Rock, Paper, Shotgun

QuakeCon Rage Footage Revealed

By John Walker on August 14th, 2009 at 12:19 am.

They just want bigger goggles.

You know what? I’m feeling lazy. I’m going to say that id’s Rage is looking like the midway point between Fallout 3 and FUEL. This half-arsed device allows me to indicate that it’s post-apocalyptic, involves shooting creatures in wastegrounds, and racing cars through dust. But it’s also incredibly unhelpful because it leaves behind notions of FO3′s turn-based combat, or FUEL’s mechanical world. It’s Borderlands with driving, okay?! Oh, it doesn’t help, does it? Everyone stop doing it. Instead, take a look at the trailer that’s just emerged from QuakeCon and coo and ooh at how impressive it all looks.

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113 Comments »

  1. Blast Hardcheese says:

    Whoa.

    A new id game that doesn’t try to be scary and instead just throws ridiculous monsters at you?

    Yes. I will buy this for sure.

  2. MaxFrost says:

    from what I can tell, it looks what the combat in fallout 3 _should_ have been like. FO3 is still an awesome game, but this one will definitely attract more adrenaline junkies.

  3. Richard says:

    Ah ha! Something that looks akin to a game emerges…

    More ‘effin elfs mutants but, hey, there are sentry guns and er… sentry spiders. Looks like it might even have a story and actually be fun…

    John, you have a “half-arsed device”? Hmmm. I’ve got a Renault so I know how you feel…

  4. Reverend Speed says:

    Watches again.

    AGAIN.

  5. Sartoris says:

    Wow. I am impressed by facial expressions alone, not to mention the rest. And looks like the perfect way to wash out the horrible taste of Fallout 3.

  6. Monchberter says:

    It’s so depressingly derivative it’s untrue.

    Why do all ID games have an inherent ugliness to their characters? If anything, all the mutants just look like upscaled Doom 3 monsters. It’s just so lumpy.

  7. teo says:

    The last scene was impressive (the facial animation) but the gameplay looks very… consoly

  8. hydra9 says:

    It’s been a while since I’ve skipped back, rewatched, and paused a trailer so many times. This looks like the most Doom-style game id have since, uh, Doom II! I like it.

  9. Radiant says:

    I’ve run backwards shooting monsters through too many corridors for me to give a shit about any game that wants me to do it again.

  10. Radiant says:

    It’s so mundane yet such a highlight of the game it’s in the trailer!

  11. argh says:

    Theres nothing wrong with Fallout 3. Quit hyping this game like its the next coming. Graphics aren’t everything.

  12. LewieP says:

    I guess id games do have an outside now.

  13. Kakksakkamaddafakka says:

    It’s not like I demand completely realistic physics for the driving in a game like this, but this looks like an arcade game.

    The rest looks promising though. Pretty impressive level of detail in that scenery in the beginning there.

  14. The Colonel says:

    “Theres nothing wrong with Fallout 3″
    That’s, like, just your opinion, man. A more accurate opinion would be “Theres nothing good about Fallout 3″.

  15. Poet says:

    I’m still waiting for a GREAT ID game.

  16. The Colonel says:

    Loving EA trying to associate themselves with the Anarchy symbol. Next thing it’ll be Eidos with the Debian logo. I agree that this looks very arcadey. It does feel that id exist somewhere “out of the loop” when it comes to gaming. Possibly because they created said loop.

  17. Noc says:

    Oblivion with Clowns?

  18. Tom says:

    That looks cool

  19. Mahnsikir says:

    So this is why Borderlands changed its art style ;)

    Teehee

    Looks promising though.

  20. LewieP says:

    @The Colonel

    They haven’t really made a game since Doom 3 in 2004. A lot has happened since then I guess.

    That said, this does look pretty nifty.

  21. Kakksakkamaddafakka says:

    It has a giant screaming mutant, though. I mean, that has to count for something.

