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	<title>Comments on: Murky, Moody Footage Of Call Of Pripyat</title>
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		<title>By: melkz</title>
		<link>http://www.rockpapershotgun.com/2009/08/21/murky-moody-footage-of-call-of-pripyat/#comment-365758</link>
		<dc:creator>melkz</dc:creator>
		<pubDate>Fri, 27 Nov 2009 05:56:08 +0000</pubDate>
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		<description>Thomas, you&#039;re a little wrong about the movie. Yes, it is made in 1979 and it&#039;s russian, but by no means is it about Chernobyl nor the Alienation Zone. I&#039;t actually based on the sci-fi book &quot;Roadside picnic&quot; by brothers Strugatsky (personally I strongly recommend this book to all STALKER fans!) and is mostly shot in  Tallinn, Estonia. There is a Zone, of course, but completely in a different context and storyline. Makers of the game have simply picked some details from here and there and put them all together to make a gripping shooter. Which is still the best game of all times!</description>
		<content:encoded><![CDATA[<p>Thomas, you&#8217;re a little wrong about the movie. Yes, it is made in 1979 and it&#8217;s russian, but by no means is it about Chernobyl nor the Alienation Zone. I&#8217;t actually based on the sci-fi book &#8220;Roadside picnic&#8221; by brothers Strugatsky (personally I strongly recommend this book to all STALKER fans!) and is mostly shot in  Tallinn, Estonia. There is a Zone, of course, but completely in a different context and storyline. Makers of the game have simply picked some details from here and there and put them all together to make a gripping shooter. Which is still the best game of all times!
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		<title>By: thomas</title>
		<link>http://www.rockpapershotgun.com/2009/08/21/murky-moody-footage-of-call-of-pripyat/#comment-309785</link>
		<dc:creator>thomas</dc:creator>
		<pubDate>Mon, 05 Oct 2009 17:21:54 +0000</pubDate>
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		<description>I think the stalker games are the best games to play! But did you know that there is a movie to? yes called , what else S.T.A.L.K.E.R It&#039;s A Rusian film and it&#039;s a good .It plays in a post apocalytic  chernobyl ,before the real thing in 1986!talk about prophesy,cose the movie is from 1979.But it&#039;s not like the game where stalker gets to shoot his way thr the movie. Stalker has the mission to take 2 people to the wishmaster , witch is in the game Soc.And there are zone&#039;s like in the game. It would bee nice if they made a movie like the game!
And about Pripyat, there are guided tour&#039;s to Pripyat witch is in the ukraine and it&#039;s like they left it in 1986 after the dissaster.Look for pictures,they used it in the game to. Even the bumpercar s are still at the playground. 
Cheers</description>
		<content:encoded><![CDATA[<p>I think the stalker games are the best games to play! But did you know that there is a movie to? yes called , what else S.T.A.L.K.E.R It&#8217;s A Rusian film and it&#8217;s a good .It plays in a post apocalytic  chernobyl ,before the real thing in 1986!talk about prophesy,cose the movie is from 1979.But it&#8217;s not like the game where stalker gets to shoot his way thr the movie. Stalker has the mission to take 2 people to the wishmaster , witch is in the game Soc.And there are zone&#8217;s like in the game. It would bee nice if they made a movie like the game!<br />
And about Pripyat, there are guided tour&#8217;s to Pripyat witch is in the ukraine and it&#8217;s like they left it in 1986 after the dissaster.Look for pictures,they used it in the game to. Even the bumpercar s are still at the playground.<br />
Cheers
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		<title>By: regsabst</title>
		<link>http://www.rockpapershotgun.com/2009/08/21/murky-moody-footage-of-call-of-pripyat/#comment-305340</link>
		<dc:creator>regsabst</dc:creator>
		<pubDate>Fri, 02 Oct 2009 06:35:31 +0000</pubDate>
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		<description>i hope there more weapon &amp; secret weapon &amp; lot of artifact to discovered</description>
		<content:encoded><![CDATA[<p>i hope there more weapon &amp; secret weapon &amp; lot of artifact to discovered
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		<title>By: glenn</title>
		<link>http://www.rockpapershotgun.com/2009/08/21/murky-moody-footage-of-call-of-pripyat/#comment-256352</link>
		<dc:creator>glenn</dc:creator>
		<pubDate>Tue, 25 Aug 2009 19:40:27 +0000</pubDate>
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		<description>Yeah i saw this one on youtube.
I might consider buying this couse it looks so awesome.
But from i&#039;ve been reading i saw this:
Only a few dutiers and freedomers reached the Backwater (Zaton) are they stranded? And why are they frendlie this time i dont get it, i like stalker couse you could kick back and relax to the bar tune for example or just go to the freedom base and pay chef (or Ganja) a visit. It seems that there will be only be fighting (mercs, mutants, zombies and monolithians) and no place to hang around, i know that there will be a bar in the old ship but that ain&#039;t enough. I think i will buy it though i love stalker.)</description>
		<content:encoded><![CDATA[<p>Yeah i saw this one on youtube.<br />
I might consider buying this couse it looks so awesome.<br />
But from i&#8217;ve been reading i saw this:<br />
Only a few dutiers and freedomers reached the Backwater (Zaton) are they stranded? And why are they frendlie this time i dont get it, i like stalker couse you could kick back and relax to the bar tune for example or just go to the freedom base and pay chef (or Ganja) a visit. It seems that there will be only be fighting (mercs, mutants, zombies and monolithians) and no place to hang around, i know that there will be a bar in the old ship but that ain&#8217;t enough. I think i will buy it though i love stalker.)
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		<title>By: nomad</title>
		<link>http://www.rockpapershotgun.com/2009/08/21/murky-moody-footage-of-call-of-pripyat/#comment-254223</link>
		<dc:creator>nomad</dc:creator>
		<pubDate>Mon, 24 Aug 2009 00:53:04 +0000</pubDate>
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		<description>You can tell this is the game that GSC always wanted to release.
While the gameplay trailer is cool there&#039;s also a load of russian previews out there showing off a lot more stuff:
http://www.youtube.com/watch?v=YtfKJ3jTb2s

