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	<title>Comments on: Go Commando! Or Not.</title>
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		<title>By: The Thirst for Glory</title>
		<link>http://www.rockpapershotgun.com/2009/08/25/go-commando-or-not/#comment-475890</link>
		<dc:creator>The Thirst for Glory</dc:creator>
		<pubDate>Sat, 17 Jul 2010 19:41:00 +0000</pubDate>
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		<description>Let&#039;s make no mistake...we all know how deep the memories of Commandos 2 are etched into our souls. And not one of us... not a single one... would reject the opportunity to relish once again the fantastic sensations we all felt when playing those missions. If Pyro has a heart, let them write Commandos 5 in the style of 2, and write it soon. If Pyro has a soul, let them give us back those wonderful incentives like rank, medals, bonus missions, etc. If Pyro knows fantasy and delight, let them include those little important details, like the Golden Monkey on Savo Island, and those bunkers we just loved to explore. Please Pyro, please... give me a sapper with a mine detector. Give me SS search parties, hunting me down after I&#039;ve been naughty and bold. Give me a semi-sunk fighter plane in a watery gully. I know I speak for all of us when I say these things, I can feel it. No game ever touched us like Commandos 2. You have no idea what you created. Please leave aside whatever you may think about new market tendencies, about breaking new ground, about the future. Sometimes that which went before, is what should be again... And Commandos 2 was perfect, you DON&#039;T NEED to make something better. You don&#039;t need it... Please. I am appealing to you to think about what is right and what is wrong. Look into the faces of your fans. Take a long hard look. What do you see? You see a whole host of gameplayers, just wanting to return to what you made for us. We are loyal. Our imperative sense of duty will make us buy this game, no matter what. Every man, woman and child who ever played this game, has their memories. They know it. And they know what they want Pyro to deliver now. We all want Commandos 5. We want it. I want it... I want it now. Thank you in advance.</description>
		<content:encoded><![CDATA[<p>Let&#8217;s make no mistake&#8230;we all know how deep the memories of Commandos 2 are etched into our souls. And not one of us&#8230; not a single one&#8230; would reject the opportunity to relish once again the fantastic sensations we all felt when playing those missions. If Pyro has a heart, let them write Commandos 5 in the style of 2, and write it soon. If Pyro has a soul, let them give us back those wonderful incentives like rank, medals, bonus missions, etc. If Pyro knows fantasy and delight, let them include those little important details, like the Golden Monkey on Savo Island, and those bunkers we just loved to explore. Please Pyro, please&#8230; give me a sapper with a mine detector. Give me SS search parties, hunting me down after I&#8217;ve been naughty and bold. Give me a semi-sunk fighter plane in a watery gully. I know I speak for all of us when I say these things, I can feel it. No game ever touched us like Commandos 2. You have no idea what you created. Please leave aside whatever you may think about new market tendencies, about breaking new ground, about the future. Sometimes that which went before, is what should be again&#8230; And Commandos 2 was perfect, you DON&#8217;T NEED to make something better. You don&#8217;t need it&#8230; Please. I am appealing to you to think about what is right and what is wrong. Look into the faces of your fans. Take a long hard look. What do you see? You see a whole host of gameplayers, just wanting to return to what you made for us. We are loyal. Our imperative sense of duty will make us buy this game, no matter what. Every man, woman and child who ever played this game, has their memories. They know it. And they know what they want Pyro to deliver now. We all want Commandos 5. We want it. I want it&#8230; I want it now. Thank you in advance.
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		<title>By: 123</title>
		<link>http://www.rockpapershotgun.com/2009/08/25/go-commando-or-not/#comment-420072</link>
		<dc:creator>123</dc:creator>
		<pubDate>Tue, 23 Mar 2010 08:57:50 +0000</pubDate>
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		<description>[url=http://www.ksd.com]ksd[/url]  &lt;a href=&quot;http://www.ksd.com&quot; rel=&quot;nofollow&quot;&gt;ksd&lt;/a&gt; ksd</description>
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		<title>By: Catastrophe</title>
		<link>http://www.rockpapershotgun.com/2009/08/25/go-commando-or-not/#comment-258731</link>
		<dc:creator>Catastrophe</dc:creator>
		<pubDate>Thu, 27 Aug 2009 13:49:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=16544#comment-258731</guid>
		<description>I bought the latest Commandos game from Steam. Biggest waste of money I&#039;ve spent on Steam to date.