  22. rb_lester says:

    Em
    Did anyone else see the doom 3 robot?
    Sentry guns?
    Pinky demon disguised as a mutant?
    This made me a little :s

    Environments look impressive though

  23. rb_lester says:

    Ok i left the page open for a while and there had been no comments at the time.

    My bad.
    Clearly the spider bot was THAT obvious.

  24. Oak says:

    Quit hyping this game like its the next coming.

    Who was doing that?

  25. boredgamer says:

    I see too many old ideas being set in place in this trailer. But I’ll leave the gameplay to be judged when the whole thing is actually released.

    The graphical presentation actually looks great, however. Maybe Bethesda can benefit from this and leave Gamebryo behind.

  26. Meatloaf says:

    I’m not a fan of the mutant design… it looks rather uninspired. Other than that, though, the game looks pretty good. I must keep an eye on this.

  27. A-Scale says:

    This looks like the best Fallout ever!

    Wait. This isn’t Fallout? When will Bethesda be bringing an IP suit against Id?

  28. Blather Blob says:

    Driving through canyons: It’s like running through a corridor except they’re bigger. And so are you.

  29. Shrewsbury says:

    Never, dummy. Beth and id are now both owned by the same company.

  30. Joseph says:

    Wow.

    Nothing ‘new’ gameplay wise as far as I can tell but looks like a good fun shooter. And what a trailer!

  31. Tei says:

    Wow.

    I already love these explosions… did the light pass trough the smoke of the explosion? everything looks perfectly well lighted, even the NPC’s. Weapons already feel good. This One Up FPS gamming. Games like Fallout 3 and [insert your favorite game here] now look like trash!.

  32. Collic says:

    Looks pretty, and since it’s Id it’ll probably be fun as well. It’s nice to see them attempting a change in direction.

    The only downside I can see so far is that it’s published by EA so I may actually end up buying one of their games.

    Oh well, can’t have everything, I guess.

  33. JKjoker says:

    hmm, it looks so much like fallout 3 that they might as well rename it fallout 4 and nobody would notice the difference

  34. JKjoker says:

    when is this supposed to come out anyway ? gamerankings say something about 2011, ugh

  35. Thiefsie says:

    The combat looks meaty and packing of a hefty physical punch.

    Grpahics are nice… very Preyish for obvious reasons I suppose.

    Driving looked a bit crap… guns auto aim… hmmm

    Shall wait and see on this one I suppose

    Re use of things like the spider bot thing is a little sad – obviously id haven’t improved ai in the few years since Doom 3 to have anything new going on.

  36. destx says:

    “the spider bot thing is a little sad – obviously id haven’t improved ai in the few years since Doom 3 to have anything new going on.”

    It’s probably just a placeholder. This game isn’t going to be out for a while.

  37. sigma83 says:

    I like it! I like the look, I like the sort of creepy feel and I like that, as previously mentioned, id are trying something new. Please be the Fallout game we never could have? (well, okay, the fallout game we never could have so long as your path through it was ‘shoot everything’)

  38. Muzman says:

    Geez gimmicky shallow focus bugs me. Why stick it on a wide shot of a guy at a desk so his face is in focus but his feet out. As though any real lens works like that (see also Crysis sniper scopes). Yeah, “style” maybe. grumble grumble

    Looks cool though. I wonder if any FPS stuff takes place out in the open or if it’s just for driving (I could probably find the answer if I looked but…y’know).

  39. Thecolours says:

    I can’t believe people are jumping ugly on this game based on one two minute trailer. There are going ot be similarites between new and old games from the same studio. All game studios are guilty of it. Id is no different.

  40. Digitalsoap says:

    This looks fun. I heartily endorse this event and/or product.

  41. Howard says:

    That looks freaking awesome! I wan’t actually that excited about Rage before I saw this video by I damned well am now!
    The haters and “id are recycling ideas” gang need to get a grip.
    Also is the voice over guy the same voice over guy from Homeworld?

  42. Concept says:

    I’m actually pretty excited about this. Time for an upgrade me thinks.