you can see some examples of the quests with multiple outcomes and some underground exploration along with some pripyat gameplay. All in russian but you can get the gist of it
Strangely there&#039;s hardly any hype for it outside of eastern europe especially when they&#039;re already releasing countdown to release vids</description>
		<content:encoded><![CDATA[<p>You can tell this is the game that GSC always wanted to release.<br />
While the gameplay trailer is cool there&#8217;s also a load of russian previews out there showing off a lot more stuff:<br />
<a href="http://www.youtube.com/watch?v=YtfKJ3jTb2s" rel="nofollow">http://www.youtube.com/watch?v=YtfKJ3jTb2s</a></p>
<p>you can see some examples of the quests with multiple outcomes and some underground exploration along with some pripyat gameplay. All in russian but you can get the gist of it<br />
Strangely there&#8217;s hardly any hype for it outside of eastern europe especially when they&#8217;re already releasing countdown to release vids
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		<title>By: Chemix</title>
		<link>http://www.rockpapershotgun.com/2009/08/21/murky-moody-footage-of-call-of-pripyat/#comment-254016</link>
		<dc:creator>Chemix</dc:creator>
		<pubDate>Sun, 23 Aug 2009 20:30:36 +0000</pubDate>
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		<description>hmmm, really? Is that in the game or from a dev chat because I was thinking about the question-answer sequence where the guy says the mark on your arm is a cryptic anagram and doesn&#039;t explain any further. Usually cryptic anagrams use a letter shift (for example, a 3 right shift would make A&#039;s into C&#039;s or D&#039;s depending on whether or not you count the A) combined with nonsense words to throw off code breakers. 

Your explanation makes sense though.

Towards Fullbleed,
I understand your issue, it&#039;s a bit like playing Left 4 Dead, you could wind up with an asshat that purposely screws the game for you, versus a role player that could be more easily accomplished by a pre-scripted NPC; my problem is that a pre-scripted NPC is pre-scripted, they will follow a certain formula, whereas a human is more unpredictable.</description>
		<content:encoded><![CDATA[<p>hmmm, really? Is that in the game or from a dev chat because I was thinking about the question-answer sequence where the guy says the mark on your arm is a cryptic anagram and doesn&#8217;t explain any further. Usually cryptic anagrams use a letter shift (for example, a 3 right shift would make A&#8217;s into C&#8217;s or D&#8217;s depending on whether or not you count the A) combined with nonsense words to throw off code breakers. </p>
<p>Your explanation makes sense though.</p>
<p>Towards Fullbleed,<br />
I understand your issue, it&#8217;s a bit like playing Left 4 Dead, you could wind up with an asshat that purposely screws the game for you, versus a role player that could be more easily accomplished by a pre-scripted NPC; my problem is that a pre-scripted NPC is pre-scripted, they will follow a certain formula, whereas a human is more unpredictable.
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		<title>By: Crispy</title>
		<link>http://www.rockpapershotgun.com/2009/08/21/murky-moody-footage-of-call-of-pripyat/#comment-253775</link>
		<dc:creator>Crispy</dc:creator>
		<pubDate>Sun, 23 Aug 2009 13:59:28 +0000</pubDate>
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		<description>@Chemix:

It stands for:
&lt;b&gt;S&lt;/b&gt;cavengers, &lt;b&gt;T&lt;/b&gt;respassers, &lt;b&gt;A&lt;/b&gt;dventurers, &lt;b&gt;L&lt;/b&gt;oners, &lt;b&gt;K&lt;/b&gt;illers, &lt;b&gt;E&lt;/b&gt;xplorers, and &lt;b&gt;R&lt;/b&gt;obbers.

