Rock, Paper, Shotgun

More Modern Warfare 2 Multiplayer Footage

Posted by Jim Rossignol on September 2nd, 2009 at 2:01 pm.

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More online manshoot movie has emerged from the fertile innards of Infinity Ward, this time showing off some flag grabbing in Modern Warfare 2. I don’t know if it’s just me, but I find the idea of dudes running around with riot shields when there are rocket launchers and assault rifles on the field rather amusing. “My shield of reinforced plastic will save me!”

Modern Warfare 2 is scheduled for worldwide release on November 10th, and apparently has the most pre-orders of any game in Activision’s history.

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120 Comments »

  1. Bhazor says:

    Portal was far too short. I bought it for clever mind bending puzzles as promised in the trailers. Sure the game was funny and a romp but I wanted puzzles damn it. Instead we have a comedy tutorial which was fine for a budget price but I want the full price version with an extra forty standalone experiments of escalating cleverness and spectacle. If they pull the same shit with Portal 2 I’ll be very disappointed.

  2. Vinraith says:

    Works for me.

    Personally I’m just hoping MW2’s release finally drives MW1’s price down to the point where I can justify picking it up for the SP.

  3. Vinraith says:

    That “works for me” was obviously directed at Alec, not Bhazor.

  4. Alec Meer says:

    Deleted, non-warning-heeding men: take further ‘wot’ debate/misinterpretation to the forum. MW2 and specifically related topics only here.

  5. lumpi says:

    Generally, I found that my above-average rage against the COD games is more of a general criticism of two trends in our super-serious medium of choice:

    1) Movie-like presentation. COD4 might be the pinnacle of a trend for epic, movie-realistic presentation and plot, but it also reduced any actual gameplay to a supporting actor. The most memorable scenes are cut-scenes. There are entire missions (most of them), in which you do nothing but run forward and shoot where your nose is heading, in beautiful, scripted environments. It feels like a corridor shooter. There is no sense of space, of individual choice.
    2) Quantity under quality. The extremist’s version of “quality over quantity”. Basically the notion, that a 20-30 hour game that entertains you for weeks isn’t possible. I could list, once again, a dozen examples for games that can prove this notion wrong. Instead I point to the 8 hours of work to model a single building in COD4, that you might see for a whopping 5 seconds in the finished game.

    I, btw, don’t even give Valve a free pass on only supporting Portal as a 3-hour experimental game. The fact that there are enough ideas for a Portal 2 and that the simplistic design could have allowed longer, additional campaigns without an overly expensive army of art and programming guys, both shows that, if Valve trusted innovation a little more, they could have produced the first truly innovative feature-length FPS this year. In other words: Imagine Half-Life 1 was only released yesterday and only consisted of the “Surface Tension” chapter. Would anyone complain? No, because people seem to think nowadays, that it would have been impossible to turn this into a 20-hour game without filler (even excluding Xen, if you want).

    And yes, yes… the multiplayer of COD4 is super-balanced and tactical. I get that. But I agree with a poster before, that it is made for and plays better on the 360. So there. It’s a different story though,…

  6. A-Scale says:

    1) Movie-like presentation. COD4 might be the pinnacle of a trend for epic, movie-realistic presentation and plot, but it also reduced any actual gameplay to a supporting actor. The most memorable scenes are cut-scenes. There are entire missions (most of them), in which you do nothing but run forward and shoot where your nose is heading, in beautiful, scripted environments. It feels like a corridor shooter. There is no sense of space, of individual choice.

    The night bombing mission is not a cutscene, and is perhaps the most memorable. As to free range, just how much free range do you think the average soldier has in a mission? This isn’t Fable or Oblivion and doesn’t want to be. It is a story that chronicles several intertwined tales about individual soldiers completing a rigidly structured mission. A corridor shooter is precisely what soldiering in populated areas is.

  7. Bhazor says:

    Reply to A-Scale
    The night mission has almost no fail state (except being repeatedly told “Don’t blow up the church”), theres little real consequence to your actions, you have no control on movement and fundamentally its no different to any other turret section except for a pair of neat visual filters.

  8. Funky Badger says:

    its no different to any other turret section except for a pair of neat visual filters.

    Apart from the atmosphere it generates, which is unlike any other turret sequence.