  43. diebroken says:

    This looks fantastic, and I can’t wait to play it. Sort of reminds me of Redline, you know that driving FPS game, no not Quarantine (which is damn good fun) but Redline, remember? Ah well, I’ll be salivating over this game till it arrives. :P”’

  44. Sunjammer says:

    Complaints about Fallout 3′s combat = people not knowing wtf Fallout 3 is.

    Combat in Fallout is 50% careful aiming at body parts and 50% seeing those body parts get maimed. That is the one charm the system has, and it’s integral to the vibe of the series. Wanting it to be more like a straight FPS is the last thing in the world that would fix it.

    Also, Redline was amazing, for some reason. It just worked. Need to dig that out again.

  45. Sunjammer says:

    Also, yeah, this looks awesome. Unmistakably Id, but awesome :-) I’m actually really happy to see a new big Id IP. When was the last time?

  46. espy says:

    That

    looks

    brilliant.

    Honestly, what are you people nagging about? It’s got a little spider sidekick you’ve seen in another game? So what? Little spider sidekick is neat! :D

    Style and art direction are great, in my opinion, looks really solid and cohesive, atmospheric and plausible.

    I’m quite excited.

  47. elmuerte says:

    holy crap… an id game with a story
    what’s next, a bethesda games with only a few minor bugs?

  48. Hallvard says:

    If Fallout 3 and Half-Life 2 had a baby, this would be it.

  49. Owen says:

    As good as it looks, and it does look good, I’m not going to get excited until I’ve at least read a hands-on. Fingers crossed though.

  50. Jockel says:

    Fallout 3 with cars? Not the worst combination I guess.

  51. pignoli says:

    Ooh, teh pretty!

    In terms of the mechanics of crafting game engines, id seems pretty much unparralelled. Every time they have a new engine/game announcement, I have the same gobsmacked reaction to the engine itslef (come on, this looks amazing) and sort of ‘looks fun I guess’ reaction to the actual game. Quake, Quake 3, Doom 3 and their respective engines and now Rage with Tech 5. It’s the same every time, but it’s always in a good way: Engine that pushes the scope of what games can do visually, couple to a competent game. They do know how to nail the ‘feel’ of a shooter though (something other devs seem to struggle with), so it’s always an enjoyable experience to shoot some of their monsters whatever the game is actually like.

  52. Bobsy says:

    It took me a few moments, but I’ve worked out what the trailer reminds me of. The 2002ish Duke Nukem Forever trailer, where he’s smashing up Las Vegas and bothering hicks with donkeys. It has that same… feel.

  53. Vasagi says:

    uncanny valley population…….you

    the better the graphics the more flawed humans become in games imo.

    FPS is truly the most stale genre around these days theres not much left to do and so few ways to actually improve them, i belive HL2 will go down as the last great shooter.

    unless the russians realise one of their shooters the way they want ill be avoiding them for a while.

  54. Lars Westergren says:

    @Howard
    >The haters and “id are recycling ideas” gang need to get a grip.

    Well, you have to admit if it was unknown studio that had released this instead of “id”, a lot *more* people would have been complaining about how incredibly much the first half of that film looked like Fallout 3, right?

  55. Howard says:

    @Lars
    Well more people would have complained, sure, but that does not make it true. It just proves that people are dumb.

    Everyone gets a stick up their arse about genres and settings. God forbid that two companies should release a game that both take place in a post-apocalyptic world within five years of each other or everyone will be baying for blood and screaming plagiarism.

    The setting for Fallout is utterly unoriginal as is the one for Rage, but it is what those games do with their backdrop that counts.

    But hell, this is gaming so everyone is utterly prescient and knows exactly how this game will play already, right? As usual we don’t need no stinking facts muddying up our bullshit and ignorance strewn rhetoric…

  56. Casimir's Blake says:

    iD aren’t THAT strong with their track record of FPSs, Doom 1/2 obviously are classic, Quake 2 was solid, and 3 was – and still is – completely playable. But Doom 3 and the first Quake had dreadful weapon sounds, giving them no sense of grit or power. Some of the sounds in this trailer sound equally “plastic”, for want of a better word.

