
Good news everyone! All Points Bulletin, the upcoming cops’n'robbers MMO from Dave Jones, he of GTA and Crackdown fame, will not have a subscription fee. That’s right – it’s doing the Guild Wars thing, or at least something like it.
It’s as fascinating a move as it is welcome, especially given that this is an MMORPG that’s reportedly grind-free too. The classic MMO subscription model hasn’t worked out terribly well for the vast bulk of games seeking a piece of Warcraft pie, and in a few cases it’s even seemed that the pursuit of recurring payments has blinded MMOs to what they should be. Warhammer Online, for instance, would be better if it was solely a combat game, almost a fantasy Counter-Strike, rather than surrounding that with lacklustre PvE to pretend it was a true online world. Tabula Rasa could have been a great singleplayer RPG, but instead swathed itself in dull grind to try and justify monthly fees.
So, this strikes me as a bold statement that APB is about the game, not about the subscriber count. Hopefully it’s the first of many MMOs to discard the desire to WoW and get on with building something fresh.
Of course, it may well yet turn out to be full of nasty micro-payments or something, but I’ve got a good feeling about this. Jones and Real-Time Worlds demonstrated a healthy interest in letting people have fun with Crackdown, and I’m sure that underpinds APB too.
Confirmation of the monthly feelessness is on the new APB faq, first spotted by the eagle eyes at Eurogamer.
Additional: APB is now accepting beta applicants. Though it’s a sort of pre-registering interest thinger, so don’t convince yourself you’re definitely getting a place right off the bat.
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radical rabbit
I actually noticed the nosiness. I was filling stuff out, and was like wait… Marital status? Homeownership? How on earth is this any of their business? So I skipped it.
Pretty sure theres some major issues with US games based advertising in the UK and possibly other european territories. So the questions might be different depending on what country you’ve listed yourself as being resident in.
Maybe they just want too check you have kids and a house, so they can kidnap the kids and send the ransom demanding you buy any expansion packs too your house?
I LOVE YOU APB <3
I just wonder how there going to pay for it, Guild Wars paid there server costs by bringing out lots of expansions and trying to make a lot of people buy it. The reason for monthly fees is that the guys making it have to pay for the server and other costs like art and graphics and stuff like that.
This type of games are not popular (Action-MMO) so this may really help having the server with enough people.
OFF-TOPIC NOTE: Wolf Team is surprising fun.
@Xercies sure, also massive profit. But “art and stuff” like that is not a persistent cost. Server costs can be reduced by instancing ala guild wars, but then your hack protection is junk because you cannot do without a stream of server randoms and complete transaction logs. If the randoms are from a public seed they can be pre announced. If you totally abandon randoms you make things like loot generation much more complicated, unless you don’t have loot. Indeed, the usual mmo trappings are just that, traps developers fall into.
So, without loot, or xp to grind whats an mmo? Lots of other players, hell is other people. :p
Welcome Kindergarten .. :/
I saw an article somewhere a while ago that Battlefield: Heroes has been a pretty huge success. People seem very willing to pay for minor convenience perks and/or character outfits in an otherwise free game.
That seems to be the way that MMOs are moving, and I think it’s a pretty great direction to move in. Let the casual folks (like me) have their fun for free, but the more hardcore types can have their goodies and keep the servers running for the rest of us.
There’s a growing number of actually *good* free w/ cash-shop MMOs too. Atlantica Online is probably the best at the moment – while the production values on it aren’t amazing, the gameplay is some of the most fun I’ve had in an MMO.
That’s really the key to keeping people playing – not grind, but fun. If the core gameplay is entertaining and deep enough to encourage long-term play, people will stick around.
apb isn’t an mmo.
Good, it’ll be all the better for that.
I’ve seen it referred to as an MMO everywhere – even in this article. According to the FAQ on the official site, it’s the closest match they can find, although they seem to be looking for a more specific definition.
Massively multiplayer online.
