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	<title>Comments on: Nanosuit 2 = Crysis 2</title>
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	<link>http://www.rockpapershotgun.com/2009/08/20/nanosuit-2-crysis-2/</link>
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		<title>By: Bahumat</title>
		<link>http://www.rockpapershotgun.com/2009/08/20/nanosuit-2-crysis-2/#comment-254862</link>
		<dc:creator>Bahumat</dc:creator>
		<pubDate>Mon, 24 Aug 2009 16:13:23 +0000</pubDate>
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		<description>From the brochure:

&lt;i&gt;&quot;It can also take over the operator’s purely autonomic and regulatory functions in the event of somatic damage.&quot;&lt;/i&gt;

Hahaha, awesome. That&#039;s pure Peter Watts&#039; writing, right there. Read &quot;Blindsight&quot; at his website, www.rifters.org, there&#039;s a character who (spoiler warning) dies near the end, and ends up with his AI controlling his body from his brainstem, since all the meat overhead is fried.

Now that would be rather awesome as a gameplay mechanic; instead of &quot;Game Over&quot; you&#039;d get &quot;Your AI takes over your body to finish the mission.&quot;</description>
		<content:encoded><![CDATA[<p>From the brochure:</p>
<p><i>&#8220;It can also take over the operator’s purely autonomic and regulatory functions in the event of somatic damage.&#8221;</i></p>
<p>Hahaha, awesome. That&#8217;s pure Peter Watts&#8217; writing, right there. Read &#8220;Blindsight&#8221; at his website, <a href="http://www.rifters.org" rel="nofollow">http://www.rifters.org</a>, there&#8217;s a character who (spoiler warning) dies near the end, and ends up with his AI controlling his body from his brainstem, since all the meat overhead is fried.</p>
<p>Now that would be rather awesome as a gameplay mechanic; instead of &#8220;Game Over&#8221; you&#8217;d get &#8220;Your AI takes over your body to finish the mission.&#8221;
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		<title>By: GS</title>
		<link>http://www.rockpapershotgun.com/2009/08/20/nanosuit-2-crysis-2/#comment-252975</link>
		<dc:creator>GS</dc:creator>
		<pubDate>Sat, 22 Aug 2009 20:39:57 +0000</pubDate>
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		<description>I loved Crysis to the point of Cryteks community managers commenting on mastering of the suit (I made several small videos showing how Crysis should be played) and have since run through the entire game using only my fists and the occasional rocket launcher.

im not worried about the technology side of things as it looks like Crytek have got that wrapped up on all platforms. 

Its the gameplay that im especially worried about , whilst not wanting to start a flame war PC gaming is a different kettle of fish (think Ford vs Ferrari of the motor industry)

ah well, regardless of the outcome Crysis and Warhead were perfect and we&#039;ll always have those.</description>
		<content:encoded><![CDATA[<p>I loved Crysis to the point of Cryteks community managers commenting on mastering of the suit (I made several small videos showing how Crysis should be played) and have since run through the entire game using only my fists and the occasional rocket launcher.</p>
<p>im not worried about the technology side of things as it looks like Crytek have got that wrapped up on all platforms. </p>
<p>Its the gameplay that im especially worried about , whilst not wanting to start a flame war PC gaming is a different kettle of fish (think Ford vs Ferrari of the motor industry)</p>
<p>ah well, regardless of the outcome Crysis and Warhead were perfect and we&#8217;ll always have those.
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		<title>By: Tom</title>
		<link>http://www.rockpapershotgun.com/2009/08/20/nanosuit-2-crysis-2/#comment-252586</link>
		<dc:creator>Tom</dc:creator>
		<pubDate>Sat, 22 Aug 2009 11:46:02 +0000</pubDate>
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		<description>I played Crysis most of the way through without firing weapons.  Try it out - you obviously need them for the flying enemies and larger guys, but clearing soldiers out of a village purely through stealth and throwing guys at each other was a lot of fun.</description>
		<content:encoded><![CDATA[<p>I played Crysis most of the way through without firing weapons.  Try it out &#8211; you obviously need them for the flying enemies and larger guys, but clearing soldiers out of a village purely through stealth and throwing guys at each other was a lot of fun.
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		<title>By: Nimic</title>
		<link>http://www.rockpapershotgun.com/2009/08/20/nanosuit-2-crysis-2/#comment-251932</link>
		<dc:creator>Nimic</dc:creator>
		<pubDate>Fri, 21 Aug 2009 19:42:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=16350#comment-251932</guid>
		<description>@ Mechorpheus