    That’s my only complaint though, this looks gorgeous, and puts Fallout 3′s visuals to shame. Though, it IS a Bethesda game, so that’s not hard…

  57. Skeleton Key says:

    At 1:08 does that fat guy have his nob out?

  58. Lars Westergren says:

    @Howard

    Gameplay is what matters most, true, I’m totally with you there. But why so strong words? “Haters”, “bullshit”, “ignorance” – all people did was point out that the setting looks a lot like Fallout!

    @Skeleton Key
    It certainly looks like it. Not an attractive sight, but horray! for less puritanism!

  59. Owen says:

    @Skeleton Key: I thought that too.

    @Vasagi “the better the graphics the more flawed humans become in games imo”
    I agree. 15+ years ago when graphics were blocky pixels, you didn’t mind if a character had 4 frames of animation.

    The closer graphics get to lifelike, slightly off animations or unconvincing expressions stick out like a sore and badly textured thumb.

  60. Lars Westergren says:

    @Howard
    Never mind the second part. After some though, I agree with you.

    Apocalypic setting is nice…. though I would *prefer* a more original setting. Developers should look at China Mieville for instance. Not as source, but as an inspiration…

  61. Reiver says:

    That looked amazing! Setting wise i can see a similarity to Fallout 3 but graphically and artistically I don’t really see a lot of crossover. While Fallout 3 looked good (especially given it was using the OB engine) this looks so much better. The detail in the enviroments and the animations exhibited differentiate it enough for me.

  62. gulag says:

    Is this a lift from FO3? Who cares, Fallout is done and done, and really should have ended with Point Lookout, which was deadly, and not Mothership Zeta, which was deathly.

    The real question is (drumroll): Do I get this, or Borderlands? Will Id push out a game that requires a machine upgrade? Which has more story? Which lasts longer?

    Roll on the reviews. Until then, wild speculation!

  63. Kenny says:

    Am I the only person that thinks the decision to give one of the mutant meshes a cleft lip is incredibly thoughtless? It certainly makes me wonder whether this game is likely to have any heart whatsoever or just be another id tech-fest. The PR emphasis on mega texturing does nothing to assuage these concerns.

    The hardcore fanboys might only be interested in a great shooter, but id are clearly striving for something more. I’d be quite impressed if they can make that transition.

  64. DarthInsinuate says:

    Oooh, I like the payoff at the end.

    It reminded me a bit of Bioshock, in the way that there looks like there’s a good bit of depth in there. Drones, sentry guns, corridors, outdoors, driving, shooting, guns, explosions.

  65. mihor_fego says:

    It seems this is Grand Theft Auto: Fallout

    I’m a fan of the post-apocalyptic theme and really enjoyed Fallout 3 (as well as the pen & paper Darwin’s World), but I’m pretty annoyed by the fact that too many seem eager to exploit the setting’s popularity after Fallout 3 got high reviews and sales. Of course, comparing this to classic fantasy, industrial corridors with aliens or WWII which I’ve grown sick of isn’t a bad idea. The problem is this kind of game worlds are usually even bleaker than “gritty & realistic” fps… It’s the developers’ motives that bother me; did so many anxiously wait for Fallout 3′s success to make the games they dreamed about? Or is it just another trend?
    Oh… wait; BioShock sold like crazy! Let’s all use Art Deco architecture in our flooded game worlds!

  66. Lack_26 says:

    Looks quite good, I’ll almost certainly buy it.

    As for Fallout 3, although it took me about a week of modding and downloading and tweaking other mods I finally managed to turn it from a good game into a great one. I spent the first few days (a day being about 4 hours real time now) half starving to death and desperately scavenging for food to live while battling rads from the water I needed so dearly. Bullets are rare and are to be treasured, you need to carry out daily raids just to live and often you’ll make a loss on the raids, expending more in ammunition than you gained caps wise (most bullets costing about 10 caps at 50 barter). But at least you’re still alive, oh yeah, and assault rifles are fucking scary. Get caught out in the open by one and you’ll be dead in about a second. To be avoided, shame .32 ammo rare, oh yeah, and a stim pack will set you back about 700 caps (making them almost impossible to buy you just have to scavenge and trade with the outcasts), but being crippled is seriously bad news. Oh yeah, I turned fast travel off as well. So it’s actually far more survival horror now (and obviously you play on very hard).