No mention of grinding, subscriptions, xp or looting in that definition.
Why is this not an mmo? Is planetside not an mmo?
It’s not an MMO because it doesn’t have elves. Like, duh.
You mean there is no ear pointiness slider? Stupid consolified rubbish.
Holy crap, its a pwns!
@The Sombrero Kid:
true that, RealtimeWorlds themselves keep referring to it as an “MOG”.
Seems like there’s nothing but good news about APB, I had already decided to buy it when we first saw that character creator, but more and more it seems like it may be a real winner. Hell of a lead designer heading up the team anyway.
And er.. @ those complaining about the beta signup questions.. you do realise that applying for a beta is totally voluntary right? They can ask whatever they want.
If there was similar questions(that were actually mandatory) in say, the final game, maybe I would give a shit but otherwise…
It’s a fresh move. Free + David Jones, I think this will blow up
They just sold +1 copy. I was very much considering it. Now, with no subscription, it’s a must have.
I also signed up to beta, yay!
Yay MMO without fees!
Wait, it doesn’t have fees because it’s isn’t a MMO. I mean massive, the last thing i read from this game (mm i think it was here in rps) pointed that is all heavily instanced. There isn’t any big city with thousands of players fighting and driving and trading with needs uber expensive servers to pay. That’s why it doesn’t have monthly subscriptions.
I was under the impression that they were going for micro-transaction. Maybe I just heard it on the APB forums. :<
woop!
that is all.
WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
Ok, that’s it. I’m now buying this game no matter what.
Yea, another sale. I always thought subscription fees where strange. If a server really costs YOU 14 dollars per month per player to run (Maybe the netcode is bad, who knows), I’d rather host it myself. So this is a welcome change… I didn’t really feel like buying this at first, but now the acronym mmo has lost the annoying part of tis meaning, I’m in.
The faq answers alot of what people are saying. Server limits are 10,000, with hundreds of “district maps”. The social district maps hold 250 and the combat ones take 100 each. So basically instanced combat zones, although the social zones seem a bit wierd 250 people is still quite alot.
As for being an MMO “[talking about gameplay aspects] We’re still working out how to describe that in a three letter acronym, suggestions welcome.”
Im quite sold and honestly, paying £20ish for an expansion is two months of a standard pay monthly mmo, and the average expansion takes atleast 6 months if not a year to get released. I think they figured assuming the cash input from initial sales is enough they can expac every 6 months or so and it’d still work out much cheeper for the user than the standard model. Assuming the expac is worth it i’d pay for it, otherwise a £30ish game would have lasted me 6 months which is pretty decent.
I’ll buy it just to support the idea of no subscription fees.
I liked the Guild Wars model – I actually bought the expansion packs to support them – I only ever played one char through to 20 then parked the game until the next pack … surprised that more haven’t gone down the same model.
Aw, you removed your shot at the Housers. That’s too bad. It was well-deserved.
Yeah, it’s true as well. He IS nicer than the Housers :)
Subscriptions were fine until they became metaphorically, criminal. WoW was worth £9 a month in 2005 when content updates were very frequent. WoW from 2006 onwards was a kick in the teeth, especially for PvPers and charging for the expansions, basically the content they should have been working on as subscription-fed stuff, was the epitome of unjustified profiteering. But we still bought it anyway, even if almost all the significant content did not actually require a large server infrastructure maintaining hundreds of persistent online worlds.
Tempted by this, if only for the pricing policy at the moment.
@SteveHatesYou
Good spot. I must admit I was surprised at the hostility tbh, but I guess its a diplomatic move in case further down the road the Housers ever deign to spare RPS an interview or two (odds slim to none I suspect). Personally I’m hoping if that ever occurs the first question posed will be ‘So when exactly do you intend to get some proper writers in for your games?’. GTA IV; $100 million budget game, plot & characterisation written on the back of a fag packet…
Anyway digs at R* aside. I’m looking forward to APB. The fact that the experience isn’t heavy on the grind is the biggest appeal to me. I simply don’t have the spare time to pour endless hours into levelling up, simply to ensure I can play at the same level as my friends (it is a lot of ridiculous hoop jumping if they think about it), but at the same time like the appeal of a online game world that offers a degree of character persistence. I think its a fascinating premise and I’m really hoping I get into the beta.
