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	<title>Comments on: Twenty Minutes Of The Old Republic</title>
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	<link>http://www.rockpapershotgun.com/2009/08/25/twenty-minutes-of-the-old-republic/</link>
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		<title>By: no</title>
		<link>http://www.rockpapershotgun.com/2009/08/25/twenty-minutes-of-the-old-republic/#comment-271909</link>
		<dc:creator>no</dc:creator>
		<pubDate>Sun, 06 Sep 2009 20:31:57 +0000</pubDate>
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		<description>Star Wars... *YAWN*</description>
		<content:encoded><![CDATA[<p>Star Wars&#8230; *YAWN*
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		<title>By: Carson</title>
		<link>http://www.rockpapershotgun.com/2009/08/25/twenty-minutes-of-the-old-republic/#comment-263000</link>
		<dc:creator>Carson</dc:creator>
		<pubDate>Mon, 31 Aug 2009 01:22:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=16571#comment-263000</guid>
		<description>This game looks awesome! I can&#039;t wait to play it! This game blows that stupid world of warcraft crap out of the water. Woot! Star Wars is so bomb!</description>
		<content:encoded><![CDATA[<p>This game looks awesome! I can&#8217;t wait to play it! This game blows that stupid world of warcraft crap out of the water. Woot! Star Wars is so bomb!
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		<title>By: Sonic Goo</title>
		<link>http://www.rockpapershotgun.com/2009/08/25/twenty-minutes-of-the-old-republic/#comment-260861</link>
		<dc:creator>Sonic Goo</dc:creator>
		<pubDate>Fri, 28 Aug 2009 18:13:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=16571#comment-260861</guid>
		<description>I wonder how many MMO players have ever thought &#039;man, I wish this quest text was fully voiced, that would be so much better&#039;...</description>
		<content:encoded><![CDATA[<p>I wonder how many MMO players have ever thought &#8216;man, I wish this quest text was fully voiced, that would be so much better&#8217;&#8230;
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		<title>By: Adventurous Putty</title>
		<link>http://www.rockpapershotgun.com/2009/08/25/twenty-minutes-of-the-old-republic/#comment-259477</link>
		<dc:creator>Adventurous Putty</dc:creator>
		<pubDate>Thu, 27 Aug 2009 22:06:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=16571#comment-259477</guid>
		<description>It doesn&#039;t help that they butchered their own setting.   The original two KOTORs were set 4000 years before the Original Trilogy/Clone Wars precisely so that they could explore avenues not allowed by the cliched &quot;Empire versus Rebels&quot; thing.   So we got to see a lot of different dynamics that, while reminiscent of the movies, were clearly different/predecessors.   

This, on the other hand, has literally returned to the same exact Empire vs Rebels formula, including the symbols for the Empire and the clone troopers.   It doesn&#039;t make any sense within the grander scheme of the universe and feels horribly contrived -- they should&#039;ve made it Star Wars Galaxies 2, then.</description>
		<content:encoded><![CDATA[<p>It doesn&#8217;t help that they butchered their own setting.   The original two KOTORs were set 4000 years before the Original Trilogy/Clone Wars precisely so that they could explore avenues not allowed by the cliched &#8220;Empire versus Rebels&#8221; thing.   So we got to see a lot of different dynamics that, while reminiscent of the movies, were clearly different/predecessors.   </p>
<p>This, on the other hand, has literally returned to the same exact Empire vs Rebels formula, including the symbols for the Empire and the clone troopers.   It doesn&#8217;t make any sense within the grander scheme of the universe and feels horribly contrived &#8212; they should&#8217;ve made it Star Wars Galaxies 2, then.
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		<title>By: Concept</title>
		<link>http://www.rockpapershotgun.com/2009/08/25/twenty-minutes-of-the-old-republic/#comment-259341</link>
		<dc:creator>Concept</dc:creator>
		<pubDate>Thu, 27 Aug 2009 20:37:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=16571#comment-259341</guid>
		<description>Meh, I have mixed feelings about this.

Firstly, the characters look horribly cartoonish. What&#039;s with all the anime hair?

Animations aren&#039;t the best, but a big improvement from what I saw a while ago. Voice acting looked very sluggish in parts.