I&#039;ve got 8800GTS320 as well, and while I couldn&#039;t exactly hit the highest settings, the game still looked very nice. My memory might be tainted by Warhead, which was much better optimized, though.</description>
		<content:encoded><![CDATA[<p>@ Mechorpheus</p>
<p>I&#8217;ve got 8800GTS320 as well, and while I couldn&#8217;t exactly hit the highest settings, the game still looked very nice. My memory might be tainted by Warhead, which was much better optimized, though.
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		<title>By: NickS</title>
		<link>http://www.rockpapershotgun.com/2009/08/20/nanosuit-2-crysis-2/#comment-251623</link>
		<dc:creator>NickS</dc:creator>
		<pubDate>Fri, 21 Aug 2009 13:07:37 +0000</pubDate>
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		<description>The tech demo video on IGN, very, very impressive, though whether these optimisations feed through to CryEngine 3 running better on low-end gaming PC is what I want to know.

Also, CryTek had Peter Watts, a fairly decent sci-fi writer in recently, so fingers crossed it was doing some of the writing for Crysis 2.</description>
		<content:encoded><![CDATA[<p>The tech demo video on IGN, very, very impressive, though whether these optimisations feed through to CryEngine 3 running better on low-end gaming PC is what I want to know.</p>
<p>Also, CryTek had Peter Watts, a fairly decent sci-fi writer in recently, so fingers crossed it was doing some of the writing for Crysis 2.
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		<title>By: Mechorpheus</title>
		<link>http://www.rockpapershotgun.com/2009/08/20/nanosuit-2-crysis-2/#comment-251618</link>
		<dc:creator>Mechorpheus</dc:creator>
		<pubDate>Fri, 21 Aug 2009 12:58:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=16350#comment-251618</guid>
		<description>@ pkt-zer0:  I&#039;m pretty sure the PS3 has 512mb ram, but its split 50/50 between CPU and GPU, but it&#039;s still not really enough when you consider Crysis 1 struggles on a PC with 2gb, even assuming as much as 1gb for windows footprint etc.  

What worries me more about specifically PS3 development of Crysis 2 is the GPU in that is essentially a Geforce 7900, any my old 8800GTS320 struggled to get Crysis running at anything approaching reasonable settings.  I cannot imagine how they can not drop the effects down significantly to support console development.</description>
		<content:encoded><![CDATA[<p>@ pkt-zer0:  I&#8217;m pretty sure the PS3 has 512mb ram, but its split 50/50 between CPU and GPU, but it&#8217;s still not really enough when you consider Crysis 1 struggles on a PC with 2gb, even assuming as much as 1gb for windows footprint etc.  </p>
<p>What worries me more about specifically PS3 development of Crysis 2 is the GPU in that is essentially a Geforce 7900, any my old 8800GTS320 struggled to get Crysis running at anything approaching reasonable settings.  I cannot imagine how they can not drop the effects down significantly to support console development.
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		<title>By: Paul Moloney</title>
		<link>http://www.rockpapershotgun.com/2009/08/20/nanosuit-2-crysis-2/#comment-251587</link>
		<dc:creator>Paul Moloney</dc:creator>
		<pubDate>Fri, 21 Aug 2009 12:04:40 +0000</pubDate>
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		<description>I prefered the Crysis games over the Far Cry games (and finished both) simply because, ropey aliens and cut-out characters aside, combat was always a joy. FC1 became an over-difficult slog against those big mutants; FC2, while a wonderful idea and a game I was enthralled with at the beginning, was overlong and got a bit samey; at around 65% completion, I just felt that it was getting way too repetitive and there was really nothing new left to be revealed.