Nothing like Commandos 1 or 2.</description>
		<content:encoded><![CDATA[<p>I bought the latest Commandos game from Steam. Biggest waste of money I&#8217;ve spent on Steam to date.</p>
<p>Nothing like Commandos 1 or 2.
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		<title>By: James T</title>
		<link>http://www.rockpapershotgun.com/2009/08/25/go-commando-or-not/#comment-257649</link>
		<dc:creator>James T</dc:creator>
		<pubDate>Wed, 26 Aug 2009 18:16:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=16544#comment-257649</guid>
		<description>Colonel: Ahh, I misread you, I see now.  Yeah, I do think &quot;universal&quot; abilities should be minimised.  And throwing stones was both riskier and potentially more effective than throwing cigs -- I wouldn&#039;t mind if stones were put back in and cigarettes removed.  It&#039;d probably make the radio beeper more competitive again too.

I&#039;d like to see a bit more of a &#039;natural&#039; field of view when soldiers are patrolling, too; just a bit of extra &#039;random&#039; to-and-fro sway on top of their usual routines that would prevent you from placing commandos in areas which a soldier SHOULD obviously see, but doesn&#039;t because his cone of vision is pinned in a neat cone straight ahead of him.  It wouldn&#039;t make things impossible, but it would demand extra caution.

(...although Commandos is a bit like Streetfighter, in that aficionados find the AI too forgiving, and everyone else apparently finds it much too hard...)

The way graphics are these days, a good art department could make environments as pretty as the Commandos 2 stages, in actual 3D!  Nice...</description>
		<content:encoded><![CDATA[<p>Colonel: Ahh, I misread you, I see now.  Yeah, I do think &#8220;universal&#8221; abilities should be minimised.  And throwing stones was both riskier and potentially more effective than throwing cigs &#8212; I wouldn&#8217;t mind if stones were put back in and cigarettes removed.  It&#8217;d probably make the radio beeper more competitive again too.</p>
<p>I&#8217;d like to see a bit more of a &#8216;natural&#8217; field of view when soldiers are patrolling, too; just a bit of extra &#8216;random&#8217; to-and-fro sway on top of their usual routines that would prevent you from placing commandos in areas which a soldier SHOULD obviously see, but doesn&#8217;t because his cone of vision is pinned in a neat cone straight ahead of him.  It wouldn&#8217;t make things impossible, but it would demand extra caution.</p>
<p>(&#8230;although Commandos is a bit like Streetfighter, in that aficionados find the AI too forgiving, and everyone else apparently finds it much too hard&#8230;)</p>
<p>The way graphics are these days, a good art department could make environments as pretty as the Commandos 2 stages, in actual 3D!  Nice&#8230;
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		<title>By: The Colonel</title>
		<link>http://www.rockpapershotgun.com/2009/08/25/go-commando-or-not/#comment-257458</link>
		<dc:creator>The Colonel</dc:creator>
		<pubDate>Wed, 26 Aug 2009 14:35:37 +0000</pubDate>
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		<description>@James T: No I did mean it that way round. In the first game each character had pretty much unique abilities. In the second they all shared a lot of them, meaning they could all throw cigs, punch people and tie them up. This meant that using the GB&#039;s knife and radio bleeper thing was totally unnecessary. I&#039;d like to see the characters made a bit more unique again. It makes for better puzzle solving in my opinion. However, the scope and multiplayer of the second one far outshone the first. I was just saying I liked the way the first one diversified the characters. Keep the Marine&#039;s throwing knife though!</description>
		<content:encoded><![CDATA[<p>@James T: No I did mean it that way round. In the first game each character had pretty much unique abilities. In the second they all shared a lot of them, meaning they could all throw cigs, punch people and tie them up. This meant that using the GB&#8217;s knife and radio bleeper thing was totally unnecessary. I&#8217;d like to see the characters made a bit more unique again. It makes for better puzzle solving in my opinion. However, the scope and multiplayer of the second one far outshone the first. I was just saying I liked the way the first one diversified the characters. Keep the Marine&#8217;s throwing knife though!
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		<title>By: lumpi</title>
		<link>http://www.rockpapershotgun.com/2009/08/25/go-commando-or-not/#comment-257332</link>
		<dc:creator>lumpi</dc:creator>
		<pubDate>Wed, 26 Aug 2009 12:38:06 +0000</pubDate>
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		<description>God, &quot;Commandos: Strike Force&quot; sounds awful. First time I heard of that, also. I always liked the first games, though.</description>
		<content:encoded><![CDATA[<p>God, &#8220;Commandos: Strike Force&#8221; sounds awful. First time I heard of that, also. I always liked the first games, though.
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		<title>By: DMJ</title>
		<link>http://www.rockpapershotgun.com/2009/08/25/go-commando-or-not/#comment-257235</link>
		<dc:creator>DMJ</dc:creator>
		<pubDate>Wed, 26 Aug 2009 11:12:48 +0000</pubDate>
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		<description>Commandos was awesome. Each new map was hours of frustration followed by the feeling of intense manliness as you finally &quot;get&quot; the map and proceed to pick apart the German fortresses without a single missed step. Perfect puzzle gaming. With extra blood.