...basically every role you can take on during the game.</description>
		<content:encoded><![CDATA[<p>@Chemix:</p>
<p>It stands for:<br />
<b>S</b>cavengers, <b>T</b>respassers, <b>A</b>dventurers, <b>L</b>oners, <b>K</b>illers, <b>E</b>xplorers, and <b>R</b>obbers.</p>
<p>&#8230;basically every role you can take on during the game.
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		<title>By: fullbleed</title>
		<link>http://www.rockpapershotgun.com/2009/08/21/murky-moody-footage-of-call-of-pripyat/#comment-253744</link>
		<dc:creator>fullbleed</dc:creator>
		<pubDate>Sun, 23 Aug 2009 13:08:28 +0000</pubDate>
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		<description>Good point chemix, it&#039;s always good to see another fan of the Tarkovsky film. Stalker could probably lend itself to an MMO really well, its already pretty much a persistent world.  But from experience with most co-op games like Gears of War, Time Splitters, and what ive seen of the upcoming Borderlands, imersion is kind of lacking.

Play with the right person and it could work, but I&#039;d probably rather be on my own and i wouldn&#039;t want to squable over loot. Though that could add to the experience, leading to backstabbing and greedy betrayal... I think a system like that could work better with an NPC though.</description>
		<content:encoded><![CDATA[<p>Good point chemix, it&#8217;s always good to see another fan of the Tarkovsky film. Stalker could probably lend itself to an MMO really well, its already pretty much a persistent world.  But from experience with most co-op games like Gears of War, Time Splitters, and what ive seen of the upcoming Borderlands, imersion is kind of lacking.</p>
<p>Play with the right person and it could work, but I&#8217;d probably rather be on my own and i wouldn&#8217;t want to squable over loot. Though that could add to the experience, leading to backstabbing and greedy betrayal&#8230; I think a system like that could work better with an NPC though.
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		<title>By: bhlaab</title>
		<link>http://www.rockpapershotgun.com/2009/08/21/murky-moody-footage-of-call-of-pripyat/#comment-253434</link>
		<dc:creator>bhlaab</dc:creator>
		<pubDate>Sun, 23 Aug 2009 05:34:14 +0000</pubDate>
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		<description>Fall 2009 my ass</description>
		<content:encoded><![CDATA[<p>Fall 2009 my ass
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		<title>By: Chemix</title>
		<link>http://www.rockpapershotgun.com/2009/08/21/murky-moody-footage-of-call-of-pripyat/#comment-253275</link>
		<dc:creator>Chemix</dc:creator>
		<pubDate>Sun, 23 Aug 2009 01:48:10 +0000</pubDate>
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		<description>I don&#039;t think so, being alone in a wasteland and being with 2 other guys who could potentially stab you in the back and rob you might be somewhat interesting. The movie kept interesting despite (ok, it was a little boring, but it&#039;s a Tarkovsky flick, what ya gonna do?) having 3 characters. You want to kill the atmosphere, take away the anomalies and radiation, there, it&#039;s fairly dead.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t think so, being alone in a wasteland and being with 2 other guys who could potentially stab you in the back and rob you might be somewhat interesting. The movie kept interesting despite (ok, it was a little boring, but it&#8217;s a Tarkovsky flick, what ya gonna do?) having 3 characters. You want to kill the atmosphere, take away the anomalies and radiation, there, it&#8217;s fairly dead.
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		<title>By: fullbleed</title>
		<link>http://www.rockpapershotgun.com/2009/08/21/murky-moody-footage-of-call-of-pripyat/#comment-252887</link>
		<dc:creator>fullbleed</dc:creator>
		<pubDate>Sat, 22 Aug 2009 19:27:29 +0000</pubDate>
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		<description>Looks pretty good, just so long as there&#039;s no faction system and less bugs it&#039;&#039;s be better than Clearski. 

Oh @ vasagi, nothing would destroy the atmosphere of STALKER more than a Co-op mode.</description>
		<content:encoded><![CDATA[<p>Looks pretty good, just so long as there&#8217;s no faction system and less bugs it&#8221;s be better than Clearski. </p>
<p>Oh @ vasagi, nothing would destroy the atmosphere of STALKER more than a Co-op mode.
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		<title>By: Justin</title>
		<link>http://www.rockpapershotgun.com/2009/08/21/murky-moody-footage-of-call-of-pripyat/#comment-252867</link>
		<dc:creator>Justin</dc:creator>
		<pubDate>Sat, 22 Aug 2009 19:13:47 +0000</pubDate>
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		<description>I think the way to sum up the effective parts of Stalker is this: 

if I was out in the woods, at night, and some clever person also out in the woods figured out how to record and play back a bloodsucker roar, I&#039;d panic.  I&#039;d know it was some fool with a tape, but the game is immersive enough that I&#039;ve got a reflexive reaction.  

If you look at what people complain about, especially with Clear Sky, it&#039;s any elements that didn&#039;t make sense within the game - people that didn&#039;t die, dialogue that was dumb, etc.</description>
		<content:encoded><![CDATA[<p>I think the way to sum up the effective parts of Stalker is this: </p>
<p>if I was out in the woods, at night, and some clever person also out in the woods figured out how to record and play back a bloodsucker roar, I&#8217;d panic.  I&#8217;d know it was some fool with a tape, but the game is immersive enough that I&#8217;ve got a reflexive reaction.  </p>
<p>If you look at what people complain about, especially with Clear Sky, it&#8217;s any elements that didn&#8217;t make sense within the game &#8211; people that didn&#8217;t die, dialogue that was dumb, etc.
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