But then again, this still is looking like an awesome game, the co-operation looks well thought and combat still has a hope of being slightly more interesting than press this to hit then 10000 times.</description>
		<content:encoded><![CDATA[<p>Meh, I have mixed feelings about this.</p>
<p>Firstly, the characters look horribly cartoonish. What&#8217;s with all the anime hair?</p>
<p>Animations aren&#8217;t the best, but a big improvement from what I saw a while ago. Voice acting looked very sluggish in parts.</p>
<p>But then again, this still is looking like an awesome game, the co-operation looks well thought and combat still has a hope of being slightly more interesting than press this to hit then 10000 times.
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		<title>By: Half-evolved Primate</title>
		<link>http://www.rockpapershotgun.com/2009/08/25/twenty-minutes-of-the-old-republic/#comment-258427</link>
		<dc:creator>Half-evolved Primate</dc:creator>
		<pubDate>Thu, 27 Aug 2009 09:25:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=16571#comment-258427</guid>
		<description>If the game provides many an opportunity to grief, I will be all in. Quite simply, NOTHING in an MMO has brought me the ecstatic joy and hilarity I experienced in SWG, convincing poor saps I was a jedi (and gaining &#039;shelter&#039; in their homes), then robbing the place blind. It was so glitched at some point you could do quests over and over and I would peddle &#039;unique&#039; quest rewards for dough. One can make fun from the shittiest of games, says I!</description>
		<content:encoded><![CDATA[<p>If the game provides many an opportunity to grief, I will be all in. Quite simply, NOTHING in an MMO has brought me the ecstatic joy and hilarity I experienced in SWG, convincing poor saps I was a jedi (and gaining &#8216;shelter&#8217; in their homes), then robbing the place blind. It was so glitched at some point you could do quests over and over and I would peddle &#8216;unique&#8217; quest rewards for dough. One can make fun from the shittiest of games, says I!
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		<title>By: Hillbilly jimbo</title>
		<link>http://www.rockpapershotgun.com/2009/08/25/twenty-minutes-of-the-old-republic/#comment-258420</link>
		<dc:creator>Hillbilly jimbo</dc:creator>
		<pubDate>Thu, 27 Aug 2009 09:13:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=16571#comment-258420</guid>
		<description>Regarding how innovative this game will be, Bioware said it themselves. They are simply adding the extra &#039;pillar&#039; of storyline to the other foundations of an MMO. Nevermind that those other pillars are made of steaming piles of Sith. What matters is that the game is cartoony, will retain a couple million users, and generate revenue. DAS IST ALLES!</description>
		<content:encoded><![CDATA[<p>Regarding how innovative this game will be, Bioware said it themselves. They are simply adding the extra &#8216;pillar&#8217; of storyline to the other foundations of an MMO. Nevermind that those other pillars are made of steaming piles of Sith. What matters is that the game is cartoony, will retain a couple million users, and generate revenue. DAS IST ALLES!
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		<title>By: Legionary</title>
		<link>http://www.rockpapershotgun.com/2009/08/25/twenty-minutes-of-the-old-republic/#comment-258013</link>
		<dc:creator>Legionary</dc:creator>
		<pubDate>Thu, 27 Aug 2009 01:11:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=16571#comment-258013</guid>
		<description>&gt;&gt;“WOW is the peak for graphics detail even in todays world without instancing. ”

&gt;Someone has never played EVE…

Or just about any MMO released after WoW and one or two released before it.</description>
		<content:encoded><![CDATA[<p>&gt;&gt;“WOW is the peak for graphics detail even in todays world without instancing. ”</p>
<p>&gt;Someone has never played EVE…</p>
<p>Or just about any MMO released after WoW and one or two released before it.
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		<title>By: Psychopomp</title>
		<link>http://www.rockpapershotgun.com/2009/08/25/twenty-minutes-of-the-old-republic/#comment-257711</link>
		<dc:creator>Psychopomp</dc:creator>
		<pubDate>Wed, 26 Aug 2009 19:43:30 +0000</pubDate>
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		<description>You know, aside from the fact that they&#039;ve not stated that the whole-game-aside-from-cities is instanced, there&#039;s more to an MMO than an uninstanced overworld.

Oh wait, I forgot, Morrowind isn&#039;t an RPG because it doesn&#039;t have moral choices.