P.</description>
		<content:encoded><![CDATA[<p>I prefered the Crysis games over the Far Cry games (and finished both) simply because, ropey aliens and cut-out characters aside, combat was always a joy. FC1 became an over-difficult slog against those big mutants; FC2, while a wonderful idea and a game I was enthralled with at the beginning, was overlong and got a bit samey; at around 65% completion, I just felt that it was getting way too repetitive and there was really nothing new left to be revealed.</p>
<p>P.
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		<title>By: Gap Gen</title>
		<link>http://www.rockpapershotgun.com/2009/08/20/nanosuit-2-crysis-2/#comment-251557</link>
		<dc:creator>Gap Gen</dc:creator>
		<pubDate>Fri, 21 Aug 2009 10:52:31 +0000</pubDate>
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		<description>demonarm:
You are in a jungle. There are North Koreans to the North and South. To the East, there is a cliff. To the West, there is a cave.
&gt; GO WEST
The cave is dark. You have been eaten by a grue. Play again? Y/N
&gt;</description>
		<content:encoded><![CDATA[<p>demonarm:<br />
You are in a jungle. There are North Koreans to the North and South. To the East, there is a cliff. To the West, there is a cave.<br />
&gt; GO WEST<br />
The cave is dark. You have been eaten by a grue. Play again? Y/N<br />
&gt;
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		<title>By: demonarm</title>
		<link>http://www.rockpapershotgun.com/2009/08/20/nanosuit-2-crysis-2/#comment-251554</link>
		<dc:creator>demonarm</dc:creator>
		<pubDate>Fri, 21 Aug 2009 10:40:43 +0000</pubDate>
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		<description>I read

&quot;the &lt;b&gt;t&lt;/b&gt;ext version of the powered armour&quot;

and was intruigede...</description>
		<content:encoded><![CDATA[<p>I read</p>
<p>&#8220;the <b>t</b>ext version of the powered armour&#8221;</p>
<p>and was intruigede&#8230;
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		<title>By: anon</title>
		<link>http://www.rockpapershotgun.com/2009/08/20/nanosuit-2-crysis-2/#comment-251535</link>
		<dc:creator>anon</dc:creator>
		<pubDate>Fri, 21 Aug 2009 10:20:01 +0000</pubDate>
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		<description>NOM will have unworkable controls and players will starve</description>
		<content:encoded><![CDATA[<p>NOM will have unworkable controls and players will starve
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		<title>By: Ian</title>
		<link>http://www.rockpapershotgun.com/2009/08/20/nanosuit-2-crysis-2/#comment-251474</link>
		<dc:creator>Ian</dc:creator>
		<pubDate>Fri, 21 Aug 2009 08:11:32 +0000</pubDate>
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		<description>I thought the mode selection wheel was fine and a decent way to very swiftly change your setting.</description>
		<content:encoded><![CDATA[<p>I thought the mode selection wheel was fine and a decent way to very swiftly change your setting.
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		<title>By: Inigo</title>
		<link>http://www.rockpapershotgun.com/2009/08/20/nanosuit-2-crysis-2/#comment-251462</link>
		<dc:creator>Inigo</dc:creator>
		<pubDate>Fri, 21 Aug 2009 07:59:58 +0000</pubDate>
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		<description>I have my doubts that the &quot;nonsentient biochip&quot; will stay that way. Or I could just be paranoid.</description>
		<content:encoded><![CDATA[<p>I have my doubts that the &#8220;nonsentient biochip&#8221; will stay that way. Or I could just be paranoid.
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