Rock, Paper, Shotgun

Murky, Moody Footage Of Call Of Pripyat

By Jim Rossignol on August 21st, 2009 at 2:31 pm.


Many things worry the tiny minds of the RPS team, but one of the most oft-concerning thoughts is whether Stalker: Call Of Pripyat, the third (possibly final?) instance of the games of the zone, will ultimately be the best . Can GSC make up for the misstep of Clear Sky and land a game that has the atmosphere and precision of the original, while still being different enough to be worth playing?

If nothing else, the new areas that will feature in Call Of Pripyat should give us plenty of scope for exploration: the clogged, radiation-pooled river valley, a buried and abandoned village, and finally a district of the city of Pripyat itself. All these can be glimpsed in the new trailer (I particularly like the anomaly coming out of the side of a building) which largely consists of fly-through sequences of the new environments. Go check out the spooky new bloodsucker effects.

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76 Comments »

  1. JimBob says:

    Cannot wait for this, bring it on.

  2. Heliosicle says:

    Woohoo, Clear Sky was too broken (even now) for me to properly enjoy, and it didn’t have much atmosphere, whereas SotC is really good now but lacks the variety of Clear Sky.

    As JimBob said, bring it on!

  3. Pavel says:

    I loved Stalker (second favourite game of 07 after Witcher), but I still did not play Clear Sky, despite having it bought for a few months.I guess I should get to it to be prepared for the next chapter : ).

  4. Da'Jobat says:

    I love the first game, still re-play it regularly with Oblivion Lost, and I hope this will be good as long as they have, as they say, learnt their lesson from the community.

  5. Jim Rossignol says:

    Well Clear Sky was a prequel, and this is a sequel, so Clear Sky could be skipped.

  6. vasagi says:

    someone should have a word in their ear about co-op mode

  7. Heliosicle says:

    I haven’t completed Clear Sky though, as it manages to crash with no solution in Red Forest

  8. Cooper says:

    I’ll probably buy Clear Sky, now I’ll be able to get a cheap copy. Thing is, I still play SoC with the Oblivion Lost and massive-super-duper-high-res-fancy-pants texture mod (or whatevr it’s called) and still love that… Don’t want CS to leave a bad taste…

  9. Howard says:

    Well as long as the maps are bigger this time around, and it looks as if they are, then I will be a happy camper. The biggest disapointment to me about Stalker was that they turned what should have been a marvellous, open-world romp into one of the most cramped feeling shooters ever. Tiny levels, knee-high and inexplicably impassable fences everywhere and an idiotic amount of anomalies meant you were just shepherded through the game in a tight line. More freeform gameplay please!

    Still, more Stalker is always good =)

  10. tom@nullpointer.co.uk says:

    Hmm to be honest it doesnt look as interesting as i was hoping. Looks very similar graphic wise and the art direction of that trailer is pretty bad. However Stalker worked best for me in its sense of dread and constant chaotic threat, which you only really got through playing it and realising how fragile your character could be and how volatile the world was. In the flythroughs here it just looks like any other decayed FPS world with some zombies. Bring back the mental reversed gravity bunkers and postprocessing brain scorcher!

  11. fulis says:

    Don’t feel like more of the same is needed when it comes to S.T.A.L.K.E.R.

    I played both, I liked them but I don’t really want them to just make more and more of them, especially considering they’ll probably be extremely similar with just more stuff in them. For me to be interested they’d have to do a bit of a reboot in terms of UI, art assets etc. Otherwise they’ll never address the core problems with the game, I’m sure of it

  12. Thecolours says:

    I hope C.O.P. isn’t as buggy as Clear Sky. I’ll gladly wait an extra month, or two for it to be as bug free as possible. There’s nothing worse than having to delete your saves to install a new patch.

  13. The LxR says:

    Deferred shading really does it’s job well on the lighting and shadowing — not many games take advantage of this technique. Damn, for this level of lighting detail, I wouldn’t care about not being able to use anti aliasing.
    Awesome music, great atmosphere, definitely looking forward to this.

  14. ars says:

    Looks dissapointing.

    I’ve seen nothing that shows any improvement has been made to the so called “A-life” system, and by the looks of this trailer it seems that the focus is on having “cool” staged battles with other stalkers, rather than what the focus should be on which is exploration in a living world.

    What the stalker guys don’t seem to get is if you strip away all the non shooter parts from stalker, you have a really sub standard shooter.

