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	<title>Comments on: I Want To Ride My Bicycle: Fig. 8 Ability Game</title>
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	<link>http://www.rockpapershotgun.com/2009/08/27/i-want-to-ride-my-bicycle-fig-8-ability-game/</link>
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		<title>By: Phydaux</title>
		<link>http://www.rockpapershotgun.com/2009/08/27/i-want-to-ride-my-bicycle-fig-8-ability-game/#comment-260855</link>
		<dc:creator>Phydaux</dc:creator>
		<pubDate>Fri, 28 Aug 2009 18:07:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=16673#comment-260855</guid>
		<description>LukeE, you&#039;re right about cycling almost ahead of the camera on the Fig. 1 and the vertical fences bit (you need to get right over into that far gap) about 730x (and over 2M points) at the 3rd check point. The next stage may also be possible in one line, but it&#039;ll be very tricky at some points.

Also the game doesn&#039;t like it when you skip a checkpoint, but mark the next one. It moves the camera to the wrong place.</description>
		<content:encoded><![CDATA[<p>LukeE, you&#8217;re right about cycling almost ahead of the camera on the Fig. 1 and the vertical fences bit (you need to get right over into that far gap) about 730x (and over 2M points) at the 3rd check point. The next stage may also be possible in one line, but it&#8217;ll be very tricky at some points.</p>
<p>Also the game doesn&#8217;t like it when you skip a checkpoint, but mark the next one. It moves the camera to the wrong place.
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		<title>By: Chemix</title>
		<link>http://www.rockpapershotgun.com/2009/08/27/i-want-to-ride-my-bicycle-fig-8-ability-game/#comment-260624</link>
		<dc:creator>Chemix</dc:creator>
		<pubDate>Fri, 28 Aug 2009 13:27:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=16673#comment-260624</guid>
		<description>the new Tron film seems to use smooth curves
http://www.traileraddict.com/trailer/tr2n/comic-con-trailer

I would have much preferred an open game (or just game mode) to experiment with the drawing mechanics and a more flexible camera (it often forces you to use ridiculously hard turns to get through an area when there are better options to the side. I eventually quit when it had a glitch and moved my camera back to the beginning of the level while my bike was at the third or fourth checkpoint.</description>
		<content:encoded><![CDATA[<p>the new Tron film seems to use smooth curves<br />
<a href="http://www.traileraddict.com/trailer/tr2n/comic-con-trailer" rel="nofollow">http://www.traileraddict.com/trailer/tr2n/comic-con-trailer</a></p>
<p>I would have much preferred an open game (or just game mode) to experiment with the drawing mechanics and a more flexible camera (it often forces you to use ridiculously hard turns to get through an area when there are better options to the side. I eventually quit when it had a glitch and moved my camera back to the beginning of the level while my bike was at the third or fourth checkpoint.
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		<title>By: surlyben</title>
		<link>http://www.rockpapershotgun.com/2009/08/27/i-want-to-ride-my-bicycle-fig-8-ability-game/#comment-260227</link>
		<dc:creator>surlyben</dc:creator>
		<pubDate>Fri, 28 Aug 2009 06:00:12 +0000</pubDate>
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		<description>Makes me think of tron&#039;s light cycles... Has anyone ever made a light cycle game with smooth curves like that?</description>
		<content:encoded><![CDATA[<p>Makes me think of tron&#8217;s light cycles&#8230; Has anyone ever made a light cycle game with smooth curves like that?
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		<title>By: LukeE</title>
		<link>http://www.rockpapershotgun.com/2009/08/27/i-want-to-ride-my-bicycle-fig-8-ability-game/#comment-259644</link>
		<dc:creator>LukeE</dc:creator>
		<pubDate>Thu, 27 Aug 2009 23:40:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=16673#comment-259644</guid>
		<description>I reckon the 1st to 2nd checkpoint section&#039;ll go in one line as well. It requires almost cycling ahead of the camera at some points so you don&#039;t get left behind later, while making some of the more sweeping curves (right at the start, squeezing between the tracks running along the bottom of the screen, turning 90 degrees past the final fig1 up to the vertical  track... then sprinting along the horizontal again, to take the large Fig. 1 letters between the full-stop and the one and squeezing between a tight vertical section).
