Bioshock 2: The Enmultiplaying

By Jim Rossignol on September 4th, 2009 at 8:48 am.


This morning we behold the multiplayer footage of Bioshock 2, in which people are augmented splicers in the submerged environs of Rapture. These splicers get cracking killing each other with physics and deployable turrets, which all looks rather entertaining. But… what’s that? There’s a use for the research camera? And someone gets to be the Big Daddy? A Tank round for genetically-spliced deathmatch? Intriguing. We’ll have more on Bioshock 2 rather soon.

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89 Comments »

  1. Psychopomp says:

    Actually looks like it has potential.

  2. Ybfelix says:

    I do hope that the round metal frame first person cam of bigdaddy is not actually always on, at least in SP.

    Two thin white lines cross the top and buttom of screen in H.A.W.X (which has no purpose whatsoever, and not cool at all) annoys me much.

  3. ourdreamsoffreedom says:

    That looks incredibly daft. But I’m sure their propaganda machine will spin up to full force soon and we’ll get a string of 10/10 reviews proclaiming this pile of stinking shit to be an arthouse masterpiece. You know, like with the first game.

  4. Psychopomp says:

    @Freedom

    “They have a opinion differing from mine, therefore they’re wrong, and stupid.”

    Fixed that for you.

  5. TotalBiscuit says:

    @ourdreamsoffreedom – You have basically zero taste. Hating on Bioshock is so ‘edgy’, couldn’t possibly have done so well because it was an incredibly atmospheric and interesting game with great story-telling that, while flawed, provided many hours of solid entertainment, no, it must be “the machine” fooling all those innocent consumers with their reviewer lackies. It’s a conspiracy man, a conspiracy to keep the gamers down!

    Go away.

  6. Noc says:

    Pffft. Bioshock 2 is clearly a L4D2 clone.

  7. Psychopomp says:

    @Noc

    You’re forgetting the fact that L4D2 is a WoW clone.

  8. Xercies says:

    Those animations look horrible, really who thought that would look good on a trailer. Also being a big daddy would probably be a bit to powerful. And also how does this work, the pods which you could go in in Bioshock were hard coded to his DNA so if you die in the multiplayer will you nto come back or will the screw the fiction and just have you born in the tubes.

    Not looking forward to this game at all.

  9. faelnor says:

    That looks dreadful

    And sorry TotalBiscuit but I’d argue that those who felt edgy were the ones who jumped on the “bioshock-haters are smug cretins with no taste” bandwagon when people started to clean the PR shit and “System Shock Spiritual Successor” that was thrown in their eyes.

  10. Garg says:

    Yeah because Xercies, multiplayer deathmatch games normally have a MUCH better and more logical explanation for the respawn mechanic.

  11. David says:

    Looks happily insane. I’m hungry for more info.

  12. Psychopomp says:

    The animations are shit, though.

  13. Professor says:

    I agree psycho, that’s what felt off with me. It’s like I’m watching HLDM or something.
    The idea of playing as a big daddy against other players does seem awesome, however, this looks like another generic multiplayer game. I doubt I’d be buying Bioshock 2 to play its multiplayer.

  14. StalinsGhost says:

    Agreed Psychopomp. It looked interesting, but the movement animations look ugly as fuck. I’d hope a game with as big a budget/rep as Bioshock 2 would invest a bit more in that department.

    Early days, I guess (or hope?)

  15. Jacques says:

    Splicer sappin’ my sentry!

  16. clive dunn says:

    TF2 on the brown acid?

  17. Vandelay says:

    Got to agree that the animations looked butt ugly. Also, the way players were moving didn’t really make much sense. Lots of standing still staring at each other whilst unloading their machine guns. Expect that this is console footage, but would still expect some evasive action going on.

    Became much more interesting later on in the trailer. A good mix of powers could make this interesting and adding the sentries to a fairly standard deathmatch gameplay could mix things up a bit. One player becoming very powerful isn’t exactly original, but again adds a bit of spice to the game. I don’t think this will be anything revolutionary but I’m sure that it will be something fun to dip into once in awhile.

    Anyway, I’m hoping the SP will be the main attraction for Bioshock 2.