    And can we PLEASE have some anomalies that are more than just firey/electrical/airy traps? And how about artifacts that have more interesting effects than stat boosts? How about having smarter ways to deal with anomalies (tools/puzzles/artifacts) than just running around them.

  15. vasagi says:

    @ars

    [jk]so does your mum, also there seems to be an E missing from your name[/jk]

    also before the “ZOMG brown Krewe” arive i thing the colors/moody pallet suit it i also really liked the weather effects which will make night time stalking even better

  16. Xercies says:

    Wow like the atmosphere of that, the only thing I would complain is that I hate action sequences when the light is flashing, really makes it hard to see whats going on and hurts your eyes.

    Man I have to play stalker at some point.

  17. Heliocentric says:

    I don’t like in stalker when i snipe a man in the face with a sniper rifle and he proceeds to run for cover. Everything else is wonderful. Coop would be a dream though, a hybrid version of the way groups were managed would be good. Let them skirmish, but genuinely get pushed back, let you have guys follow you things like that.

    I will be getting this, but only off gamers gate if they are sticking to limited activations.

  18. l1ddl3monkey says:

    Clear Sky is too linear to appeal to me after SoC (or Oblivion Lost which is the version of it I play). Hopefully they wont make that same mistake with this version. And hopefully it won’t take six months of patches before it works this time!

  19. egg says:

    @Howard

    I feel the exact same way. If only the first STALKER had one major level instead of a dozen of segmented areas, the game would be so much more interesting.

    It would be like a non-boring Oblivion or something like that.

  20. Chemix says:

    I loved the original S.T.A.L.K.E.R. even though the acronym is actually pointless and stands for nothing in particular about the game and they continue to dot the letters. However, like many have said, this installment doesn’t look to change too much, and I always found the bloodsucker howl to be too loud and the anomalies were too… static. I watched the movie, and though it was boring, it did provoke some thought about life and such, what has meaning, and a fair bit of sadness that almost everyone that worked on the film is dead, largely due to the filming, which had to be done twice after the first reels got melted by the USSR developers (Kodak, what is Kodak?) and they had to re-enter the polluted wastes to film it all over again. I’d like so see more interesting anomalies though, not just barriers or timed gates like the shockers, but roundabouts where you come out where you come in (a series of confusing portals, with potential loot hidden inside) and a sense of strange liveliness that S.T.A.L.K.E.R. lacked, a sense that this dangerous place is in a way beautiful, peaceful, and had color; it was like a reversal on the film’s concepts where the life of factory work in the Soviet Bloc was brown and white colorized, cold and sickly, and ultimately boring, but the zone, the zone was full of nature and beauty and danger.

  21. sockpuppetclock says:

    Is the video not working for anyone else?

  22. DigitalSignalX says:

    @sock, disable your adblock if you use FF.

    This looks good – but we have been burned twice times now with horrible, nay… catastrophically bugged releases and I can only tell my self “wait and see” to temper a rising excitement about a new STALKER.

  23. ilves says:

    the video for me is in perpetual load status, but then again i’m at work and half the videos on the internet don’t work for me due to their stupid filtering

  24. Gabanski83 says:

    Video’s on here using this particular player never work for me, unfortunately. It’s quite irritating. I’ve no idea why they won’t run, and I’d like to know why.

  25. JonFitt says:

    @Heliocentric:
    Yeah, I don’t mind it when games don’t have entirely realistic damage, but when I hit a person in the head with a projectile weapon, I expect them to be dead or mortally wounded.
    Monsters could be an exception, but by and large I still expect them to go “ow, I have been shot in the head, I am somewhat inconvenienced by this”.

  26. Petethegoat says:

    This trailer makes me very happy. I anticipate another great game. :) Video works fine for me.

  27. Hybrid says:

    Havent played Clear Sky, but this certainly looks like they expanded the maps. I hope its more open world then SoC.

  28. Howard says:

    @JonFitt
    Yes! I demand that all monsters and enemies must respond thusly from this point on. Preferably in writing, dang it! =)

    Yeah, the damage and bullet physics of Stalker has never been great. Hopefully they have spent some time on this along with the billion other bugs.

  29. Zerotime says:

    I’d love to see a proper Roadside Picnic game, where it’s just you and a handful of washers against the zone, and there’s only like six other guys in there with you at any one time. That would be awesome.

  30. Nutterguy says:

    Personally I think that video is a bit crap apart from the awesome atmosphere with the lightening. But it’s just the direction that makes it so.

