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	<title>Comments on: Prometheus Unbound Keys: Unreal Time Travelosity</title>
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	<link>http://www.rockpapershotgun.com/2009/09/03/prometheus-unbound-keys-unreal-time-travelosity/</link>
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		<title>By: Jahkaivah</title>
		<link>http://www.rockpapershotgun.com/2009/09/03/prometheus-unbound-keys-unreal-time-travelosity/#comment-269221</link>
		<dc:creator>Jahkaivah</dc:creator>
		<pubDate>Fri, 04 Sep 2009 13:15:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=17075#comment-269221</guid>
		<description>@Naurgul

I&#039;m afraid Blinx the Time Sweeper beat you by a couple of years, course that game was begging for someone to do it right.

@Gnarl

Not the right terminology for it to be a joke. Wouldn&#039;t put it past anyone to feel that way either.

That said it would be great if the FPS mechanic time-travel is expanded upon.

@eyemessiah

Bah, he clearly stole such an idea from my head, oh well doesn&#039;t matter, got more where that came from.

Diebreaker talked of Portal with Timeshift? How about the portals themselves take you back in time? Genius certificate please.</description>
		<content:encoded><![CDATA[<p>@Naurgul</p>
<p>I&#8217;m afraid Blinx the Time Sweeper beat you by a couple of years, course that game was begging for someone to do it right.</p>
<p>@Gnarl</p>
<p>Not the right terminology for it to be a joke. Wouldn&#8217;t put it past anyone to feel that way either.</p>
<p>That said it would be great if the FPS mechanic time-travel is expanded upon.</p>
<p>@eyemessiah</p>
<p>Bah, he clearly stole such an idea from my head, oh well doesn&#8217;t matter, got more where that came from.</p>
<p>Diebreaker talked of Portal with Timeshift? How about the portals themselves take you back in time? Genius certificate please.
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		<title>By: Gnarl</title>
		<link>http://www.rockpapershotgun.com/2009/09/03/prometheus-unbound-keys-unreal-time-travelosity/#comment-268969</link>
		<dc:creator>Gnarl</dc:creator>
		<pubDate>Fri, 04 Sep 2009 10:45:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=17075#comment-268969</guid>
		<description>@dingo

I assumed Valentin was making a clever joke, myself.</description>
		<content:encoded><![CDATA[<p>@dingo</p>
<p>I assumed Valentin was making a clever joke, myself.
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		<title>By: dingo</title>
		<link>http://www.rockpapershotgun.com/2009/09/03/prometheus-unbound-keys-unreal-time-travelosity/#comment-268804</link>
		<dc:creator>dingo</dc:creator>
		<pubDate>Fri, 04 Sep 2009 08:38:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=17075#comment-268804</guid>
		<description>&lt;i&gt;This kind of mechanic is getting old really fast…&lt;/i&gt;

Yes I&#039;m getting bored by it, too.
It was new / fresh in Braid and kinda nice in that flash game where you had 100 copies to end the game (forgot its name).

But now it&#039;s getting old.</description>
		<content:encoded><![CDATA[<p><i>This kind of mechanic is getting old really fast…</i></p>
<p>Yes I&#8217;m getting bored by it, too.<br />
It was new / fresh in Braid and kinda nice in that flash game where you had 100 copies to end the game (forgot its name).</p>
<p>But now it&#8217;s getting old.
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		<title>By: heroic zero</title>
		<link>http://www.rockpapershotgun.com/2009/09/03/prometheus-unbound-keys-unreal-time-travelosity/#comment-268642</link>
		<dc:creator>heroic zero</dc:creator>
		<pubDate>Fri, 04 Sep 2009 06:34:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=17075#comment-268642</guid>
		<description>Neat idea...a lot will depend on the level/puzzle design.

I like that developers are trying to think outside the box a bit more these days.

The time travel game I&#039;m looking forward to the most is &lt;a href=&quot;http://achrongame.com/&quot; rel=&quot;nofollow&quot;&gt;Achron&lt;/a&gt;, which just looks mind-bendingly delicious.</description>
		<content:encoded><![CDATA[<p>Neat idea&#8230;a lot will depend on the level/puzzle design.</p>
<p>I like that developers are trying to think outside the box a bit more these days.</p>
<p>The time travel game I&#8217;m looking forward to the most is <a href="http://achrongame.com/" rel="nofollow">Achron</a>, which just looks mind-bendingly delicious.
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		<title>By: Caiman</title>
		<link>http://www.rockpapershotgun.com/2009/09/03/prometheus-unbound-keys-unreal-time-travelosity/#comment-268541</link>
		<dc:creator>Caiman</dc:creator>
		<pubDate>Fri, 04 Sep 2009 05:04:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=17075#comment-268541</guid>
		<description>After the sixth rewind, I was bored.  Travel through exactly the same tiny part of the level multiple times to make incremental progress?  Gah.  Tedious, but also I can imagine the incredibly frustrating puzzles this will generate where 20 versions of yourself will have to get everything timed just right.

