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	<title>Comments on: The RPS Electronic Wireless Show Episode 27</title>
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	<link>http://www.rockpapershotgun.com/2009/08/26/the-rps-electronic-wireless-show-episode-27/</link>
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		<title>By: Urthman</title>
		<link>http://www.rockpapershotgun.com/2009/08/26/the-rps-electronic-wireless-show-episode-27/#comment-282143</link>
		<dc:creator>Urthman</dc:creator>
		<pubDate>Mon, 14 Sep 2009 21:10:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=16607#comment-282143</guid>
		<description>Thanks, Jim.  Hard to see exactly what it is without seeing it in person.  He compares it to 3D postcards, which look awful, so I&#039;m guessing there must be more to it.

Also looks like it&#039;s a long way from being something you could use to play games - the content needs to be created specifically for the monitor, unlike those NVIDIA goggles that work with existing games (if you have a 120 Hz monitor).  Those things are pretty amazing.</description>
		<content:encoded><![CDATA[<p>Thanks, Jim.  Hard to see exactly what it is without seeing it in person.  He compares it to 3D postcards, which look awful, so I&#8217;m guessing there must be more to it.</p>
<p>Also looks like it&#8217;s a long way from being something you could use to play games &#8211; the content needs to be created specifically for the monitor, unlike those NVIDIA goggles that work with existing games (if you have a 120 Hz monitor).  Those things are pretty amazing.
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		<title>By: Jim Rossignol</title>
		<link>http://www.rockpapershotgun.com/2009/08/26/the-rps-electronic-wireless-show-episode-27/#comment-274057</link>
		<dc:creator>Jim Rossignol</dc:creator>
		<pubDate>Tue, 08 Sep 2009 19:57:34 +0000</pubDate>
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		<description>http://www.youtube.com/watch?v=HF-PMN3aK8g</description>
		<content:encoded><![CDATA[<p><a href="http://www.youtube.com/watch?v=HF-PMN3aK8g" rel="nofollow">http://www.youtube.com/watch?v=HF-PMN3aK8g</a>
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		<title>By: Urthman</title>
		<link>http://www.rockpapershotgun.com/2009/08/26/the-rps-electronic-wireless-show-episode-27/#comment-274054</link>
		<dc:creator>Urthman</dc:creator>
		<pubDate>Tue, 08 Sep 2009 19:53:25 +0000</pubDate>
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		<description>Do you have a link to this magic technology that&#039;s supposedly just around the corner that will give us 3d monitors without the glasses?  &#039;Cause I can&#039;t imagine how that could possibly work.</description>
		<content:encoded><![CDATA[<p>Do you have a link to this magic technology that&#8217;s supposedly just around the corner that will give us 3d monitors without the glasses?  &#8216;Cause I can&#8217;t imagine how that could possibly work.
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		<title>By: Adventurous Putty</title>
		<link>http://www.rockpapershotgun.com/2009/08/26/the-rps-electronic-wireless-show-episode-27/#comment-258911</link>
		<dc:creator>Adventurous Putty</dc:creator>
		<pubDate>Thu, 27 Aug 2009 16:28:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=16607#comment-258911</guid>
		<description>KOTOR II wasn&#039;t quite the game to make me cry, I don&#039;t think.   Maybe I&#039;m misremembering, but it tugged at my emotional heartstrings in a different way.   It was more like...hm...

More like knowing a character is going to betray you from the instant you meet her, because it&#039;s abundantly clear, and then learning from her anyway.   Or the feeling of loss that underpins every locale and storyline.   Interesting feelings, not really sob-worthy.

I, too, lament the loss of Alec and Kieron.</description>
		<content:encoded><![CDATA[<p>KOTOR II wasn&#8217;t quite the game to make me cry, I don&#8217;t think.   Maybe I&#8217;m misremembering, but it tugged at my emotional heartstrings in a different way.   It was more like&#8230;hm&#8230;</p>
<p>More like knowing a character is going to betray you from the instant you meet her, because it&#8217;s abundantly clear, and then learning from her anyway.   Or the feeling of loss that underpins every locale and storyline.   Interesting feelings, not really sob-worthy.</p>
<p>I, too, lament the loss of Alec and Kieron.
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		<title>By: Alex</title>
		<link>http://www.rockpapershotgun.com/2009/08/26/the-rps-electronic-wireless-show-episode-27/#comment-258845</link>
		<dc:creator>Alex</dc:creator>
		<pubDate>Thu, 27 Aug 2009 15:20:17 +0000</pubDate>
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		<description>I feel that KOTOR 2&#039;s non-ending is a better conclusion than it seems at first, but I&#039;m sure Dominic White could actually explain why that is.</description>
		<content:encoded><![CDATA[<p>I feel that KOTOR 2&#8242;s non-ending is a better conclusion than it seems at first, but I&#8217;m sure Dominic White could actually explain why that is.
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		<title>By: Gareth</title>
		<link>http://www.rockpapershotgun.com/2009/08/26/the-rps-electronic-wireless-show-episode-27/#comment-258834</link>
		<dc:creator>Gareth</dc:creator>
		<pubDate>Thu, 27 Aug 2009 15:15:46 +0000</pubDate>
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		<description>I&#039;ll back Marcin up, I&#039;ve heard other accents in the game too specifically when car jacking/commandeering. 