  67. catmorbid says:

    Sure, looks nice. However I doubt it’s going to be be anything more than fancy looking shooter on rails, even though there might be some driving around on a semi-open world. We’ll see, but yeah this will probably be an entertaining few hours.

  68. Howard says:

    @Lars
    Yeah, I’m too aggressive when I post; this I know. I am just constantly frustrated by the way people behave and talk on forums, even ones like here on RPS.
    Gaming is such a young medium with no real, solid standards of quality yet that it is just pointless trying to discuss them so much of the time. With most mediums there are generally agreed upon scales of quality that can be used both as reference and as a guide for someone new to the medium who wants to immerse themselves in it.
    With gaming, everyone comes at it from their own angle with their own set of experiences and their own set of (often very oddly formed) opinions. I know I should just let the ignorant drift by without getting my panties in a bunch about the nonsense they come up with but it is just so hard! Gaming is such a wonderful and important thing to me and I just wish there were ways of sharing experiences and offering points of view that would allow us to increase others enjoyment of it rather than get each others backs up but all it takes is one, probably innocuous, certainly not intentionally malicious, comment to blow the whole thing apart.
    Take Casimir’s Blake comment above (sorry to pick on you, dude, but stick with me for a moment). While he is doing nothing more than expressing his opinion of id’s work thus far all I want to do is jump down his throat and throttle his spleen for disrespecting Quake 1. Dismissing what is (in my mind and many others) one of, if not *the*, greatest FPS ever simply because you don’t like the weapon sounds literally makes me gibber with rage. It is like with that one sentence he has swept across all the importance that that game has for me and for gaming at large, laying low the fact that it was the first polygonal FPS, the first game (of its type) with a huge online community, that it is generally considered the most pure and well balanced of the DM style FPS games, that QuakeWorld was an absolute phenomenon and that it is still played to this day while other, supposedly better, games have withered and died.
    But…I know he didn’t mean all that. I know that it is just me being tetchy and that I haven’t had my coffee yet. I think what I need is an intelligent browser that allows me to type out my rants but then refuses to post them when I get too bent out of shape =)

  69. Lars Westergren says:

    @Lack_26

    Now *that* sounds like the Fallout 3 I wanted. What mods do you recommend?

  70. TheSombreroKid says:

    a lot of the animations are a bit shit, seems like they could be half done, which means this is further off than i thought it’d be.

  71. rocketman71 says:

    Only the final big mutant looked remotely interesting to me.

    Even id’s engines seem to be falling behind. Looked good, but not ahead of the competition.

    Brink looks way more interesting.

  72. Turin Turambar says:

    The real question is (drumroll): Do I get this, or Borderlands? Will Id push out a game that requires a machine upgrade? Which has more story? Which lasts longer?

    Funny thing, i would never recommend a id game for the story… but this time, well, it seems that Borderlands will be very light in story (focused in loot, level up, coop, etc) and in the other hand in Rage they said they are doing a much better job at story/characters.

  73. diebroken says:

    @Turin Turambar : I haven’t been following Borderlands at all really, but is it singleplayer and/or multiplayer? I thought it was MP foremost; is SP in Borderlands an actual campaign/storyline or just a rehash of the MP aspect? Whereas I imagine Rage being the opposite.

  74. Lack_26 says:

    @ Lars,

    The main mod is XFO, (I’m not keen on MMM or FOOK, they break the lore too much for me). Using the modular version of XFO is easiest. http://www.vulomedia.com/images/56218XFOmods.jpg

    I also use enhanced weather (the radioactive rain being a favourite) and fellout (with the dark nights). http://www.vulomedia.com/images/35318EW.jpg

    I find Greener World actually make the whole thing feel sader about the fall of humanity, it juxtaposes the decrepitude of the world well, but that is personal choice really. Street lights is another one I like.

