Completely Engaged: Section 8 Launch Trailer

By John Walker on September 1st, 2009 at 7:05 pm.

Wow, you should see the new screens they released today. Somehow they made the game look like it was 1997. This is not one of them.

Something that makes me a bit sad is the knowledge that I’ll never be someone who sits in a spaceship, strapped to a seat, and then gets deployed onto a planet’s surface from the upper atmosphere. I know, I should keep my hopes up and never say never, but I remain fairly convinced this is unlikely to happen. Clearly I’ve no desire to then be involved in the ensuing war. As soon as I landed I’d scarper off and hide until it was all over. But that exciting deployment moment looks awesome. Oh, and the getting to go into space part. I raise this vital discussion in light of the trailer to celebrate the launch of Section 8, which features such a moment.

It also features a moment where someone says, “We are completely engaged,” which might be the best phrase ever.

You can read all about the multiplayer aspects of the Tribes-inspired shooter in Jim’s super preview here. And then equipped with knowledge and heroism, watch the new, giant-robot-featuring trailer below.

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31 Comments »

  1. eyemessiah says:

    One day John! All you have to do is believe!

  2. Railick says:

    I highly suggest you get in touch with the owner of Virgin group and suggest that be their next great project. They’ve already got space tourism in mind why not, while the ship is up there, it launches a few extremely insane people back to earth in re-entry pods ALA Starship Troopers (The book not the MOVIE!)

  3. Premium User Badge

    RLacey says:

    Preordered this a while ago. I seriously hope some other peopel buy it, so that I have people to play it with/against.

    The trailer didn’t really excite me, sadly. In contrast to the beta, of course.

  4. eyemessiah says:

    Knife vs Big Robot.

    Awesome.

  5. Tei says:

    I kind of like more the older one. This one is more… informative, because seems created using in-game models and the game engine, but is extremly busy and dirty. Also the in-game animations (running) are not high quality enough for a video (ok-ish for the game).

  6. MacBeth says:

    Pre-ordered as well, enjoyed the beta though didn’t really sink enough time into it to figure out optimal builds etc. Mostly just played a mixed setup with a sniper rifle and machine gun for a bit of close up action. Good ‘drop in’ fun (see what I did there?)

  7. KindredPhantom says:

    RLacey i agree, though i have yet to pre-order.

  8. ruaidhri.k says:

    The last time I did sub orbital HALO insertion I kinda botched the landing. Michael Bay said it was only about 8 out of 10. Maybe 8.5.
    Such is life.

  9. Ansob. says:

    I was really psyched for S8 until I actually got to play the beta. People not going for the objectives aside (it happens in everything and I’ve learnt to no longer hold an idealistic view of human nature), what really turned me off were the weapons – they feel godawfully cumbersome and plasticky.

    Considering thing is a game about shooty-bang-bangs, the amount of visual/aural feedback on the weapons is pretty damn important, so no spending money on Section 8 for me.

  10. Shalrath says:

    Optimal builds MUST have a repair tool. It sucks, but it’s totally required. I’ve survived dozens of battles where I ran out of ammo and just healed myself while I dodged between obstacles, fixing myself.

    I also like using the Sensor Blocker, but really there are a lot of good choices for a secondary, like grenades. The knife is… meh. You have to play against people who hold still and never look behind them, and honestly a few nades/shotgun is more practical.

    I think the AR is, unfortunately, the best weapon. As with almost every shooter ever, it just is more useful against multiple targets than a sniper rifle, has enough ammo to out last a shotgun (plus better mid and max range.) The machine gun is, in my opinion, not worthwhile. it’s SOLE advantage over the AR is ammunition amount. In terms of quick damage, shield piercing, rate of fire, accuracy, the AR is superior.

    In terms of the armour slots, it’s MOSTLY up to you. I tend to go for the larger single bonuses than the mix ones, I.e. +5% to damage is better than +2% damage, +2% lockon time, etc. I max out + damage wherever I can, and tend to use the speed one as well.