I&#039;m playing it on the 360 though...</description>
		<content:encoded><![CDATA[<p>I&#8217;ll back Marcin up, I&#8217;ve heard other accents in the game too specifically when car jacking/commandeering. </p>
<p>I&#8217;m playing it on the 360 though&#8230;
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		<title>By: Jim Rossignol</title>
		<link>http://www.rockpapershotgun.com/2009/08/26/the-rps-electronic-wireless-show-episode-27/#comment-258419</link>
		<dc:creator>Jim Rossignol</dc:creator>
		<pubDate>Thu, 27 Aug 2009 09:13:29 +0000</pubDate>
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		<description>Marcin: I&#039;m close to the end of RF and haven&#039;t heard any language other than &lt;s&gt;American&lt;/s&gt; English.</description>
		<content:encoded><![CDATA[<p>Marcin: I&#8217;m close to the end of RF and haven&#8217;t heard any language other than <s>American</s> English.
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		<title>By: distended</title>
		<link>http://www.rockpapershotgun.com/2009/08/26/the-rps-electronic-wireless-show-episode-27/#comment-258380</link>
		<dc:creator>distended</dc:creator>
		<pubDate>Thu, 27 Aug 2009 08:14:39 +0000</pubDate>
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		<description>For favourite cartoon animal, how about Jimmy(?) the skateboarding chipmunk from Peggle? 

And I was surprised no-one mentioned Portal when talking about great game endings.

I was screaming these answers at my MP3 player as I listened. Well, I wasn&#039;t as I was on the tube, but you know what I mean.</description>
		<content:encoded><![CDATA[<p>For favourite cartoon animal, how about Jimmy(?) the skateboarding chipmunk from Peggle? </p>
<p>And I was surprised no-one mentioned Portal when talking about great game endings.</p>
<p>I was screaming these answers at my MP3 player as I listened. Well, I wasn&#8217;t as I was on the tube, but you know what I mean.
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		<title>By: somnolentsurfer</title>
		<link>http://www.rockpapershotgun.com/2009/08/26/the-rps-electronic-wireless-show-episode-27/#comment-257939</link>
		<dc:creator>somnolentsurfer</dc:creator>
		<pubDate>Wed, 26 Aug 2009 23:43:27 +0000</pubDate>
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		<description>@Vandelay
That&#039;s true. And I hope that some day the big guys at Funcom will let Tørnquist revisit the world. But I wasn&#039;t left with the feeling of frustration that most people seem to have been. I&#039;ve just watched about an hour of Dreamfall on YouTube, for a refresher... Man, I don&#039;t remember noticing it at the time, but that man could use a script editor... It ties up the main thread of this story chapter fairly conclusively. And we did, after all, know from the beginning that Zoe was going to end up in a coma.

Beyond Good &amp; Evil also quite clearly sets up for a sequel - and not just in the infection on Pey&#039;j hand. We suddenly find out at the end that Jade is more than we might have thought. Had been really looking forward to exploring that universe a bit more. :-(</description>
		<content:encoded><![CDATA[<p>@Vandelay<br />
That&#8217;s true. And I hope that some day the big guys at Funcom will let Tørnquist revisit the world. But I wasn&#8217;t left with the feeling of frustration that most people seem to have been. I&#8217;ve just watched about an hour of Dreamfall on YouTube, for a refresher&#8230; Man, I don&#8217;t remember noticing it at the time, but that man could use a script editor&#8230; It ties up the main thread of this story chapter fairly conclusively. And we did, after all, know from the beginning that Zoe was going to end up in a coma.</p>
<p>Beyond Good &amp; Evil also quite clearly sets up for a sequel &#8211; and not just in the infection on Pey&#8217;j hand. We suddenly find out at the end that Jade is more than we might have thought. Had been really looking forward to exploring that universe a bit more. :-(
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		<title>By: Marcin</title>
		<link>http://www.rockpapershotgun.com/2009/08/26/the-rps-electronic-wireless-show-episode-27/#comment-257931</link>
		<dc:creator>Marcin</dc:creator>
		<pubDate>Wed, 26 Aug 2009 23:34:03 +0000</pubDate>
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		<description>If you commandeer some of the vehicles in Red Faction, some of the drivers cheer you on in French, Spanish and I believe Chinese. So Mars isn&#039;t *just* American.

