By Jim Rossignol on September 4th, 2009 at 8:48 am.

This morning we behold the multiplayer footage of Bioshock 2, in which people are augmented splicers in the submerged environs of Rapture. These splicers get cracking killing each other with physics and deployable turrets, which all looks rather entertaining. But… what’s that? There’s a use for the research camera? And someone gets to be the Big Daddy? A Tank round for genetically-spliced deathmatch? Intriguing. We’ll have more on Bioshock 2 rather soon.



04/09/2009 at 08:59 Psychopomp says:
Actually looks like it has potential.
04/09/2009 at 09:03 Ybfelix says:
I do hope that the round metal frame first person cam of bigdaddy is not actually always on, at least in SP.
Two thin white lines cross the top and buttom of screen in H.A.W.X (which has no purpose whatsoever, and not cool at all) annoys me much.
04/09/2009 at 09:41 ourdreamsoffreedom says:
That looks incredibly daft. But I’m sure their propaganda machine will spin up to full force soon and we’ll get a string of 10/10 reviews proclaiming this pile of stinking shit to be an arthouse masterpiece. You know, like with the first game.
04/09/2009 at 09:43 Psychopomp says:
@Freedom
“They have a opinion differing from mine, therefore they’re wrong, and stupid.”
Fixed that for you.
04/09/2009 at 09:47 TotalBiscuit says:
@ourdreamsoffreedom – You have basically zero taste. Hating on Bioshock is so ‘edgy’, couldn’t possibly have done so well because it was an incredibly atmospheric and interesting game with great story-telling that, while flawed, provided many hours of solid entertainment, no, it must be “the machine” fooling all those innocent consumers with their reviewer lackies. It’s a conspiracy man, a conspiracy to keep the gamers down!
Go away.
04/09/2009 at 09:55 Noc says:
Pffft. Bioshock 2 is clearly a L4D2 clone.
04/09/2009 at 09:58 Psychopomp says:
@Noc
You’re forgetting the fact that L4D2 is a WoW clone.
04/09/2009 at 09:58 Xercies says:
Those animations look horrible, really who thought that would look good on a trailer. Also being a big daddy would probably be a bit to powerful. And also how does this work, the pods which you could go in in Bioshock were hard coded to his DNA so if you die in the multiplayer will you nto come back or will the screw the fiction and just have you born in the tubes.
Not looking forward to this game at all.
04/09/2009 at 10:10 faelnor says:
That looks dreadful
And sorry TotalBiscuit but I’d argue that those who felt edgy were the ones who jumped on the “bioshock-haters are smug cretins with no taste” bandwagon when people started to clean the PR shit and “System Shock Spiritual Successor” that was thrown in their eyes.
04/09/2009 at 10:11 Garg says:
Yeah because Xercies, multiplayer deathmatch games normally have a MUCH better and more logical explanation for the respawn mechanic.
04/09/2009 at 10:11 David says:
Looks happily insane. I’m hungry for more info.
04/09/2009 at 10:14 Psychopomp says:
The animations are shit, though.
04/09/2009 at 10:23 Professor says:
I agree psycho, that’s what felt off with me. It’s like I’m watching HLDM or something.
The idea of playing as a big daddy against other players does seem awesome, however, this looks like another generic multiplayer game. I doubt I’d be buying Bioshock 2 to play its multiplayer.
04/09/2009 at 10:24 StalinsGhost says:
Agreed Psychopomp. It looked interesting, but the movement animations look ugly as fuck. I’d hope a game with as big a budget/rep as Bioshock 2 would invest a bit more in that department.
Early days, I guess (or hope?)
04/09/2009 at 10:24 Jacques says:
Splicer sappin’ my sentry!
04/09/2009 at 10:30 clive dunn says:
TF2 on the brown acid?
04/09/2009 at 11:19 Vandelay says:
Got to agree that the animations looked butt ugly. Also, the way players were moving didn’t really make much sense. Lots of standing still staring at each other whilst unloading their machine guns. Expect that this is console footage, but would still expect some evasive action going on.
