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	<title>Comments on: Outlaws: A Fanfare From A Fanfire Fan</title>
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	<link>http://www.rockpapershotgun.com/2009/08/16/outlaws-a-fanfare-from-a-fanfire-fan/</link>
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		<title>By: Flatline</title>
		<link>http://www.rockpapershotgun.com/2009/08/16/outlaws-a-fanfare-from-a-fanfire-fan/#comment-248016</link>
		<dc:creator>Flatline</dc:creator>
		<pubDate>Tue, 18 Aug 2009 16:33:06 +0000</pubDate>
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		<description>Outlaws was so awesome!</description>
		<content:encoded><![CDATA[<p>Outlaws was so awesome!
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		<title>By: Shadowcat</title>
		<link>http://www.rockpapershotgun.com/2009/08/16/outlaws-a-fanfare-from-a-fanfire-fan/#comment-247647</link>
		<dc:creator>Shadowcat</dc:creator>
		<pubDate>Tue, 18 Aug 2009 10:58:03 +0000</pubDate>
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		<description>&quot;packing the power&quot;

That was, of course, intended to say &quot;powder&quot;.</description>
		<content:encoded><![CDATA[<p>&#8220;packing the power&#8221;</p>
<p>That was, of course, intended to say &#8220;powder&#8221;.
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		<title>By: Igor Hardy</title>
		<link>http://www.rockpapershotgun.com/2009/08/16/outlaws-a-fanfare-from-a-fanfire-fan/#comment-247545</link>
		<dc:creator>Igor Hardy</dc:creator>
		<pubDate>Tue, 18 Aug 2009 08:31:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=16029#comment-247545</guid>
		<description>Sawmill was a bit frustrating to be sure, but what satisfaction once you finally beat it. :)</description>
		<content:encoded><![CDATA[<p>Sawmill was a bit frustrating to be sure, but what satisfaction once you finally beat it. :)
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		<title>By: Shadowcat</title>
		<link>http://www.rockpapershotgun.com/2009/08/16/outlaws-a-fanfare-from-a-fanfire-fan/#comment-247531</link>
		<dc:creator>Shadowcat</dc:creator>
		<pubDate>Tue, 18 Aug 2009 08:03:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=16029#comment-247531</guid>
		<description>Outlaws was and is brilliant. Except for the Sawmill level. I&#039;m glad we all agree on that one :)

I could never understand why other shooters let you reload your weapons so god-damned-fast when Outlaws proved how great a boost to the tension and atmosphere could be generated by forcing you to reload at a slower pace.

Stepping out from cover, unloading both barrels of your shotgun, darting back to reload, and hoping that the bad guys who are still standing haven&#039;t moved much. SO much better than just standing there spraying bullets.

I can&#039;t think of too many games whcih have taken this approach. Nosferatu is one (a flawed gem of a gothic vampire FPS), and the only other which springs to mind was never released, and has a title which eludes me, but video clips showed  the longest reloading I&#039;d ever seen (due to including animation of packing the power into a (very) old-style pistol. I wish I could remember what it was called.

Anyhow, here are some links to Outlaws patches and Glide wrappers:
http://ttlg.com/forums/showthread.php?t=6075

And don&#039;t play this game on anything less than &quot;Ugly&quot;. It&#039;s just not the same game on the lesser difficulty levels.</description>
		<content:encoded><![CDATA[<p>Outlaws was and is brilliant. Except for the Sawmill level. I&#8217;m glad we all agree on that one :)</p>
<p>I could never understand why other shooters let you reload your weapons so god-damned-fast when Outlaws proved how great a boost to the tension and atmosphere could be generated by forcing you to reload at a slower pace.</p>
<p>Stepping out from cover, unloading both barrels of your shotgun, darting back to reload, and hoping that the bad guys who are still standing haven&#8217;t moved much. SO much better than just standing there spraying bullets.</p>
<p>I can&#8217;t think of too many games whcih have taken this approach. Nosferatu is one (a flawed gem of a gothic vampire FPS), and the only other which springs to mind was never released, and has a title which eludes me, but video clips showed  the longest reloading I&#8217;d ever seen (due to including animation of packing the power into a (very) old-style pistol. I wish I could remember what it was called.</p>
<p>Anyhow, here are some links to Outlaws patches and Glide wrappers:<br />
<a href="http://ttlg.com/forums/showthread.php?t=6075" rel="nofollow">http://ttlg.com/forums/showthread.php?t=6075</a></p>
<p>And don&#8217;t play this game on anything less than &#8220;Ugly&#8221;. It&#8217;s just not the same game on the lesser difficulty levels.
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		<title>By: drygear</title>
		<link>http://www.rockpapershotgun.com/2009/08/16/outlaws-a-fanfare-from-a-fanfire-fan/#comment-246830</link>
		<dc:creator>drygear</dc:creator>
		<pubDate>Mon, 17 Aug 2009 18:01:57 +0000</pubDate>
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		<description>Oh yeah, I should add that I liked the article. I&#039;m glad to see this game get some recognition. And I *hated* the sawmill level.</description>
		<content:encoded><![CDATA[<p>Oh yeah, I should add that I liked the article. I&#8217;m glad to see this game get some recognition. And I *hated* the sawmill level.
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		<title>By: drygear</title>
		<link>http://www.rockpapershotgun.com/2009/08/16/outlaws-a-fanfare-from-a-fanfire-fan/#comment-246826</link>
		<dc:creator>drygear</dc:creator>
		<pubDate>Mon, 17 Aug 2009 17:56:19 +0000</pubDate>
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		<description>@Pijama: http://soundtracks.mixnmojo.com/outl.htm</description>
		<content:encoded><![CDATA[<p>@Pijama: <a href="http://soundtracks.mixnmojo.com/outl.htm" rel="nofollow">http://soundtracks.mixnmojo.com/outl.htm</a>
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		<title>By: baf</title>
		<link>http://www.rockpapershotgun.com/2009/08/16/outlaws-a-fanfare-from-a-fanfire-fan/#comment-246799</link>
		<dc:creator>baf</dc:creator>
		<pubDate>Mon, 17 Aug 2009 17:14:20 +0000</pubDate>
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		<description>Re corpse physics: One of the nicest touches in the game, I thought, was the way that anyone who dies near a ledge or railing is guaranteed to fall off it dramatically, regardless of how they were moving and what direction the shot came from.</description>
		<content:encoded><![CDATA[<p>Re corpse physics: One of the nicest touches in the game, I thought, was the way that anyone who dies near a ledge or railing is guaranteed to fall off it dramatically, regardless of how they were moving and what direction the shot came from.
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		<title>By: Pemptus</title>
		<link>http://www.rockpapershotgun.com/2009/08/16/outlaws-a-fanfare-from-a-fanfire-fan/#comment-246653</link>
		<dc:creator>Pemptus</dc:creator>
		<pubDate>Mon, 17 Aug 2009 14:34:56 +0000</pubDate>
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		<description>Just reinstalled it and played through two levels. I&#039;m really blown away how FUN this still is. Hasn&#039;t aged badly at all imho. Of course the enviroments are blocky and enemy sprites dodgy, but who cares?