    But I have very high hopes for this game, original stalker is still one of my favourite games and imo one of the scariest games I have ever played. I wasn’t expecting it to be scary, so I played it at 5 in the morning with the lights off and when it finally did decide to scare me I really really jumped… didn’t play it again for a few days. Not proud of it but it was a real credit to the game.

  31. Nighthood says:

    @Heliocentric: If you were using the sniper rifle from far away, the bullet may not have hit. It does have bullet physics, so that has been known to happen.

  32. Howard says:

    @Nighthood
    No, it is not a case of that. Humans in Stalker can survive a shot to the face on far too many occasions.

    Oh and FYI “making guns wildly inaccurate in all situations” does nto constitute as bullet physics. While I love Stalker to bits it is DESPERATELY clear that its devs have never fired a gunin real life.

  33. tugboats says:

    I think I’m in the minority here but I only had one problem with clear sky – the maps.

    (Okay and grenades. and maybe faction war. MAYBE. )

    The areas in both games are small – too small, with some exceptions, to really keep up the exploration/survival illusion once you have played through them so many times. Now this is fine for the most part – my suspension of disbelief started to wear thin after oh, the FIFTH playthrough (most with mods) of SoC. So I was hyped for Clear Sky. And it didn’t disappoint…..for about an hour. I was absolutely delighted by the swamps, but then finding myself in the familiar areas of the zone……not so much.
    Reusing the areas from the original stalker had an extreme negative impact for me – it felt like a mod. I think if it had had all new areas it would have been received much better.

    Other than that most of it’s (non bug) issues existed in the original stalker – wonky AI, the fences, How Many Bullets Does It Take To Get To The Center Of A Zombie Cranium (five btw), ridiculous and linear last act (SoC’s final act is overall better I think as CS gets a little crazy at points but there were points I enjoyed a lot, like fighting through the first little village) etc, etc.

    In fact, dare I say that in many ways it’s a lot better than SoC.

    Surely there will be some more improvements in this vein, but even if there aren’t – if this is exactly like Clear Sky as far as game mechanics go but in a whole new area – then I’m STILL excited.

    disclaimer: okay so I ‘forgot’ about the wacky voices, artifact retrieval and a lot of other things that made CS inferior to SoC but still this looks pretty awesome.

  34. toni says:

    this preview is fantastic, it plays directly to all the fans of the original game. atmosphere, great locations, moody weather and lightning. wow, geek orgasmn for me.

  35. Cutman says:

    Hey videos work for me now. Hooray.

  36. tugboats says:

    An aside about bullets:

    I love the guns in STALKER – I think their accuracy is actually a gameplay conceit*, like the short days and instant travel between areas. Someone said it here once I think: accurate guns and dramatic firefights are mututally exclusive. Now, occasionally the devs forget why they did this and have you fight fifteen guys at once, by yourself, in an open field. That’s dumb and I agree with you then.

    Honestly I think stalker has some of the best combat around – yeah there are some strange things with the physics, bullets sometimes act weird, the occasional barrel/mutant will clip into a guy and get stuck on his head (:D). But in this game, fighting ONE GUY is often dangerous, fun and exciting. (and sometimes it’s not – both games are a lot more fun before everything has a scope on it)

    One thing I have never suffered from in stalker is “clicking on people’s heads syndrome” which I sort of get in other shooters, which, due to the accuracy of the guns and the requirement that the player be actually able to win, resulting in you, the god of marksmanship and firepower, playing whack a mole against 100 blind guys with BB guns.

    I like that each fight is at least a LITTLE bit of a challenge, and wish they’d make it more so. I feel the more equal footing you’re on with your opponent the more fun it is. (and of course to do this the player has to fight less guys which as I said sometimes they forget)

    *I should point out that I’ve always felt the guns in STALKER felt reasonably accurate to me, but: The damage model (as in weapon deterioration) does some ridiculous things to the assault rifles, yes. That is just wrong. But remember they’re not accounting for just the inaccuracy of the weapon but of the shooter – unfortunately they chose a method to model this wherein the bullets just spray randomly in a cone that gets ever wider. :(

  37. l1ddl3monkey says:

    @ Tugboats: I agree. It’s either places you’ve already been with a bit tacked on or new places where you have to rush through them to complete objectives. There’s no sense of exploration (which is what made SoC interesting).

