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	<title>Comments on: Operation Flashpoint: Hardcore And Vehicular</title>
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		<title>By: Dracko</title>
		<link>http://www.rockpapershotgun.com/2009/08/17/operation-flashpoint-the-hardcore-and-the-vehicular/#comment-250258</link>
		<dc:creator>Dracko</dc:creator>
		<pubDate>Thu, 20 Aug 2009 11:02:44 +0000</pubDate>
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		<description>Yeah, fuck those plebs who want to sit down and play games! How dare they!</description>
		<content:encoded><![CDATA[<p>Yeah, fuck those plebs who want to sit down and play games! How dare they!
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		<title>By: Howard</title>
		<link>http://www.rockpapershotgun.com/2009/08/17/operation-flashpoint-the-hardcore-and-the-vehicular/#comment-248812</link>
		<dc:creator>Howard</dc:creator>
		<pubDate>Wed, 19 Aug 2009 08:41:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=16063#comment-248812</guid>
		<description>@CaptainEnglishPants
If by &quot;for-popular-consumption&quot; you mean there is a chance that it will WORK, then sure.  At least if someone else is making  a military, tactical game there is a chance they will have spent more than 14 seconds on the AI and the SP campaign, unlike BIS.
But you enjoy your macho, hardcore (snigger) game with your utterly unintuitive menus, broken AI, unplayable single player, uncontrolable vehicles and the least realistic physics system I&#039;ve seen in some years.  No really.  Go.  Enjoy.  Have fun.</description>
		<content:encoded><![CDATA[<p>@CaptainEnglishPants<br />
If by &#8220;for-popular-consumption&#8221; you mean there is a chance that it will WORK, then sure.  At least if someone else is making  a military, tactical game there is a chance they will have spent more than 14 seconds on the AI and the SP campaign, unlike BIS.<br />
But you enjoy your macho, hardcore (snigger) game with your utterly unintuitive menus, broken AI, unplayable single player, uncontrolable vehicles and the least realistic physics system I&#8217;ve seen in some years.  No really.  Go.  Enjoy.  Have fun.
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		<title>By: CaptainEnglishPants</title>
		<link>http://www.rockpapershotgun.com/2009/08/17/operation-flashpoint-the-hardcore-and-the-vehicular/#comment-248804</link>
		<dc:creator>CaptainEnglishPants</dc:creator>
		<pubDate>Wed, 19 Aug 2009 08:31:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=16063#comment-248804</guid>
		<description>Dragon Rising is the for-popular-consumption version of Arma 2. There&#039;s an inherent problem with that, but you&#039;d have to have played and understood what the original Operation Flashpoint was about. It&#039;s nice to think they could smash together a generic shooter -- Counter-strike or one of the Battlefields, Farcry, whatever -- with Operation Flashpoint and end up with something good. I don&#039;t believe that though. Flashpoint has its own charm, and so does Counter-strike, but throwing them together is an abomination. If you buy this game I hope you die. Not really. I don&#039;t care if you buy it. I&#039;m just saying, it&#039;s not &quot;the good of both games put together&quot;, it&#039;s just the degredation of both. 

Also, MOUT without leaning is crap. Peeking around corners is essential. 

And to whoever it was upthread who complained about Arma 2&#039;s menus, you&#039;re not supposed to re-read them. You&#039;re supposed to familiarize yourself with them. It&#039;s a hassle at the benefit of having way more options than without the system. I&#039;m happy to have a more complicated system with more options at my fingertips.</description>
		<content:encoded><![CDATA[<p>Dragon Rising is the for-popular-consumption version of Arma 2. There&#8217;s an inherent problem with that, but you&#8217;d have to have played and understood what the original Operation Flashpoint was about. It&#8217;s nice to think they could smash together a generic shooter &#8212; Counter-strike or one of the Battlefields, Farcry, whatever &#8212; with Operation Flashpoint and end up with something good. I don&#8217;t believe that though. Flashpoint has its own charm, and so does Counter-strike, but throwing them together is an abomination. If you buy this game I hope you die. Not really. I don&#8217;t care if you buy it. I&#8217;m just saying, it&#8217;s not &#8220;the good of both games put together&#8221;, it&#8217;s just the degredation of both. </p>
<p>Also, MOUT without leaning is crap. Peeking around corners is essential. </p>
<p>And to whoever it was upthread who complained about Arma 2&#8242;s menus, you&#8217;re not supposed to re-read them. You&#8217;re supposed to familiarize yourself with them. It&#8217;s a hassle at the benefit of having way more options than without the system. I&#8217;m happy to have a more complicated system with more options at my fingertips.
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		<title>By: Shadowcat</title>
		<link>http://www.rockpapershotgun.com/2009/08/17/operation-flashpoint-the-hardcore-and-the-vehicular/#comment-247912</link>
		<dc:creator>Shadowcat</dc:creator>
		<pubDate>Tue, 18 Aug 2009 14:41:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=16063#comment-247912</guid>
		<description>I am amused that in a video containing the phrase &quot;as hardcore as it gets&quot;, the player appears to get shot on numerous occasions, and not once was the player incapacitated as a result. Combined with the apparent lack of reaction by the enemy to the building assault, it all made for some remarkably poor choice of footage, given the supposed focus.