One thing I didn&#039;t like though - in the second level the boss just spawned in front of me (I think he does that after killing a certain number of enemies) and forced me to kill him and end the mission before exploring it fully. It made me sad. ;(

Oh, be sure to get the Direct3d patch, it makes the game considerably nicer and smoother. I also installed all the patches in order (1.1, 2.0 and finally 2.1) but I&#039;m not sure what good that did.</description>
		<content:encoded><![CDATA[<p>Just reinstalled it and played through two levels. I&#8217;m really blown away how FUN this still is. Hasn&#8217;t aged badly at all imho. Of course the enviroments are blocky and enemy sprites dodgy, but who cares?</p>
<p>One thing I didn&#8217;t like though &#8211; in the second level the boss just spawned in front of me (I think he does that after killing a certain number of enemies) and forced me to kill him and end the mission before exploring it fully. It made me sad. ;(</p>
<p>Oh, be sure to get the Direct3d patch, it makes the game considerably nicer and smoother. I also installed all the patches in order (1.1, 2.0 and finally 2.1) but I&#8217;m not sure what good that did.
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		<title>By: GJLARP</title>
		<link>http://www.rockpapershotgun.com/2009/08/16/outlaws-a-fanfare-from-a-fanfire-fan/#comment-246649</link>
		<dc:creator>GJLARP</dc:creator>
		<pubDate>Mon, 17 Aug 2009 14:29:21 +0000</pubDate>
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		<description>Outlaws was amazing.

It&#039;s soundtrack was even more amazing.

The introduction was brilliant, and I really dig the cel-shaded graphics. One of my favourite FPSes.</description>
		<content:encoded><![CDATA[<p>Outlaws was amazing.</p>
<p>It&#8217;s soundtrack was even more amazing.</p>
<p>The introduction was brilliant, and I really dig the cel-shaded graphics. One of my favourite FPSes.
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		<title>By: torchedEARTH</title>
		<link>http://www.rockpapershotgun.com/2009/08/16/outlaws-a-fanfare-from-a-fanfire-fan/#comment-246530</link>
		<dc:creator>torchedEARTH</dc:creator>
		<pubDate>Mon, 17 Aug 2009 13:03:00 +0000</pubDate>
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		<description>I thought it was just me who ever played this.  

Thank god for the internet.</description>
		<content:encoded><![CDATA[<p>I thought it was just me who ever played this.  </p>
<p>Thank god for the internet.
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		<title>By: Fenchurch</title>
		<link>http://www.rockpapershotgun.com/2009/08/16/outlaws-a-fanfare-from-a-fanfire-fan/#comment-246350</link>
		<dc:creator>Fenchurch</dc:creator>
		<pubDate>Mon, 17 Aug 2009 10:29:46 +0000</pubDate>
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		<description>Unfortunately, the earliest PCG I have is 54, otherwise I&#039;d go rooting about in the attic to find the ne&#039;er do well who reviewed it!</description>
		<content:encoded><![CDATA[<p>Unfortunately, the earliest PCG I have is 54, otherwise I&#8217;d go rooting about in the attic to find the ne&#8217;er do well who reviewed it!
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		<title>By: N-Al</title>
		<link>http://www.rockpapershotgun.com/2009/08/16/outlaws-a-fanfare-from-a-fanfire-fan/#comment-246259</link>
		<dc:creator>N-Al</dc:creator>
		<pubDate>Mon, 17 Aug 2009 08:55:50 +0000</pubDate>
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		<description>On that note, Redneck Rampage had a couple of Western-themed levels; made me think of Outlaws straight away when I played them.</description>
		<content:encoded><![CDATA[<p>On that note, Redneck Rampage had a couple of Western-themed levels; made me think of Outlaws straight away when I played them.
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