    The ultimate perk pack adds a lot of good perks, I especially like the Alcohol related perks (my character turned to drink).

    If you want to customise your character then Tailor Maid a good one to have.

    Also, providing your computer can handle them, I strongly recommend Hi-res texture packs for most things, the Rivet city one is excellent, but you can even get ones for pre-war money and litter.

    These things greatly increase the experience, also, don’t use fast travel and with the game played on very hard it all together a harsher more enjoyable experience.

    A lot of the things where covered in PCG last issue, that’s where I got the idea to go back to Fallout 3 from.

  75. torchedEARTH says:

    That last guy was a big fella.

  76. hydra9 says:

    @Lack_26:
    Thanks very much for the info. I’ve filed it for future reference.

  77. Feintlocke says:

    I watched the trailer 3 times. You couldn’t get a better indicator that my interest is perked. The environments look great and id obviously know how to make a shooter “feel” right, that’s enough for me to give them the benefit of the doubt and buy this game when it comes out.

  78. Solivagant says:

    I’m sorry, turn based combat of Fallout 3?

    With that out of the way, the trailer looks great. Please stop comparing it to games A, B or C. It’s iD’s take on the post-apocalyptic. And it looks great. The guy talking at the end of the trailer has a lot of character, hope you get to know him better.

  79. MrBejeebus says:

    Looks awesome I must say, I hope its what I thought Fallout 3 was going to be.

  80. MrBejeebus says:

    Also people saying this is just cashing in on Fallout 3′s success, RAGE has been in production for a few years

  81. Edawan says:

    The facial animations really are a step above other video games.

  82. The Colonel says:

    Hmmm maybe Fallout 3 can be worth playing for more than an hour. Are there any mods that correct all the issues with the dialogue, writing, development attitude and upsetting opening segment?

  83. Graham says:

    There needs to be a name for this emerging subgenre of wasteland games. Like, “Apocapunk” or something.

  84. Lack_26 says:

    @The Colonel,

    I did a speed run of the Vault and then just loaded from the save before you go out the door every time I wanted to start a new game. You can skip the dialogue and writing by hammering left mouse furiously when they talk and ignore the quests.

    Development attitude? Erm,… Read ‘The Road’? And pretend you are playing it.

  85. Paul Moloney says:

    ” Developers should look at China Mieville for instance. Not as source, but as an inspiration…”

    God, yes, I would love a game set in Bas Lag. But we always get games set in various versions of the same fantasy trope, with occasional bouts of originality such as Thief’s medieval steampunk universe.

    So, umm, wasn’t that impressed by the trailer (yeah, I know, I’m a “hater”.)

    P.

  86. Flappybat says:

    It’s Borderlands with driving?

    But Borderlands has driving!

  87. reaper47 says:

    @Turin Turambar: id’s story department is alright nowadays. See, I don’t need deep, emotional characters in an action-based FPS game. As a comparison, you don’t watch Die Hard or The Fifth Element for the human drama. You want to see Bruce Willis kicking ass.

    Doom 3′s story presentation was really, really good as a wacky sci-fi/fantasy shooter. May I say the unmentionable: I preferred it over my beloved HL2 and it’s pseudo-epicness and Alyx-centered-drama. Totally took me out of Gordon’s shoes, atmospherically.

  88. Wooz says:

    *squints*

    Fallout 3 had turn-based combat? ;-)

    Anyway, Id’s new game is looking great. I hope the game will be as fun as their nifty new virtual-texturing is stunning…

    firstpost nitpick time!

    Howard: >>The setting for Fallout is utterly unoriginal as is the one for Rage, but it is what those games do with their backdrop that counts.

    Unoriginal? I haven’t seen much games with a retro-futuristic/mad max/slightly tech noir setting. In fact, I think the original Fallout made something of a revolution upon its release, precisely with its “Future!” Dream America bombed to smithereens. But I guess you’re talking about Beth’s game. In which, IMO, there were a few design pearls gently floating in an ocean of generic bland crap.

