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	<title>Comments on: Tales of Monkey Island Sees Sense</title>
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		<title>By: Stu</title>
		<link>http://www.rockpapershotgun.com/2009/08/25/tales-of-monkey-island-sees-sense/#comment-256349</link>
		<dc:creator>Stu</dc:creator>
		<pubDate>Tue, 25 Aug 2009 19:36:05 +0000</pubDate>
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		<description>Eps 1 and 2 are each available at Reflexive for $8.95 + tax, which brings the price up to $10.29 = ~£6.29 for those of us in the UK.

(I assume you can buy the games in the UK, anyway; you can certainly select &quot;United Kingdom&quot; from the country drop-down box which updates the tax value, but I haven&#039;t taken the additional step of entering my credit card details to see if purchasing actually works.)</description>
		<content:encoded><![CDATA[<p>Eps 1 and 2 are each available at Reflexive for $8.95 + tax, which brings the price up to $10.29 = ~£6.29 for those of us in the UK.</p>
<p>(I assume you can buy the games in the UK, anyway; you can certainly select &#8220;United Kingdom&#8221; from the country drop-down box which updates the tax value, but I haven&#8217;t taken the additional step of entering my credit card details to see if purchasing actually works.)
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		<title>By: jalf</title>
		<link>http://www.rockpapershotgun.com/2009/08/25/tales-of-monkey-island-sees-sense/#comment-256105</link>
		<dc:creator>jalf</dc:creator>
		<pubDate>Tue, 25 Aug 2009 16:28:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=16515#comment-256105</guid>
		<description>&lt;blockquote&gt;I am afraid I’m not with Jalf on that one. I would prefer a slightly obtuse puzzle that I have to think about for 20 mins to an entire “game” of immediately intuitive puzzles.&lt;/blockquote&gt;
I didn&#039;t say *immediately* intuitive puzzles. I meant puzzles that made sense, that, if you got the right idea, were obvious. Basically puzzles where thinking actually pays off, rather than ones where the only approach is &quot;use Everything on Everything Else&quot;.

Several of the puzzles in Ep1 had me stumped for a while, but never in the &quot;oh fuck this, I&#039;ll look it up in a walkthrough&quot; kind of way. I always had vague ideas for things to try or places to go.

On the other hand, Ep2 left me completely baffled on several occasions. Not just in the &quot;hmm, I&#039;ll take 10 minutes to look this over and come up with a solution&quot; way, but &quot;jeez, I&#039;ve tried everything, what the hell do they expect me to do?&quot; kind of way.

But like you said, one man&#039;s obvious puzzle.... It&#039;s obviously very subjective. Perhaps I just wasn&#039;t thinking right when I played ep2.
I think I got very lucky with Ep1 in that I accidentally followed just the right trail, and always, by random chance, did just the right thing to reveal a clue for the next puzzle. (A friend of mine was completely stuck on the flowerpot/nose thing for ages. I&#039;d examined it earlier, by chance, and so Guybrush had turned it upside down and remarked that it looked like a nose. Obvious for me, but if you hadn&#039;t looked at that *completely unrelated* item previously, you wouldn&#039;t have had a clue what to do)

About the art style, I still think ToMI captures the spirit of MI2 and 3 fairly well, and much better than 4 did. But again, subjective of course. :)

