Rock, Paper, Shotgun

Nanosuit 2 = Crysis 2

Posted by Jim Rossignol on August 20th, 2009 at 6:28 pm.

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The Crysis 2 teaser site is up, and it’s quite an entertaining idea: it’s a brochure site for the Nanosuit 2, the next version of the powered armour worn by the super-soldiers of the original game. At the time of Crysis I felt as if the Nanosuit was the best idea, with its constraints actually being a little too tight on the player and hampering the hilarity of carrying opponents around by the throat. Hopefully this time we’ll see less limits on super-soldier action, and a more over-the-top deliver from the super-punching, super-jumping, cloaking death-armour. Anyway, there’s nothing of the game to be see yet, but the PDF leaflet detailing the capabilities of the new suit is fun. It possibly gives away some features of the game, too: “with Crynet’s optional Necro-Organic Metabolites plug-in (NOM), the N2 can even extract usable energy from battlefield carrion.” Hmm. Icky.

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79 Comments »

  1. jsutcliffe says:

    Wait … you _don’t_ have to use the wheel to change modes? What magic is this?

    That’s one of the things I dislike about the downloadable purchase hoojab — the lack of a printed manual. I can never be bothered (a) finding the damned manual .pdf (assuming one was included) or (b) staring at a screen reading it. I want my manual printed and where I can refer to it if need be.

  2. Howard says:

    @all who missed it
    How did you not see that the wheel was only one of the selection methods? Amateurs…
    That aside, I didn’t mind the aliens. Exactly what your puritanical hatred of shooting aliens over Koreans was I am not certain but I think you all may have lost the plot. Shooting stuff is shooting stuff, guys…

  3. Monchberter says:

    Is it just me or are most most of the comments now overwhelmingly positive about Crysis? Only a year or so ago you couldn’t move for slating??

    Personally i have always liked it and i think it is a game that stand up very well to replay. If anything it gets BETTER the more you play it and get used to the nanosuit’s nuances. I’m very much looking forward to the sequel even with minimal tinkering with the formula.

  4. Railick says:

    I never was able to get it to play on my PC so I have no idea if it was any good or not. I didn’t like Farcry so I figured trying to get this game to work was a waste of time any how.

  5. Howard says:

    @Monchberter
    That is because PC gamers are reactionary sheep who would not know a good game if it bit their right one off.

    Crysis was great, all the grab-asses with shit machines just whined

  6. Monchberter says:

    The 360 pad support with the original Crysis was spot on, so personally, i’d like to see Crytek wipe the floor of the Xbox 360 market, especially with multiplayer and finally banish the crock of shit that is Halo to a dark dark place.

  7. whaleloever says:

    Seriously, I can’t be the only one who thinks Crysisman looks like he’s put on weight. He’s got a bit of a paunch going on there. Maybe there’ll be a Gillian McKeith option for the suit’s vocals this time round. One that’ll have a big Scottish go at him for eating people and not pooing enough.

  8. Railick says:

    That’s not a paunch it’s his nano-battery back :P

    “Is your nanosuit 2 enhancing your natural abilities or are you just happy to see me” wakka wakka

  9. Stupoider says:

    The only paunch he’s got going on begins with falcon.

  10. subedii says:

    @ Howard: Last I checked, Crysis got rave reviews all around when it was released. The consternation with the game was (and remains) the last quarter where it swaps out human opponents and open-world gameplay for aliens and much more linear action.

    Personally I really enjoyed the alien segment (it was a nice change of pace, and the alien mothership still looks freaking amazing), but I can at least understant why there was complaint about the last act, it was a pretty major shift from the rest of the game.

    The remainder of whatever slating there was usually came from a vocal batch of idiots who either never played it or never got the point of it (or maybe the more sandbox mechanics just didn’t jive with them because they were expecting something more scripted like CoD4), so simply marked it down as all graphics and no gameplay.

    I’m wondering now whether they’re going to go more for the open-world, more stealth emphasised gameplay of Crysis, or the slightly more linear and more action packed firefights of Warhead. The games were like flipsides of the same coin, different takes on just what could be achieved with an open world and the right setting and tools. You could go both routes in either game, but one was usually more heavily emphasised depending on which game you were playing, and which mission.

    Personal favourite mission still remains the harbour level. Dumped into a warzone, given some objectives, call us when you’re done. I must have replayed that level just on its own maybe 5-6 times (although I’ve replayed the game one or two times as well), and each time doing it in a completely different way whilst having a blast doing it.

    That’s probably the chief feature of Crysis that really made it stand out from the crowd. That sandbox gameplay that really allowed for whatever approach to the situation you wanted, making the levels big playpens of possibilities. They really need to take care to preserve that and not let it become just another linear shooter.

  11. bhlaab says:

    That’s silly, what made Crysis fun was working inside the limited boundaries of your superpowers! Don’t be silly!