    [I am incapable of understanding the concept of not insulting people-Ed]

  9. Radiant says:

    This comment thread in summation.
    “Cod4 is good”
    “Not it isn’t”
    “Yes it is”
    “NO IT ISN’T”
    “YES IT IS”
    Like a fucking circle with this shit; let it go.

  10. Starky says:

    you forgot something:

    “Cod4 is good”
    “Not it isn’t”
    “Yes it is”
    *snide and pointless comment from someone*
    “NO IT ISN’T”
    “YES IT IS”
    *snide and pointless comment from someone*

    There you go.

    Aside from a bit of ad hominem here and there this has been a decent debate in parts about the qualities or lack of in CoD4. People with different opinions discussing and debating them on a comment section of a post about said game franchise, say it ain’t so!

  11. Moog says:

    What ever yo do – do it on a PS3 – The annoying teens are not on it, no swearing just middle aged glass ceiling management from Hertz

  12. TheFanciestOfPants says:

    Hey something on topic!

    MW2 sure has some nice new guns to shoot mans with.

    In all seriousness though, it’s an insta-buy for me, I’m still playing CoD4 MP. When the whiners come round, just calmly switch to your two-rifles-with-grenade-launcher or sonic boom-three-nade-martyrdom rig.

    Clears them out pretty fast, OR makes for hilarious rage.

  13. Ybfelix says:

    I think Visual Novel genre is quite profitable in Japan. People know what they would get. If a small name game takes the movie-with-gameplay-in-it route it would certainly take a lot less flak.

    Also, why are people who are AGAINST Bob Kotick discussing the best strategy FOR Activision to profit (less price more sales vs the opposite)? If you truly wish his downfall, shouldn’t you let them do the unwise (in your opinion) and eeeevil price hike and hence ultimately less profit for CODMW2? If you hate a corporation for charging you more, but can’t legitimately criticize it for maxing profit legally, please don’t use this “it’s for you own good” pretense, just don’t buy the product.

  14. Sonic Goo says:

    So… nobody noticed the numbers floating up from the enemies’ heads? I remember another thread here recently where it was the end of the world…

  15. bill says:

    Variable prices for games seems like a good idea to me.

    It seems dumb that games that cost $50million to make, and games thet cost $1million to make have to cost the same price. It’d open up the field more, and allow lower budget games a chance to compete with the big boys.

    Right now budgets are through the roof, games have to break the top 10 to make a profit, and pc games prices are lower than 10 years ago. That’s just weird.

  16. Ansob. says:

    Also, why are people who are AGAINST Bob Kotick discussing the best strategy FOR Activision to profit (less price more sales vs the opposite)? If you truly wish his downfall, shouldn’t you let them do the unwise (in your opinion) and eeeevil price hike and hence ultimately less profit for CODMW2?

    Because the stupidity of people is such that it will take years for Activision to recognise that the price hike may have been a mistake. Meanwhile, those of us who actually like games, rather than buying into them because the Xbox 360 makes the frathouse cooler, will have to suffer from DRM and increased prices in order to buy our games legitimately.

  17. Xercies says:

    @Bill

    Its there mistake though that the budget costs $50 million, no one told them to spend that much on a game(you could argue that gamers tell them but that isn’t true either, who were the first ones to put extreme graphics on the cover for selling point: They were so there to blame if people want more extreme graphics not us) And anyway I actually don’t think the game does cost $50 million to make. Since with 3D art you reuse which means your not paying more for graphics your actually paying a bit less. For sequels the budget actually goes down for that very reason. And if the budget is bigger tis usually for advertising reseons which technically isn’t sopending more on the game.

  18. MrRud says:

    To me, Kotic wants only to secure his CEO bonuses for the fiscal year, hence Starcraft II post-poned to the next fiscal year, so activision can make a s*it ton of money for 2 years in a row and his CEO can get not one but TWO giant checks.

  19. DMJ says:

    If MW2 is “CoD4 – But It Is New Again” then I’ll buy it.
    CoD4 was my standout adrenaline experience of that year so it’s a guaranteed sale.
    Not at the enormo-price though. If it reaches standard price I’ll buy it in a heartbeat.

    With a movie, say, Titanic, the price I pay to watch it is not proportional to the cost of production and marketing. Why should the games industry be any different? Or should we perhaps look forward to Transformers 3 being £20 a ticket in the cinema?

  20. Radiant says:

    @starky but its all the time with this same “is it good?” debate.
    End result?
    Some like it some don’t.
    You’re not going to convince either to suddenly change their mind.

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