    I’m definitely getting this game once it comes out. The only things I hope are changed are: A) supply depot’s in threes are basically unbreakable. While the turrets themselves are usually crap, a well-linked triple turret + triple depot can be game breaking. B) Make rocket launchers worth using. It is currently the worst anti-personelle weapon, and almost useless against convoys/mechs because of the long reload time, low damage, low ammo count, worthless lock’on (because the missile isn’t instant hit, the lock makes you MISS moving targets.) Hopefully mortars make up for this, but currently in a convoy truck or mech, I am never scared of Missiles. Sniper rifles are basically scarier.

  11. Funky Badger says:

    Don’t like the Halo-ish shield effects… but, anything that moves us closer to the inevitable ABC Worryors: Teh Videogame (as I understand it, computers have yet to be built that can handle that amount of awesome) is a good thing, and that fella at the end was a paintjob and a spiked chain away from being Mongrol.

  12. medwards says:

    ewwwwwwwwwwwwwwwwwwwwwww

    Games for Windows Live basically ruins Dawn of War II. Can’t wait to see how trashy it is for this.

  13. user@example.com says:

    Am I the only one who hears “We are completely engaged” and thinks of Bertie Wooster somehow managing to get himself engaged to marry two women at once?

    Yes?

    Hm.

  14. Larington says:

    So thats what I was doing wrong in the beta, you’re supposed to use your knife on that huge metal armoured thing instead of rockets or machine guns…

  15. Blackberries says:

    I’m afraid this trailer had a very strong “macho, dick-waving space marines” vibe. Too much so for my taste..

  16. DD says:

    If this game is anything like Tribes I will definetly pick it up.

  17. Vivian says:

    Why does everyone fight in giant glowing blue hi-vees in the future? Is camo for wimps?

  18. Ybfelix says:

    I hate the finger-on-ear-every-time-to-show-I-am-radio-talking thing. Do real soliders do this? In Gears of War, Marcus and Dom both pressing their invisible earplug in exactly the same pose while walking were quite a hilarious sight. Can’t military make a better earphone or hand-free design? And guy in trailer is wearing a powered armor helmet, come on.

  19. The Fanciest of Pants says:

    @Shalrath:

    High ammo isn’t the only advantage of the MG. It, unlike the Assault rifle actually ignores shields at <50 meters.

    The Assault rifle does shield AND pierce damage at that range, albeit a bit slower.

    The MG is really quite the monster for indoor fighting, can make for some alarmingly fast kills at that range.

  20. P7uen says:

    @ruaidhri.k
    “sub orbital HALO insertion”

    Eek.

  21. Leeks! says:

    Wicked.

  22. Spectre-7 says:

    I find it strange that people keep comparing this to Tribes. The ability to set down strategic structures is certainly somewhat evocative of Tribes, but it seems to me that some other other titles are more direct inspirations. The combat has a sluggish feel much closer to Halo (IMO), and their deployable implementation reminds me much more of Enemy Territory: Quake Wars. The weapons also completely lack the creativity of Tribes’ arsenal.

    If you’re looking for something that actually feels like Tribes (at least in control, movement and combat, if not vehicles and deployables), check out Fallen Empire: Legions over at instantaction.com

  23. Spectre-7 says:

    Apologies, of course, if instantaction isn’t available in your territory.

  24. undead dolphin hacker says:

    Oh Section 8. Unsurprisingly it’s already the Kohan of FPS’s, with self-proclaimed “FPS veterans” shitting on the game for not being… Halo-y or Unreal-y or Battlefield-y or Call of Duty-y enough. They’re FPS fan equivalent of the RTS fans that raged against Kohan for its lack of micromanagement and special moves and macro-level play and and and…

    I love Section 8, but I’m not naive enough to think it will do anything better than become a sleeper hit/cult classic like Kohan. Magazine reviews will trash it, IGN/Gamestop will stay safe at 7-8, and the more indie writers will probably dig it.