    That said, I’m pretty thrilled about this sudden outcrop of post-apocalyptic games… Fuel, Borderlands, Rage… IIRC Bethesda’s working on an artificial-island-thing post-apoc setting.

  89. egg says:

    Dunno if someone else already pointed it out, but..

    Are those boobies on the dude to the left?

  90. Paul Moloney says:

    “As a comparison, you don’t watch Die Hard or The Fifth Element for the human drama. You want to see Bruce Willis kicking ass.”

    Umm, Die Hard wouldn’t be the same film if it didn’t have the backstory about Bruce Willis and his wife. No, you mightn’t watch it for that reason, but it does add to the movie. Same with games.

    P.

  91. M.P. says:

    Looks amazing, as expected, although not really that far ahead of existing engines. I suppose the real test for id tech 5 will be how well it scales DOWN rather than up – the point of the megatexture apparently being to let devs stick oodles of textures in limited amounts of VRAM, so presumably it’s the users with lower-end cards who’ll benefit the most.

    If I have one criticism looks-wise it’s the vehicles: they seem to be gliding over the ground rather than rolling on it, there weren’t enough dust clouds trailing behind them. Plus the treads on the tires were visible even though they should be a blur at the speed they seemed to be travelling at! And at one point it looked like they had actually STOPPED rotating! Don’t screw up the vehicle physics ID!

  92. klumhru says:

    Why compare this to FO3?

    FO3: Semi decent RPG with quite good story elements and awful combat.

    Rage: FPS in what seems to be the vein of I76 and some RPG elements, except with shooty bits.

    It’s not like either one invented the post-apoc setting, nor even the original FOs.

    “Mad Max sits in a corner eating dog food from a tin.”

  93. Radiant says:

    It’s not about being prescient or psychic.
    If you see rain clouds you know its going to rain, you see the ocean you know it’s going to be wet.

    Id are good solid developers but are a really shitty games studio.
    They seem to approach games making the same way as they would approach business software.
    Technically I’m sure it’s innovative but I highly doubt that we’ll see any new gameplay mechanics.

    Also via twitter my buddy summed it up well.
    “Id are like George Lucus; the old stuff was fantastic but the new stuff is soulless”.

  94. diebroken says:

    Eh? Oh, I get it, what you mean is that water can be turned from liquid to either a solid or a gaseous vapor…

  95. KP says:

    I have seen all these things in other games before raaagh I hate this game
    I am future man. I draw my entertainment from complaining about games to show how many things I know. This is the way of the future! Future escape rollerskates, engage!

  96. diebroken says:

    Damn it, I forgot that water can also leave limescale and that can be bad, especially for washing machines, unless…

  97. Jeremy says:

    It is pretty rare when a game actually shakes things up, I can only think of maybe 6 games in the 20 years I have been playing video games that have ever defied the standard(or re-created it) AND been successful at it. Some games defy conventions, but also suck. Simply being different doesn’t guarantee a quality game, neither does using similar themes from other stories mean a game is unoriginal trash.

    I actually thought the setting was fairly unique, it has sort of a post-apocalyptic / carnival freak show feel to it, definitely not like Fallout 3, even though it shares an apocalyptic event in its timeline. Time will tell, but I thought the vehicle combat looked solid and entertaining, and the shooting bits looked rather frenzied, perfect Id material :)

    I will agree with one thing, Id is more talented at creating great tech / engines than they are at creating games. Someone will use this to create a better game I’m sure, but that doesn’t mean this one isn’t going to be pretty good.

  98. Meat Circus says:

    Mundane, I tells ya.

  99. suibhne says:

    If id is able to deliver a game that provides fully satisfying shooter controls and fully satisfying vehicle controls, they will have accomplished something that very few others titles have done. That alone will be worth something. Their outdoor environment designs also look really great, imo.