Became much more interesting later on in the trailer. A good mix of powers could make this interesting and adding the sentries to a fairly standard deathmatch gameplay could mix things up a bit. One player becoming very powerful isn’t exactly original, but again adds a bit of spice to the game. I don’t think this will be anything revolutionary but I’m sure that it will be something fun to dip into once in awhile.
Anyway, I’m hoping the SP will be the main attraction for Bioshock 2.
04/09/2009 at 11:19 rocketman71 says:
That looked horrible, gameplay wise. And exactly like Bioshock 1 in looks, weapons & powers. Only the Big Daddy part looked like it could have a tiny potential as a one vs. all thing.
04/09/2009 at 11:23 Kitt Basch says:
It seems to have the cartoon absurdity of TF2, which I quite like – a house wife prancing around shooting fireballs at people, stopping momentarily to take a photo. That kind of stuff just makes me glee.
I’m filing this under “interesting pile of stinking arthouse shit”.
04/09/2009 at 11:31 Dan S says:
If they can solve the fact that Bioshock’s controls felt like steering a well armed marshmallow about, I might be interested. Unfortunately that was one bit of the PC version that reeked of a console port. Nothing felt like it had enough weight. Fingers crossed though, I loved Bioshock, it was dripping with personality.
04/09/2009 at 11:45 Dracko says:
Wow, user mods have come a long way. The things a small group of amateurs can do with the Half-life 2 engine are pretty impressive.
TB (How apt), no, pretty certain you;re in the wrong here. BioShock is a horribly designed experience for horrible people. When you manage to fail at making a less complex game than Quake while using a tenth more gimmicks of the day, you have serious problems.
04/09/2009 at 11:49 diebroken says:
Hmm, I dunno, this time I’m gonna wait to read some ‘reviews’ before pre-ordering…
04/09/2009 at 11:53 Bhazor says:
Reply to Dracko and Freedom
Oh jeeping cock.
04/09/2009 at 11:56 Murder inc. says:
I predict this will be a decent multiplayer game, but won’t get the players it needs to really be significant. Just like almost every other multiplayer mode in fpss that aren’t CoD or made by Valve.
It will be added to the list of Crysis wars, Call of Juarez games, Stalker, the NOLF games etc. Perfectly decent, just not popular enough to stand out from the crowd for one reason or another.
04/09/2009 at 11:59 Jacques says:
Ya know, their shitty animations could just be a result of weird leg/groin growths from taking too much ADAM.
04/09/2009 at 12:00 Dracko says:
Bhazor: Jeeping?
04/09/2009 at 12:04 Andy`` says:
I wouldn’t go as far as saying BioShock was a horribly designed experience, but I wouldn’t say it’s automatically brilliant. It had brilliant bits, but overall had its share of flaws, but maybe a few more than most because of how much it tried to do in its tiny framework. It only really got such an incredible response since its primary release platforms (consoles) didn’t have anything else like it. And it was visually fairly nice.
This multiplayer video is a bit underwhelming though. The animations are a bit poor, indeed, and the whole video seems to be screaming “LOOK, MULTIPLAYER – LIKE ME! GET EXCITED!”.
Hmm. Where’d my stash of optimism go?
04/09/2009 at 12:08 Dracko says:
It only really got such an incredible response since its primary release platforms (consoles) didn’t have anything else like it.
Dead Space was a far better “spiritual” successor to the Shock series than it was.
04/09/2009 at 12:17 ourdreamsoffreedom says:
Yeah, Dead Space was a lovely game. For some bizarre reason it was universally blasted for supposedly being unoriginal (“Resident Evil in space”).
BioShock was just Doom 3 underwater, and badly done at that, but few dare to admit this.
04/09/2009 at 12:20 Jim Rossignol says:
Lots of folks just assumed Dead Space would be bad and deliberately ignored it. I had a great time with it.
04/09/2009 at 12:25 Dracko says:
Yeah, it had a lot of good tricks up its sleeve, both in the ambience and the game design department. Perhaps not revolutionary, but it didn’t need to be.
04/09/2009 at 12:35 Jason says:
looks a bit meh worthy would much rather hear about the SP stuff.