Haven&#039;t quite cracked the flow of the whole stage... but I think I was damned close on my last attempt.

About 440x on the first stage is my best there though.</description>
		<content:encoded><![CDATA[<p>I reckon the 1st to 2nd checkpoint section&#8217;ll go in one line as well. It requires almost cycling ahead of the camera at some points so you don&#8217;t get left behind later, while making some of the more sweeping curves (right at the start, squeezing between the tracks running along the bottom of the screen, turning 90 degrees past the final fig1 up to the vertical  track&#8230; then sprinting along the horizontal again, to take the large Fig. 1 letters between the full-stop and the one and squeezing between a tight vertical section).<br />
Haven&#8217;t quite cracked the flow of the whole stage&#8230; but I think I was damned close on my last attempt.</p>
<p>About 440x on the first stage is my best there though.
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		<title>By: yns88</title>
		<link>http://www.rockpapershotgun.com/2009/08/27/i-want-to-ride-my-bicycle-fig-8-ability-game/#comment-259524</link>
		<dc:creator>yns88</dc:creator>
		<pubDate>Thu, 27 Aug 2009 22:33:49 +0000</pubDate>
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		<description>Am I the only one who noticed the easter egg?</description>
		<content:encoded><![CDATA[<p>Am I the only one who noticed the easter egg?
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		<title>By: Phydaux</title>
		<link>http://www.rockpapershotgun.com/2009/08/27/i-want-to-ride-my-bicycle-fig-8-ability-game/#comment-259450</link>
		<dc:creator>Phydaux</dc:creator>
		<pubDate>Thu, 27 Aug 2009 21:51:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=16673#comment-259450</guid>
		<description>Interesting little game. I&#039;m starting to set myself little mini goals. Like max multiplier and longest distance without breaking a line. It can be done continuously from start to the first check point. 287 multiplier, just need to brush up against a few more lines and I&#039;m sure I can bump it to 300. :)</description>
		<content:encoded><![CDATA[<p>Interesting little game. I&#8217;m starting to set myself little mini goals. Like max multiplier and longest distance without breaking a line. It can be done continuously from start to the first check point. 287 multiplier, just need to brush up against a few more lines and I&#8217;m sure I can bump it to 300. :)
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		<title>By: DarkNoghri</title>
		<link>http://www.rockpapershotgun.com/2009/08/27/i-want-to-ride-my-bicycle-fig-8-ability-game/#comment-259300</link>
		<dc:creator>DarkNoghri</dc:creator>
		<pubDate>Thu, 27 Aug 2009 20:17:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=16673#comment-259300</guid>
		<description>That was lovely, but frustrating, mainly due to the camera. There were too many dead ends that you don&#039;t see until it&#039;s too late, as well as too many switchbacks you have to take while the camera moves one direction.</description>
		<content:encoded><![CDATA[<p>That was lovely, but frustrating, mainly due to the camera. There were too many dead ends that you don&#8217;t see until it&#8217;s too late, as well as too many switchbacks you have to take while the camera moves one direction.
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		<title>By: aoanla</title>
		<link>http://www.rockpapershotgun.com/2009/08/27/i-want-to-ride-my-bicycle-fig-8-ability-game/#comment-259219</link>
		<dc:creator>aoanla</dc:creator>
		<pubDate>Thu, 27 Aug 2009 19:30:24 +0000</pubDate>
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		<description>Me too with the obnoxious camera motion. This feels like it should be a gloriously free-form game, and when it acts like it it&#039;s great. Unfortunately, those moments are spoiled by the obdurate insistence of the camera.</description>
		<content:encoded><![CDATA[<p>Me too with the obnoxious camera motion. This feels like it should be a gloriously free-form game, and when it acts like it it&#8217;s great. Unfortunately, those moments are spoiled by the obdurate insistence of the camera.