    And the dialogue displayed in the Freedom base made me wonder whether it was written by 12 year olds. Sadly it’s probably safer to say that it was written by Russians who take all their cues on what the English speaking western world is like the from the guests on MTV Cribs.

  38. Anaphiel says:

    tugboats, you make a good point there. Install any one of a million accuracy mods available for Stalker, especially the ones that purport to duplicate real-world weapon performance, and you’ll quickly notice two things:

    First, every weapon feels exactly the same. In the context of the kind of fights that you get into in Stalker, every AR is frighteningly accurate and every round of the same caliber does effectively about the same amount of damage.

    Secondly, fights devolve into “who shoots first wins,” since the lethality is jacked way up.

    Personally I play with slightly tweaked NPC and actor accuracy but with weapons otherwise unchanged. It might not be “realistic”, but it does work, and as tugboats points out it makes it so that every fight can still pose a challenge if you’re careless or unlucky.

  39. jackflash says:

    accurate guns and dramatic firefights are mututally exclusive

    Not a big player of Arma II, I take it. :)

  40. Isometric says:

    This makes my post apocalyptic loins tingle.

  41. Dominic White says:

    I’d hardly describe ArmA 2′s firefights as dramatic. They’re often over within 2-3 seconds.

    Really, the first hour or so of Stalker was a pain, as you only had a vastly inadequate pistol, but after a while it settles into a sweet spot where you’re using basic SMGs and rifles, and combat is pretty tense and requires you to suppress, maneuver, and close in for that clear shot, as you wont’ be able to just point at someones head and click to win straight away. You can almost never win quickly – each fight is a back-and-forth slugfest, which is fun to look at and play.

    The final couple of hours of the game were a mess, though, especially once you get the gauss rifle. It turns into a head-clicker like every other pseudo-realistic FPS. Too accurate, too powerful, and with plenty of ammo and a solid refire rate on top of that.

  42. Heliocentric says:

    One time i got into a gunfight near a barn (i paid them, they ripped me off, i found a use for my grenades.) Emptied my main gun, but didn’t want to mess about looting with so many unchecked corners. Switched to the pistol and sneaked around, caught a guy looking the wrong way, basically pressed the gun against his head and shoot him, it took 4 bullets. He span around and shot at me but only caught my armour. 4 pistol rounds to the head. Wtf? I only complain because the game is so majestic. I really need to finish the story so i can get some mods.

  43. Howard says:

    @tugboats
    I know what you mean but the accuracy issues can be solved. The problem with Stalker is that even if you are crouched low, fully rested and using what in real life is a painfully accurate (ugh) gun you still have a bloody good chance at missing at short distance and that is just horse-shit. While moving about, ducking and covering I expect my shots to run wide, when I know what is coming, have scouted the area and am fully prepared to take the shot from a stationary position, I should damn well KILL SOMETHING! lol
    Whenever I play stalker I always have to mod the living crap out of it firstly with Oblivion Lost simply to make it the game it should be and to make the missions actually work, and secondly with a bunch of mods to do with accuracy and weapon damage. Sure it makes fire fights a bit more intense and a lot more lethal but that’s what most games don’t get: guns are VERY lethal even in inexperienced hands.

  44. Snakebite says:

    The corrupted save files were the most annoying bug of all in Clear Sky. Painful solution : never, ever quicksave. Only regular saves.

  45. dodo head says:

    I love me some STALKER, but Call of Pripyat? Why Pripyat? I’ve already been there 2 times and I didn’t enjoy any of the visits, especially not the one in Clear Sky since it really felt like playing Call of Duty with no choices. Pripyat is the worst place in both STALKER games if you ask me, I like the earlier parts of the game best. Come to think of it, that is the only thing about STALKER I like.

  46. Jim Rossignol says:

    dodo: that’s precisely the point. Pripyat is explorable this time, rather than being a shooting gallery.

  47. deadcabbit says:

    Oh please, just hire a QA team, I wouldn’t dare asking a bug free game…

  48. Fenchurch says:

    GAMES NEED MORE LIGHTNING STORMS

    That is my only strong opinion. =-3

  49. Eli Just says:

    I like it. I liked STALKER but it got so hard by the time I was in the NPP and I didn’t have enough radiation protection, so I can’t finish it. I’ve played some of Clear Sky and it seemed alright, but hopefully this is a STALKER game that will finally be the parts of STALKER I like, namely the super open part in the middle.