  18. rocketman71 says:

    That looked horrible, gameplay wise. And exactly like Bioshock 1 in looks, weapons & powers. Only the Big Daddy part looked like it could have a tiny potential as a one vs. all thing.

  19. Kitt Basch says:

    It seems to have the cartoon absurdity of TF2, which I quite like – a house wife prancing around shooting fireballs at people, stopping momentarily to take a photo. That kind of stuff just makes me glee.

    I’m filing this under “interesting pile of stinking arthouse shit”.

  20. Dan S says:

    If they can solve the fact that Bioshock’s controls felt like steering a well armed marshmallow about, I might be interested. Unfortunately that was one bit of the PC version that reeked of a console port. Nothing felt like it had enough weight. Fingers crossed though, I loved Bioshock, it was dripping with personality.

  21. Dracko says:

    Wow, user mods have come a long way. The things a small group of amateurs can do with the Half-life 2 engine are pretty impressive.

    TB (How apt), no, pretty certain you;re in the wrong here. BioShock is a horribly designed experience for horrible people. When you manage to fail at making a less complex game than Quake while using a tenth more gimmicks of the day, you have serious problems.

  22. diebroken says:

    Hmm, I dunno, this time I’m gonna wait to read some ‘reviews’ before pre-ordering…

  23. Bhazor says:

    Reply to Dracko and Freedom

    Oh jeeping cock.

  24. Murder inc. says:

    I predict this will be a decent multiplayer game, but won’t get the players it needs to really be significant. Just like almost every other multiplayer mode in fpss that aren’t CoD or made by Valve.

    It will be added to the list of Crysis wars, Call of Juarez games, Stalker, the NOLF games etc. Perfectly decent, just not popular enough to stand out from the crowd for one reason or another.

  25. Jacques says:

    Ya know, their shitty animations could just be a result of weird leg/groin growths from taking too much ADAM.

  26. Dracko says:

    Bhazor: Jeeping?

  27. Andy`` says:

    I wouldn’t go as far as saying BioShock was a horribly designed experience, but I wouldn’t say it’s automatically brilliant. It had brilliant bits, but overall had its share of flaws, but maybe a few more than most because of how much it tried to do in its tiny framework. It only really got such an incredible response since its primary release platforms (consoles) didn’t have anything else like it. And it was visually fairly nice.

    This multiplayer video is a bit underwhelming though. The animations are a bit poor, indeed, and the whole video seems to be screaming “LOOK, MULTIPLAYER – LIKE ME! GET EXCITED!”.

    Hmm. Where’d my stash of optimism go?

  28. Dracko says:

    It only really got such an incredible response since its primary release platforms (consoles) didn’t have anything else like it.

    Dead Space was a far better “spiritual” successor to the Shock series than it was.

  29. ourdreamsoffreedom says:

    Yeah, Dead Space was a lovely game. For some bizarre reason it was universally blasted for supposedly being unoriginal (“Resident Evil in space”).

    BioShock was just Doom 3 underwater, and badly done at that, but few dare to admit this.

  30. Jim Rossignol says:

    Lots of folks just assumed Dead Space would be bad and deliberately ignored it. I had a great time with it.

  31. Dracko says:

    Yeah, it had a lot of good tricks up its sleeve, both in the ambience and the game design department. Perhaps not revolutionary, but it didn’t need to be.

  32. Jason says:

    looks a bit meh worthy would much rather hear about the SP stuff.

    About the camera I bet its the equivalent of knife killing someone

  33. TotalBiscuit says:

    @Dracko (how apt… wait what?) – Please, bless us with more subjective nonsense with no basis in fact. Hyperbole is a fantastic debating technique. Tell me, were you one of the ones claiming Wolfenstein looked like a PS2 game? Less complex than Quake, you must be joking.

    The only horrible people are those incapable of looking objectively at a title, beyond their own personal preferences which, let’s face it, nobody gives a shit about.

  34. Dracko says:

    I don’t recall claiming much anything about Wolfenstein‘s graphical prowess.

    The fact of the matter is, you can play BioShock and beat it using nothing but the wrench because your enemies are thick. Hell, it’s a bloody corridor shooter as it is. The fact is also the case that it involves a Moral ChoiceTM were you press one button or the other.