About the camera I bet its the equivalent of knife killing someone
04/09/2009 at 12:43 TotalBiscuit says:
@Dracko (how apt… wait what?) – Please, bless us with more subjective nonsense with no basis in fact. Hyperbole is a fantastic debating technique. Tell me, were you one of the ones claiming Wolfenstein looked like a PS2 game? Less complex than Quake, you must be joking.
The only horrible people are those incapable of looking objectively at a title, beyond their own personal preferences which, let’s face it, nobody gives a shit about.
04/09/2009 at 12:58 Dracko says:
I don’t recall claiming much anything about Wolfenstein‘s graphical prowess.
The fact of the matter is, you can play BioShock and beat it using nothing but the wrench because your enemies are thick. Hell, it’s a bloody corridor shooter as it is. The fact is also the case that it involves a Moral ChoiceTM were you press one button or the other.
You should stop using words you don’t understand. Or getting prissy.
If you don’t think Quake or its Arena variant owns, you have no business being here.
04/09/2009 at 13:04 David says:
I can see why the animation is criticised. However, raw videos of deathmatch-ey multiplayer usually look a bit naff — the kinetic jumpiness of humans, combined with the necessarily quick gameplay that people expect in multiplayer, tend to make things look far from graceful.
To the animation critics: can you point to a similarly raw video of deathmatch in another game that looks markedly better than this? I’m genuinely curious.
04/09/2009 at 13:05 Jim Rossignol says:
Shh, calm.
04/09/2009 at 13:09 Zaphid says:
Why does everyone have to stuff multiplayer into perfectly fine singleplayer game ?
While Bioshock was pretty easy, it did its part and let me experiment with various way to kill enemies. Every time I encountered a big daddy I killed them the same way, not by setting several traps and luring him into them, but by equipping the biggest gun. I had way more fun torturing the splicers.
04/09/2009 at 13:22 Dracko says:
David: Quake Live and Halo 3 come to mind.
04/09/2009 at 13:27 Andy says:
Super excited about Bioshock 2. Less than excited about this bit of it.
04/09/2009 at 13:28 RogB says:
i liked bioshock, and was glad they didnt feel the need to tack on an obligatory multiplayer mode for the sake of it (Even though the inevitable reviews had a pop and idiots online shouted ‘no multiplayer = no sale’)
Now, with features of playing as big daddy, playing against a ‘big sister’ and the new obligatory tacked on multiplayer, I seem to have lost all interest in this. All it needs is an angsty teen metal soundtrack to join PoP: warrior within in my hall of disinterest.
04/09/2009 at 13:34 Rinox says:
The fact of the matter is, you can play BioShock and beat it using nothing but the wrench because your enemies are thick. Hell, it’s a bloody corridor shooter as it is.
Well…yeah. But that’s like saying BG2 is a hack n’ slash because you can use nothing but fighters and have the game autolevel your characters instead of developing them yourself.
04/09/2009 at 13:44 Neut says:
“Did somebody just mention Bioshock?
Say, did you guys know the game is shite? Not that I found it unenjoyable but the game is objectively a Piece of Shit? No I don’t think you realise how shit the game is! I don’t think I’ve
expressed my opinionstated this inarguable fact enough! Fools the lot of ye! I alone will save our noble gaming endeavours from this blight of Bioshock shittiness that no one else seems to be aware of but me, the enlightened one.”Yawn.
04/09/2009 at 13:46 diebroken says:
Well…yeah. But that’s like saying BG2 is a hack n’ slash because you can use nothing but fighters and have the game autolevel your characters instead of developing them yourself.
But the thing is you can’t really die in BioShock, thanks to the vita chambers.
04/09/2009 at 13:50 Rinox says:
@ diebroken:
True, I didn’t like that game mechanic either. But wouldn’t you agree that that doesn’t mean you should stop ‘trying your best’ and just spam attacks while dying over and over again? I mean, if you look at it that way, it’s not much different than loading a savegame.
04/09/2009 at 13:51 Bhazor says:
“The fact of the matter is, you can play BioShock and beat it using nothing but the wrench because your enemies are thick. Hell, it’s a bloody corridor shooter as it is.”