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		<title>By: Tony</title>
		<link>http://www.rockpapershotgun.com/2009/08/27/i-want-to-ride-my-bicycle-fig-8-ability-game/#comment-259160</link>
		<dc:creator>Tony</dc:creator>
		<pubDate>Thu, 27 Aug 2009 18:54:36 +0000</pubDate>
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		<description>Kinda makes me think of Ecco the Dolphin.

You know the level.</description>
		<content:encoded><![CDATA[<p>Kinda makes me think of Ecco the Dolphin.</p>
<p>You know the level.
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		<title>By: Vinraith</title>
		<link>http://www.rockpapershotgun.com/2009/08/27/i-want-to-ride-my-bicycle-fig-8-ability-game/#comment-259041</link>
		<dc:creator>Vinraith</dc:creator>
		<pubDate>Thu, 27 Aug 2009 17:44:10 +0000</pubDate>
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		<description>Yup, like others I enjoyed the game until the camera decided which way I should be going (in direct conflict to the way I was going). It either needs to be less open path-wise to direct the player or find some other means of indicating where it WANTS me to go before the camera gets there.</description>
		<content:encoded><![CDATA[<p>Yup, like others I enjoyed the game until the camera decided which way I should be going (in direct conflict to the way I was going). It either needs to be less open path-wise to direct the player or find some other means of indicating where it WANTS me to go before the camera gets there.
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		<title>By: Mr Chug</title>
		<link>http://www.rockpapershotgun.com/2009/08/27/i-want-to-ride-my-bicycle-fig-8-ability-game/#comment-259019</link>
		<dc:creator>Mr Chug</dc:creator>
		<pubDate>Thu, 27 Aug 2009 17:32:37 +0000</pubDate>
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		<description>There aren&#039;t enough games where you can be killed by your own score counter. Also, there&#039;s a particular joy in getting caught out by the screen and having to find your way back onto the right path by rapidly fading memory of how far figure 6 stretched.</description>
		<content:encoded><![CDATA[<p>There aren&#8217;t enough games where you can be killed by your own score counter. Also, there&#8217;s a particular joy in getting caught out by the screen and having to find your way back onto the right path by rapidly fading memory of how far figure 6 stretched.
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		<title>By: Bobsy</title>
		<link>http://www.rockpapershotgun.com/2009/08/27/i-want-to-ride-my-bicycle-fig-8-ability-game/#comment-258984</link>
		<dc:creator>Bobsy</dc:creator>
		<pubDate>Thu, 27 Aug 2009 17:10:51 +0000</pubDate>
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		<description>Finally completed it. Christ, that&#039;s hard. But also quite lovely. It&#039;s got an almost retro feel to it, like this is the sort of game they would have made in the 20s and 30s in Europe or America. The music, the simpicity (it&#039;s even predominantly in black and white), and the fact that you&#039;re directing a bike around the plans for urban development, I can picture well-to-do middle-class people playing it in a Chicago saloon, or a smokey Paris cafe (yes, it&#039;s the accordian, isn&#039;t it?) before getting wasted on absinthe and arguing about Karl Marx.</description>
		<content:encoded><![CDATA[<p>Finally completed it. Christ, that&#8217;s hard. But also quite lovely. It&#8217;s got an almost retro feel to it, like this is the sort of game they would have made in the 20s and 30s in Europe or America. The music, the simpicity (it&#8217;s even predominantly in black and white), and the fact that you&#8217;re directing a bike around the plans for urban development, I can picture well-to-do middle-class people playing it in a Chicago saloon, or a smokey Paris cafe (yes, it&#8217;s the accordian, isn&#8217;t it?) before getting wasted on absinthe and arguing about Karl Marx.
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