  50. Forscythe says:

    I hope the performance is optimized a bit more in COP than Clear Sky. In CS, max lighting settings kill the framerate even on high end PCs. I want decent god rays combined with good fps!

  51. absurdio says:

    People are strange, and it seems to me, very much obsessed with (to me) unimportant details. What makes STALKER’s world the most wonderfully atmospheric gameworld of all time (I`m 37 and been “in” since Pong) is the sum of its parts: 1. The mystical, truelife locations where no man has tread in over 20 years. 2. The fantastic, rusty “East block-design” (even better than Half-life 2!) and moody music/sound. 3. The mythology. So what if my gun is too weak to drop a guy at once – it’s called a gameplay-mechanic, and whether you like it or not, it really shouldn’t have such a frikkin’ big bearing on the total EXPERIENCE. This isn’t a gung-ho action Call-of-duty wannabe title after all for godssakes.

  52. SlappyBag says:

    Unfortunately the trailer doesn’t really show what Stalker (I refuse to put the dots in there) is all about. Lets hope this does as it promises. =)

  53. Muzman says:

    Forscythe says:
    I hope the performance is optimized a bit more in COP than Clear Sky. In CS, max lighting settings kill the framerate even on high end PCs. I want decent god rays combined with good fps!

    I don’t know how many people know about this, but Clear Sky is a lot faster than Shadow of Chernobyl and as a result isn’t as good looking particularly in the long range view.
    However certain driver versions slow it to a pathetic crawl, particlarly around the god rays time of day. It ran silky smooth for me, for example, when I first installed the game (with nvidia drivers 168-something). Then when I updated to 173 (wherever the dot goes), the framerate took a huge dive.
    There hasn’t been a patch for a while so it might be one of those see-sawing problems in driver versions.

  54. cannon fodder says:

    More S.T.A.L.K.E.R = good

    Maybe when I get my new PC I’ll be able to play SoC (on my current PC it always crashes as soon as I get 50m outside the rookie village) as well as clear sky before it’s released. That said it won’t be bought for a month after release so that most of the game-killing bugs have a chance to be patched

  55. Moonracer says:

    I would love to see a STALKER with Oblivion/Fallout 3 type maps (while keeping the indoors as they are. I guess as long as the maps are larger it will be okay. The video makes it look like there are fairly vast distances of empty wasteland to trek in order to get for one landmark to another.

  56. Grey_Ghost says:

    That guy in the first part of the footage without any head coverings looked odd, and out of place.

  57. Subject 706 says:

    Ohooo, looking forwards to this!

  58. l1ddl3monkey says:

    @ Cannon Fodder: sounds like you have the memory leak problem. Try reducing the lighting settings (static lighting, no shadows etc) and try it again. It’s a known bug.

  59. Aftershock says:

    Didn’t watch.

    On media blackout :)

  60. redrain85 says:

    Can’t wait. Hope Call of Pripyat harkens back a bit more to the gameplay of Shadow of Chernobyl, though. The STALKER series is one of the few I still enjoy in today’s drought of deeper, more meaningful game titles. Instead, we find an entire ocean of mediocrity.

  61. solipsistnation says:

    Oh man. I sure hope the actual gameplay is good, because it’s gorgeous.

    Also, there’s only one detector beep there about a minute and a half in, but I STILL instantly perked to attention.

  62. Hybrid says:

    @ solipsistnation

    haha i did the same when i heard it too!

  63. Animystic says:

    The original Stalker got about as close to my dream game as anything else, which is just a post apocalyptic survival game. I know with the right mods Fallout 3 can be like that, but it never feels right in Fallout’s civilized apocalypse. I would love to see if the Sections of Pripyat are as open as they make it look, getting tired of cardboard buildings.

  64. Bib Fortuna says:

    I will like less action (CS) and more story, mystery and atmosphere (SoC).

  65. Justin says:

    I think the way to sum up the effective parts of Stalker is this:

    if I was out in the woods, at night, and some clever person also out in the woods figured out how to record and play back a bloodsucker roar, I’d panic. I’d know it was some fool with a tape, but the game is immersive enough that I’ve got a reflexive reaction.

    If you look at what people complain about, especially with Clear Sky, it’s any elements that didn’t make sense within the game – people that didn’t die, dialogue that was dumb, etc.

  66. fullbleed says:

    Looks pretty good, just so long as there’s no faction system and less bugs it”s be better than Clearski.