Even better are the rare moments where you&#039;ve reached a part you haven&#039;t planned for yet and you&#039;re winging it, but you&#039;re in the zone and you&#039;re doing it &lt;i&gt;right&lt;/i&gt;. Suddenly you&#039;re directing a heroic war movie.

More commandos please!</description>
		<content:encoded><![CDATA[<p>Commandos was awesome. Each new map was hours of frustration followed by the feeling of intense manliness as you finally &#8220;get&#8221; the map and proceed to pick apart the German fortresses without a single missed step. Perfect puzzle gaming. With extra blood.</p>
<p>Even better are the rare moments where you&#8217;ve reached a part you haven&#8217;t planned for yet and you&#8217;re winging it, but you&#8217;re in the zone and you&#8217;re doing it <i>right</i>. Suddenly you&#8217;re directing a heroic war movie.</p>
<p>More commandos please!
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		<title>By: Bongo</title>
		<link>http://www.rockpapershotgun.com/2009/08/25/go-commando-or-not/#comment-257148</link>
		<dc:creator>Bongo</dc:creator>
		<pubDate>Wed, 26 Aug 2009 09:33:33 +0000</pubDate>
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		<description>Played alot of Commandos when younger. They hade some nice ideas and could be very fun. Sadly the could be enormously frustrating too at times.</description>
		<content:encoded><![CDATA[<p>Played alot of Commandos when younger. They hade some nice ideas and could be very fun. Sadly the could be enormously frustrating too at times.
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		<title>By: James T</title>
		<link>http://www.rockpapershotgun.com/2009/08/25/go-commando-or-not/#comment-257125</link>
		<dc:creator>James T</dc:creator>
		<pubDate>Wed, 26 Aug 2009 09:10:51 +0000</pubDate>
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		<description>I don&#039;t really recall how maps played out in Commandos 1, but the better Comm 2 maps certainly didn&#039;t prescribe &quot;one way&quot; to completion (Paris and Castle Colditz are obvious examples).

I&#039;m not holding my breath over the truth of this, nor would I assume that this&#039;ll be remotely as good as Commandos 2 after, well, everything that&#039;s come since... but jeez, it sure would be great.

...I loved the cast too, gotta keep those guys!