  12. Alistair says:

    I thought the suit powers were spot on – I don’t want a Just Cause/Mercenaries 2 feel.

  13. pkt-zer0 says:

    To be honest, I’m not too hopeful about the open-world stuff surviving the transition to consoles. Cevat Yerli pointed to the PS3’s lack of memory (a whopping 256MB for everything) as one of the reasons something open like Crysis would not be possible on the console.

  14. Psychopomp says:

    @PKT

    Morrowind

    There will be load times. Lots of them.

  15. Chemix says:

    From what I’ve read
    You get the following improvements:
    -You’re harder to kill (hopefully making strength and speed viable, I spent 50% of my time in armor mode, 40% in stealth and 10% in strength to climb)
    -You get new vision modes akin to Splinter Cell
    -You get more energy
    -You gain energy from killing people (for the ratings bit, it actually could be done as a fading or disintegrating effect with energy orbs or something, like many fantasy games)
    -Destructible Concrete Walls (implied in brochure page with hand)

  16. pkt-zer0 says:

    @Psychopomp

    Oblivion.

    Features will be cut (no levitating into cities). Seems more likely.

  17. Vinraith says:

    Levitation was a horrifically abusable mechanic in Morrowind, most balance mods neutered it to the degree possible while still allowing those portions of the game that required it to function. There may be some solid examples of features cut from Oblivion because of console porting, but that’s not one of them.

  18. Inigo says:

    I have my doubts that the “nonsentient biochip” will stay that way. Or I could just be paranoid.

  19. Ian says:

    I thought the mode selection wheel was fine and a decent way to very swiftly change your setting.

  20. anon says:

    NOM will have unworkable controls and players will starve

  21. demonarm says:

    I read

    “the text version of the powered armour”

    and was intruigede…

  22. Gap Gen says:

    demonarm:
    You are in a jungle. There are North Koreans to the North and South. To the East, there is a cliff. To the West, there is a cave.
    > GO WEST
    The cave is dark. You have been eaten by a grue. Play again? Y/N
    >

  23. Paul Moloney says:

    I prefered the Crysis games over the Far Cry games (and finished both) simply because, ropey aliens and cut-out characters aside, combat was always a joy. FC1 became an over-difficult slog against those big mutants; FC2, while a wonderful idea and a game I was enthralled with at the beginning, was overlong and got a bit samey; at around 65% completion, I just felt that it was getting way too repetitive and there was really nothing new left to be revealed.

    P.

  24. Mechorpheus says:

    @ pkt-zer0: I’m pretty sure the PS3 has 512mb ram, but its split 50/50 between CPU and GPU, but it’s still not really enough when you consider Crysis 1 struggles on a PC with 2gb, even assuming as much as 1gb for windows footprint etc.

    What worries me more about specifically PS3 development of Crysis 2 is the GPU in that is essentially a Geforce 7900, any my old 8800GTS320 struggled to get Crysis running at anything approaching reasonable settings. I cannot imagine how they can not drop the effects down significantly to support console development.

  25. NickS says:

    The tech demo video on IGN, very, very impressive, though whether these optimisations feed through to CryEngine 3 running better on low-end gaming PC is what I want to know.

    Also, CryTek had Peter Watts, a fairly decent sci-fi writer in recently, so fingers crossed it was doing some of the writing for Crysis 2.

  26. Nimic says:

    @ Mechorpheus

    I’ve got 8800GTS320 as well, and while I couldn’t exactly hit the highest settings, the game still looked very nice. My memory might be tainted by Warhead, which was much better optimized, though.

  27. Tom says:

    I played Crysis most of the way through without firing weapons. Try it out – you obviously need them for the flying enemies and larger guys, but clearing soldiers out of a village purely through stealth and throwing guys at each other was a lot of fun.

  28. GS says:

    I loved Crysis to the point of Cryteks community managers commenting on mastering of the suit (I made several small videos showing how Crysis should be played) and have since run through the entire game using only my fists and the occasional rocket launcher.

    im not worried about the technology side of things as it looks like Crytek have got that wrapped up on all platforms.

    Its the gameplay that im especially worried about , whilst not wanting to start a flame war PC gaming is a different kettle of fish (think Ford vs Ferrari of the motor industry)

    ah well, regardless of the outcome Crysis and Warhead were perfect and we’ll always have those.

  29. Bahumat says:

    From the brochure:

    “It can also take over the operator’s purely autonomic and regulatory functions in the event of somatic damage.”

    Hahaha, awesome. That’s pure Peter Watts’ writing, right there. Read “Blindsight” at his website, http://www.rifters.org, there’s a character who (spoiler warning) dies near the end, and ends up with his AI controlling his body from his brainstem, since all the meat overhead is fried.

    Now that would be rather awesome as a gameplay mechanic; instead of “Game Over” you’d get “Your AI takes over your body to finish the mission.”

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