    You should stop using words you don’t understand. Or getting prissy.

    If you don’t think Quake or its Arena variant owns, you have no business being here.

  35. David says:

    I can see why the animation is criticised. However, raw videos of deathmatch-ey multiplayer usually look a bit naff — the kinetic jumpiness of humans, combined with the necessarily quick gameplay that people expect in multiplayer, tend to make things look far from graceful.

    To the animation critics: can you point to a similarly raw video of deathmatch in another game that looks markedly better than this? I’m genuinely curious.

  36. Zaphid says:

    Why does everyone have to stuff multiplayer into perfectly fine singleplayer game ?

    While Bioshock was pretty easy, it did its part and let me experiment with various way to kill enemies. Every time I encountered a big daddy I killed them the same way, not by setting several traps and luring him into them, but by equipping the biggest gun. I had way more fun torturing the splicers.

  37. Dracko says:

    David: Quake Live and Halo 3 come to mind.

  38. Andy says:

    Super excited about Bioshock 2. Less than excited about this bit of it.

  39. RogB says:

    i liked bioshock, and was glad they didnt feel the need to tack on an obligatory multiplayer mode for the sake of it (Even though the inevitable reviews had a pop and idiots online shouted ‘no multiplayer = no sale’)
    Now, with features of playing as big daddy, playing against a ‘big sister’ and the new obligatory tacked on multiplayer, I seem to have lost all interest in this. All it needs is an angsty teen metal soundtrack to join PoP: warrior within in my hall of disinterest.

  40. Rinox says:

    The fact of the matter is, you can play BioShock and beat it using nothing but the wrench because your enemies are thick. Hell, it’s a bloody corridor shooter as it is.

    Well…yeah. But that’s like saying BG2 is a hack n’ slash because you can use nothing but fighters and have the game autolevel your characters instead of developing them yourself.

  41. Neut says:

    “Did somebody just mention Bioshock?

    Say, did you guys know the game is shite? Not that I found it unenjoyable but the game is objectively a Piece of Shit? No I don’t think you realise how shit the game is! I don’t think I’ve expressed my opinion stated this inarguable fact enough! Fools the lot of ye! I alone will save our noble gaming endeavours from this blight of Bioshock shittiness that no one else seems to be aware of but me, the enlightened one.”

    Yawn.

  42. diebroken says:

    Well…yeah. But that’s like saying BG2 is a hack n’ slash because you can use nothing but fighters and have the game autolevel your characters instead of developing them yourself.

    But the thing is you can’t really die in BioShock, thanks to the vita chambers.

  43. Rinox says:

    @ diebroken:

    True, I didn’t like that game mechanic either. But wouldn’t you agree that that doesn’t mean you should stop ‘trying your best’ and just spam attacks while dying over and over again? I mean, if you look at it that way, it’s not much different than loading a savegame.

  44. Bhazor says:

    “The fact of the matter is, you can play BioShock and beat it using nothing but the wrench because your enemies are thick. Hell, it’s a bloody corridor shooter as it is.”

    Sure if you like reloading every twenty seconds. Also, “thick”? These are guys who patrol their own paths pursue and evade you, react unpredictably and can be slipped past altogether. If these guys are thick what does that make the combine?

  45. Rinox says:

    And at the very least it’s better than a savepoint system! :-D

  46. ChaosSmurf says:

    Good job you can turn the vita chambers off, eh?

  47. diebroken says:

    Well that’s just it, there’s no form of active punishment in the game for dying. If a game told me: You’re dead! You failed! I’d get mad and try better next time, but with such a relaxed take on death, why bother trying any differently?

  48. diebroken says:

    Heh, was that option patched in? Haven’t gotten round to replaying it. I have to admit I’ve abused the savepoint system in games, especially SiN Episodes: Emergence, which made it nearly impossible to complete thanks to the re-active difficulty setting… :/

  49. Toby says:

    Well, since there’s so much Biohate going around I felt the need to say that I thought Bioshock was wonderful. It didn’t quite do everything it set out to do but the maturity and originality of tone, consistency of atmosphere and intense, balletic combat really stuck with me. If only the physics weren’t capped at 30fps… :(