Sure if you like reloading every twenty seconds. Also, “thick”? These are guys who patrol their own paths pursue and evade you, react unpredictably and can be slipped past altogether. If these guys are thick what does that make the combine?
04/09/2009 at 13:51 Rinox says:
And at the very least it’s better than a savepoint system! :-D
04/09/2009 at 13:54 ChaosSmurf says:
Good job you can turn the vita chambers off, eh?
04/09/2009 at 13:54 diebroken says:
Well that’s just it, there’s no form of active punishment in the game for dying. If a game told me: You’re dead! You failed! I’d get mad and try better next time, but with such a relaxed take on death, why bother trying any differently?
04/09/2009 at 13:59 diebroken says:
Heh, was that option patched in? Haven’t gotten round to replaying it. I have to admit I’ve abused the savepoint system in games, especially SiN Episodes: Emergence, which made it nearly impossible to complete thanks to the re-active difficulty setting… :/
04/09/2009 at 13:59 Toby says:
Well, since there’s so much Biohate going around I felt the need to say that I thought Bioshock was wonderful. It didn’t quite do everything it set out to do but the maturity and originality of tone, consistency of atmosphere and intense, balletic combat really stuck with me. If only the physics weren’t capped at 30fps… :(
04/09/2009 at 14:00 ourdreamsoffreedom says:
Well…yeah. But that’s like saying BG2 is a hack n’ slash because you can use nothing but fighters and have the game autolevel your characters instead of developing them yourself.
1. There is no such thing as auto-level in BG2.
2. A party full of fighters would require intricate knowledge of the entire game to complete. A new player wouldn’t even get out of the tutorial dungeon with them.
Have you actually played the game?
04/09/2009 at 14:03 Toby says:
Also, saying things like ‘You should stop using words you don’t understand’, ‘If you don’t think Quake or its Arena variant owns, you have no business being here’ and ‘a horribly designed experience for horrible people’ sort of makes you sound like a bum.
04/09/2009 at 14:20 Rinox says:
1. There is no such thing as auto-level in BG2.
2. A party full of fighters would require intricate knowledge of the entire game to complete. A new player wouldn’t even get out of the tutorial dungeon with them.
Have you actually played the game?
I suppose I was fusing BG2′s status as awesome RPG with NWN’s 2 autolevelling option. And I beg to differ on the fighter party, I think it’s perfectly doable without too much in-depth knowledge. You’d have to waste a fortune on healing potions though! ;-) And yeah, I played BG2, more than a sane person should.
The point was: just because a game offers you the option to get through it playing like a fool, doesn’t mean that anyone should take that path (unless that’s what they’re going for). A bad game, for me, is a game that makes you suffer at the hands of less than optimal game design. In Bioshock, nobody is forcing you. Imho.
04/09/2009 at 14:23 Max says:
A resounding ‘meh’ from me. The first was a clone of a great game with shiny graphics.
04/09/2009 at 14:31 Ben says:
Loved Bioshock for what it was, not prepared to cry over what it could of been.
Looking forward to Bioshock 2. The way I see it, is that I’m primarily buying the title for it’s single player, and the multiplayer is just added value. Even if it’s not the best online experience of the year, it’s nice to have, and I’m sure I’ll be able to squeeze out some fun on it with a couple of friends.
04/09/2009 at 14:41 Tei says:
Comment made bu a console player:
AAAaaababababba y yyyayayyxxxxxx aaabbbxxxyyyyyy aaaaabbbxxxxxyyy
( the pad only has the A,B and X, Y keys )
Comment made by a owner of a powerfull Personal PC Computer:
Humm… heres a sily multiplayer. me likes it.
04/09/2009 at 14:43 lumpi says:
This is looking great, actually.
04/09/2009 at 14:52 Don says:
Man, I love this site. The articles are great, the tone is pitch perfect and the comments are knowledgeable and often childish. Perfect! Plus, you Brits use different terms when things get a bit flamey, so even the same old arguments sound a bit more interesting from over here in the US.
