
You know what? I’m feeling lazy. I’m going to say that id’s Rage is looking like the midway point between Fallout 3 and FUEL. This half-arsed device allows me to indicate that it’s post-apocalyptic, involves shooting creatures in wastegrounds, and racing cars through dust. But it’s also incredibly unhelpful because it leaves behind notions of FO3’s turn-based combat, or FUEL’s mechanical world. It’s Borderlands with driving, okay?! Oh, it doesn’t help, does it? Everyone stop doing it. Instead, take a look at the trailer that’s just emerged from QuakeCon and coo and ooh at how impressive it all looks.
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Mundane, I tells ya.
If id is able to deliver a game that provides fully satisfying shooter controls and fully satisfying vehicle controls, they will have accomplished something that very few others titles have done. That alone will be worth something. Their outdoor environment designs also look really great, imo.
will be much better than fallout 3, but that really isn’t saying much
as long as the non-shooting portions aren’t too long and as long as they add a difficulty level for the PC crowd, i think id will deliver intense combat
While I can understand the comparisons to Fallout 3 in terms of setting, many of the posters here seem to be comparing the two much more closely in terms of gameplay, etc. This utterly baffles me.
As far as I can tell so far, Rage is a First Person Shooter with a bit of open world gameplay and a bit of driving. Fallout 3 is a Western Role Playing Game with a bit of action (with alternative turn-based combat) in an open world.
I would be very surprised if Rage had anything resembling dialogue trees or branching quests or an extensive inventory or stats and leveling up and all that. It’s ID. They make action games.
Which leads me to think that all the people saying that this is “What Fallout 3 was meant to be” had no idea what Fallout 3 was supposed to be. It was the sequel to two isometric old-school RPGs, made by an open-world RPG developer. What were you expecting? If you say “A better story” or “Combat/humor/viewpoint/whatever more like the originals”, alright I can see where you’re coming from. But “a FPS”, or “a survival horror game”? What??
I’m not impressed. Almost everything in that trailer looks and feels kind of mediocre and uninspired.
And what’s with all the blurry, low-detail textures? The screenshots in the SigGraph 2009 pdf look much, much better. Maybe this trailer was produced with a console version of the engine? Or perhaps it’s just the video encoding that’s at fault.
Question is… do this game support multiplayer? and if is yes, how good it is? do support 64 players?
If the reply is yes, maybe a BF1942-ish mod can be made, with this graphics, and the quality of engine of a id Software game.
This might be ID back on track. Doom 3 wasn’t a really bad game, but an underwhelming one.
Now Rage looks amazing. I always thought that close-up textures are one of the big failures with games and this seems to come and end this problem. It’s cool that we won’t have just dark corridors with one or two enemies and monsters coming from closets! It looks full of light and like the first true next gen graphics game after Crysis. The humans look bad, but I’m starting to think that’s it’s more due to ID style than a problem with the engine. But I can live with that.
The gameplay seems more like Doom 2 with fast action agains lots of enemies, so it seems in this aspect too, much better than Doom 3. And the racing bits remind me of HL2 buggy sections.
When ID empire seemed to have lots its touch, they again come back with lots of hype and hopefully a great game. But it’s really the gameplay and fun department that will make Rage be a winner or a failure, not its graphic new technology. But talking about graphics, will the be the Crysis beater?
To me the really exciting thought that passes through my mind watching this is – “I can’t wait to see what other developers do when they get their hands on this engine!!”
Their Creative Director yapping about Rage, if anyone’s interested: http://www.gametrailers.com/video/creative-director-rage/54284
Man, that giant thingy near the end was totally unnecessary. I mean, look how human it is! You don’t just zap a guy and he gets bigger. Sure, the other soft science nightmares in the game have some suspension of disbelief there, but a giant guy? >:(
This is the one thing that will stop me from buying the game.
Geez people. The post-apocalyptic genre has been around for a while now, the fallout series was just one of the first games to do it right. I don’t remember anyone freaking out because The Road was based in the same genre as A boy and his dog. Besides, the uncompressed version of this game is supposed to be upwards of a terabyte, you think they’ve only been working on this since Fallout 3 came around?
Fallout 3 had turn based combat? LOL, have any of you ever played a turn based game???
FO3 with voice acting and non-pie faces! Woohoo!
That trailer would get me hyped, but I bet this game is going to look rather lame by 2011 if past trends hold. Though if history repeats itself, it’ll also run surprisingly well on mid-range systems by then so long as you turn off anti-aliasing.