This is probably going to be the best thing that ever came out of dundee…. screw marmalade, whale oil, oor wullie, the dandy and marmalade…. we want APB!
I’m going to be playing this, without a single flinch, second thought, or moment’s hesitation. I’ve squandered bags of money on MMOs in the past only to wish that I’d never traveled down that dark road, but in this, I see at least the chance to take another possible road without regret.
One thing I do like the sound of is that the developers have mentioned expanding this game ’sideways’ over time rather than in the traditional linear fashion. In most online games, expansions are new levels, new higher-level gear and weapons, stuff to work towards. In one interview with the devs, I saw them mention that they’d like to actually expand APB to support stuff like superhero-type characters (ala Crackdown) or zombie invasions and such.
I’d love to see that. A team of a dozen well-armed crooks on a bank-heist mission, coming out of the building only to find that they’ve sent goddamn *robocop* after them.
(Curse you, lack of edit function)
And of course, the flipside would be a marauding supervillain of some description, with a large force of ordinary cops trying to bring him to justice.
My problem with subscriptions is that I always have to buy the game and expansions on top of them. I might be willing to give Blizzard $15 a month for at least a little while while I try out the game and see what the big deal is, but when I have to pay $80 to buy the game and expansions to earn the right to give them my money, that’s just a smack in the face.
Looking forward to APB.
I don’t think it’s an intentional design meant to “waste” people’s time. What is now known as “the grind” was supposed to be the fun part.
Somehow people collectively decided that games aren’t fun until you max out your level, that the endgame is the only “real” game and the rest of it is just training and/or a waste of time.
This makes me sad. I have zero interest in the endgame. It’s the journey, not the destination that matters.
Yeah, a lot of people just get hooked on making numbers slowly go up. Just look at the huge success of achievement/trophy systems on the 360/PS3. A lot of folks refused to buy older PS3 games until they patched in trophy support – such is the appeal of arbitrary numerical progression.
Personally, I think they’ll all insane, but I know I’m in the minority here. Maybe I’m the crazy one.
This just went from ‘maybe’ to ‘fuck yeah’.
@Dominic:
Yeah, a lot of people just get hooked on making numbers slowly go up … Personally, I think they’ll all insane, but I know I’m in the minority here.
Yeah, but listen: this one goes up to eleven. Eleven
I cant contain my excitement seriously! (Go look at the comments on MMO Champion!) This is a game that ive been following and Im really impressed by your decision of make this a subscription free MMO. Just shows that the company really wants to focus on providing a quality game that will appeal to the players rather than making it all about money. Greeds blinds people or in this case devs. Its all about the game not the money! May you be the pioneers on the subscription free MMOs! (Yes I know about guild wars and played it but its almost dead now ;’( )
Where others have failed you will succeed!
Good luck with everything in the future!
Mauro
PS: Can I start queueing up for the game’s launch? :P
An audio interview released today seems to confirm one aspect of their business model (scroll down a bit to find it, the interview is in English): http://guido.posterous.com/apb-interview-mit-ej-moreland-design-lead-von
At 7:10 in the interview, the interviewer asks the lead designer of APB if players will sell custom creations (clothing, decals, etc.) for in game or real money. The APB dev dodges the question saying he can’t talk about their business model yet. That says to me they’ll be letting players sell created content for real money and taking a percent of each sale.
Personally, I also expect some kind of in-game advertising (hey, it fits the setting, so as long as it’s not too obnoxious); and they’ll obviously charge for extra content they make post release (they’ve mentioned racing and a zombie mod as just two possibilities).