
[Metafilter informs me it's been a decade since the release of System Shock 2. Probably best to have a mini-tribute to a perennial landmark in the historical terrain of PC gaming, yes? First, if you haven't read it, here's our Making Of article about the game where we interviewed Ken Levine. Secondly, a piece on Shock 2 I wrote for PCG164 which has been online for a while, but never here. So here's a (slightly tweaked) portrait of Shock 2's villainess, RPS' poster-girl for evil meglomaniacal AI, featuring some frankly disturbingly dense pun-based allusions. Hail the perfect, immortal machine...]
Every videogame has a villain. Not every one has a villain like Shodan. Not every one has one which… well, let’s show her at her best.
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