For example, I can’t believe I actually enjoyed reading yet another Bioshock comment thread. As someone who likes gaming but is a shitty gamer, I actually enjoyed the ability to play through Bioshock without tons and tons of reloads, experiencing the story at roughly the pace I thought it was supposed to play out at. I experienced it as an entry in the “Game as Storytelling Platform” branch of gaming progress. As such, the parts I remember being disappointing were not game play features but the times I sat back in my chair and thought “What?”
And I agree that multiplayer is being kluged on to games that don’t need it. May as well add a Rock Band element as well.
04/09/2009 at 14:56 Subject 706 says:
I’d say that a lot of the BioShock “hate” comes from the simple fact that Take2 called a spiritual sequel to System Shock, but forgot to mention that as good as all complexity of the former game had been removed.
As it was, it was a shooter with not so good mechanics, but great art direction and good story. Not a shit game, but it didn’t reach even the ankles of System Shock.
Big-publisher logic dictates that BioShock 2 is going to be worse than its predecessor. So thats what I think.
04/09/2009 at 15:21 Ybfelix says:
I don’t really recall that System Shock 2′s enemy AI was that advanced compared to Bioshock. Maybe check it out on weekend.
@Tei: You forgot the geometric expressiveness of square, circle, triangle and cross. And of course the universal language known as “trigger”
04/09/2009 at 15:32 oceanclub says:
I recall one of the more entertaining RPS moonbat commenters claimed that he hated Bioshock despite having played through the entire game three times.
P.
04/09/2009 at 15:37 Xercies says:
@Garg
I would say I agree with you but from what I read suppodsly this multiplayer is supposed to further the story of Rapture. Though from looking at this trailer it looks like they dropped that.
Also Dead Space was generic with generic plot, generic samey scares(is he dead, no of course not), generic characters, and not even the slightest creepy because it does everything in a gun ho way not in a survival horror way.
04/09/2009 at 15:39 Post Maker says:
I agree with Don on this one, about both the game and the articles/ comments. I do have one question for him though; did you find the story to be sort of… well, boring? I played the game, and I enjoyed quite a lot of it, but the characters, the world, and everything in between just about drove me away. I got all my enjoyment and entertainment from the mechanics, rather than the plot.
I well aware that some of those mechanics wouldn’t have existed if not for the plot, but that doesn’t help me much when I realise the story behind everything I’ve just played through bores me to sleepiness.
04/09/2009 at 15:39 Y3k-Bug says:
I hope they can come up with something good for the multiplayer aspect of this game as I can’t even hope to begin to fantasize about maybe giving a shit.
Looking forward to the single player like gangbusters though.
04/09/2009 at 16:09 Don says:
@Post Maker: You know, yes, I suppose I might have been. It’s been a while, so the specifics elude me, but my problems were not so much boredom as plot “twists”, dead ends or seeming inconsistencies that took me out of the experience, as they do in a movie. And I guess I should have said in the post that I thought the game was “good.” I didn’t feel ripped off at all, (the ambivalence toward it on this site helped me to wait for Steam to knock $10 off), but I didn’t feel it was anything particularly special, either. I am a fan of both art deco and “Citizen Kane” aesthetics. If I wasn’t, I’d have judged the game more harshly, I imagine.
I am also not a huge fan of magic, psyonics, powers, etc. Just a personal game play taste, but I will say that BioShock had me using them without thinking about it, which is probably a sign of good mechanics design.
04/09/2009 at 16:13 Petethegoat says:
They changed the revolver from the original Bioshock. Those bastards! That was the best bit!
04/09/2009 at 16:24 Misnomer says:
I always feel slightly amiss in these discussions. I put off getting Bioshock until it was cheap and when I did it was amazing to me. I played through it three times and then I uninstalled it to prevent me from going back.
Sometimes I sit here with my pile of crappy games and think, I could just go sit in a level in Rapture and listen to the music and world in 5.1 surround. Yes, that would be fun.
At the same time I hate the consolification of games and knowing that they eliminated a lot of depth from System Shock 2 (though I have never played it) makes me question my feelings about the game.
Yeah I felt the controls were floaty and the gameplay was a bit iffy at best, but I rarely remember games for the sweet ways I killed enemies (Okay, FEAR)…..
Point is, I liked it. I may feel guilty about some of my liking it, but I am looking at Bioshock 2 with trepidation and hope.
