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	<title>Comments on: Textual/Technical: Two Games On The Page</title>
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	<link>http://www.rockpapershotgun.com/2009/08/25/textualtechnical-two-games-on-the-page/</link>
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		<title>By: Hmm-Hmm.</title>
		<link>http://www.rockpapershotgun.com/2009/08/25/textualtechnical-two-games-on-the-page/#comment-257067</link>
		<dc:creator>Hmm-Hmm.</dc:creator>
		<pubDate>Wed, 26 Aug 2009 07:54:20 +0000</pubDate>
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		<description>Fig.8 is quite interesting. I&#039;d probably like it more if it would allow the player to ride around more freely. It feels a bit too confining through the forced camera motion which contrasts with the overall atmosphere of the game.</description>
		<content:encoded><![CDATA[<p>Fig.8 is quite interesting. I&#8217;d probably like it more if it would allow the player to ride around more freely. It feels a bit too confining through the forced camera motion which contrasts with the overall atmosphere of the game.
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		<title>By: MacBeth</title>
		<link>http://www.rockpapershotgun.com/2009/08/25/textualtechnical-two-games-on-the-page/#comment-255947</link>
		<dc:creator>MacBeth</dc:creator>
		<pubDate>Tue, 25 Aug 2009 14:05:14 +0000</pubDate>
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		<description>Fig. 8 is rather nice, but yes, can be frustrating.  Beautifully presented though.</description>
		<content:encoded><![CDATA[<p>Fig. 8 is rather nice, but yes, can be frustrating.  Beautifully presented though.
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		<title>By: LionsPhil</title>
		<link>http://www.rockpapershotgun.com/2009/08/25/textualtechnical-two-games-on-the-page/#comment-255832</link>
		<dc:creator>LionsPhil</dc:creator>
		<pubDate>Tue, 25 Aug 2009 12:57:57 +0000</pubDate>
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		<description>Fig. 8 is oddly calming, and feels kind of like a Pixar credit sequence, until the inevitable increase in complexity and shameful only-know-which-way-to-turn-by-trial-and-error level design combine with the widely spaced checkpoints to turn it into frustration.

(Tip: shift-steering won&#039;t affect your multiplier. You can reach the first non-tutorial checkpoint by entirely this mechanism. Since you&#039;ll then crash soonafter and zero your score, however...)</description>
		<content:encoded><![CDATA[<p>Fig. 8 is oddly calming, and feels kind of like a Pixar credit sequence, until the inevitable increase in complexity and shameful only-know-which-way-to-turn-by-trial-and-error level design combine with the widely spaced checkpoints to turn it into frustration.</p>
<p>(Tip: shift-steering won&#8217;t affect your multiplier. You can reach the first non-tutorial checkpoint by entirely this mechanism. Since you&#8217;ll then crash soonafter and zero your score, however&#8230;)
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