  100. Biz says:

    will be much better than fallout 3, but that really isn’t saying much

    as long as the non-shooting portions aren’t too long and as long as they add a difficulty level for the PC crowd, i think id will deliver intense combat

  101. Jad says:

    While I can understand the comparisons to Fallout 3 in terms of setting, many of the posters here seem to be comparing the two much more closely in terms of gameplay, etc. This utterly baffles me.

    As far as I can tell so far, Rage is a First Person Shooter with a bit of open world gameplay and a bit of driving. Fallout 3 is a Western Role Playing Game with a bit of action (with alternative turn-based combat) in an open world.

    I would be very surprised if Rage had anything resembling dialogue trees or branching quests or an extensive inventory or stats and leveling up and all that. It’s ID. They make action games.

    Which leads me to think that all the people saying that this is “What Fallout 3 was meant to be” had no idea what Fallout 3 was supposed to be. It was the sequel to two isometric old-school RPGs, made by an open-world RPG developer. What were you expecting? If you say “A better story” or “Combat/humor/viewpoint/whatever more like the originals”, alright I can see where you’re coming from. But “a FPS”, or “a survival horror game”? What??

  102. Oddity says:

    I’m not impressed. Almost everything in that trailer looks and feels kind of mediocre and uninspired.

    And what’s with all the blurry, low-detail textures? The screenshots in the SigGraph 2009 pdf look much, much better. Maybe this trailer was produced with a console version of the engine? Or perhaps it’s just the video encoding that’s at fault.

  103. Tei says:

    Question is… do this game support multiplayer? and if is yes, how good it is? do support 64 players?

    If the reply is yes, maybe a BF1942-ish mod can be made, with this graphics, and the quality of engine of a id Software game.

  104. pilouuuu says:

    This might be ID back on track. Doom 3 wasn’t a really bad game, but an underwhelming one.

    Now Rage looks amazing. I always thought that close-up textures are one of the big failures with games and this seems to come and end this problem. It’s cool that we won’t have just dark corridors with one or two enemies and monsters coming from closets! It looks full of light and like the first true next gen graphics game after Crysis. The humans look bad, but I’m starting to think that’s it’s more due to ID style than a problem with the engine. But I can live with that.

    The gameplay seems more like Doom 2 with fast action agains lots of enemies, so it seems in this aspect too, much better than Doom 3. And the racing bits remind me of HL2 buggy sections.

    When ID empire seemed to have lots its touch, they again come back with lots of hype and hopefully a great game. But it’s really the gameplay and fun department that will make Rage be a winner or a failure, not its graphic new technology. But talking about graphics, will the be the Crysis beater?

  105. MajorManiac says:

    To me the really exciting thought that passes through my mind watching this is – “I can’t wait to see what other developers do when they get their hands on this engine!!”

  106. Andy`` says:

    Their Creative Director yapping about Rage, if anyone’s interested: http://www.gametrailers.com/video/creative-director-rage/54284

  107. dmitry says:

    Man, that giant thingy near the end was totally unnecessary. I mean, look how human it is! You don’t just zap a guy and he gets bigger. Sure, the other soft science nightmares in the game have some suspension of disbelief there, but a giant guy? >:(

    This is the one thing that will stop me from buying the game.

  108. Animystic says:

    Geez people. The post-apocalyptic genre has been around for a while now, the fallout series was just one of the first games to do it right. I don’t remember anyone freaking out because The Road was based in the same genre as A boy and his dog. Besides, the uncompressed version of this game is supposed to be upwards of a terabyte, you think they’ve only been working on this since Fallout 3 came around?

  109. Volrath says:

    Fallout 3 had turn based combat? LOL, have any of you ever played a turn based game???

  110. EyeMessiah says:

    FO3 with voice acting and non-pie faces! Woohoo!

  111. Stromko says:

    That trailer would get me hyped, but I bet this game is going to look rather lame by 2011 if past trends hold. Though if history repeats itself, it’ll also run surprisingly well on mid-range systems by then so long as you turn off anti-aliasing.

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