04/09/2009 at 16:29 Sunjammer says:
Well that’s bloody chaotic.
04/09/2009 at 16:30 Senethro says:
I think its becoming possible to judge the importance of a game by the strength of the backlash against it. How often do you find people willing to tell you how slightly disappointing a mediocre game you’ve never heard of is?
04/09/2009 at 16:33 diebroken says:
If I was forced to play one game out of: BioShock, Far Cry 2, or Fallout 3, I don’t know which game i’d choose… (probably the one you can complete the quickest).
04/09/2009 at 16:36 Sunjammer says:
I think Bioshock is one of the most meaningful times i’ve ever spent playing video games. And i feel sad for anyone that can’t get the same enjoyment out of it for somewhat bizarre platform-theology reasons. Your stubborn backwards-looking minds are denying you wonderful things. I was a huge giant fan of Shock 1 and 2 as well as the Thiefs, and i absolutely loved Bioshock. Not for a moment did i stop to think WAIT A MOMENT, IN SPITE OF ALL THIS WONDERFUL ART, POLISH, AMAZING SOUND WORK, CAREFULLY PLOTTED STORY AND ATTENTION TO DETAIL, I AM DISAPPOINTED THAT THIS GAME IS NOT A CARBON COPY OF A LIMITED-APPEAL PC GAME THAT CAME OUT MANY YEARS AGO THAT I HAPPENED TO ENJOY. I just can’t put myself into that mindset where i’m willing to look past so much good stuff because my expectations were different.
‘Shock has always been about the logs and the incluing storytelling technique for me, and Bioshock absolutely nails that bit. All the twiddly UI bits, while cool, are VERY pc-gamey. I dare you to port Shock 2 to a console without simplifying.
04/09/2009 at 16:39 Vinraith says:
I’m a bit worried about the MP. Competitive MP really is at odds with SP from a game design standpoint, so they’re basically making 2 games instead of one. I quite enjoyed Bioshock (and loved Far Cry 2 and Fallout 3, the haters are incomprehensible to me) but I’m not 100% on board with the sequel.
We’ll see, though, it may yet be great.
04/09/2009 at 16:40 diebroken says:
Haven’t tried Deus Ex: The Conspiracy on the PS, and how much thta had to compromise to work on a console (see how it worked backwards in DX2), but it might also be doable for a Dark Engine game to work to some degree (although that’s starting to give me nightmares :P).
04/09/2009 at 16:44 Heliocentric says:
Bio was a great platform for a sequel. They were likely over equipped for the challenge after the teamed ballooned to make bio 1. Not just that, bio’s price crashed mere weeks after release because of second hand trades. Multi will help stem that bleed.
Personally i think it will be competent but fail, the bio fan base may be a small multiplayer cross section when you remove those who wouldn’t rather play halo and codmw. Yes, halo, because the real dollars are on the 360.
04/09/2009 at 17:00 Mad Doc MacRae says:
Interesting, I just played and beat Bioshock yesterday. It was good at some parts, not as good at others. I generally had fun though.
As for Bioshock 2 multiplayer, do I get to wear a halo if I save the Little Sisters?
04/09/2009 at 17:46 Lilliput King says:
“At the same time I hate the consolification of games and knowing that they eliminated a lot of depth from System Shock 2 (though I have never played it) makes me question my feelings about the game.”
I did play SS2 and they honestly didn’t remove an awful lot of depth. That is to say, if you define depth as obscure and totally unnecessary gameplay mechanics that in no way add to an experience (the gun decay was particularly terrible) then yes, Bioshock is shallow. But those mechanics really weren’t what made SS2 great, or deep.
What made it wonderful was an amazing atmosphere, enourmous attention to detail, a great setting and a decent story. Bioshocks got all of that and then some.
04/09/2009 at 17:47 The Pink Ninja says:
How about we talk about whether we liked Bioshock or not and why, rather than talk about what everyone else says about it?
Heresy I know.
i liekd it. waz scry un prety
04/09/2009 at 17:54 Alec Meer says:
Nah, let’s talk about the Bioshock 2 multiplayer video instead of having the same argument about how some people liked Bioshock and some didn’t yet again. That war’s over, folks. Everybody won/everybody lost/everybody took it personally.
