sales of full-scale, non-MMO PC games are clearly dropping. I think it&#8217;s great that developers of ongoing series like Command &amp; Conquer are willing to take new design approaches to their games to try and hit on something different that might draw new players in. It&#8217;s better than simply catering to the same shrinking crowd of grumbly internet people.</p>
<p>Not that I don&#8217;t have a strong propensity towards internet grumbliness. But the thing is, next year we&#8217;ll have both StarCraft II and Command &amp; Conquer IV, not to mention in all likelihood more Dawn of War II content or an expansion. Blizzard&#8217;s covering the modernized take on decade-old mechanics in a classic franchise, the EALA guys are trying a different direction in a classic franchise, and the Relic guys are trying to push boundaries in a relatively recent franchise.</p>
<p>That sounds like a great spread to me. I&#8217;ve greatly enjoyed DOW2, I can&#8217;t wait for StarCraft II, and I&#8217;m curious about Command &amp; Conquer 4&#8211;which might miss the mark, but it&#8217;s far, far too early to be passing judgments on it as far as I&#8217;m concerned.</p>
<p>People complain about game franchises not evolving enough, but sometimes the remedy to that is that it doesn&#8217;t evolve in the way you&#8217;d personally have chosen. C&#8217;est la vie. Let&#8217;s wait and see how it turns out before writing it off.
<p class="report-comment">
				<span id="reportcomment_results_div_249551"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 249551 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_249551"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jim</title>
		<link>http://www.rockpapershotgun.com/2009/08/12/nod-and-a-wink-cc4s-producer-explains-all/#comment-246342</link>
		<dc:creator>Jim</dc:creator>
		<pubDate>Mon, 17 Aug 2009 10:20:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=15884#comment-246342</guid>
		<description>C&amp;C 3 attempted a mode with a Total War style world map, it seems EA are just experimenting about where to take the future of C&amp;C games. I really wish they wouldn&#039;t do it with my favourite RTS franchise of all time though, C&amp;C 3 and 4 should just be C&amp;C: Sub title.

Work on C&amp;C 3 and 4 when you figure what the hell you want to do.</description>
		<content:encoded><![CDATA[<p>C&amp;C 3 attempted a mode with a Total War style world map, it seems EA are just experimenting about where to take the future of C&amp;C games. I really wish they wouldn&#8217;t do it with my favourite RTS franchise of all time though, C&amp;C 3 and 4 should just be C&amp;C: Sub title.</p>
<p>Work on C&amp;C 3 and 4 when you figure what the hell you want to do.
<p class="report-comment">
				<span id="reportcomment_results_div_246342"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 246342 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_246342"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Khezef</title>
		<link>http://www.rockpapershotgun.com/2009/08/12/nod-and-a-wink-cc4s-producer-explains-all/#comment-243297</link>
		<dc:creator>Khezef</dc:creator>
		<pubDate>Fri, 14 Aug 2009 11:32:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=15884#comment-243297</guid>
		<description>Reaper24:
It might put the focus on battle, but here’s the thing: Maybe I don’t want the focus to be on battle that much in a C&amp;C game. Maybe I’m not looking for a dynamic, hyper-balanced multiplayer experience. Maybe, I’d rather lay out a base, manage resources and build half a dozen tank factories for a final, devastating blow. Strike the maybe, that’s exactly how I feel. And I’m not alone. :(

OMGYES. I do this all the time in campaigns. In C&amp;C3 i spammed mammoth tanks and attacked the enemy base with about 30 of them. I loved the part where you set up your refineries, expand your base and wait while you harvest the resources, while defending from small enemy attacks. This part will be completely gone if basebuilding and harvesting are removed. 

DOW2 campaign was fun because i enjoyed getting new gear and upgrading my heroes, while giving hand-me-downs to other units while some got better gear. At the end of the campaign it was pure carnage because my heroes were massively overpowered. I would like C&amp;C4 to incorporate this, maybe with better weapons and tiberium-resistant armor.</description>
		<content:encoded><![CDATA[<p>Reaper24:<br />
It might put the focus on battle, but here’s the thing: Maybe I don’t want the focus to be on battle that much in a C&amp;C game. Maybe I’m not looking for a dynamic, hyper-balanced multiplayer experience. Maybe, I’d rather lay out a base, manage resources and build half a dozen tank factories for a final, devastating blow. Strike the maybe, that’s exactly how I feel. And I’m not alone. :(</p>
<p>OMGYES. I do this all the time in campaigns. In C&amp;C3 i spammed mammoth tanks and attacked the enemy base with about 30 of them. I loved the part where you set up your refineries, expand your base and wait while you harvest the resources, while defending from small enemy attacks. This part will be completely gone if basebuilding and harvesting are removed. </p>
<p>DOW2 campaign was fun because i enjoyed getting new gear and upgrading my heroes, while giving hand-me-downs to other units while some got better gear. At the end of the campaign it was pure carnage because my heroes were massively overpowered. I would like C&amp;C4 to incorporate this, maybe with better weapons and tiberium-resistant armor.
<p class="report-comment">
				<span id="reportcomment_results_div_243297"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 243297 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_243297"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Dorian Cornelius Jasper</title>
		<link>http://www.rockpapershotgun.com/2009/08/12/nod-and-a-wink-cc4s-producer-explains-all/#comment-242742</link>
		<dc:creator>Dorian Cornelius Jasper</dc:creator>
		<pubDate>Thu, 13 Aug 2009 22:47:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=15884#comment-242742</guid>
		<description>So it&#039;s a mobile Mobile Construction Vehicle.</description>
		<content:encoded><![CDATA[<p>So it&#8217;s a mobile Mobile Construction Vehicle.
<p class="report-comment">
				<span id="reportcomment_results_div_242742"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 242742 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_242742"></span>
			</p>
]]></content:encoded>
	</item>
</channel>
</rss>