@tmp: Yeah, the mast thing cracked me up :D</description>
		<content:encoded><![CDATA[<blockquote><p>I am afraid I’m not with Jalf on that one. I would prefer a slightly obtuse puzzle that I have to think about for 20 mins to an entire “game” of immediately intuitive puzzles.</p></blockquote>
<p>I didn&#8217;t say *immediately* intuitive puzzles. I meant puzzles that made sense, that, if you got the right idea, were obvious. Basically puzzles where thinking actually pays off, rather than ones where the only approach is &#8220;use Everything on Everything Else&#8221;.</p>
<p>Several of the puzzles in Ep1 had me stumped for a while, but never in the &#8220;oh fuck this, I&#8217;ll look it up in a walkthrough&#8221; kind of way. I always had vague ideas for things to try or places to go.</p>
<p>On the other hand, Ep2 left me completely baffled on several occasions. Not just in the &#8220;hmm, I&#8217;ll take 10 minutes to look this over and come up with a solution&#8221; way, but &#8220;jeez, I&#8217;ve tried everything, what the hell do they expect me to do?&#8221; kind of way.</p>
<p>But like you said, one man&#8217;s obvious puzzle&#8230;. It&#8217;s obviously very subjective. Perhaps I just wasn&#8217;t thinking right when I played ep2.<br />
I think I got very lucky with Ep1 in that I accidentally followed just the right trail, and always, by random chance, did just the right thing to reveal a clue for the next puzzle. (A friend of mine was completely stuck on the flowerpot/nose thing for ages. I&#8217;d examined it earlier, by chance, and so Guybrush had turned it upside down and remarked that it looked like a nose. Obvious for me, but if you hadn&#8217;t looked at that *completely unrelated* item previously, you wouldn&#8217;t have had a clue what to do)</p>
<p>About the art style, I still think ToMI captures the spirit of MI2 and 3 fairly well, and much better than 4 did. But again, subjective of course. :)</p>
<p>@tmp: Yeah, the mast thing cracked me up :D
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		<title>By: tmp</title>
		<link>http://www.rockpapershotgun.com/2009/08/25/tales-of-monkey-island-sees-sense/#comment-256004</link>
		<dc:creator>tmp</dc:creator>
		<pubDate>Tue, 25 Aug 2009 15:04:55 +0000</pubDate>
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		<description>&lt;i&gt;&quot;This is the main mast.&quot;
&quot;I know, shut up about the mast already!&quot;&lt;/i&gt;

a hillarious episode. It also felt very solid and clear as far as the &#039;comic logic&#039; puzzles go, the only bit that made me stumped for a while was getting to the treasure chest unnoticed and even that solution made total sense afterwards.</description>
		<content:encoded><![CDATA[<p><i>&#8220;This is the main mast.&#8221;<br />
&#8220;I know, shut up about the mast already!&#8221;</i></p>
<p>a hillarious episode. It also felt very solid and clear as far as the &#8216;comic logic&#8217; puzzles go, the only bit that made me stumped for a while was getting to the treasure chest unnoticed and even that solution made total sense afterwards.
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		<title>By: Masked Dave</title>
		<link>http://www.rockpapershotgun.com/2009/08/25/tales-of-monkey-island-sees-sense/#comment-256003</link>
		<dc:creator>Masked Dave</dc:creator>
		<pubDate>Tue, 25 Aug 2009 15:04:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=16515#comment-256003</guid>
		<description>I&#039;m loving them. Telltale finally done good.</description>
		<content:encoded><![CDATA[<p>I&#8217;m loving them. Telltale finally done good.
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		<title>By: Dean</title>
		<link>http://www.rockpapershotgun.com/2009/08/25/tales-of-monkey-island-sees-sense/#comment-255843</link>
		<dc:creator>Dean</dc:creator>
		<pubDate>Tue, 25 Aug 2009 13:05:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=16515#comment-255843</guid>
		<description>I do think Telltale should have stuck with not selling episodes individually, as it is one self contained story. Most people just don&#039;t want to base the decision to spend that much cash on a short demo. 

The obvious solution would have been to launch last month with giving the first episode away for free. An extended demo. It&#039;d pulled in even more publicity and increased sales no end.</description>
		<content:encoded><![CDATA[<p>I do think Telltale should have stuck with not selling episodes individually, as it is one self contained story. Most people just don&#8217;t want to base the decision to spend that much cash on a short demo. </p>
<p>The obvious solution would have been to launch last month with giving the first episode away for free. An extended demo. It&#8217;d pulled in even more publicity and increased sales no end.
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		<title>By: SanguineAngel</title>
		<link>http://www.rockpapershotgun.com/2009/08/25/tales-of-monkey-island-sees-sense/#comment-255751</link>
		<dc:creator>SanguineAngel</dc:creator>
		<pubDate>Tue, 25 Aug 2009 11:43:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=16515#comment-255751</guid>
		<description>I am afraid I&#039;m not with Jalf on that one. I would prefer a slightly obtuse puzzle that I have to think about for 20 mins to an entire &quot;game&quot; of immediately intuitive puzzles. Really, if the solution to a puzzle is as obvious as most of those in Ep1, then it&#039;s not a puzzle game, it&#039;s just a series of things you know you have to do before finding out the next bit of plot. (sorry, again this is just my point of view.)

The problem is of course that one man&#039;s obvious puzzle is another man&#039;s obtuse puzzle... or something like that. That&#039;s why I really like the idea of TT&#039;s scalable hint system. The idea is a great way of catering to all sorts. The problem I do have is that most of the time i think their previous puzzles have not needed the hint system at all.