The resulting impression was of a game in which you can charge headlong into a group of enemies without being fired upon, and if you do happen to get shot, it doesn&#039;t have any ill effects. &quot;As arcade as it gets&quot;, in other words.

I&#039;m sure that&#039;s not actually the case, but it would seem that the Codemasters video production department are in dire need of a little constructive criticism.</description>
		<content:encoded><![CDATA[<p>I am amused that in a video containing the phrase &#8220;as hardcore as it gets&#8221;, the player appears to get shot on numerous occasions, and not once was the player incapacitated as a result. Combined with the apparent lack of reaction by the enemy to the building assault, it all made for some remarkably poor choice of footage, given the supposed focus.</p>
<p>The resulting impression was of a game in which you can charge headlong into a group of enemies without being fired upon, and if you do happen to get shot, it doesn&#8217;t have any ill effects. &#8220;As arcade as it gets&#8221;, in other words.</p>
<p>I&#8217;m sure that&#8217;s not actually the case, but it would seem that the Codemasters video production department are in dire need of a little constructive criticism.
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		<title>By: phuzz</title>
		<link>http://www.rockpapershotgun.com/2009/08/17/operation-flashpoint-the-hardcore-and-the-vehicular/#comment-247546</link>
		<dc:creator>phuzz</dc:creator>
		<pubDate>Tue, 18 Aug 2009 08:32:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=16063#comment-247546</guid>
		<description>re: the building assault:
If you&#039;d tried that in OpF either you&#039;d have been shoot half a mile away &lt;i&gt;through the wall&lt;/i&gt; or by the time you got through the door (no mean feat) the enemy would have completely ignore you.
OpF wasn&#039;t really that good at interiors, but hey, it was bloody great at the great outdoors.</description>
		<content:encoded><![CDATA[<p>re: the building assault:<br />
If you&#8217;d tried that in OpF either you&#8217;d have been shoot half a mile away <i>through the wall</i> or by the time you got through the door (no mean feat) the enemy would have completely ignore you.<br />
OpF wasn&#8217;t really that good at interiors, but hey, it was bloody great at the great outdoors.
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		<title>By: Dominic White</title>
		<link>http://www.rockpapershotgun.com/2009/08/17/operation-flashpoint-the-hardcore-and-the-vehicular/#comment-247504</link>
		<dc:creator>Dominic White</dc:creator>
		<pubDate>Tue, 18 Aug 2009 07:14:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=16063#comment-247504</guid>
		<description>http://virtualbattlespace.vbs2.com/ - this is the military training package that we know as ArmA 1/2. And while it won&#039;t teach you to shoot (obviously), I&#039;d imagine that it&#039;s largely there for teaching tactics and maneuvers.