  25. Tei says:

    Mr. undead dolphin hacker, could you tell us why sould be a cult game. thanks in advance.

  26. Dominic White says:

    Everything about it is anathema to the PC gaming hardcore. There’s regenerating shields, lock-on, slow, methodical movement, limited jetpacking and weapons that take more than a second of sustained fire to kill people.

    It’s the opposite of Tribes. It’s everything that Counterstrike addicts hate.

    I really like it. It’s a game where, while direct FPS skill is important, smart play often beats fast play. You can be the fastest gun in the west and be able to draw a perfect bead on someones head from a thousand paces, but if the other guy has cover, has support, or just plain has a plan, you could well lose.

    The beta alone gave me a whole raft of little moments where I’ve overcome disadvantages through clever play. So much better than praying for a near-random headshot.

  27. Grey_Ghost says:

    I might pick it up depending on reviews of the single player, but I didn’t really enjoy multi that much. Though I only played it a couple of days, may have not given it a fair shake.

  28. undead dolphin hacker says:

    @Tei

    Didn’t say it SHOULD be a cult game, I’m saying it probably will turn out to be one.

    The gameplay, especially the gunplay, is simply too unfamiliar to gamers. The Hardcore FPSer’s don’t even want to try to understand that Shields = better defense, but only at long range and Armor = flimsier defense, but at all ranges, especially short. They refuse to understand that the Rocket Launcher does pathetic damage vs shields (unless it’s a vehicle), and thus simply doesn’t work against infantry if they have any shields remaining. They refuse to tweak suits to get what they want out of the game — if you like Tribes and value high maneuverability, trick out your armor with all the Jetpack regeneration items; if lockon makes you so angry that you’d rage on a forum about it, make a suit that greatly hampers lockon time and duration.

    No, every mainstream review will read (to them) as:

    -Guns aren’t powerful or simply don’t work much of the time.
    -Jetpacks don’t last long.
    -There is autoaim which removes all ‘skill’.
    -There is no locational damage which removes all ‘skill’.

    Of course if you play the game you’ll realize:

    -The guns are powerful in the situations they’re designed for (maybe excepting the Shotgun, which wasj ust kind of bad last time I played).

    -Jetpacks are for quick escapes or advanced maneuvers, the weapons aren’t designed for midair combat.

    -Autoaim lasts an extremely short time and is really designed to be a Sniper’s friend and a hard counter to Jetpacking enemies. In close range it’s pretty much worthless against anyone with a brain.

    -Locational damage doesn’t fit the design of the game; fights would end way too fast if headshots wrecked armor faster than it already gets wrecked (and it gets wrecked very fast as is); Snipers are actaully specialists that have to sacrifice any kind of utility for raw damage if they want to do well as a Sniper, allowing headshots would allow Snipers to wear full shields and maneuverability and become a super class instead of just an obnoxious finisher class as they are now.

  29. Darthy says:

    I find the trailer confusing.

    Sure its supposed to show off the game, but if you could send a dropship carrying a tank into battle through the flak…why did you need to HALO-drop your infantry?

    The gameplay is enjoyable, and its clear they’ve worked very hard to make it unique, but I fear it lacks the depth or scale to have lasting appeal. Once someone pointed out to me it was ‘a professional mod for Unreal Tournament’ I struggled to see it as anything more.

    Compared to Planetside’s resurgence of the last month, and I can’t help but find it lacking against a game everyone thought would have died off years ago.

  30. Melf_Himself says:

    You can do it Master Chief!!

    Oh, wait.

  31. Premium User Badge

    Kirrus says:

    I’ve been waiting for a game that rewarded team-play as much as Tribes2 for a while.. has one finally appeared?

    Really would like to return to Tribes 2 for a few huge games, in which you actually work like a team, and have a leader (the command console allows orders to be given. Wonderful tool.)

    Anyone else tempted by that dream?