    Oh @ vasagi, nothing would destroy the atmosphere of STALKER more than a Co-op mode.

  67. Chemix says:

    I don’t think so, being alone in a wasteland and being with 2 other guys who could potentially stab you in the back and rob you might be somewhat interesting. The movie kept interesting despite (ok, it was a little boring, but it’s a Tarkovsky flick, what ya gonna do?) having 3 characters. You want to kill the atmosphere, take away the anomalies and radiation, there, it’s fairly dead.

  68. bhlaab says:

    Fall 2009 my ass

  69. fullbleed says:

    Good point chemix, it’s always good to see another fan of the Tarkovsky film. Stalker could probably lend itself to an MMO really well, its already pretty much a persistent world. But from experience with most co-op games like Gears of War, Time Splitters, and what ive seen of the upcoming Borderlands, imersion is kind of lacking.

    Play with the right person and it could work, but I’d probably rather be on my own and i wouldn’t want to squable over loot. Though that could add to the experience, leading to backstabbing and greedy betrayal… I think a system like that could work better with an NPC though.

  70. Crispy says:

    @Chemix:

    It stands for:
    Scavengers, Trespassers, Adventurers, Loners, Killers, Explorers, and Robbers.

    …basically every role you can take on during the game.

  71. Chemix says:

    hmmm, really? Is that in the game or from a dev chat because I was thinking about the question-answer sequence where the guy says the mark on your arm is a cryptic anagram and doesn’t explain any further. Usually cryptic anagrams use a letter shift (for example, a 3 right shift would make A’s into C’s or D’s depending on whether or not you count the A) combined with nonsense words to throw off code breakers.

    Your explanation makes sense though.

    Towards Fullbleed,
    I understand your issue, it’s a bit like playing Left 4 Dead, you could wind up with an asshat that purposely screws the game for you, versus a role player that could be more easily accomplished by a pre-scripted NPC; my problem is that a pre-scripted NPC is pre-scripted, they will follow a certain formula, whereas a human is more unpredictable.

  72. nomad says:

    You can tell this is the game that GSC always wanted to release.
    While the gameplay trailer is cool there’s also a load of russian previews out there showing off a lot more stuff:
    http://www.youtube.com/watch?v=YtfKJ3jTb2s

    you can see some examples of the quests with multiple outcomes and some underground exploration along with some pripyat gameplay. All in russian but you can get the gist of it
    Strangely there’s hardly any hype for it outside of eastern europe especially when they’re already releasing countdown to release vids

  73. glenn says:

    Yeah i saw this one on youtube.
    I might consider buying this couse it looks so awesome.
    But from i’ve been reading i saw this:
    Only a few dutiers and freedomers reached the Backwater (Zaton) are they stranded? And why are they frendlie this time i dont get it, i like stalker couse you could kick back and relax to the bar tune for example or just go to the freedom base and pay chef (or Ganja) a visit. It seems that there will be only be fighting (mercs, mutants, zombies and monolithians) and no place to hang around, i know that there will be a bar in the old ship but that ain’t enough. I think i will buy it though i love stalker.)

  74. regsabst says:

    i hope there more weapon & secret weapon & lot of artifact to discovered

  75. thomas says:

    I think the stalker games are the best games to play! But did you know that there is a movie to? yes called , what else S.T.A.L.K.E.R It’s A Rusian film and it’s a good .It plays in a post apocalytic chernobyl ,before the real thing in 1986!talk about prophesy,cose the movie is from 1979.But it’s not like the game where stalker gets to shoot his way thr the movie. Stalker has the mission to take 2 people to the wishmaster , witch is in the game Soc.And there are zone’s like in the game. It would bee nice if they made a movie like the game!
    And about Pripyat, there are guided tour’s to Pripyat witch is in the ukraine and it’s like they left it in 1986 after the dissaster.Look for pictures,they used it in the game to. Even the bumpercar s are still at the playground.
    Cheers

  76. melkz says:

    Thomas, you’re a little wrong about the movie. Yes, it is made in 1979 and it’s russian, but by no means is it about Chernobyl nor the Alienation Zone. I’t actually based on the sci-fi book “Roadside picnic” by brothers Strugatsky (personally I strongly recommend this book to all STALKER fans!) and is mostly shot in Tallinn, Estonia. There is a Zone, of course, but completely in a different context and storyline. Makers of the game have simply picked some details from here and there and put them all together to make a gripping shooter. Which is still the best game of all times!

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