Also, Jalf, just to leap to Vinraith&#039;s defence again. I think that&#039;s a pretty poor screen cap from MI 4. It&#039;s actually a pretty styalised art direction they took. A quick google search will yield some nicer results. Having said that, the graphics were not as &lt;i&gt;advanced&lt;/i&gt; as these eps. But the art style is not really all that different. I would still say though that there is a tad more warmth in 4. Still nothing compared to 1, 2 &amp; 3 for my tastes. 2 &amp; 3 in particular seemed to give the games a lot more of a lively bustling lived in feel. Whereas these eps are very desolate to me.

@ Andrew Dunn: I am worried about what you say, back tracking is one of those things that is rarely necessary from a design perspective and even less likely to be fun. I hope that&#039;s not a trend that continues into the next eps.</description>
		<content:encoded><![CDATA[<p>I am afraid I&#8217;m not with Jalf on that one. I would prefer a slightly obtuse puzzle that I have to think about for 20 mins to an entire &#8220;game&#8221; of immediately intuitive puzzles. Really, if the solution to a puzzle is as obvious as most of those in Ep1, then it&#8217;s not a puzzle game, it&#8217;s just a series of things you know you have to do before finding out the next bit of plot. (sorry, again this is just my point of view.)</p>
<p>The problem is of course that one man&#8217;s obvious puzzle is another man&#8217;s obtuse puzzle&#8230; or something like that. That&#8217;s why I really like the idea of TT&#8217;s scalable hint system. The idea is a great way of catering to all sorts. The problem I do have is that most of the time i think their previous puzzles have not needed the hint system at all.</p>
<p>Also, Jalf, just to leap to Vinraith&#8217;s defence again. I think that&#8217;s a pretty poor screen cap from MI 4. It&#8217;s actually a pretty styalised art direction they took. A quick google search will yield some nicer results. Having said that, the graphics were not as <i>advanced</i> as these eps. But the art style is not really all that different. I would still say though that there is a tad more warmth in 4. Still nothing compared to 1, 2 &amp; 3 for my tastes. 2 &amp; 3 in particular seemed to give the games a lot more of a lively bustling lived in feel. Whereas these eps are very desolate to me.</p>
<p>@ Andrew Dunn: I am worried about what you say, back tracking is one of those things that is rarely necessary from a design perspective and even less likely to be fun. I hope that&#8217;s not a trend that continues into the next eps.
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		<title>By: Andrew Dunn</title>
		<link>http://www.rockpapershotgun.com/2009/08/25/tales-of-monkey-island-sees-sense/#comment-255716</link>
		<dc:creator>Andrew Dunn</dc:creator>
		<pubDate>Tue, 25 Aug 2009 11:18:30 +0000</pubDate>
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		<description>I agree with jalf - I found Episode 2&#039;s puzzles much more obtuse than Episode 1&#039;s, and they relied on a lot of backtracking slowly with the enforced waits between area transitions to revisit places you&#039;d already been to that had now changed very slightly.</description>
		<content:encoded><![CDATA[<p>I agree with jalf &#8211; I found Episode 2&#8242;s puzzles much more obtuse than Episode 1&#8242;s, and they relied on a lot of backtracking slowly with the enforced waits between area transitions to revisit places you&#8217;d already been to that had now changed very slightly.
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		<title>By: jalf</title>
		<link>http://www.rockpapershotgun.com/2009/08/25/tales-of-monkey-island-sees-sense/#comment-255702</link>
		<dc:creator>jalf</dc:creator>
		<pubDate>Tue, 25 Aug 2009 11:03:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=16515#comment-255702</guid>
		<description>@Vinraith: I&#039;m sorry, but you&#039;re wrong. Preferring MI4 is not allowed here. ;)

Anyway, seriously? You think &lt;a href=&quot;http://www.activewin.com/reviews/software/games/m/images/mi4_019.jpg&quot; rel=&quot;nofollow&quot;&gt;*this*&lt;/a&gt; is better &lt;a href=&quot;http://cache.g4tv.com/ImageDb3/170684_S/Tales-Of-Monkey-Island-On-XBLA-A-Huge-Priority.jpg&quot; rel=&quot;nofollow&quot;&gt;this?&lt;/a&gt;

ToMI&#039;s graphics are more &quot;angular and cold&quot; than &lt;a href=&quot;http://image.com.com/gamespot/images/screenshots/gs/adventure/monkeyisland/mi4_1109_790screen001.jpg&quot; rel=&quot;nofollow&quot;&gt;this&lt;/a&gt;?