The Colonel: You meant &quot;more like the second than the first&quot;, I take it?</description>
		<content:encoded><![CDATA[<p>I don&#8217;t really recall how maps played out in Commandos 1, but the better Comm 2 maps certainly didn&#8217;t prescribe &#8220;one way&#8221; to completion (Paris and Castle Colditz are obvious examples).</p>
<p>I&#8217;m not holding my breath over the truth of this, nor would I assume that this&#8217;ll be remotely as good as Commandos 2 after, well, everything that&#8217;s come since&#8230; but jeez, it sure would be great.</p>
<p>&#8230;I loved the cast too, gotta keep those guys!</p>
<p>The Colonel: You meant &#8220;more like the second than the first&#8221;, I take it?
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		<title>By: dingo</title>
		<link>http://www.rockpapershotgun.com/2009/08/25/go-commando-or-not/#comment-257087</link>
		<dc:creator>dingo</dc:creator>
		<pubDate>Wed, 26 Aug 2009 08:20:24 +0000</pubDate>
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		<description>I love Commandos + the addon.

Compared to them Commandos 2 and 3 were piss easy but still enjoyable.
I hope a Commandos 4 similar to Commandos 2 is in the works. I would buy it day one.

Ah and by the way: Pyro fix the original Commandos so it runs in normal speed on modern CPUs. It&#039;s way too fast right now and ignores CPU limiting programs completely for some odd reason! :p</description>
		<content:encoded><![CDATA[<p>I love Commandos + the addon.</p>
<p>Compared to them Commandos 2 and 3 were piss easy but still enjoyable.<br />
I hope a Commandos 4 similar to Commandos 2 is in the works. I would buy it day one.</p>
<p>Ah and by the way: Pyro fix the original Commandos so it runs in normal speed on modern CPUs. It&#8217;s way too fast right now and ignores CPU limiting programs completely for some odd reason! :p
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		<title>By: Mr.President</title>
		<link>http://www.rockpapershotgun.com/2009/08/25/go-commando-or-not/#comment-257084</link>
		<dc:creator>Mr.President</dc:creator>
		<pubDate>Wed, 26 Aug 2009 08:17:37 +0000</pubDate>
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		<description>Loving the Yoda-speak in the babelfished press release. 

Also, it turns out that accidental foreign-brothel-entering is a much more common problem than one would think. Been in the same situation this year, except I was looking for a hot meal instead of booze.</description>
		<content:encoded><![CDATA[<p>Loving the Yoda-speak in the babelfished press release. </p>
<p>Also, it turns out that accidental foreign-brothel-entering is a much more common problem than one would think. Been in the same situation this year, except I was looking for a hot meal instead of booze.
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		<title>By: Kommissar Nicko</title>
		<link>http://www.rockpapershotgun.com/2009/08/25/go-commando-or-not/#comment-257020</link>
		<dc:creator>Kommissar Nicko</dc:creator>
		<pubDate>Wed, 26 Aug 2009 07:04:37 +0000</pubDate>
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		<description>Wow, apparently I wasn&#039;t the only one who thought that Men o&#039; War was like a killier, &#039;splodier version of yon Commandos. I also thought that Men o&#039; War was a fancier, less buggy interpretation of Silent Storm. For me, it goes:
Men o&#039; War &gt; Silent Storm &gt; Commandos

I never really liked Commandos, partly because I was very young when I first tried it, and partly because there was really only one way to finish the game. I didn&#039;t understand at the time that they were using a battlefield as a thinly veiled puzzle game.</description>
		<content:encoded><![CDATA[<p>Wow, apparently I wasn&#8217;t the only one who thought that Men o&#8217; War was like a killier, &#8216;splodier version of yon Commandos. I also thought that Men o&#8217; War was a fancier, less buggy interpretation of Silent Storm. For me, it goes:<br />
Men o&#8217; War &gt; Silent Storm &gt; Commandos</p>
<p>I never really liked Commandos, partly because I was very young when I first tried it, and partly because there was really only one way to finish the game. I didn&#8217;t understand at the time that they were using a battlefield as a thinly veiled puzzle game.
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