04/09/2009 at 18:04 Lilliput King says:
Or maybe, Bib, opinions differ from person to person.
See, I can sort of see where all this is coming from.
I thought Bioshock was wonderful, and Oblivion terrible.
Others think Oblivion is wonderful, and I just can’t comprehend how they come to such a conclusion.
So I’m gonna leave it.
As for Bioshock 2, I had high hopes for this multiplayer, but this video has turned me off a little bit. I hope they sort out the wonky animations and seemingly ineffective guns before release. The gameplay might not be terrible, but visuals are always important, as TF2 has shown us.
04/09/2009 at 18:27 Bib Fortuna says:
@Lilliput King
“Or maybe, Bib, opinions differ from person to person.”
In fact the gaming community was (is still) divided in two halves. Conversely the “professional” reviewers were compact on their very, very positive reviews of the game. This fact still amazes me.
04/09/2009 at 18:37 Malagate says:
One of the interesting things I noticed in that video was what seemed to be a Houdini Splicer red-teleport effect at one point.
If you can teleport around like a Houdini Splicer in this, I’ll be sold.
04/09/2009 at 18:37 Lilliput King says:
Which would suggest the expert opinion is against you.
Just kidding. It’s virtually the same for Oblivion.
But it can work the other way around. The Witcher received mixed reviews from the gaming press (indeed, from our very own Alex Meer) but the gaming community largely respects it as a very good RPG.
I’m not sure why this is the case. Could be something to do with the short time reviewers have to create an opinion of a game compared to the long time the gaming community has, or the different previews and community buzz those in the profession are exposed to compared with us, the common audience.
I doubt its to do with the professional opinion being out of touch.
04/09/2009 at 18:38 Lilliput King says:
Alec! Alec Meer.
Bugger.
04/09/2009 at 18:50 Tei says:
“You forgot the geometric expressiveness of square, circle, triangle and cross.”
@Ybfelix Let me rephrase it:
QWRTY > ☐O△X
Also, this video is fun. In a lazy and crazy and silly way. It probably is fun with a good QWRTY over your lap and a excellent Logitech on your hand.
04/09/2009 at 19:36 Sitting Duck says:
Well, that video is woefully bad, but if i want great fps multiplaying mayhem there is TF2. The single player section is where its at. For what its worth, bioshock and crysis were the first games i bought for my newly built gaming monster. I have only played (and completed) bioshock once all the way through, and i feel no need to go back. I didnt find it amazing in the way i did HL1 or 2. I thought it was fairly average. Now crysis, i have never completed, but have replayed through to the alien bits many many times, and think it is much much better game than bioshock in terms of actual feel. Well, until it goes all “zen”
04/09/2009 at 20:03 Hybrid says:
Looks good.
04/09/2009 at 23:52 perilisk says:
“And also how does this work, the pods which you could go in in Bioshock were hard coded to his DNA so if you die in the multiplayer will you nto come back or will the screw the fiction and just have you born in the tubes.”
I vaguely recall that the company you’re testing plasmids for in the multiplayer backstory is run by the person(s) that invented the Vita Chambers. But maybe I’m wrong.
05/09/2009 at 05:42 wyrmsine says:
That video looks quite happily mental. I’ve been waiting for something that approximates the old “Superheroes” mods for various FPS, this may do the trick. Hoping that there’s a wide variety of plasmids, or ways to combine them for a multitude of effects, though – I’d expect, if the selection is as narrow as the first, that there’d be an uberpower quickly discovered and spammed. Though the Big Daddy looks like an uber all his own… looking forward to more news.
(as to the wonky animations, they’re likely still fleshing out those details)
06/09/2009 at 19:10 Post Maker says:
I’m just wondering if there are counters or defenses against certain Plasmids; that one woman who was frozen solid and then smashed to bits might have been a bit unhappy. Unless a player can only be smashed into pieces when they have low health while frozen?
Essentially all my worries and questions stem from not really having much information, so they’ll be invalid by the time game comes out.