Clearly you lot haven&#039;t played enough of the game to provide informed snark. Consider your Red Faction snark rights revoked.</description>
		<content:encoded><![CDATA[<p>If you commandeer some of the vehicles in Red Faction, some of the drivers cheer you on in French, Spanish and I believe Chinese. So Mars isn&#8217;t *just* American.</p>
<p>Clearly you lot haven&#8217;t played enough of the game to provide informed snark. Consider your Red Faction snark rights revoked.
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		<title>By: AndrewC</title>
		<link>http://www.rockpapershotgun.com/2009/08/26/the-rps-electronic-wireless-show-episode-27/#comment-257700</link>
		<dc:creator>AndrewC</dc:creator>
		<pubDate>Wed, 26 Aug 2009 19:21:49 +0000</pubDate>
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		<description>I&#039;d argue that things like characters and story are only in Hollywood films to draw you into the amusement park ride of the sfx.</description>
		<content:encoded><![CDATA[<p>I&#8217;d argue that things like characters and story are only in Hollywood films to draw you into the amusement park ride of the sfx.
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		<title>By: Vandelay</title>
		<link>http://www.rockpapershotgun.com/2009/08/26/the-rps-electronic-wireless-show-episode-27/#comment-257687</link>
		<dc:creator>Vandelay</dc:creator>
		<pubDate>Wed, 26 Aug 2009 19:11:01 +0000</pubDate>
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		<description>I think the problem with the Dreamfall ending wasn&#039;t so much that it was bad, but that it was clearly setting up for more.  An ending doesn&#039;t have to be entirely conclusive to be successful (in fact, you could argue that a story never should be completely conclusive as in life a story never just ends and are actions will always have repercussions,) but Dreamfall felt as if it ended in the middle of a story and it was obvious that a new game was meant to follow and that there was more that the developers wanted to say.

As for 3D, I&#039;ve not experienced any 3D games, but films it comes across as a complete gimmick.  Mark Kermode says it perfectly when he says that the intention of 3D is to draw you in but it only serves to push you out of whatever you are watching.  People constantly pointing out at you and things flying at you from the screen only end up reminding you you are watching a film.  The attention put into making the 3D effects inevitably end up taking away from the important elements of the film (characters, story, narrative, etc.) and it ends up just being an amusement park ride.  Still, I&#039;m holding out final judgement until I see James Cameron&#039;s Avatar.  He is a master at using technology to its best effect, so if anyone can pull it off then he probably will.

It may work better for games, but again I imagine it would just be a gimmick.</description>
		<content:encoded><![CDATA[<p>I think the problem with the Dreamfall ending wasn&#8217;t so much that it was bad, but that it was clearly setting up for more.  An ending doesn&#8217;t have to be entirely conclusive to be successful (in fact, you could argue that a story never should be completely conclusive as in life a story never just ends and are actions will always have repercussions,) but Dreamfall felt as if it ended in the middle of a story and it was obvious that a new game was meant to follow and that there was more that the developers wanted to say.</p>
<p>As for 3D, I&#8217;ve not experienced any 3D games, but films it comes across as a complete gimmick.  Mark Kermode says it perfectly when he says that the intention of 3D is to draw you in but it only serves to push you out of whatever you are watching.  People constantly pointing out at you and things flying at you from the screen only end up reminding you you are watching a film.  The attention put into making the 3D effects inevitably end up taking away from the important elements of the film (characters, story, narrative, etc.) and it ends up just being an amusement park ride.  Still, I&#8217;m holding out final judgement until I see James Cameron&#8217;s Avatar.  He is a master at using technology to its best effect, so if anyone can pull it off then he probably will.</p>
<p>It may work better for games, but again I imagine it would just be a gimmick.
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