I could sort of understand if you&#039;d said you preferred the graphics of MI3, or even 2 or 1. But 4?!

No, you are wrong. :p

And A-Scale, geez, way to carry a grudge... :p

Anyway, what do you mean, &quot;they are not embracing the episodic purchasing themselves, but rather just permitting Amazon to do so&quot;? I don&#039;t really see the difference. Does it matter whether they say &quot;Come to telltalegames.com and buy individual episodes&quot;, or &quot;we&#039;ve hooked Amazon up with individual episodes, go for it if you want them&quot;?

Sounds to me like you just want something to be angry about. They&#039;ve 1) made a good game, 2) made you a good deal for buying the entire season, and 3) made individual episodes available for purchase. I think that would satisfy most people.

Btw, I found the puzzles in ep2 much much harder than in ep1. The first ep really impressed med with how intuitive and fun the puzzles were. I felt like ep2 relied much more on absurdities that no one would&#039;ve ever guessed. But perhaps I was just lucky and did everything in the right order in ep1 to make all the hints fall into place.</description>
		<content:encoded><![CDATA[<p>@Vinraith: I&#8217;m sorry, but you&#8217;re wrong. Preferring MI4 is not allowed here. ;)</p>
<p>Anyway, seriously? You think <a href="http://www.activewin.com/reviews/software/games/m/images/mi4_019.jpg" rel="nofollow">*this*</a> is better <a href="http://cache.g4tv.com/ImageDb3/170684_S/Tales-Of-Monkey-Island-On-XBLA-A-Huge-Priority.jpg" rel="nofollow">this?</a></p>
<p>ToMI&#8217;s graphics are more &#8220;angular and cold&#8221; than <a href="http://image.com.com/gamespot/images/screenshots/gs/adventure/monkeyisland/mi4_1109_790screen001.jpg" rel="nofollow">this</a>?</p>
<p>I could sort of understand if you&#8217;d said you preferred the graphics of MI3, or even 2 or 1. But 4?!</p>
<p>No, you are wrong. :p</p>
<p>And A-Scale, geez, way to carry a grudge&#8230; :p</p>
<p>Anyway, what do you mean, &#8220;they are not embracing the episodic purchasing themselves, but rather just permitting Amazon to do so&#8221;? I don&#8217;t really see the difference. Does it matter whether they say &#8220;Come to telltalegames.com and buy individual episodes&#8221;, or &#8220;we&#8217;ve hooked Amazon up with individual episodes, go for it if you want them&#8221;?</p>
<p>Sounds to me like you just want something to be angry about. They&#8217;ve 1) made a good game, 2) made you a good deal for buying the entire season, and 3) made individual episodes available for purchase. I think that would satisfy most people.</p>
<p>Btw, I found the puzzles in ep2 much much harder than in ep1. The first ep really impressed med with how intuitive and fun the puzzles were. I felt like ep2 relied much more on absurdities that no one would&#8217;ve ever guessed. But perhaps I was just lucky and did everything in the right order in ep1 to make all the hints fall into place.
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		<title>By: Ginger Yellow</title>
		<link>http://www.rockpapershotgun.com/2009/08/25/tales-of-monkey-island-sees-sense/#comment-255673</link>
		<dc:creator>Ginger Yellow</dc:creator>
		<pubDate>Tue, 25 Aug 2009 10:22:14 +0000</pubDate>
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		<description>I quite like the story dialogue and the puzzles - they&#039;re a little bit more difficult than previous Telltale games without being too obscure - but I&#039;m finding it really hard to go back to generic interaction writing after the Zombie Cow games. It makes a world of difference when you actually &lt;i&gt;want&lt;/i&gt; to try out every possible interaction just to hear what the characters have to say.  To be fair, the original Monkey Island games weren&#039;t very good on this front either, but it really stands out in these episodes.</description>
		<content:encoded><![CDATA[<p>I quite like the story dialogue and the puzzles &#8211; they&#8217;re a little bit more difficult than previous Telltale games without being too obscure &#8211; but I&#8217;m finding it really hard to go back to generic interaction writing after the Zombie Cow games. It makes a world of difference when you actually <i>want</i> to try out every possible interaction just to hear what the characters have to say.  To be fair, the original Monkey Island games weren&#8217;t very good on this front either, but it really stands out in these episodes.
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		<title>By: SanguineAngel</title>
		<link>http://www.rockpapershotgun.com/2009/08/25/tales-of-monkey-island-sees-sense/#comment-255634</link>
		<dc:creator>SanguineAngel</dc:creator>
		<pubDate>Tue, 25 Aug 2009 09:28:21 +0000</pubDate>
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		<description>I have to agree pretty strongly with Vinraith. I find the graphics to be a real detriment. Cold and clinical and souless. This is, of course, a personal opinion so please don&#039;t take offence if you disagree. I just can&#039;t help but feel the colours, the atmosphere et al. was a lot more engaging in 1 &amp; 2 and even 3. sure, it may be pixelated now, but MI SE has done a good job in the art department I think. It&#039;s retained the warm character. 