The military version definitely seems more flexible. They&#039;ve also got more character/unit packs for it - I&#039;m guessing their middle-eastern set will be used in the upcoming ArmA2 expansion.</description>
		<content:encoded><![CDATA[<p><a href="http://virtualbattlespace.vbs2.com/" rel="nofollow">http://virtualbattlespace.vbs2.com/</a> &#8211; this is the military training package that we know as ArmA 1/2. And while it won&#8217;t teach you to shoot (obviously), I&#8217;d imagine that it&#8217;s largely there for teaching tactics and maneuvers.</p>
<p>The military version definitely seems more flexible. They&#8217;ve also got more character/unit packs for it &#8211; I&#8217;m guessing their middle-eastern set will be used in the upcoming ArmA2 expansion.
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		<title>By: Ybfelix</title>
		<link>http://www.rockpapershotgun.com/2009/08/17/operation-flashpoint-the-hardcore-and-the-vehicular/#comment-247437</link>
		<dc:creator>Ybfelix</dc:creator>
		<pubDate>Tue, 18 Aug 2009 04:41:47 +0000</pubDate>
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		<description>About the civy version of military simulation software aspect. I find a simulator of foot solider interesting. Cars, tanks, fighters, they are machine, you use machines to sim machines, fine; how do you make simulator in which a people sim a people via a machine? Is there enough function? Does shooting involve your aim skillz with mouse(or sim-gun), or an environment-depending dice-throw determine whether you hit the target? Anyone seen an actual military grade shooter in action?</description>
		<content:encoded><![CDATA[<p>About the civy version of military simulation software aspect. I find a simulator of foot solider interesting. Cars, tanks, fighters, they are machine, you use machines to sim machines, fine; how do you make simulator in which a people sim a people via a machine? Is there enough function? Does shooting involve your aim skillz with mouse(or sim-gun), or an environment-depending dice-throw determine whether you hit the target? Anyone seen an actual military grade shooter in action?
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		<title>By: AndrewC</title>
		<link>http://www.rockpapershotgun.com/2009/08/17/operation-flashpoint-the-hardcore-and-the-vehicular/#comment-247036</link>
		<dc:creator>AndrewC</dc:creator>
		<pubDate>Mon, 17 Aug 2009 20:55:38 +0000</pubDate>
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		<description>Bookwormat, he speak truth about all things.</description>
		<content:encoded><![CDATA[<p>Bookwormat, he speak truth about all things.
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		<title>By: Serondal</title>
		<link>http://www.rockpapershotgun.com/2009/08/17/operation-flashpoint-the-hardcore-and-the-vehicular/#comment-247021</link>
		<dc:creator>Serondal</dc:creator>
		<pubDate>Mon, 17 Aug 2009 20:46:37 +0000</pubDate>
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		<description>@Bookwormat Funniest Typo of the month, Angry Mop :P Watch out for the angry mop it&#039;s coming for it! RUNNNN</description>
		<content:encoded><![CDATA[<p>@Bookwormat Funniest Typo of the month, Angry Mop :P Watch out for the angry mop it&#8217;s coming for it! RUNNNN
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		<title>By: Howard</title>
		<link>http://www.rockpapershotgun.com/2009/08/17/operation-flashpoint-the-hardcore-and-the-vehicular/#comment-247020</link>
		<dc:creator>Howard</dc:creator>
		<pubDate>Mon, 17 Aug 2009 20:45:53 +0000</pubDate>
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		<description>@Serondal
Yeah, I do lament the fact that Raven Shield has been lost to history.  The evil, wicked things Ubisoft did to that series after RS just don&#039;t bear thinking about.
Even SWAT 4, a fine, fine game, didn&#039;t have RS&#039;s level of lean-ability.  It shall be missed.</description>
		<content:encoded><![CDATA[<p>@Serondal<br />
Yeah, I do lament the fact that Raven Shield has been lost to history.  The evil, wicked things Ubisoft did to that series after RS just don&#8217;t bear thinking about.<br />
Even SWAT 4, a fine, fine game, didn&#8217;t have RS&#8217;s level of lean-ability.  It shall be missed.
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		<title>By: A-Scale</title>
		<link>http://www.rockpapershotgun.com/2009/08/17/operation-flashpoint-the-hardcore-and-the-vehicular/#comment-247015</link>
		<dc:creator>A-Scale</dc:creator>
		<pubDate>Mon, 17 Aug 2009 20:41:20 +0000</pubDate>
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		<description>It looks as if it was made by someone other than Russian coders who care not for bugs or playability. That is a huge plus.</description>
		<content:encoded><![CDATA[<p>It looks as if it was made by someone other than Russian coders who care not for bugs or playability. That is a huge plus.
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		<title>By: Serondal</title>
		<link>http://www.rockpapershotgun.com/2009/08/17/operation-flashpoint-the-hardcore-and-the-vehicular/#comment-247013</link>
		<dc:creator>Serondal</dc:creator>
		<pubDate>Mon, 17 Aug 2009 20:40:35 +0000</pubDate>
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		<description>@Dracko - Not required? Not required?!?! :P It is ALWAYS required, or at least very helpful. I would love to have been able to lean like that in a lot of other games I&#039;ve played and would REALLY have loved to be able to open doors that way at the very least. I&#039;d also like to be able to go prone and peek up a bit without standing up all the way (say just go up on your elbows instead of laying all the way down) I actually think I have played a game with that ability recently but I can&#039;t remember what it was :P Obviously wasn&#039;t very good. 

As far as Track IR goes I believe you can lean around corners in Arm A with that very well and as well as nodding your head and stuff to communicate with other players. One thing I love about Arm A is that if you talk into your mic in game the character&#039;s mouth moves. I know it is just eye candy but that was also extremely immersive to me. On one mission on line we&#039;d stolen an enemy plane that could only fit 1 person but took 5 people to do the mission so the other 4 of us were sitting around talking on the mic as our evac got shot down not 1 time, not 2 times, but 3 times (the third time we were inside it on the way back to base)</description>
		<content:encoded><![CDATA[<p>@Dracko &#8211; Not required? Not required?!?! :P It is ALWAYS required, or at least very helpful. I would love to have been able to lean like that in a lot of other games I&#8217;ve played and would REALLY have loved to be able to open doors that way at the very least. I&#8217;d also like to be able to go prone and peek up a bit without standing up all the way (say just go up on your elbows instead of laying all the way down) I actually think I have played a game with that ability recently but I can&#8217;t remember what it was :P Obviously wasn&#8217;t very good. </p>
<p>As far as Track IR goes I believe you can lean around corners in Arm A with that very well and as well as nodding your head and stuff to communicate with other players. One thing I love about Arm A is that if you talk into your mic in game the character&#8217;s mouth moves. I know it is just eye candy but that was also extremely immersive to me. On one mission on line we&#8217;d stolen an enemy plane that could only fit 1 person but took 5 people to do the mission so the other 4 of us were sitting around talking on the mic as our evac got shot down not 1 time, not 2 times, but 3 times (the third time we were inside it on the way back to base)
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