No thanks.</description>
		<content:encoded><![CDATA[<p>After the sixth rewind, I was bored.  Travel through exactly the same tiny part of the level multiple times to make incremental progress?  Gah.  Tedious, but also I can imagine the incredibly frustrating puzzles this will generate where 20 versions of yourself will have to get everything timed just right.</p>
<p>No thanks.
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		<title>By: Alaphic</title>
		<link>http://www.rockpapershotgun.com/2009/09/03/prometheus-unbound-keys-unreal-time-travelosity/#comment-268469</link>
		<dc:creator>Alaphic</dc:creator>
		<pubDate>Fri, 04 Sep 2009 03:31:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=17075#comment-268469</guid>
		<description>@sumone it&#039;s not you making clones of yourself, it&#039;s two copies of you existing in the same time stream. every iteration of yourself is following your actions in the same time stream. it actually makes perfect sense, because just the fact that you&#039;re going back in time to perform different actions isn&#039;t going to invalidate that actions you made the first time, it&#039;s at most simply going to augment them. makes more sense to me than the old time travel standby of a previous iteration of yourself ceasing to exist in the same time stream. also, the knowledge that a second iteration of you was going to be entering the time stream to perform a specific task would ensure that the original you (the past you) would go on doing what you were doing initially.

perfect sense.</description>
		<content:encoded><![CDATA[<p>@sumone it&#8217;s not you making clones of yourself, it&#8217;s two copies of you existing in the same time stream. every iteration of yourself is following your actions in the same time stream. it actually makes perfect sense, because just the fact that you&#8217;re going back in time to perform different actions isn&#8217;t going to invalidate that actions you made the first time, it&#8217;s at most simply going to augment them. makes more sense to me than the old time travel standby of a previous iteration of yourself ceasing to exist in the same time stream. also, the knowledge that a second iteration of you was going to be entering the time stream to perform a specific task would ensure that the original you (the past you) would go on doing what you were doing initially.</p>
<p>perfect sense.
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		<title>By: yns88</title>
		<link>http://www.rockpapershotgun.com/2009/09/03/prometheus-unbound-keys-unreal-time-travelosity/#comment-268275</link>
		<dc:creator>yns88</dc:creator>
		<pubDate>Thu, 03 Sep 2009 23:45:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=17075#comment-268275</guid>
		<description>If you had made a quantum clone of yourself you could have fixed that typo.</description>
		<content:encoded><![CDATA[<p>If you had made a quantum clone of yourself you could have fixed that typo.
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		<title>By: sumone</title>
		<link>http://www.rockpapershotgun.com/2009/09/03/prometheus-unbound-keys-unreal-time-travelosity/#comment-268270</link>
		<dc:creator>sumone</dc:creator>
		<pubDate>Thu, 03 Sep 2009 23:41:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=17075#comment-268270</guid>
		<description>that was wierd...
ignore the second line, lol</description>
		<content:encoded><![CDATA[<p>that was wierd&#8230;<br />
ignore the second line, lol
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		<title>By: sumone</title>
		<link>http://www.rockpapershotgun.com/2009/09/03/prometheus-unbound-keys-unreal-time-travelosity/#comment-268268</link>
		<dc:creator>sumone</dc:creator>
		<pubDate>Thu, 03 Sep 2009 23:40:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=17075#comment-268268</guid>
		<description>sense...this game makes none

so every sense. this game makes none.

not only is this idea as old as flash games, but this game follows no logic.

How does going back in time allow you to magically clone yourself?

And what happens when you interact with one of your time-clones, assuming you can?
Wouldn&#039;t your presence alter the future itself, therefore changing the clones&#039; initial actions?

I guess i&#039;m just rambling...</description>
		<content:encoded><![CDATA[<p>sense&#8230;this game makes none</p>
<p>so every sense. this game makes none.</p>
<p>not only is this idea as old as flash games, but this game follows no logic.</p>
<p>How does going back in time allow you to magically clone yourself?</p>
<p>And what happens when you interact with one of your time-clones, assuming you can?<br />
Wouldn&#8217;t your presence alter the future itself, therefore changing the clones&#8217; initial actions?</p>
<p>I guess i&#8217;m just rambling&#8230;
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		<title>By: mickiscoole</title>
		<link>http://www.rockpapershotgun.com/2009/09/03/prometheus-unbound-keys-unreal-time-travelosity/#comment-268246</link>
		<dc:creator>mickiscoole</dc:creator>
		<pubDate>Thu, 03 Sep 2009 23:23:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=17075#comment-268246</guid>
		<description>Well yesterday I would have said &quot;Its ok, Time donkey may have used the mechanic that I want to make a mod out of.  I mean, mine&#039;ll be different.  Mine&#039;ll be FPS.&quot;

:(</description>
		<content:encoded><![CDATA[<p>Well yesterday I would have said &#8220;Its ok, Time donkey may have used the mechanic that I want to make a mod out of.  I mean, mine&#8217;ll be different.  Mine&#8217;ll be FPS.&#8221;</p>
<p>:(
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		<title>By: eyemessiah</title>
		<link>http://www.rockpapershotgun.com/2009/09/03/prometheus-unbound-keys-unreal-time-travelosity/#comment-268196</link>
		<dc:creator>eyemessiah</dc:creator>
		<pubDate>Thu, 03 Sep 2009 22:38:46 +0000</pubDate>
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		<description>@MajorManiac

You sir are a genius.  Have a million pounds.</description>
		<content:encoded><![CDATA[<p>@MajorManiac</p>
<p>You sir are a genius.  Have a million pounds.
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		<title>By: MajorManiac</title>
		<link>http://www.rockpapershotgun.com/2009/09/03/prometheus-unbound-keys-unreal-time-travelosity/#comment-268013</link>
		<dc:creator>MajorManiac</dc:creator>
		<pubDate>Thu, 03 Sep 2009 20:35:08 +0000</pubDate>
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		<description>I love the idea of this mixed with a game like Serious Sam. So you run into a giant room swarming with Aliens and help other versions of your-self take out what would have been overwhelming numbers.

Kind of like a team death-match but by your-self.</description>
		<content:encoded><![CDATA[<p>I love the idea of this mixed with a game like Serious Sam. So you run into a giant room swarming with Aliens and help other versions of your-self take out what would have been overwhelming numbers.</p>
<p>Kind of like a team death-match but by your-self.
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