Not to mention that Men of War isn&#039;t a strategy game, because it doesn&#039;t have base building and tech trees,</description>
		<content:encoded><![CDATA[<p>You know, aside from the fact that they&#8217;ve not stated that the whole-game-aside-from-cities is instanced, there&#8217;s more to an MMO than an uninstanced overworld.</p>
<p>Oh wait, I forgot, Morrowind isn&#8217;t an RPG because it doesn&#8217;t have moral choices.</p>
<p>Not to mention that Men of War isn&#8217;t a strategy game, because it doesn&#8217;t have base building and tech trees,
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		<title>By: neoanderthal</title>
		<link>http://www.rockpapershotgun.com/2009/08/25/twenty-minutes-of-the-old-republic/#comment-257667</link>
		<dc:creator>neoanderthal</dc:creator>
		<pubDate>Wed, 26 Aug 2009 18:42:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=16571#comment-257667</guid>
		<description>The combat looks, hmm, interesting. I noticed the bounty hunter had a WAR-type action point equivalent (in terms of player resources that recharge during combat), and that the Sith Warrior uses something akin to a rage mechanic. I also noticed the game uses a global cooldown timer for abilities. Auto-attack didn&#039;t seem to be present, unless it&#039;s like WAR and is just something that runs in the background while you&#039;re hammering on your abilities.
As for the items that are not combat mechanics, I think that the cutscenes for the instances (sorry, &lt;em&gt;flashpoints&lt;/em&gt;) might be cool the first time you run one, but would get really old if you are doing the thing for the &lt;em&gt;n&lt;/em&gt;th time. I feel that might also be a problem with the dialog - I noticed it&#039;s possible to skip through the dialog after a bit, but the player is still required to listen to at least a portion of the NPC talking. If you&#039;re rolling your 4th bounty hunter and listening to the character creation dialog, this would be tedious to say the least. 
From the Sith starting area, it&#039;s evident that &quot;kill &lt;em&gt;x&lt;/em&gt; of &lt;em&gt;y&lt;/em&gt; quests exist in this game, and who knows what else. I also find the idea that every member of the same class starts on the same world to be faintly ridiculous.
Who knows what they&#039;ll pull out of their collective hats before release date, though. I&#039;d certainly be interested to see what they have in mind for Player vs Player, which I hope goes beyond the duels and battlegrounds in WoW. I also hope if there are collection-style quests, the completely abandon the drop-rate-as-a-percentage mechanic that WoW uses to full effect.</description>
		<content:encoded><![CDATA[<p>The combat looks, hmm, interesting. I noticed the bounty hunter had a WAR-type action point equivalent (in terms of player resources that recharge during combat), and that the Sith Warrior uses something akin to a rage mechanic. I also noticed the game uses a global cooldown timer for abilities. Auto-attack didn&#8217;t seem to be present, unless it&#8217;s like WAR and is just something that runs in the background while you&#8217;re hammering on your abilities.<br />
As for the items that are not combat mechanics, I think that the cutscenes for the instances (sorry, <em>flashpoints</em>) might be cool the first time you run one, but would get really old if you are doing the thing for the <em>n</em>th time. I feel that might also be a problem with the dialog &#8211; I noticed it&#8217;s possible to skip through the dialog after a bit, but the player is still required to listen to at least a portion of the NPC talking. If you&#8217;re rolling your 4th bounty hunter and listening to the character creation dialog, this would be tedious to say the least.<br />
From the Sith starting area, it&#8217;s evident that &#8220;kill <em>x</em> of <em>y</em> quests exist in this game, and who knows what else. I also find the idea that every member of the same class starts on the same world to be faintly ridiculous.<br />
Who knows what they&#8217;ll pull out of their collective hats before release date, though. I&#8217;d certainly be interested to see what they have in mind for Player vs Player, which I hope goes beyond the duels and battlegrounds in WoW. I also hope if there are collection-style quests, the completely abandon the drop-rate-as-a-percentage mechanic that WoW uses to full effect.
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		<title>By: Psychopomp</title>
		<link>http://www.rockpapershotgun.com/2009/08/25/twenty-minutes-of-the-old-republic/#comment-257601</link>
		<dc:creator>Psychopomp</dc:creator>
		<pubDate>Wed, 26 Aug 2009 17:20:21 +0000</pubDate>
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		<description>&quot;WOW is the peak for graphics detail even in todays world without instancing. &quot;

Someone has never played EVE...</description>
		<content:encoded><![CDATA[<p>&#8220;WOW is the peak for graphics detail even in todays world without instancing. &#8221;</p>
<p>Someone has never played EVE&#8230;
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		<title>By: JKjoker</title>
		<link>http://www.rockpapershotgun.com/2009/08/25/twenty-minutes-of-the-old-republic/#comment-257495</link>
		<dc:creator>JKjoker</dc:creator>
		<pubDate>Wed, 26 Aug 2009 15:07:56 +0000</pubDate>
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		<description>rule number 1 of a pnp rpg dungeon master : do not give a player special powers, it pisses everyone else off

rule number 1 of mmo marketing : try to get customers to think they can be special and better than everyone else playing the game

uh...</description>
		<content:encoded><![CDATA[<p>rule number 1 of a pnp rpg dungeon master : do not give a player special powers, it pisses everyone else off</p>
<p>rule number 1 of mmo marketing : try to get customers to think they can be special and better than everyone else playing the game</p>
<p>uh&#8230;
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