On to the puzzle aspects. I&#039;ve not played much of Ep2 yet but I have played a little. I am preferring it to Ep 1 so far. the puzzles are very intuitive if you ask me. I&#039;ve not been stumped by any of them yet. But I do not think that is a good thing. The point of a puzzle is to challenge you to figure it out. that doesn&#039;t mean that they shouldn&#039;t make sense. Just that they should be more of a challenge. I think perhaps that the situations they make into puzzles are all a bit obvious themselves, so the solutions can&#039;t help but be obvious if they&#039;re going to make sense.


AAANNNNYYYWAY, I do on the whole like the new Tales. I think they&#039;re worth the purchase. Although I STILL don&#039;t understand why they haven&#039;t been available seperately straight from the beginning.</description>
		<content:encoded><![CDATA[<p>I have to agree pretty strongly with Vinraith. I find the graphics to be a real detriment. Cold and clinical and souless. This is, of course, a personal opinion so please don&#8217;t take offence if you disagree. I just can&#8217;t help but feel the colours, the atmosphere et al. was a lot more engaging in 1 &amp; 2 and even 3. sure, it may be pixelated now, but MI SE has done a good job in the art department I think. It&#8217;s retained the warm character. </p>
<p>On to the puzzle aspects. I&#8217;ve not played much of Ep2 yet but I have played a little. I am preferring it to Ep 1 so far. the puzzles are very intuitive if you ask me. I&#8217;ve not been stumped by any of them yet. But I do not think that is a good thing. The point of a puzzle is to challenge you to figure it out. that doesn&#8217;t mean that they shouldn&#8217;t make sense. Just that they should be more of a challenge. I think perhaps that the situations they make into puzzles are all a bit obvious themselves, so the solutions can&#8217;t help but be obvious if they&#8217;re going to make sense.</p>
<p>AAANNNNYYYWAY, I do on the whole like the new Tales. I think they&#8217;re worth the purchase. Although I STILL don&#8217;t understand why they haven&#8217;t been available seperately straight from the beginning.
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		<title>By: Saul</title>
		<link>http://www.rockpapershotgun.com/2009/08/25/tales-of-monkey-island-sees-sense/#comment-255595</link>
		<dc:creator>Saul</dc:creator>
		<pubDate>Tue, 25 Aug 2009 08:04:44 +0000</pubDate>
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		<description>I find the puzzles very intuitive. Certainly more than the vast majority of adventures I&#039;ve ever played. I&#039;ve barely been stuck at all. The art style is just right, and the humour is very MI-- not hilarious, but chuckle-worthy and sweet.</description>
		<content:encoded><![CDATA[<p>I find the puzzles very intuitive. Certainly more than the vast majority of adventures I&#8217;ve ever played. I&#8217;ve barely been stuck at all. The art style is just right, and the humour is very MI&#8211; not hilarious, but chuckle-worthy and sweet.
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		<title>By: Andrew Dunn</title>
		<link>http://www.rockpapershotgun.com/2009/08/25/tales-of-monkey-island-sees-sense/#comment-255589</link>
		<dc:creator>Andrew Dunn</dc:creator>
		<pubDate>Tue, 25 Aug 2009 07:57:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=16515#comment-255589</guid>
		<description>Enjoyable but the merfolk left a really sour taste.

It&#039;s like if del Toro&#039;s new Hobbit film had xenomorphs in it.</description>
		<content:encoded><![CDATA[<p>Enjoyable but the merfolk left a really sour taste.</p>
<p>It&#8217;s like if del Toro&#8217;s new Hobbit film had xenomorphs in it.
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